Modern Earth and Mythological Earth collide in Breach, a third person action RPG with fast-paced combat. Create your own character and choose from dozens of classes. Take your character on missions across the globe in Solo, Co-op, or Versus modes.
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Winter 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“With Breach, we are looking for help from you, our community, to provide feedback as we continue to update additional content. The game itself is a polished, high quality experience, but we wanted to have it running in the wild a bit with a smaller audience (from whom we expect to get a ton of great feedback) before opening it up as a fully free-to-play game for all players.”

Approximately how long will this game be in Early Access?

“We’re planning to make this period of Early Access relatively short, hopefully exiting Early Access before Summer 2019. Factors influencing that date will include direct community feedback and our adjustments surrounding, along with additions to the core game along the way.”

How is the full version planned to differ from the Early Access version?

“In the full version we intend to add some deeper story to help players understand the universe more completely. In addition, we will be adding more content (more classes, more levels, more customization options, etc.) frequently throughout our Early Access period.”

What is the current state of the Early Access version?

“The current version of Breach has all major Game Modes (Solo, Co-op, Versus, and Custom), multiple Difficulty Levels, 18 Hero and 6 Veil Demon Classes with numerous customization options, three complete Mission Levels, each with their own sets of enemies, objectives and Boss Fight. There are many other features and pieces of content we are polishing and will be rolling out in the months between now and Early Access start.”

Will the game be priced differently during and after Early Access?

“Yes. Breach will eventually be Free to Play once we exit Early Access.”

How are you planning on involving the Community in your development process?

“Breach is doing some new things that cross between known genres. Listening to and working with the community to iterate on and build upon the game is very important to us. Our social channels have been open since announcement, actively engaging with fans and players. While we are a small company and won’t be able to respond directly to all feedback, if it is constructive and provides reasoning, it will certainly be read and acknowledged.”
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Recent updates View all (8)

November 9

Patch Notes: November 9th, 2018

Quick note: We have a Technical Alpha test TODAY (Friday Nov. 9th) from 3-5 PM Central

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The moment you’ve all been waiting for has arrived, the first official set of Breach Patch Notes!

Thank you all for participating in the Technical Alpha tests so far. Your feedback on the forums, discussions on Discord, and data we’ve collected from the tests have been a tremendous help towards our continued development of Breach. Together we are defining a new hybrid genre of gameplay, and we are so grateful to have you as part of this growing community.

For this week, we’re rolling out a new build of Breach, which should be quite evident from our awesome new loading screens. In this build you’ll see some changes that are aimed at both smoothing out the experience for new players, while keeping it challenging for seasoned players. Among them is a slight change in how the revive mechanic works, where Heroes will now automatically consume a health potion (if they have one) after being revived.

We’ve also started making balance adjustments to some spells, equipment, gems (now with differentiating icons) and NPC stats in this build, with more on the way as we continue our path through Technical Alpha. You’ll see additional changes as we roll out some more balance adjustments over the next couple of weeks, but a few weeks from now we’ll be introducing a suite of new equipment and Veil Demon spell synergies that reward difficult to pull off combos with bonus damage output. One other very noticeable change is that during the Class Selection phase, the Veil Demon will now choose their core class after they choose their first Elite and two heroes have been chosen.

Finally, this build has a bunch of bug fixes, due in large part to all of you reporting your crashes (THANK YOU!) and sending us detailed reports about issues you've run across when in and out of a match.

Here's more specific details for those that like bullet points:
  • New loading screens
  • Added more emotes
  • Added more sprays
  • Added new outfits and outfit variations
  • Updates to Gems
  • Balance pass
  • New icons
  • When a downed player is revived, one of their remaining health potions will be used.
  • Arcane Mender's Ultimate no longer revives downed players.
Boss Fight Updates
  • Updated combat balance for Leishi fight
  • Fixed issues with Leishi walls not displaying correctly
  • Updated UI for Oni Maelstrom ability (The red circle appears later)
Also, here's a list of known issues currently:
  • Chronoseer can't use spells
  • The tooltip for Greater Heal doesn't mention that you can heal yourself, but you can by using Alt. (Greater Heal no longer revives)
  • Invisible to Veil Demon talent incorrect says that you can see invisible characters if you're a Veil Demon and you possess a creature
  • We've made an adjustment to the Level 4 Hero Talent that allows a Mage to be invisible to the Veil Demon while they are not possessing a creature. When working properly, every 8s the Mage will go invisible as long as they are not using basic attack or spells, but can still be seen by a VD if the VD has possessed a creature.  Using either of those while invisible will remove the effect. However, there is a current bug where a VD can't actually see the Mage when they have possessed a creature. This will be corrected in a future build, apologies to all the VD's in advance for your sudden blindness.
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November 1

Pre Orders & Next Alpha Test

Instead of us writing a few paragraphs, let’s focus on the best parts of our next Technical Alpha testing period:
Let’s also cover the specific test dates / times for the next three days:
  • Friday, Nov. 2nd @ 3–7 PM Central Time (1–5 PM Pacific)
  • Saturday, Nov. 3rd @ 6–10 PM Central Time (4–8 PM Pacific)
  • Sunday, Nov. 4th @ 3–7 PM Central Time (1–5 PM Pacific)
As with all previous tests, we'll also be sending out a handful more invites to those that have already signed up for Alpha Testing via this website. Also, just to make it clear, purchasing a Founders Pack does not guarantee you access to the Alpha. We're excited to get even more players into Breach starting tomorrow as we continue our Technical Alpha testing.



For all of you streaming, you may just see some friendly QC faces (or the official PlayBreach account) jump into your stream over the next few days, so keep an eye out. Don't worry, we won't judge your skill level too much at this point, but just a little. We've also added some new channels to our official Discord server, so feel free to play along with other members of our growing community that have access along with you.
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About This Game

Seventy thousand years ago, humanity was on the verge of extinction until a group of Immortals created the Veil, splitting Earth into two realities: one that has the Earth we know, and an alternate Earth where all that we have come to know as mythology thrives. Now the Veil has been shattered and the two worlds are collapsing into each other with catastrophic consequences. You and your friends are among the rare few who can wield magic and defend humanity against this cataclysm.

Breach is a fast-paced third person co-op action RPG. Create your own character, customize your appearance, and choose from dozens of classes with gameplay inspired by multiple genres. Launch your enemies in the air and juggle them with rapid attacks. Play as a classic support healer. Sit on the edge of the action and snipe your enemies from a distance. Endlessly customize your character and class to find your own unique playstyle.

Take your unique character onto Missions across the globe in Solo or Co-op modes with any number of players up to 4. Fight your way through mythological monsters toward a final area where you will face a giant boss monster. Along the way you will be challenged by an all new kind of enemy, the Veil Demon. This smoke-like spirit can possess and empower any monster you encounter and create breaches, pulling in environmental hazards from the parallel, Mythological Earth.

In addition to playing as a Hero, you can also play as the Veil Demon in Solo or Versus modes! Breach also has a Custom mode where you can play with any number of friends (up to 5), playing as either a Hero or Veil Demon.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10
    • Processor: Dual Core Intel Nehalem Processor (ex, Core i3/i5/i7)
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 460 or ATI Radeon 6850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7/8/10
    • Processor: Dual Core Intel Nehalem Processor
    • Memory: 8 GB RAM
    • Graphics: 1.5 GB Nvidia GTX 660 or ATI Radeon 7870
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
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