"Project Arrhythmia" is a musical bullet-hell in which all things beautiful are deadly. Avoid the musically timed pulse of blocks and bars, and in the process you might just find out what this mysterious "Project Arrhythmia" is.
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Utgivelsesdato:
14. juni 2019
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Spill med tidlig tilgang

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Merk: Dette spillet med tidlig tilgang er ikke ferdig og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se om spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

“I've been working on Project Arrhythmia for about 6 years. I still love working on the game and am 100% committed to seeing it through. I release almost weekly updates for bugs and features submitted by the community and am working on the story mode constantly. That being said this would all move faster if I had more testers and people constantly playing the game which is why I'm pursuing early access, so I can work together to make the game ya'll want to play.”

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

“My hope is the game will leave early access roughly by early December this year, once the story mode launches.”

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

“The full version is planned to have...
- Story Mode: A full story mode containing 20+ levels and tons of lore, characters, and secrets for the player to go through.
- Level editor: Through community feedback I will be continuing to constantly improve and rework the level editor to bring it more features (e.g more powerful shape creation) and allow for better ease of use (e.g better prefab workflow).
- Steam Workshop: There will be more Steam Workshop integration to allow for faster sharing of level editor themes and prefabs.
- Steam Leaderboards: There will be Steam Leaderboards Integration to allow you to compare your finish times with your friends.”

Hva er nåværende tilstand for versjonen i tidlig tilgang?

“- Arcade Mode: A fun way to play user made levels with your friends in up to 8 player Local Co-Op.
- Level editor: A robust and easy to pick up level editor for user created content, built right into the game.
- Steam Workshop: Full integration with Arcade Mode and the game's Level Editor to allow easy uploading and downloading of user made levels.”

Vil spillet være priset annerledes under og etter tidlig tilgang?

“I plan to gradually raise the price as I ship new content and features.”

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

“The community has already been a massive help when refining the editor and the overall gameplay. I make sure to have a constant feedback loop to help me get features out that the community wants and fix the issues they have. You can join the majority of the community on the game's official Discord.”
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Nylige oppdateringer Vis alle (24)

3. august

Update Log: 4.0.16

Here's some of the updates for the game over the last month (excluding some really small updates)

4.0.1
- new parent offsets options
- fixed deselecting of shape toggles
- fixed keyframe jumper for objects not activating properly
- new standard for tooltips that includes more info and multi-language support (will slowly be covering the entire editor)
[keys involved if any]
description of ui element
any additional tips
- made object timeline zoom same as the primary timeline
- minor ui tweaks in editor
- optimized editor some for lower memory machines
- small bugs fixed and small optimizations

4.0.2
- fixed issue when copying objects with parent offsets
- fixed issue with object keyframe ui not updating
- worked on code to make non 16:9 displays work in fullscreen (still doesn't work, play in windowed mode till fix if not 16:9 screen)
- added custom message for people that skip loading the arcade
- added custom message for people that don't have steam open or it's in offline mode

4.0.3
- fixed look of tooltip box
- fixed issue with timescale in editor being effected by arcade settings
- fixed issue with checkpoint gui not changing color to match other gui elements
- made checkpoint gui more obvious when it activates
- removed zen notifier in the start of a level (will replace with a better version later)
- added ctrl + r key combo in editor to reload current selected object to preview random behavior
- new level dialog now supports far more characters for level name
- new level dialog now uses built in windows explorer window for .ogg file picking
- temp fix for issue with object creation
- optimizations done to improve fps / load times
- small tweaks to editor gui

4.0.4 (where is it!?)
- removed vSync option for now due to it being buggy (it's turned off for everyone)
- updated / tweaked player animations (spawn / boost / hit / death)
- tweaked player particle systems
- tweaked player trail
- small optimizations for editor
- tweaked player sound effects
- tweaks of ui system to better calculate time for animations (hope this fixes some of the issues yall are having)
- updated to unity 2019 and .net 4.6.1 which should see some minor improvements and optimizations

