Four academy Mages battle against one sinister Veil Demon in Breach - a third person action RPG with an open class system and quick session-based matches. Create your own character, mix and match skills from various classes, and play the part of good or evil in 4vs1 multiplayer mayhem.
All Reviews:
Mixed (207) - 57% of the 207 user reviews for this game are positive.
Release Date:
Jan 17, 2019
Developer:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are looking for your input! Whether it is providing balance feedback on the plethora of classes available, telling us that your PC has issues running the game, sharing your thoughts on what new content belongs in the game, or letting us know that it feels like it takes too long to unlock existing content - we are listening.”

Approximately how long will this game be in Early Access?

“We will be in Early Access for as long as it takes to make the game feel great. We believe that the core loop consisting of a quick dungeon crawl as a team of 4 Mages vs 1 Veil Demon is solid. Our next step towards making the game feel great will be achieved through focusing on optimization, adding new content, and monitoring player progression - we will be working directly with the community on all fronts until we get there.”

How is the full version planned to differ from the Early Access version?

“The full version of the game will feature improved optimization, streamlined progression, access to the full suite of customization options for your character and, last but not least, more content! You can check out the roadmap of upcoming content here.”

What is the current state of the Early Access version?

“The current version of Breach has multiple unique 4vs1 (Mages vs Veil Demon) Game Modes: Solo (with AI hero teammates vs an AI Veil Demon), Co-op (4 human teammates vs an AI Veil Demon), Versus (4 human teammates vs 1 human Veil Demon) and Custom. To this, we are looking to add more Hero and Veil Demon class options, game modes, mission levels, difficulty variations, and more - all pending community input.”

Will the game be priced differently during and after Early Access?

“Our goal is for Breach to have a successful free-to-play launch. To reach this goal, we are looking for backers to help the game finish development. They can donate to the game by purchasing the Early Access Pass, which comes with 2000 QC Points (a $20 value) and a 30-day Boost.”

How are you planning on involving the Community in your development process?

“We interact with our community in a variety of ways, and across multiple platforms. As an Early Access title on Steam, we are constantly browsing and responding to comments within the Steam forums, Steam news posts, and even Steam reviews. On top of that, we frequently engage with players outside of Steam on various social channels including Discord and Twitter, where we maintain an active presence. We’ve also recently introduced our Partner Program, which cultivates not just content creators, but also upstanding members of our player community, providing them with opportunities to shine and even be included within Breach.”
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Buy Breach - Early Access Pass

Includes: Access to Breach, 30-Day Boost, 2000 QC Points

 

Recent updates View all (27)

February 18

Patch 0.1: Valley of Kings, Queue Options, New Class & MORE!

Our first major monthly update since Early Access began is nearly here! As we've discussed in previous blog posts, our goal is one major update a month, combined with a weekly update / bug fix moving forward. Some of those weekly updates will contain (and have contained) large new features, such as Pyromancer a few weeks back, so not all updates are created equal. This Tuesday however, the bullet points are going to be MASSIVE to cover all the major updates and adjustments coming to Breach, including a bunch of community-requested features including the long-awaited specific queues for Heroes and Veil Demons. Did we mention we're also adding an optional Ranked System to go along with it to really show off your chops?

First and foremost though, make sure to read up about the final hours of our current Founders Packs right here. They will be replaced with a new Early Access Pass that comes with 2,000 QC Points and a 30-day boost, which all current and future players are welcome to pick up. 

Here's the timing for the upcoming downtime, and the usual countdown clock for all of you in various timezones across the world. 
  • Servers Locked: Tuesday, February 19th at 8 AM Central
  • Service Downtime: Approximately 1 hour
Now, the bullet points!

