S2 ENGINE HD is a complete general-purpose software kit for developing and running videogames, specifically dedicated to PC game hobbyists and enthusiasts. Its simplicity lets them turn on their computers and create amazing visuals in minutes just as if they were professionals.
All Reviews:
Mixed (133) - 66% of the 133 user reviews for this software are positive.
Release Date:
Apr 8, 2016

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Recent updates View all (95)

November 19

UPDATE TO S2ENGINE HD 2018.1.14

Hi guys,

We have just updated S2ENGINE HD to 2018.1.14 version.

DEBUG
In this version we have made a massive Debug regarding:
  • Models and animations Importing
  • wav sounds loading
  • GUI editor
  • DDS textures importing
  • Building Generator
  • and much more...
Also many leaks have been fixed regarding editor layout and Building generator.

ADDITIONS
We also have added some new features like:
  • New game machine action material UV offsetting
  • New "noise" parameters for Cutscene tracks (useful expecially for simulating the "hand-shaking" camera movement effect)
  • New GAMMA control FX tool parameter

RELEASE NOTES
  • - [NEW] Added parameter "outputGAMMA" into ToneMapping group of FX postProcessing tool
  • - [NEW] Added parameter "dithering" into FilmGrain group of FX postProcessing tool
  • - [BUG FIXED] Crash when deleting a cutscene while it is playing into a GameMachine
  • - [ISSUE REMOVED] If you select an object from hierarchy tool, NOT all opened tools are updated (just like selecting the object from outliner)
  • - [BUG FIXED] Importer Crashes if imported model/scene has some node/object without a mesh
  • - [NEW] Added report strings if you import models/scenes with some nodes/objects without a mesh
  • - [BUG FIXED] Crash when import a mask with more than 8 bits per channel into a material layer
  • - [NEW] Added report when importing a mask with more than 8 bits per channel into a material layer
  • - [BUG FIXED] When Drag'N'Drop a resource on selected object inside SceneViewport, the object isn't refreshed if Class tab is hidden
  • - [NEW] Added "SetMaterialUVOffset" action in GameMachine
  • - [NEW] Added parameter "Clipper" to light and staticlight class objects
  • - [ISSUE REMOVED] NOT all WAVE files mono/stereo 8/16bits per channel can be loaded.
  • - [NEW] Added "CURSOR_OVER" event in GameMachine
  • - [NEW] Now Buttons send a "CURSOR_OVER" and "CURSOR_OVER_buttonName" events when cursor is over them
  • - [BUG FIXED] GetMousePos action doesn't take into account Main render viewport coordinates
  • - [BUG FIXED] Pick action doesn't work
  • - [NEW] Removed parameter "distance" from Pcik action
  • - [NEW] Added "IsMouseButtonPressed" action in GameMachine
  • - [NEW] Added "hitmask" parameter to Pick action
  • - [NEW] Added "debug" parameter to Pick action
  • - [BUG FIXED] "hitmask" parameter in RayCast action doesn't work
  • - [ISSUE REMOVED] Drag'n'Drop of assets doesn't work on state actions
  • - [NEW] Added "outputFace" parameter to GetHitInfo Action
  • - [BUG FIXED] Drag 'n' Drop of a material onto an object in sceneViewport doesn't work right if Materials visualization is off
  • - [NEW] Now Buttons send a "CURSOR_EXIT_buttonName" events when cursor exists from over state
  • - [LEAK REMOVED] When setting clouds weather texture channels temporary textures aren't deleted completely
  • - [NEW] Added "NoiseAmplitude" and "NoiseFrequency" parameters to cutscene tracks
  • - [BUG FIXED] CutScene Track parameters sliders do not work
  • - [NEW] New system for cutscene name numeration
  • - [NEW] Added an alert for avoiding cutscene name duplication
  • - [NEW] Added "smooth" parameter to cutscene "Rotation" track
  • - [BUG FIXED] Crash when importing FBX animations that contains a root node owning keyframes and checking the flag "CollapseFBX". This happens expecially when exporting from Blender leaving checked "key all bones" option.
  • - [BUG FIXED] Crash when importing non-compressed DDS textures
  • - [BUG FIXED] Crash when importing file contains too many objects
  • - [NEW] Improved report after import procedure dialog text formatting
  • - [ISSUE REMOVED] When creating or selecting a new object "reshape" mode for AI areas objects isn't disabled
  • - [ISSUE REMOVED] When creating or selecting a new object "connect" mode for AI points objects isn't disabled
  • - [ISSUE REMOVED] In the project creation dialog isn't possible to deselect a DLL or an ASSET PACKAGE after it is selected
  • - [LEAK FIXED] When resetting the layout some tabs remain in memory
  • - [BUG FIXED] If you clone a widget from GUIeditor the widget selection is lost from editor treelist and cannot be selected again
  • - [BUG FIXED] If you clone a widget from GUIeditor after freezed or freezed/unfreezed the scene the engine crashes
  • - [BUG FIXED] if you open GUI viewport hiding SceneViewport and then try to clone a widget, the widget isn't cloned.
  • - [BUG FIXED] If you clone a widget from SceneViewport the GUI editor treelist isn't updated

BUILDING GENERATOR
  • - [BUGFIX] When saving the building files the browser isn't updated (resulting prefab seems to be hidden);
  • - [BUGFIX] When creating a new dirty material the dirty mask STX isn't created
  • - [BUGFIX] Building object name inside prefab isn't correctly saved
  • - [BUGFIX] When saving the building prefab the first time and then inserting it into the scene the building model is hidden
  • - [NEW] Added progress dialog when saving the building
  • - [LEAK FIXED] When closing editor some UI controls remain in memory
  • - [LEAK FIXED] When saving a building some meshes and polygons remain in memory
  • - [LEAK FIXED] When update building mesh some few polygons and meshes remain in memory
  • - [BUGFIX] "Window Arc Bend" parameter isn't float
  • - [BUGFIX] "Door Arc Bend" parameter isn't float
  • - [BUGFIX] "Door Arc Bend" parameter has wrong default value

Hoping you appreciate,
PROFENIX STUDIO
3 comments Read more

November 7

UPDATE TO S2ENGINE HD 2018.1.13

Hi guys,

A new update is available today.

