Modern Earth and Mythological Earth collide in Breach, a third person action RPG with fast-paced combat. Create your own character and choose from dozens of classes. Take your character on missions across the globe in Solo, Co-op, or Versus modes.
All Reviews:
Mixed (198) - 55% of the 198 user reviews for this game are positive.
Release Date:
Jan 17, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With Breach, we are looking for help from you, our community, to provide feedback as we continue to update additional content. The game itself is a polished, high quality experience, but we wanted to have it running in the wild a bit with a smaller audience (from whom we expect to get a ton of great feedback) before opening it up as a fully free-to-play game for all players.”

Approximately how long will this game be in Early Access?

“We’re planning to make this period of Early Access relatively short, hopefully exiting Early Access before Summer 2019. Factors influencing that date will include direct community feedback and our adjustments surrounding, along with additions to the core game along the way.”

How is the full version planned to differ from the Early Access version?

“In the full version we intend to add some deeper story to help players understand the universe more completely. In addition, we will be adding more content (more classes, more levels, more customization options, etc.) frequently throughout our Early Access period.”

What is the current state of the Early Access version?

“The current version of Breach has all major Game Modes (Solo, Co-op, Versus, and Custom), multiple Difficulty Levels, 18 Hero and 6 Veil Demon Classes with numerous customization options, three complete Mission Levels, each with their own sets of enemies, objectives and Boss Fight. There are many other features and pieces of content we are polishing and will be rolling out in the months between now and Early Access start.”

Will the game be priced differently during and after Early Access?

“Yes. Breach will eventually be Free to Play once we exit Early Access.”

How are you planning on involving the Community in your development process?

“Breach is doing some new things that cross between known genres. Listening to and working with the community to iterate on and build upon the game is very important to us. Our social channels have been open since announcement, actively engaging with fans and players. While we are a small company and won’t be able to respond directly to all feedback, if it is constructive and provides reasoning, it will certainly be read and acknowledged.”
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Buy Breach - Starter Pack

Buy Breach - Veil Demon Pack

Buy Breach - Hero Pack

Buy Breach - Supporter Bundle

Includes Starter DLC, Hero DLC, and Veil Demon DLC.


Recent updates View all (26)

February 14

Founder’s Packs Offers Ending Soon

We are so grateful to everyone that supported us in our first month of Early Access! As a token of our appreciation, everyone who owns Breach before February 19 at 8:00AM CT will get 3,000 QC Points and at that moment, the Founder’s Packs will no longer be available. This $30 value is our way of saying thank you for being a part of Breach as we continue to develop the game through this Early Access / Beta period as we look towards Free to Play.

Beginning at 8:01 AM CT on February 19, there will be a new offer called Early Access Pass. The $10 digital package will include access to Breach, a 30-day boost, and 2,000 QC Points (a $20 value). Existing players can also purchase the pack, as it's a great value for anyone who wants to play Breach.

We also have an exciting update coming on February 19, “Patch 0.1: Valley of Kings” will include:

  • A new Map with new Boss Monster
  • A new Medic hero class
  • New Veil Demon and Hero queue system
  • A Ranking system, new monsters on the Tokyo map
  • Several graphics and performance improvements, along with additional options

We can’t wait for you to experience it and will have more details to share about it soon.

As a reminder, this update follows our goal during Early Access: to provide a large update once a month, with smaller updates and hot fixes each week as necessary. We’re still on track with the content roadmap below.

We hope you’ll stay on this journey with us as we continue to bring exciting new content and improvements to the game. Thanks so much for playing.

3 comments Read more

February 6

ELO Adjustment + Grael Cage Update & MORE! Early Access Update: February 7, 2019

Did you get your Pyromancer? Today, February 6th, if the FINAL DAY, so make sure to enter "FREEPYRO" into the launcher before this offer has expired at 11:59 PM Central tonight.

Now, onto business. February may be the shortest month of the year, but we have some big plans during this tiny month as we continue to add to and improve Breach during our Early Access phase. For those that missed our most recent livestream, we're continuing forward through our Early Access roadmap, and pleased that we've been able to start checking things off. Speaking of, did you see us tease the next map coming to Breach? More details soon...

In this week's patch, we're continuing our spell adjustments from last week by re-aligning some to be how they were originally intended. A handful of these changes, like those for the Grael cages, have been mentioned quite often by our community, but we also didn't want to just make the Grael Cage an unusable spell.

Here's the timing for the upcoming downtime, and the usual countdown clock for all of you in various timezones across the world. 
  • Servers Locked: Thursday, February 7th at 8 AM Central
  • Service Downtime: Approximately 1 hour
As a reminder, our goal for Breach during Early Access is to provide a large update once a month, with smaller updates and hot fixes each week as necessary. That large update is nearing completion, and we hope you're all looking forward to it.