https://www.youtube.com/watch?v=DttR9L3NaeQ

Highlights:
  • New Map - Valley of Kings
An icy Breach erupts at an ancient ruin in Egypt - frosty catacombs and dusty sands exist side by side as monsters cross the Veil. A mysterious opponent unleashes a strange ritual, but is he trying to destroy the Mana Anchor... or something worse? This new map is accessible in all game modes.  
  • New Boss - Sekhmet, the Goddess of War
The Egyptian goddess of war uses a combination of regal magic and feral rage to carve Academy mages apart. Beware the ritual of Sacrifice – batter down one of the two obelisks to free your captured teammate!
  • Medic Hero Class
Bolster your team with a new style of run and gun healing, part of the Tech school of magic.
  • Veil Demon and Hero Queue
You can now choose to queue to play as only a Veil Demon or Hero!
  • Ranking System (Beta)  
You can opt in to track your wins and losses while playing Co-op vs Player matches.  In this first pass your nameplate will change based on Ranks achieved, with more rewards yet to come!    
  • Added a new faction of monsters on the Tokyo map - The Onryo
  • Updated the video settings options with a bunch of new features and drop-downs
  • Update the UI to reflect non-default keys being bound to specific actions.
  • General graphical and performance improvements
  • Two Gems of the same type can now be purchased and utilized
  • Added and adjusted options for various keybinding, including mouse thumb buttons
  • Numerous bug fixes and iterations listed below


Bug Fixes and Iterations:
Mage Classes
The number of health potions a Hero Mage starts a mission with is now based on a passive attribute in their class' Signature spell.

The number of health potion crates that spawn during a mission is now based on the sum of Heal Potion Crate passive attribute on Hero team member's Ultimate spells. 
  • Pyromancer
Combust.  Fixed an issue where damage was incorrectly multiplying per character instead of applying the base damage to each character.

Firebolt.  Fixed an issue causing the burn from firebolt to sometimes not apply to targets hit.
  • Arcane Mender
Purification All Allies Talent.  No longer requires a target in order to use.  Once this talent has been taken, simply executing the ability will apply it to all allies.

Guardian Sprite All Allies Talent.  No longer requires a target in order to use.  Once this talent has been taken, simply executing the ability will apply it to all allies.
  • Elementalist
Glacial Armor.  Cooldown has been reduced from 15s to 10s.  Cooldown no longer resets on consumption.  Duration of the shield has increased from 5s to 10s.  Shield value has been decreased from 1000 to 600. 

Aqueous Globe.  Reduced the cast time from 2s to 1.5s.

Quake.  Reduced the cast time from 1.65s to 1.15s.  Slightly increased the impact dealt, and slightly lowered the total damage dealt.

Meteor.  Reduced the cast time from 2s to 1s.  No longer deals impact.  Increased the damage from 250 fire damage to 400 fire damage.  Now an enemy target area of effect instead of ground target area of effect.  
  • Mana Warrior
Mana Strike.  No longer provides damage reduction and CC immunity while executing.

Cleave.  Fixed an issue with how the damage bonus from both Taunt and Prismatic gem were factored.
  • Vanguard
Resolute Block.  Fixed an issue where damage taken while in Resolute Block was not granting Bastard Cleave stacks when Bastard Cleave was slotted.

Bastard Cleave.  Fixed an issue where you would not gain Bastard Cleave stacks if you were Guarded by an ally.

Guard.  Fixed an instance where applying Guard to another ally was keeping the icon above the previous ally.
  • Lich
Death Touch.  Fixed an issue where the Lich wouldn't teleport to a target on a ledge.

Overwhelming Power.  Fixed an issue where Overwhelming Power would consume a charge of Arcane Siphon.

Arcane Siphon.  Fixed several issues where the damage bonus was not applying properly.
  • Necromancer
Command Minion.  Shamblers damage will now apply to owner's score and killing blows will count toward objectives.  Will no longer consume a charge of Arcane Siphon.  

Sacrifice Minion.  Fixed an issue where Sacrifice Minion did not get the damage bonus from Arcane Siphon.

Frenzied Shambler.  Fixed an issue where Frenzied Shambler did not get the damage bonus from Arcane Siphon.
  • Reaper
Death's Beckon.  Fixed an issue where Death's Beckon did not get the damage bonus from Arcane Siphon.
  • Demon Hunter
Banishing Relic.  Fixed issues with the cooldown application.  The Veil Demon can no longer target a Banished creature.
  • Occultist
Projectile Ward.  Fixed an issue in which more than ranged damage was adjusted to zero.

Hellfire.  Fixed an issue that caused the VFXs to be misaligned when using Hellfire while moving.
  • Exorcist
Exorcism.  Fixed bug that caused the preview field for Exorcism to be misaligned.
  • Nighthawk
Mob of Ravens.  Various improvements to their AI.  They now properly factor into their owner's score and objectives.  Fixed an issue allowing the Permanent Mob of Ravens talent to appear on secondary equipment.  It will now correctly only ever appear on the Weapon equipment.

