Fly some of the best helicopters in the world – from the classic machines of the 1950s to the modern gunships of the 21st century. Play missions with your friends and compete with players from all around the world in various multiplayer modes!
Recent Reviews:
Mostly Positive (24) - 70% of the 24 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (1,413) - 78% of the 1,413 user reviews for this game are positive.
Release Date:
Oct 12, 2017
Developer:
Publisher:

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Recent updates View all (128)

August 24

Heliborne 0.97 — Sahara Desert


Greetings, pilots! We've been working on the update 0.97 for some time, and now we are happy to unveil our new map — North Africa, Sahara. This desert map is designed for II generation helicopter squads and is available both in PvP and PvE modes.



Operation Fznamznon map has also been improved. We've added several ships which guard carriers from enemy helicopters and basically defend your spawn point. Nguyen Hue has received new visual effect and improved PvE mode.

Heliborne 0.97 full changelog:
  • New map - North Africa, Sahara for 2nd generation, both PvP and PvE versions.
  • Additions to Fznamznon map - several ships will guard each spawn and landing ship location. Be aware, those ships are armed with heavy missiles.
  • Visual changes on operation Nguyen map - new rice fields, camera settings, rice field water splash effect.
  • Additions to PvE on operation Nguyen map - new unit locations and also experiment with boats on the water.
  • On both of 2nd generation maps tanks will now shoot at nearby helicopters with their main gun. Don't hover close to them.
  • Fixed some UI problems and improved some effects (40mm and 57mm AA gun effect)
  • Added "additional timer" option to PvE setup. This option will allow you to make either extend or reduce default objective timer.
  • Timer for rescue objectives now will be tied not only to difficulty setting, but also to size of the map. Allowing for more time to pick up soldiers.
  • Soldiers intended for rescuee now will be grouped closer. Soldier callback/pick up range is extended. And from now on soldiers will try not to climb up the electric poles. Fixed problem with rescuee soldiers not willing to take empty seats in some cases.
  • Recon soldiers requesting evacuation under fire will now mark their position with purple smoke.
  • Some of the PvE objectives now will specify grid coordinates of the objective.
  • Fixes to training map - armor values of training targets are updated. Some changes in target visual effects.
  • Heavy machinegun fire adjusted. Each bullet will deal less damage, but machinegun itself will fire for a longer period of time.
  • ATGM missiles should stop "crashing" enemy helicopters in some cases and will count as a regular kill.
  • Visual fixes for several helicopters.

Heliborne Flight School

Apart from that, we would like to announce Heliborne Flight School. The School will be made in a form of regular online battles, mostly PvP. Cadets will be split into 2 teams, and each of the teams will be led by one of our top players. Teams will be able to chat in a special private voice channel in our Discord.

If you would like to get advice from the most experience Heliborne players, be sure to reserve a place! Please fill in this short questionnaire. Those who want to share their experience with others are also encouraged to fill in the form.

Team JetCat
19 comments Read more

June 26

Heliborne 0.96.8 — New Co-op objectives

Greetings, pilots!

The Dragon's Awakening event has been successfully finished. You all did a great job, and it's now time for awards!

Every special medal earned within the event will give you a unique thematic Chinese camouflage.


We also would like to ask how did you like the event? What did you like most of all? What should we improve next time? Help us to make every next event better than the ones before!

Heliborne 0.96.8
Great news for Co-op players: we have added several new types of Co-op objectives and improved Co-op overall. We've also made scout helicopters more valuable, but a bit shortened their markable area range.

More Co-op updates will follow soon!