Updates & Fixes:
  • Adjustments have been made to ELO & Matchmaking in order to better align players of similar rating. We have also reset everyone's ELO to start fresh and create better overall matchmaking moving forward.
  • Additional cosmetic items have had their names slightly adjusted to better represent the look of the cosmetic.
  • Removed the +1 Health Potion grant on the Health Potion Revive Talent. 
  • Grael Cage Refund Charge talent has been changed.
  • Grael Cage will now receive increased health based on the number of enemies caught in it up to a max of 4.
  • Capturing Heroes in a Grael Cage will no longer grant a refund.
  • Grael Cage warning will now more appropriately line up with other warnings in the game to allow players to more easily dodge through it to avoid capture.
  • Aethyr Coil will be updated with a handful of adjustments.
  • Updated the Free Weekly Rotation behind the scenes so that it will accurately display the proper free class rotation moving forward.
Known Issues:

  • Veil Demon rewards for quick wins are currently not awarding an appropriate amount of Gold and XP
  • Frenzied Shambler is not affected by some Red and Blue gems.
  • Attack clip 50% increase talent does not work on hedge classes.
  • Demon Hunter Ultimate, Siphoning Skull, stun effect sometimes does not persist for the entire duration.
  • The overhead vfx indicator showing when a player is the target of the Satyr Lich's Deathtouch sometimes does not appear, resulting in sudden spike damage without warning.
  • You currently cannot purchase 2 of the same type of gem.
  • Some Prismatic gems balance values are in progress.  
  • Kikimora Fiend's abilities balance values are in progress.  
  • Pain Conduit and Translocate's skilled play bonuses health threshold requirement is lower than intended.
  • Players may get caught in a longer load screen than expected when starting a match, and can hear a match starting in the background. This cannot be fixed by reconnecting, but the player will eventually connect within a few minutes.
  • The Veil Demon model can sometimes appear to throw itself out of the world upon possession. 
  • The Veil Demon can sometimes lose all collision after reconnecting to a game.
  • Some abilities are not tracking their score correctly on the in mission stat board, resulting in displaying lower than actual stat numbers.
  • Equipping Rapid Fire Clip on another class or slots prevents it from recharging.
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About This Game

Breach is a fast-paced third person co-op action RPG. Create your own character, customize your appearance, and choose from dozens of classes with gameplay inspired by multiple genres. Launch your enemies in the air and juggle them with rapid attacks. Play as a classic support healer. Sit on the edge of the action and snipe your enemies from a distance. Endlessly customize your character and class to find your own unique playstyle.

In addition to playing as a Hero, you can also play as the Veil Demon in Solo or Versus modes! Breach also has a Custom mode where you can play with any number of friends (up to 5), playing as either a Hero or Veil Demon.

Action Combat Missions: Play solo, co-op, or versus missions in this fast paced third-person action combat. Execute combos, cast spells, dodge traps, and evolve your unique set of powers throughout the mission.

Your Character, Your Style: Create your own character from dozens of classes, endlessly customize them, and switch to any at any time. Play how you want, master it, and always discover new ways to play.

A New Kind of Enemy: Every session is different with a new kind of enemy character, the Veil Demon. The malevolent spirit will conjure traps, elite monsters, and numerous other powers from beyond the Veil to challenge players in new and different ways on every mission. Players have the option to compete as the elusive Veil Demon themselves, with six classes exclusive to the demon.

Endless Class Possibilities: Choose from 18 different classes in the game, all hailing from six different schools of magic. Wield a mixture of magic and technology with style as a Gunslinger; juggle your enemies with high impact aerial combat as a Gladiator; raise the dead and command them to overwhelm your enemies as a Necromancer.

Mythological Creatures Abound: Fight against mythological creatures from all parts of the world. The game currently features monsters from Japanese, Egyptian, and Eastern European mythology, with many more regions to be added with future content.

Backstory: Seventy thousand years ago, humanity was on the verge of extinction until a group of Immortals created the Veil, splitting Earth into two realities: one that has the Earth we know, and an alternate Earth where all that we have come to know as mythology thrives. Now the Veil has been shattered and the two worlds are collapsing into each other with catastrophic consequences. You and your friends are among the rare few who can wield magic and defend humanity against this cataclysm.

Steam Early Access Roadmap:

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10
    • Processor: Dual Core Intel Nehalem Processor (ex, Core i3/i5/i7) or AMD FX Series
    • Memory: 8 GB RAM
    • Graphics: 1.5 GB Nvidia GTX 660 or ATI Radeon 7870
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10
    • Processor: Quad Core Intel Nehalem Processor (ex, Core i3/i5/i7) or AMD FX Series
    • Memory: 8 GB RAM
    • Graphics: 2.0 GB Nvidia GTX 960 or ATI Radeon R9 380
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space

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