A narrative-driven adventure puzzle game. Play as a 7-year-old boy stepping into a mechanical garden built from memories, observe the environment, solve puzzles, collect memory fragments, awaken your inner strength, and explore the hidden truth of life and emotions.

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Hra s předběžným přístupem

Získejte okamžitý přístup, začněte hrát a zapojte se do vývoje této hry.

Poznámka: Hry s předběžným přístupem nejsou dokončené a během vývoje se mohou, ale nemusí změnit. Pokud Vás tedy tato hra nyní nezaujala, zkuste počkat, než se dostane do další fáze vývoje. Více informací zde

Zpráva od vývojářů:

Proč předběžný přístup?

„We are choosing Early Access to collaborate closely with our player community during this critical development phase, to refine the game together. While the core gameplay is fully playable, we need real player feedback to optimize level design, adjust balance, fix potential bugs, and add more content and features based on community suggestions. During Early Access, we will publish regular update logs and actively respond to user feedback to ensure each iteration improves the game. Player input will directly shape the development roadmap, helping us build a final version that meets the needs of our community.“

Přibližně jak dlouho bude tato hra v předběžném přístupu?

„We expect the Early Access period to last 6-12 months. The exact end date will be adjusted based on development progress, player feedback implementation, and update schedule. We will announce the full release date on the store page and community announcements at least 3 months in advance.“

Jak se bude plná verze lišit od předběžného přístupu?

„We plan to launch more complete game content and story chapters in the full version, and further expand the areas and puzzles in the Time's Garden. During the Early Access phase, we will continue to optimize puzzle design, exploration rhythm, and overall narrative performance based on player feedback, as well as polish the visual performance, sound effects and interaction details. We plan to add more memory chapters, a complete story ending, and a further improved game experience to the full version, making the whole journey more coherent and complete.“

V jaké fázi vývoje se hra nachází?

„The Early Access version currently includes the complete main puzzle campaign, core puzzle mechanics, and main narrative content, allowing players to experience the core puzzle-solving fun and story atmosphere. Some hidden puzzles, side storylines, and multiple endings are not yet fully implemented, and there may be known bugs and areas for interaction optimization, which we will continue to address based on player feedback to ensure a smooth and fair puzzle experience.“

Změní se cena hry po skončení předběžného přístupu?

„We plan to keep the current price stable throughout Early Access. As the game is expanded with more content, additional puzzles, and refined narrative details, we plan to adjust the price upward at full release to reflect the complete content and development investment. Players who purchase during Early Access will get the game at a discounted price and receive all future updates.“

Jak plánujete zapojit komunitu do vývoje této hry?

„We will collect player feedback through the Steam Community Hub and official player groups, publish regular development logs and update announcements, and share our puzzle refinement progress and future content plans. We will actively respond to user feedback, prioritize addressing high-community-interest suggestions for puzzle difficulty adjustments and clue guidance improvements, and seek input from players on adjustments to core puzzles to involve the community in refining the puzzle experience.
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Step into Time's Garden, Shape the Game Together

Welcome to the Early Access version of Time's Garden!

The current version includes the full tutorial and all storyline levels of Chapter 1, where you can experience the core puzzle gameplay and narrative content in advance.

Every feedback you provide will help us optimize puzzle difficulty, story rhythm and content details. We plan to update the version regularly, and continue to enrich more content and gameplay for the game.

Welcome to share your gaming experience and suggestions in the Steam Community forum and discussion groups.

Informace o hře

Time's Garden

Walk through your life again, as your 7-year-old self.

What you are about to see may not be the past you remember.

This is a narrative-focused adventure puzzle game.

You will explore a world built from memories, observe your surroundings, solve intricate mechanisms, collect memory fragments, and piece together your whole life step by step.

Each chapter is a critical stage of life — recreated, distorted, and even reunderstood.

You are not recalling the past; you are facing the truth.

Key Features

  • A Life Reconstructed

    From the perspective of a 7-year-old child, re-experience three crucial chapters of life. What you understand may not be the whole story; what you see may not be the truth.

  • Memory-Driven Puzzles

    Scenes and mechanisms are born from memories themselves. As you collect clues and solve puzzles, new paths and the truth will gradually unfold.

  • Environmental Storytelling

    The story is hidden in the structure, details, and interactions, waiting for you to piece it together with your own hands.

  • A World Where Machinery and Memory Intertwine

    Hand-drawn mechanical spaces blend rationality and emotion, building a symbolic world about creation, control, and loss.

