Book of Demons is a Hack & Slash Deck-building hybrid in which YOU decide the length of quests. Wield magic cards instead of weapons and slay the armies of darkness in the dungeons below the Old Cathedral. Save the terror-stricken Paperverse from the clutches of the Archdemon himself!
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非常に好評 (90) - 直近 30 日間のユーザーレビュー 90 件中 91% が好評です。
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リリース日:
2018年12月13日
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5月13日

Book of Demons' prototype added to Collectors' Content DLC!



Game developers don't share their early working concepts of games - the prototypes - often. When they do it's usually super interesting to see how the game changed and get a glimpse into the creation process. That's why we would like to share the earliest prototype with collectors.

In game development, prototypes serve many purposes but most importantly they are used to test if the core gameplay is fun. Usually, the first prototypes are not even computer games but rather tabletop games quickly put together with pieces of paper and a set of dice. Prototypes don't have to look good either - it's even better if they are not great looking as you can focus on how fun they are that way.

Book of Demons' prototype



Our prototype took a month to put together. When compared to years it took to make the finished and polished game it gives a good idea of how much work separates an idea from the finished game.

We wanted to be very thorough when making a prototype so we made sure it's as complete experience as possible. That's why you will find that the prototype plays almost until the Archdemon. As a neat bonus, you can get a glimpse into how we initially imagined the cards. You will find some of them echo similarly to what ended in the finished game, while others will be... different.

Important note: only Warrior has cards in the prototype. Both other classes are present and playable but without cards. Warrior's set was all we needed to prove the concept.

The Flexiscope is present in its basic form. Balance is *very* rudimentary so don't expect the prototype to hold your hand. While the rng gods might time at you there is a considerable chance you will get killed. A lot.

Unless you like to experiment that is. There are developer shortcuts in the prototype that grant superpowers.



There are possibly also bugs, some of them exploitable, waiting to be discovered. The boss fight at the end of the game is metaphorical: the game crashes. We like to think it conveys the futility of eternal fight of light versus darkness. Also, we had no use for the boss fight in the demo :archduck:

Ah, and one more thing. There is no duck in the prototype. Really, can you believe it wasn't a core character in the beginning? A poignant realization, it would be a sad world without it :archduck:

How can I access the prototype?


All of you who own Collector's Content or Supporters' Bundle will gain access to the prototype immediately. For those of you who would like to check it out but don't own the Collector's Content pack, we are putting it on a 50% sale now so you can grab it on the cheap.

https://store.steampowered.com/app/991890

To run the prototype just go to the Book of Demons' files where you can now find a new folder called Prototype. Just enter it and double click the executable file.

Here is a short step by step guide how to get to the Book of Demons' files:
  • Go to your Steam Library (list of your games)
  • Select Book of Demos and make sure Steam uploaded the Collector's Content DLC (see the image)

  • RMB-click on the Book of Demons
  • Select Properties
  • In the window that pops-up select Local Files tab
  • Press Browse Local Files button
  • Go to Prototype folder and double click Prototype.exe


Where can I find more info about the game development?


Some time ago Matthew wrote a couple of blog posts and did interviews about Book of Demons' creation process. If you are interested in how the game was made, get a cup of tea and make yourself comfortable:


Official Discord Channel

And if you would like to know more we are on Discord and we are running Ask Us Anything channel for the curious :archduck:

Here is the invite link: https://discord.gg/qD4uWKu

Stay safe in the almost-paper-like-prototype dungeons! :archduck:

Margaret :paperheart:
3 件のコメント 詳細を見る

4月15日

Speedrun to the Cook!


Those of you who have been waiting for more opportunities to compete with other players will be happy to read that today's update introduces Speedrun to the Cook!

Sounds great, how can I participate?


Everyone is invited. All of you who will start a new game in the Normal mode are now eligible to enter speedrun leaderboards. The clock starts right after you enter the Town for the first time and stops when you defeat the Cook. But be warned - the timer does not stop during the visits in the Town so cut your shopping sprees short!

All you have to do is find the optimal card build per class, decide the best length of the quests and fight your way down as fast as you can!

What the future holds


If you remember the Book of Demons' roadmap update, we mentioned that we would like to show you the Book of Demons original prototype. It was left for quite long and grow some mold on it so first we will have to dust it off a bit. However once ready, it will be added to Collectors' Content pack.

Digital Dragons 2018


We are also thrilled to announce that Book of Demons got nominated for a prestigious Digital Dragons 2018 award not in one but in three categories! Including "The best Polish game of 2018" alongside Frostpunk and Thronebreaker! Whaaaat!

:rarestone: Best Polish Game
:rarestone: Best Polish Game Design
:rarestone: Best Polish Game Art

We will know the winner at the end of May, but even being nominated is an awesome honor! Fingers crossed!