Talon Frenzy.  Fixed an issue where both the caster and target of Talon Frenzy would continually hang in the air if the target dodged out of Talon Frenzy.

Fleeting Talon.  Fixed an issue where re-applying Fleeting Talon to the same enemy would appear to remove the Root debuff from the target.

Bird of Prey.  Fixed an issue where launching Togors and other large enemies into the air was preventing the usage of Talon Frenzy or other melee range required abilities.
  • Shadowblade
Mass Ambush.  Using Mass Ambush on aerial launched targets now correctly keeps the primary target in the air.
  • Bloodstalker
Cursed Strike.  Fixed a bug where in certain instances the Cursed Strike mark would not properly apply.
  • Engineer
Kinetic Absorption Field / Charged Shot.  Fixed an issue with the VFXs being misaligned when using ability.  Fixed a bug that would cause Kinetic Charged Shot to have 0 charges and not switch back to Kinetic Absorption Field.

Turret.  Now despawns if the caster and the turret are not in the same room.

Veil Demon Classes:
Possession.  Fixed an issue causing Veil Demons to fly through the world sometimes when possessing.  
  • Soulfiend
Soul Infusion.  No longer grants immunity, haste, lifesteal, or grunt cooldown reduction.  Damage and healing buff now stacks to 100% (up from 15%), but at a slower rate.  Possessed creature will now receive double health.  Health increase is removed on depossess and cannot be applied again on same target for 30s.  Ability cooldown lowered from 20s to 10s, but begins on depossess.   

Burning Soul.  Fixed an issue in which the aura would scale with the model of the character.
  • Dark Artificer
Chronos Gem.  Increased base Health.  Now despawns if the target and Chronos Gem are no longer considered in the same room.

Watcher. Increased base Health.
  • Taskmaster
Pain Conduit.  Secondary aura effect will now trigger if target is below 20% health OR 100 health.  Buff duration is reduced on Boss mobs by 50%.

Translocate.  Secondary heal effect will now trigger if target is below 20% health OR 100 health.
  • Chaos Weaver
Sheaths of Sorrow.  Will now impale enemies after it has spawned if that enemy is considered falling from a ledge or jump. It will not impale those being pulled into it after nor will it impale those that walk in after it has spawned.  Fixed an issue where players that were dodging were adding to the tally of caught enemies.
  • Veil Shifter
Veil Sight Curse. Affected player can now be identified with a VFX. 
 
NPCs and AI
  • Elites will now gain significant threat against the closest enemy hero when the Veil Demon Spawns the Elite.
  • Elites will now properly teleport back to the map properly if knocked off a ledge.
  • Kikimora Hag.  Weave.  Fixed an issue where the target of Weave could dodge out of their CC earlier than desired.
  • Anubis.  Consume Ally.  Bonus damage now caps at 100% at 15 stacks.
  • Bastet.  Bounding Slash now applies 5 stacks of the standard Bleed debuff instead of a unique Gash debuff.  Prowl is now usable during dodging and Bounding Slash.
  • Togor.  Fossilize will now aim the direction the player is pressing on the cast, but can no longer be rotated after the cast.  Demolish damage reduced from 640 to 400 and from 1280 to 1200.   
  • Kikimora Fiend.  Rotten Egg now deals 475 damage and 320 heal (both up from 215).  Entangle cooldown reduced from 35s to 26s and has a short tell.
  • Novus Sentinel AI will now use Resolute Block, while reserving Bastard Cleave for use while possessed.
  • Various AI bug fixes.