Chapter Plan

We plan to launch three main chapters in the full version:

  • Forest of Machinery — The Beginning of Creation

  • Tower of Shadows — The Cost of Capital

  • Lake of Tears — Loss and Reflection

Early Access Content

The current version includes:

  • Full playable chapter "Forest of Machinery"

  • Core puzzle mechanics and basic gameplay loop

  • Initial narrative unfolding of the protagonist's past

  • Save system and basic achievement system

We plan to continuously expand new chapters, puzzle mechanics, and story content in subsequent updates.

AI-Generated Content Disclosure

Part of the art assets in this game were generated with the assistance of artificial intelligence, and have been manually reviewed, modified, and refined by the development team to ensure the consistency of the overall style and the quality of the final presentation.

Time Garden: Our Weekly Tea

About Us

We are three people who have spent their entire lives making games.

Jas, Game Designer. Thirteen, Artist. Jerry, Programmer.

Together, we have walked more than eighty years in the games industry. In 2024, we all left our previous positions. Not because we had nowhere else to go, but because we reached a point where we needed to stop and ask ourselves: do we keep making what others want, or do we finally make what we want?

We have no office. We signed no contracts. Once a week, at a set time, in the same teahouse, the three of us sit down together over tea. We talk about the past week’s progress and the next stage’s plan. Since the autumn of 2024, this has happened without fail, rain or shine.

Why Now

We have known each other for years. We know each other’s tempers, strengths, and flaws too well. Jas knows Thirteen’s art needs time to settle. Thirteen knows Jerry’s technical solutions always leave room to breathe. Jerry knows that beneath Jas’s gentle design documents lies a quiet stubbornness. Because we understand one another, we do not need paperwork. When we say we will do something, it gets done.

We decided our first game would be a narrative adventure. This was not the result of market analysis. It was the natural overlap of three people sitting down and speaking honestly about what each of us wanted to create.

Working from Home, Weekly Tea, and AI

Our workflow is simple: we each work from our own homes, and we meet for our weekly tea session.

We are short on hands. Three people building a full narrative adventure was, in the past, nearly impossible. But today, AI tools allow us to handle foundational work far more efficiently—Jerry uses AI to assist with procedural generation and code review; Thirteen uses it for rapid iteration of concept sketches; Jas uses it to help organize narrative branches and text logic. AI does not replace us. It saves us from repetitive labor, freeing our time for the work that genuinely requires a human touch: Jas’s story architecture, Thirteen’s hand-painted textures, and Jerry’s core systems.

Our tea sessions rarely exceed three hours. Progress is reported, problems are solved, and no time is wasted on empty talk. If one of us is having a slow week, we say so, and the others adjust. Eighty years in the industry have taught us one thing: a team is not held together by passion. It is held together by trust in each other’s capabilities.

Time Garden

The game is called Time Garden.

It is a narrative adventure about memory, about choice, and about how time leaves its marks on the human mind. We will not say too much about the story, only this: there is a garden within the game, and every moment the player chooses to linger there allows something to grow quietly.

Thirteen has painted a vast collection of plants and light for this world. Jerry has built a system where the passage of time truly changes the environment. Jas has woven these fragments into a complete story.

There is no crunch. No sprinting. What we have is our weekly tea, and a progress that moves forward without fail.

Now

Time Garden has launched. It is still in its early stages.

We know it is not yet perfect. There is still content we wish to add, details we wish to refine. But none of us is in a hurry. Jas says a garden was never meant to be built in a single day. Thirteen says some paintings must wait until he is ready to see them clearly. Jerry says technical debt is paid back slowly, like most things in life.

We believe this game will continue to grow better, not out of blind optimism, but because our path will continue. Weekly tea, rain or shine. The next game, and the one after that—for as long as we are able, we will keep making them.

If you play Time Garden, and you find yourself pausing in a certain scene or a piece of music, then in that moment, the three of us are sharing that slice of time with you, across the screen.

Thank you for being here.

Jas, Thirteen, Jerry

Spring 2026

Informace o obsahu vytvářeném AI

Jak využití obsahu vytvářeného AI v tomto produktu popisují jeho vývojáři:

This game uses AI to assist in generating [art assets/localized text/voice dubbing]. All AI-generated content has been manually reviewed and modified to ensure compliance with regulations and the game's world setting.

Systémové požadavky

    Minimální:
    • OS *: Microsoft® Windows® XP/Vista/7,8, 10
    • Procesor: 1.8 Ghz Processor
    • Paměť: 4 GB RAM
    • Grafická karta:
    • Pevný disk: 1 GB volného místa
    Doporučené:
    • OS: Microsoft® Windows® 10
    • Procesor: 3 Ghz Processor
    • Paměť: 16 GB RAM
    • Grafická karta:
* Od 1. ledna 2024 podporuje klient služby Steam pouze systém Windows 10 a novější.
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