4.0.7
- fixed white flash issue for the most part
- testing new float parse system that auto validates and will clean up your input (only implemented in one text field for now (prefab offset one))
- reverted some float changes i made in last update
- fixed unpause issues WaitForSeconds -> WaitForSecondsRealtime (seems unity changed their api call lol)

4.0.9
- Attempt at fixing player first hit slowdown
- Made UI and behavior of one life / one hit mode more along the lines of what you'd expect
- Fixed player death animation glitch in some cases
- Escape / back now works on arcade settings menu to go back to level preview
- Few small optimizations
- Worked on effect update (not yet in game)
- Worked on end screen (not yet in game)
- Worked on better Discord RP (not yet in game)
- Slight adjust to player trail to not have each part overflow into the next
- Changed game icon (actually happened a while back forgot to put it in the update logs)
- Updated default steam upload cover image
- Removed support for # in level names

4.0.10
- Fixed player movement with controllers to normalize boost speed so you can't "hold position boost" anymore
- Redid menu input to support left stick + dpad for all menu elements (besides editor)
- Fixed issues with controllers not having correctly mapped buttons (tested on ps4 / xbox one / xbox 360 / fight stick / etc)
- Fixed issue with background rendering

4.0.11
- Added per prefab object start position / rotation / scale (gui still hidden while i finish it up, but entire function is there)
- Added better messages for when Arcade has no items to help newcomers / when you're offline / when you skip arcade loading
- Minor bug fixes
- More work done on effects (gui still hidden while i finish it up)

4.0.12
- Added back in vSync
- Added back in the "blip" sound on startup
- Adjusted glitch affect in menus
- Several optimizations should actually see a noticeable improvement in arcade and the main menus

4.0.13
- MOAR OPTIMIZATIONS (huge improvements in editor specifically)
- Added new gameplay options menu under config this will soon be getting more stuff but for now includes a toggle for controller rumble
- Fixed arcade not loading bug
- Small Bug Fixes

4.0.14
- Reduced / Fixed player stutter (may still stutter slightly at REALLY high speed, especially the trail...working on it)
- Fixed issue with arcade showing boilerplace songs page
- Removed SVG till it's revisited
- Small optimizations
- Fixed buttons getting stuck in a particular state in keyframe timelines and object timeline
- Fixed theme issues and color flashes
- Player movement speed and dash slightly altered

4.0.16
- Added deep linking for links that made sense. Parsec / Steam
- Fixed issue with pausing before level start
- Fixed issue with player not showing up in editor
- Fixed issue with checkpoint position gui
- Cleaned up intro animation making the transition far smoother
- Small tweaks and Fixes
- Tweaked autokill to hopefully solve some issues people are having
- Added news in main menu
- Menu Tweaks

I'm constantly working on improving and updating the game, so I hope you will help by suggesting features or reporting bugs!
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8. juli

Soundtrack out now!

The soundtrack DLC contains 20 songs found in the future story mode, spanning over an hour! All in 320kbps MP3 format and OGG format.

https://store.steampowered.com/app/802980/Project_Arrhythmia__Soundtrack/
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Om dette spillet

"Project Arrhythmia" is a musical bullet-hell in which all things beautiful are deadly. Avoid the musically timed pulse of blocks and bars, and in the process you might just find out what this mysterious "Project Arrhythmia" is.


  • Arcade Mode: A fun way to play user made levels with your friends in up to 8 player Local Co-Op.
  • Level editor: A robust and easy to pick up level editor for user created content, built right into the game.
  • Steam Workshop: Full integration with Arcade Mode and the game's Level Editor to allow easy uploading and downloading of user made levels.

Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 7 SP1+
    • Prosessor: 2 GHz+ (this varies with core count)
    • Minne: 2 GB RAM
    • DirectX: Versjon 10
    • Lagring: 200 MB tilgjengelig plass
    • Tilleggsmerknader: For the level editor computer's of this kind can sometimes suffer
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 8+
    • Prosessor: 3 GHz+ (this varies with core count)
    • Minne: 6 GB RAM
    • DirectX: Versjon 10
    • Lagring: 500 MB tilgjengelig plass

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