Maps
Downtown Kiev
  • The static collision in the Leshi Boss Room should now be more accurate to the visuals, and its should be easier for players to move along the edges of the room.
  • Room 1 - Spawn portals in Room 1 have been moved slightly closer together to make the Defeat Enemies objective a bit easier to accomplish in disorganized groups.
  • Room 2 - Some of the Uplinks and Spawn Portals have been moved around in Room 2 to make the objective a bit easier for heroes to win.
  • The Leshi's walls will not longer hit players twice sometimes when they spawn.
  • Being knocked or pushed into a Leshi wall while in the air will now results in a 1 second impale, down from 4 seconds
  • Being hit by a wall when it erupts will now result in a 3 second impale, down from 4 seconds.
  • The warning indicator for Leshi Walls will now accurately show where the wall will spawn.
Library of Alexandria
  • Currently slotted Quick Emotes can now be chosen from the Quick Chat wheel in the Library.
  • Players should no longer spawn stuck inside the steps by the water.
  • Julia should no longer vanish briefly when she is waving back to players.
  • Julia's Drone has had its Dance Detection Radius calibrated to a smaller radius, so it should not longer start dancing when a hero is dancing anywhere in the Library.
  • The Emote Tutorial should now go away properly when a player walks away from Julia and her Drone.
  • The Magic Mirrors have been disabled for repairs due to a temporal paradox that is not covered under warranty.  We apologize for the inconvenience.
  • Players will no longer be assigned the Quest 'Mirror,Mirror: Run Through a Magic Mirror in the Library".  The next quest in the chain will be assigned instead
  • Players on the Quest 'Mirror,Mirror: Run Through a Magic Mirror in the Library" can complete the quest by getting close to a Magic Mirror
Pyramid of Giza - Avatar of Ra 
  • Will now properly execute the Obelisk phase 3 times every fight, even when possessed.
  • Fixed an issue causing the invulnerability state to remain after the Obelisks have closed.
  • Solar Beam.  Fixed an issue that caused float text not to appear.
Tokyo Breach

The Onryo, a new enemy faction, replace the Satyr's in Tokyo.

Oni 
  • Health increased to 70,000 from 55,400.
  • Onibi Orb Health reduced to 1,000 from 1,400.
  • Maelstrom will now properly pull Heroes that are in Stealth.



Other
  • During a match, the first equipment drop will now always be for your current school of magic.  Any drops after that will continue to be from any school.
  • Improvements made for when a Hero is downed in a previous room to move them forward reliably
  • Veil Demons should no longer be able to place objects in locations inaccessible to heroes.
  • The flat XP/Gold bonus for winning in Co-op vs Player mode is no longer dependent on match duration - it will be the same regardless of the duration of match.
  • Fixed some bugs where enemies would not spawn quickly enough, or stop spawning too soon.
  • Objectives will now start more quickly when heroes enter a room, allowing players to properly get credit for early kills.
  • Bosses can no longer be made invisible by Veil Demon Spells and Talents.
  • Sprays will no longer block projectiles.
  • Fixed an issue that allowed the "Dodge automatically reloads basic attack" talent to appear on equipment usable by schools of magic other than Hedge and Tech.  If you have existing equipment with that talent as any of the other schools of magic, that talent will be re-rolled upon logging in.  It will not affect other talents on that piece of equipment.
  • Aura spells are now called out in tooltips.
  • Fixed an issue where allies killing your aerial target would keep you hanging in the air longer than desired.
  • Fixed an issue that was causing basic attacks to generate twice as much ultimate accrual as intended.
  • Reduced the range in which sprays can be used.
  • Fixed an issue where the Dark Lethal Conjuring Ruby, Dark Lethal Conjuring Sapphire, Empowering Dark Lethal Conjuring Ruby and Empowering Dark Lethal Conjuring Sapphire were not properly increasing Bonus Conjuring Damage.
  • Fixed issue where the Hedge mage reload would not add the correct amount of charges when the Increased Clip Size Talent was applied.
  • All Elite skins now display an icon respective of the skin's art.
  • Burn debuff icon is now visible for everyone at all times.
  • Center screen messages are now displayed with a drop shadow.
  • Melee NPCs that are rooted will now attack nearby targets if their primary target is out of range.
  • Various fixes and improvements have been made to the Veil Demon Tutorial.
  • Reinforcement waves during Boss fights will now wait until a Hero enters the room, instead of spawning indefinitely when the objective starts automatically before a Hero has arrived.
  • Updates and fixes to the Veil Demon Tutorial
  • Updated icons for the emotes via the interact menu

Known Issues:
  • The rewards for Veil Demon players winning a Co-op vs Player match early has improved with the win bonus applying regardless of duration, but we are still working on improving it beyond that.
  • Siphoning Skull's stun effect will sometimes end early.
  • Players may get caught in a longer load screen than expected when starting a match, and can hear a match starting in the background. This cannot be fixed by reconnecting, but the player will eventually connect within a few minutes
  • Some abilities are not tracking their score correctly on the in mission stat board, resulting in displaying lower than actual stat numbers
  • Guardian Sprite All Allies Talent will be rebalanced soon.
  • The audio tell when Sehkmet's mechanic begins is not always heard by all players.
5 comments Read more

February 14

Founder’s Packs Offers Ending Soon

We are so grateful to everyone that supported us in our first month of Early Access! As a token of our appreciation, everyone who owns Breach before February 19 at 8:00AM CT will get 3,000 QC Points and at that moment, the Founder’s Packs will no longer be available. This $30 value is our way of saying thank you for being a part of Breach as we continue to develop the game through this Early Access / Beta period as we look towards Free to Play.

