Soldiers: Arena is a multiplayer RTT-action game from the creators of "Men of War" series. Three game factions, dozen commanders, two hundred units, and an infinite number of tasks to realize your tactical genius.
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Release Date:
Autumn 2018
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Obviously, to create a good multiplayer game you need the participation of players who with their wishes and criticism can contribute to make the game better. Early access is an ideal opportunity to constantly be in touch with our customers. Together we can create the great tactical game we strive to.”

Approximately how long will this game be in Early Access?

“Until we are sure that the game is ready.”

How is the full version planned to differ from the Early Access version?

“In the Early Access version, we plan to include some unique content that will not be available to everyone who starts playing after the release. In such way we want to thank those who take part in the development and testing of the game. What kind of content will it be, we will tell you later.”

What is the current state of the Early Access version?

“Three game factions (Germany, USSR and USA), about ten commanders with their unique bonuses, combat missions and tactics. Most of the game’s features and new unit models. In other words, Soldiers: Arena will not be one of those games that has nothing to offer in the Early Access phase.”

Will the game be priced differently during and after Early Access?

“The game will ship in Early Access for money, but will become free after the full release. To test some aspects of the game we need a large number of players, but with too many we can not cope. All the same, we would like to do more development-kind of work at the stage of Early Access and not go away entirely in supporting the game. In addition, the game can be present bugs and work-in-progress elements, so we propose you to buy Soldiers: Arena in early access if you are one of those who above all else wants to support the development and to see the game as an early adopter. The rest of you should wait for the release and play a polished and free version.”

How are you planning on involving the Community in your development process?

“We are planning to develop the project together with the players, discussing all key innovations and changes in our groups. Thus, the community will be maximally involved in the development process.”
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Available: Autumn 2018

 

Recent updates View all (94)

June 14

DevDiaries #63: Suicide Mobile


4K link

Hi, friends.

Today, we'll talk about the underprivileged, undervalued, complex-in-use and often "single-use” units - cars and motorcycles. You often compare Soldiers: Arena with other games of the series (sometimes even with those we did not make), talking about useful and not so useful units. This is the wrong way to do it, since Soldiers: Arena is very different from GEM games: the organization of combat, the system of managing and spawning units, the constant fight for territory, and so on. Why, for example, take the Kübelwagen VW82, if clearly, an armored car would be a sharper tool in the shed, and more so any light tank of some description? A car has no armor, a weak gun, and will get pummeled from rifle caliber rounds... Sounds like a rather useless piece of equipment.


4K link

He is not skinny, but slim.

From the point of destroying the enemy units, the things said above make sense, but the battle in Soldiers: Arena is not limited to destroying enemy units. The priority task in the game is capturing the territory and ensuring the bridgehead, and in this sense: speed, maneuverability, good line of sight and a low price can be much more important than armor and a large caliber. When you need to capture and begin to strengthen the buildings before the enemy, a Kübelwagen or BMW R75 is preferable to any other unit. While enemy tanks and infantry will be approaching, you will already have placed the machine-gun nests and brew tea, waiting for reinforcements and providing a bonus on the territory and improved visibility from the captured building.


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The cheapness of jeeps and motorcycles allows them to be used as a one-way ticket for the aforementioned maneuvers without a large expense on your pocket. And it makes them a less attractive target for fraghunters, after all, they give a very little amount of points when killed. Often the enemy won’t see something too menacing in a racing Willys and will continue on with the chit-chat. And that could be one’s famous last words: A Willys MB with a machine gun may well crush the infantry in the field, regardless of its elitism, and a Willys AT with two bazookas will very quickly reduce both the distance between itself and the tank and between the tank and Valhalla. A Pz. IV will not be able to traverse the turret in time - and the Valkyrie warrior wielding panzegrau will now acquire a dark tone of carbonated metal a hue of burning flesh.

Improved view ranges and a bonus to the detection of stealth units make motorcycles especially useful for reconnaissance and spotting the enemy. If the loss of a M72 will make it possible to destroy enemy howitzers or snipers who are feasting on your allies’ blood - who will not rate that as worthy? A good viewport in combination with excellent mobility not only is a great asset for the capture of territory - but also to defend one's own. If the enemy infantry in large strengths run to seize the land and burn the cornfields - surprise them with a sudden appearance of GAZ 67B and their plans will swiftly be no more.


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The separation into battalions with their specialties implies some limitations. A pair of cheap jeeps will perfectly complement your infantry deck with mobility. And the artillerymen will be given an excellent budget protection from an airborne landing force. The economic aspect of war has not been canceled, and every exchange of a cheap jeep or motorcycle for an infantry squad or some dashing paratroopers brings you closer to victory.


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Slim with an anti-aircraft gun!

A machine gun mounted on a jeep or a motorcycle cannot be reinforced and sandbagged, but it can escape from dangerous spots or quickly shorten the distance to the enemy. And if a conventional machine gun mounted on a mobile and high-speed chassis has a chance to harm the enemy, then what about a large-caliber machine gun? You, no doubt, paid attention to the triple DShK on the screenshots. This geeser is not just dangerous for infantry, but for aviation, careless artillerymen, & light and medium tanks. A 29K with a 76 mm anti-aircraft gun is his fearsome brother, combining power, rate of fire and mobility. But closing in, comes one of the main disadvantages of artillery - a low movement speed, plus they have a number of other shortcomings. These units can no longer be called cheap and their loss responds with a decent pain down in one’s heart. In addition, to defeat ground targets you need to turn the vehicle, since shooting through the cabin is rather detrimental to the health of the crew. The triple DShK is good basically at close distances, so you will need to shorten the distance, get to the target alive and somehow pull out of the attack run. Due to their rate of fire and high silhouette, they quickly become detected, and unlike light cars, they will be an interesting target for your opponent’s guns. As a consequence, they need to be played very carefully, wait for the right moment, and not shoot constantly in the hope of intimidating the opponent.