RELEASE NOTES
  • BUGFIX: If you destroy a hierachy of objects, using SetFlags action with DIED flag, during game simulation, when returning back to editor these hierarchies are compromised
  • BUGFIX: Crash when loading a level during game simulation while DayTime track frame is opened and then exit from game simulation
  • BUGFIX: Strange objects behaviour when FREEZING the scene in-editor. Now the in-editor FREEZE of the scene is decoupled from the in-game FREEZE of the scene objects solving the problems.
  • Added "LayersInsideRange" action in GameMachine
  • Added "ChangeObjectMaterial" action in GameMachine
  • Added "GetPlayer" action in GameMachine
  • Added verbose level (that replaces old "show warnings" flag) for choosing how many lines of LOG file you want to read in editor
  • Added parameter "localCenter" to SendEventInRange action
  • Added parameter "verbose" to Log action
  • Now "Add Action" Dialog has SearchInput enabled just when it appears
  • In FSM events tooltab now, To add an event, you can simply press "return" after inserting the event name
  • In FSM variables tooltab now, To add a variable, you can simply press "return" after inserting the variable name

Hoping you appreciate,
PROFENIX STUDIO
3 comments Read more

IMPORTANT NOTE

If the first time you run S2ENGINE HD Editor it says you to re-install Physx drivers don't worry it is a known problem that appears on some configurations.
Follow these steps:

  • 1 - Unistall Physx
  • 2 - Reboot PC
  • 3 - Install physx located in steamapps/common/S2ENGINE HD/ver_1_4_6/Bin/3rd
  • 4 - Reboot PC
  • 5 - Run S2

For more info see the related community topic:
http://steamcommunity.com/app/443970/discussions/0/208684375417088651/

LETS LEARN

Are you new to S2ENGINE?
Take advantage of all the resources useful for learning this fantastic software!
Visit and Subscribe the official Youtube channel to be notified about new tutorials: https://www.youtube.com/channel/UC2ZtOnjR0iNnVnBnqIrA53w

YOUR FEEDBACK IS IMPORTANT FOR US!

Subscribe the Steam S2ENGINE HD community forum AND the "S2ENGINE HD Developers Group" on Facebook: https://www.facebook.com/groups/1092162417509326/

Give us suggestions, bug reports, and, in general, share ideas about what you want a game engine must have. We constantly update the product basing on community feedback and suggestions. We work to make your dreams a reality. We work to make S2Engine the best for indies, the best for you!

About This Software

WHAT IS S2ENGINE?

S2 ENGINE HD is a complete general-purpose software kit for developing and running videogames and other virtual-reality applications, specifically dedicated to PC game hobbyists, enthusiasts and indie developers from a indie developer. Its simplicity and a powerful, just-ready, all-in-one toolset lets hobbyists – and game enthusiasts – turn on their computers and create amazing visuals in minutes just as if they were professionals.
Developing games is as fun as playing them using S2 ENGINE HD!

NO PROGRAMMING SKILL REQUIRED


Thanks to GameMachine, a node-based visual scripting system, designed on well-known State, Event and Action concepts, all, even not programmers, can do awesome things using S2ENGINE.

CHEAP PRICE, PAY ONCE, NO ROYALTIES

S2ENGINE HD will be yours at a very cheap price. You will pay only once. No monthly subscriptions, No royalties after your game is published. FREE updates!

S2ENGINE HD IS THE NEXT-GEN GAME ENGINE FROM AN INDIE TO INDIES

Next-generation features and a complete visual editor will allow you to create high-quality video games without requiring extensive resources and large teams.
We are indie and hobbyists just like you, we know what it means making games with a small team.The new and constantly updated version of the engine is developed with a very clear goal in mind: to let people have full and easy access to AAA development.
Physically Based Rendering, HDR, Visual Node-Based Scripting System, High-Quality Post Processing, All-In-One Editor are only some of the features you will find in this amazing product.
The Best choice for the modern indie game developers!

WHY PC ONLY?

Many commercial engines are designed to be cross-platform, but this strategy, inevitably, forces to be unable to exploit target hardware pushing it to extreme performances. We strongly believe in PC as best gaming platform, so we designed S2ENGINE HD with PC hardware in mind in order to gradually push it to the limits!

IDEAL FOR WHO WANTS TO PUBLISH GAMES ON STEAM

Since S2ENGINE is highly optimized for running on PC Windows systems, it is ideal if you want to use it for developing your AAA-quality game on Steam.

System Requirements

    Minimum:
    • OS: Windows 7,8,10
    • Processor: dual core
    • Memory: 4 GB RAM
    • Graphics: Geforce GTX 460, Radeon HD 5850, IntelHD 4000*
    • Storage: 2 GB available space
    • Additional Notes: *On IntelHD cards quality setting must be lowered to obtain acceptable framerates
    Recommended:
    • OS: Windows 7,8,10
    • Processor: quad core
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 1060, Radeon RX 570
    • Storage: 4 GB available space

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