Beginning at 8:01 AM CT on February 19, there will be a new offer called Early Access Pass. The $10 digital package will include access to Breach, a 30-day boost, and 2,000 QC Points (a $20 value). Existing players can also purchase the pack, as it's a great value for anyone who wants to play Breach.

We also have an exciting update coming on February 19, “Patch 0.1: Valley of Kings” will include:

  • A new Map with new Boss Monster
  • A new Medic hero class
  • New Veil Demon and Hero queue system
  • A Ranking system, new monsters on the Tokyo map
  • Several graphics and performance improvements, along with additional options

We can’t wait for you to experience it and will have more details to share about it soon.

As a reminder, this update follows our goal during Early Access: to provide a large update once a month, with smaller updates and hot fixes each week as necessary. We’re still on track with the content roadmap below.

We hope you’ll stay on this journey with us as we continue to bring exciting new content and improvements to the game. Thanks so much for playing.

4 comments Read more
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NEW Early Access Pass!


The Early Access Pass not only gives you access to Breach, but gives you a 30 day boost to level your characters quickly and generate more gold, and an additional 2000 QC points (a $20 value) to unlock new classes and costumes!

About This Game

Breach is a third person action RPG that pits four Mages against one Veil Demon and an entire dungeon filled with monsters, all of which can be controlled by AI or other players. Currently in paid Early Access, Breach is being built to be free-to-play, where free access to classes rotates and there are no options for paying to win. After three years of internal development, QC Games is excited to bring their vision for an open class system, where skills can be moved between classes freely, into the best parts of dungeon crawling via short, asymmetrical multiplayer matches.

With many classes already in place and an ambitious roadmap of content ahead, development on Breach is moving full speed ahead and we need valuable community feedback in order to build an amazing game.


Action Combat Missions: Play solo, co-op, or versus missions in this fast paced third-person action combat. Execute combos, cast spells, dodge traps, and evolve your unique set of powers throughout the mission.


Your Character, Your Style: Create your own character from dozens of classes, endlessly customize them, and switch to any at any time. Play how you want, master it, and always discover new ways to play.


A New Kind of Enemy: Every session is different with a new kind of enemy character, the Veil Demon. The malevolent spirit will conjure traps, elite monsters, and numerous other powers from beyond the Veil to challenge players in new and different ways on every mission. Players have the option to compete as the elusive Veil Demon themselves, with six classes exclusive to the demon.


Endless Class Possibilities: Choose from 18 different classes in the game, all hailing from six different schools of magic. Wield a mixture of magic and technology with style as a Gunslinger; juggle your enemies with high impact aerial combat as a Gladiator; raise the dead and command them to overwhelm your enemies as a Necromancer.


Mythological Creatures Abound: Fight against mythological creatures from all parts of the world. The game currently features monsters from Japanese, Egyptian, and Eastern European mythology, with many more regions to be added with future content.


Backstory: Seventy thousand years ago, humanity was on the verge of extinction until a group of Immortals created the Veil, splitting Earth into two realities: one that has the Earth we know, and an alternate Earth where all that we have come to know as mythology thrives. Now the Veil has been shattered and the two worlds are collapsing into each other with catastrophic consequences. You and your friends are among the rare few who can wield magic and defend humanity against this cataclysm.



Steam Early Access Roadmap:

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10
    • Processor: Dual Core Intel Nehalem Processor (ex, Core i3/i5/i7) or AMD FX Series
    • Memory: 8 GB RAM
    • Graphics: 1.5 GB Nvidia GTX 660 or ATI Radeon 7870
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10
    • Processor: Quad Core Intel Nehalem Processor (ex, Core i3/i5/i7) or AMD FX Series
    • Memory: 8 GB RAM
    • Graphics: 2.0 GB Nvidia GTX 960 or ATI Radeon R9 380
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space

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