Changelog:
  • Difficulty settings for Co-op now affect accuracy and target contact range both for AA guns and vehicles.
  • Health of AA guns on III and IV generation maps has been increased.
  • New Co-op objectives have been added: insert operation under fire, reconnaissance group evacuation from ambush, medevac, and reconnaissance operation.
  • Appearance logic of several objectives has been changed: less objectives deep behind enemy lines, less objectives which lead to spawn of enemies in close vicinity to player's helicopter, etc.
  • 50-seconds enemy spawn delay has been added to "engage enemy convoy" objective.
  • Time limits for objectives on easy and medium difficulty levels have been slightly increased. Several new options for number of simultaneous objectives have been added.
  • Chance of positive event after successfully carried out objective has been slightly decreased on all difficulty levels.
  • Air-to-air and Manpad missiles have received guaranteed damage depending on their power. Overall, air-to-air missiles became more effective, but will not inflict more damage than before.
  • MANPAD's missile smoke trail is now starting higher from the ground.
  • Shooting accuracy and range of RPG soldiers have been slightly increased.
  • Also, group of RPG soldiers now communicate with each other and does not make double shot in the same target.
  • Fixed RPG grenade bug which incorrectly lowered its damage.
  • RPG grenade rules for damaging helicopters have been changed: now it inflicts guaranteed damage.
  • Enemy RPG and MANPADS in Co-op now have unlimited number of shots.
  • Targets marked by scout helicopters now have additional "request for attack" icon above them.
  • Markable area range for scout helicopters has been decreased from 100 to 70 meters. As a result, markable area size has been decreased around two times, but it's still enough to cover any landing zone.
  • Target auto-lockon for cannons has been improved. It's now being activated much more often. Hence "mark target" button for scouts has been moved from B to E by default, while manual lockon has been moved from E to B.
  • Improvements of Chinese localization (thanks to Danyu-Tom, Pvt.Petrenko, and Chinese players group).
Team JetCat
9 comments Read more

About This Game

Fly some of the best helicopters in the world – from the classic machines of the 1950s to the modern gunships of the 21st century. Play missions with your friends and compete with players from all around the world in various multiplayer modes! You will be able to take part in a dynamic battlefield where you'll support the movement of ground forces that fortify positions and create supply lines.

THE RETURN OF HELICOPTER COMBAT GAMES

Heliborne marks the great return of a nearly forgotten genre - helicopter action games! Here you'll get to dive into historical conflicts, explore maps inspired by real-world locations and engage in ruthless air-to-air and air-to-ground combat.




By flying over 40 helicopters distributed over 3 different classes you'll fight other pilots as well as tanks, troops, and anti-aircraft artillery. You will test your skill in multiplayer modes, such as Skirmish (King-of-the-Hill style mode) or Frontline (as bases are captured by players, ground vehicles spawn in convoys and move across the map to fortify bases and positions), or play alone the new single player missions.



In Heliborne we wanted to to faithfully recreate the realities of armed conflicts and produce a gameplay model that is both dynamic and realistic. You will also get the chance to learn more about the development of rotary-wing aircraft. The game shows different historical periods, focusing on the technological innovation which changed helicopter combat over the years. For example, the load-outs for each helicopter are based entirely on weapons systems that ware or would have been employed in active combat theaters and operations. You won't see a weapons load-out on our helicopters that is not historically accurate!

PLAY HELIBORNE TO:
  • NEW! Battle the AI in the new single-player mode!
  • lose yourself in a dynamic combat flying game
  • fly over 40 legendary helicopters, including models from 1955 to 2000's
  • use over 100 possible payload variants
  • wide open maps, including The Gulf of Tonkin (Vietnam), Operation Nguyen Hue (Vietnam), Badakhshan Province (Afghanistan), Khost Region (Afghanistan), and Kosovo
  • test your skills in single player, co-op, and competitive multiplayer for up to 16 players
  • play your way: fully supports gamepads, flight sticks, and keyboard & mouse!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: 2.3 GHz
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU, 986 MB VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • Processor: 3 Ghz
    • Memory: 4 GB RAM
    • Graphics: 1536 MB VRAM
    • Network: Broadband Internet connection
    Minimum:
    • OS: Mountain Lion 10.8.5
    • Processor: 2.3 GHz
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU, 986 MB VRAM
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • OS: El Capitan 10.11.6
    • Memory: 4 GB RAM
    • Graphics: 1536 MB VRAM
    • Network: Broadband Internet connection
    Minimum:
    • OS: Ubuntu 12.04+ / SteamOS+
    • Processor: 2.3 GHz
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 Compatible GPU, 986 MB VRAM
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • OS: Ubuntu 16.04+ / SteamOS+
    • Memory: 4 GB RAM
    • Graphics: 1536 MB VRAM
    • Network: Broadband Internet connection

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