4K link

We already wrote in the comments that we are forced to move the release. Now we are focusing on autumn 2018. We realize that it's hard for you to wait and sometimes it seems that the development goes unnecessarily long. At such moments, it is important to remember that we are waiting for a release no less than you, guys, but for us Soldiers: Arena is not just another game which we can simply leave to collect dust in the Steam library. This is more than two years of our team’s work and the quintessence of the GEM multiplayer game. So, and we wrote about this earlier, it will be released only when it is ready and will be able to both to give a new gaming experience (in this sense it has long been ready) and to comply with the standards that dictate the Free to Play games market and be stable and optimized. Best Way is not an accidental name. Doing everything the best way possible is a priority for every day. When it is obvious that an unplanned new functionality or work to optimize the engine is necessary - we make them. Yes, and create something new, and not just use the franchise, adding a couple of new models and a single-campaign - the task is not one that is easy to measure. Postpones are born from the desire to make the game better, so we hope for your patience and your fireproof chairs. And we know, you are the best! By the way, what interesting units on the basis of car chassis you would like to see in the game? See you in the comments.
100 comments Read more

June 6

DevDiary date changed



Hi, friends.

With a heavy heart and torrential rain in our souls, we must say, that did not have time to prepare a diary this week. Have to postpone it. You can use the opportunity and suggest the topic in the comments. We will try to answer. Wish you all the best.
69 comments Read more
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About This Game

Soldiers: Arena is all about tactics. It is about teamplay and cooperation between armies. Those who are familiar with our games know that they are rather difficult to attribute to any particular genre. It’s always a mix of strategy, tactics and action in the World War II entourage. This game is for those who feel the lack of action in RTS, and lack of immersion in tactical shooters. A unique series with more than ten years of history now receives a worthy multiplayer extension.

Features:

  • Direct control. "Direct Control" gives you the opportunity to play almost any unit in your army with the third (or first) person view. At any moment during the game, you can switch to DC and control the unit with WASD, more accurately choosing the trajectory of the shell (grenade) and choose which part of the enemy tank you want to hit. And most importantly - it's easier to feel yourself in the epicenter of the battle.
  • Huge roster of units. In total, about 200 units for the three game factions which have been created as per the real characteristics of World War II units.
  • Realism. Creating commanders and setting up units, we focused on their tasks in real combat, their strengths and weaknesses. Tanks need the infantry support, infantrymen need artillery fire to suppress the location before advancing, and artillery strongly needs help securing their positions.
  • Diversity of gameplay. A large set of tactical capabilities for units. Exploration and sabotage. Capture, repair and hijacking vehicles. Creating protective structures, digging trenches. Setting hedgehogs, minefields. Destruction and neutralization of all of the above. Saving the wounded and destroying the guns. And much more.
  • Total destructibility. During the battle, almost any object of the game space can be destroyed or burned. In addition, all objects, including shell-holes from explosions can be used as cover.
  • Modular realistic damage system. Any vehicle, regardless of its type, consists of a set of components that can be broken or destroyed. When calculating the piercing chance and the damage to each component; the type of ammunition, the characteristics of the gun, the range of fire, the angle and thickness of armor plate and the threshold of its fatigue are taken into account. In addition, the chance of ammunition detonation, engine ignition, damage to wheels or tracks (which leads to immobilization of the unit) are calculated.
  • Coop game. In addition to battles against other players, you can always compete with AI in cooperative gamemodes.
  • Advanced AI. A good AI can create interesting game situations. In Soldiers: Arena, he can spawn paratroopers to the rear, smash artillery and infantry with tanks, use smoke screens, steal vehicles, and prepares many other surprises for the player.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista SP1, Windows 7, Windows 8
    • Processor: Intel Pentium G-2.5Ghz
    • Memory: 2 GB RAM
    • Graphics: NVidia GT720 or AMD R7-240
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    • Additional Notes: Notebook: Intel i3-2Ghz or i5-1.4Ghz, Intel HD Graphics 4000 or NVidia GT820M
    Recommended:
    • OS: Windows 7 or Windows 8
    • Processor: Intel Core i3-3Ghz+ or i5-2.5Ghz+
    • Memory: 8 GB RAM
    • Graphics: Nvidia GTX750 or AMD R7-260X
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    • Additional Notes: Notebook: Intel i5-2.6Ghz+ or i7-2.2Ghz+, Intel Iris Pro Graphics or NVidia GTX950M
    Minimum:
    • OS: Intel Mac, OS X version 10.9 (Mavericks)
    • Processor: Intel Core i5-1.4GHz
    • Memory: 4 GB RAM
    • Graphics: 3D Hardware Accelerator Card Required - OpenGL 3.0 compatible
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    Recommended:
    • OS: Intel Mac, OS X version 10.11 (El Capitan)
    • Processor: Intel Core i7-2.2GHz
    • Memory: 8 GB RAM
    • Graphics: Intel Iris Pro or NVidia GeForce GTX 750M
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: 2 GHz Intel Dual Core
    • Memory: 4 GB RAM
    • Graphics: 3D Hardware Accelerator Card Required - OpenGL 3.0 compatible
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    Recommended:
    • OS: Ubuntu 15.04
    • Processor: Intel Core i5-2.5GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or better
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Sound Card: OpenAL Compatible Sound Card
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