In the other news


As we mentioned in previous posts we are preparing to move to larger offices since our old building is being demolished sometime soon. Our search was fruitful. As you can see in the picture above, the new space is aaaalmost ready :archduck:

As usual, the update brings a bunch of fixes and changes, and here is the full list:

Changelog for Version 1.01.18203 (15th April 2019)
  • Speedrun to Cook
  • Fixed portal still being active after closing a game
  • Made the achievement "Tis' but a scratch" unlock automatically for players who have had already met requirements before they changed in the previous update
  • Added more supporters to credits
  • Updated translations
  • Fixed a few typos

Official Discord Channel


If you don't feel like posting on the steam community but would still get in touch with us or other players we have an official Disord channel for you. We are trying to hang out in there as often as possible :archduck:

Anyway, without a further ado, here is the invite link: https://discord.gg/qD4uWKu

Speedrun safe through the paper dungeons! :archduck:
Margaret :paperheart:
6 件のコメント 詳細を見る

レビュー

“Nostalgia without disappointments, frustrations and huge time investments - that’s the ambitious goal of Book of Demons, at once a parody and a tribute to the original Diablo, made in cute paper cut-out graphics.”
Rock Paper Shotgun

“Book of Demons aims to fuse the strategy and depth of Diablo with the style and charm of Paper Mario by using a unique movement and combat system, more accessible action-RPG mechanics, and a fair dose of humor intertwined with its dark theme.”
Game Informer

“Book of Demons is bound to entice newcomers to the genre as well as a long time action RPG fans who have been longing for a different kind of dungeon crawler.”
GameSpot

WARRIOR / ROGUE / MAGE GAMEPLAY PREVIEW

About the Supporter's Pack

To learn more about the Supporter’s Pack click here.

If you already have Book of Demons in your library and want to upgrade to the Supporter’s Pack version, please purchase the Book of Demons to Supporter's Pack Upgrade. This product only works for owners of the game. If you wish to support us and buy the game and Supporter’s Pack as one, please purchase the Return 2 Games Supporter Pack.

FREE DEMO


Want to try Book of Demons without any commitment? Click here to try the free Demo.

このゲームについて


Book of Demons is a Hack & Slash Deck-building hybrid in which YOU decide the length of quests. Wield magic cards instead of weapons and slay the armies of darkness in the dungeons below the Old Cathedral. Save the terror-stricken Paperverse from the clutches of the Archdemon himself!

Procedurally Generated Dungeons
Roguelike Mode for fans of extreme challenge
70+ different types of monsters, with different traits and custom mechanics
Xbox and Steam controller support
Dungeons & Streamers - Twitch and Mixer integration
Monthly and all-time Leaderboards, 200+ Achievements

Book of Demons is the first installment of Return 2 Games - a series of original mid-core titles, inspired by the early golden days of PC gaming.

Cards and Deckbuilding


It’s not a card game, but items, spells, and skills are all expressed as cards. The strategy lies in adapting your hand to each situation. Cards can be upgraded with runes and you can find many variants with diverse bonuses. Legendaries are the most epic but hard to acquire.

Tailored sessions with Flexiscope


Book of Demons respects your time. It features the Flexiscope engine which allows you to divide the game into sessions of any size. It even learns your pace of gaming and predicts the time to complete the next session.

Unique Mechanics


Simplified movement and fight mechanics is where Book of Demons differs the most from other hack & slash games. There is often not enough time to click-remove all of the obstacles such as monster shields, enemy spells, poison, or knocked cards, so timing, card selection and order of execution are critical.

Hack & Slash in the world of Paperverse


Book of Demons takes place in Paperverse, a world that exists entirely inside a pop-up book.
It’s a tale of good and evil about saving the world from the ultimate devilry. Sounds familiar? Inspired by the dark and gloomy atmosphere of the first Diablo game, Book of Demons is part tribute part parody of hack & slash classics.

Comfort of Gameplay


Many Book of Demons features were designed with gameplay comfort in mind. Points of interest are marked at the top of the screen and get revealed once you get closer. Your character leaves footprints, which can be used to track your way back or notice paths already visited without opening the map.

Challenging Endgame


On average it takes about 10 hours to complete the campaign with a single class, but maxing out a character and mastering all of the higher Freeplay difficulty levels and Quests takes much longer. The Roguelike mode offers another level of challenge with permadeath, restricted healing and even more obstacles to overcome.

Dungeons & Streamers

https://store.steampowered.com/app/968890/Book_of_Demons__Dungeons__Streamers/

システム要件

Windows
Mac OS X
    最低:
    • OS: Windows 7, 8, 8.1, 10
    • プロセッサー: 1.7 GHz Dual Core or Greater
    • メモリー: 2 GB RAM
    • グラフィック: 512 MB DirectX 9.0c compatible graphics card
    • DirectX: Version 9.0c
    • ストレージ: 1 GB 利用可能
    • サウンドカード: DirectX 9.0c compatible
    最低:
    • OS: OSX 10.12+
    • メモリー: 2 GB RAM
    • グラフィック: Open GL 3.3+ Compliant
    • ストレージ: 1 GB 利用可能

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