Behold, the miracle of life… packed into cubes! Create fantastic creatures in an open-world sandbox game like no other. Explore, craft, and survive—all with the help of your very own creations.
All Reviews:
Very Positive (338) - 80% of the 338 user reviews for this game are positive.
Release Date:
Apr 1, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to get lifeblocks into people’s hands sooner rather than later. By releasing in Early Access, we have more than just our small team contributing to and testing the game; we have a whole community. With everyone playing and sharing their thoughts, and being able to watch how people play, we can understand what players want from CHKN and make a better game.”

Approximately how long will this game be in Early Access?

“We want to make sure we incorporate player feedback as much as possible and leave Early Access only when the game is ready. Our next big update is coming Summer 2018.”

How is the full version planned to differ from the Early Access version?

“To start, there will be improvements and additions to the current game. The world will get larger and more vibrant and varied, the creatures more intelligent and more useful with additional abilities, the survival gameplay deeper and more rewarding, the content and items more numerous, the UI cleaner and easier to use, and many other updates. But there will also be new features and gameplay added as well, like modding and scripting, additional creative tools, advanced creature training, alchemy, friendly NPCs, boss battles, sharing creatures with the community, and tons more. Plus all the great ideas, suggestions, and feedback we get from the community.

It’s tough to list everything here, so our roadmap is always available for a more comprehensive and updated look at what we have planned.

We should also mention that we don’t plan to stop at version 1.0. We have a lot of ideas for version 2.0 and beyond.”

What is the current state of the Early Access version?

“We consider the current Early Access version of CHKN to be in an early beta state. The game currently includes the core versions of Creative and Adventure modes for playing and testing, so you can build creatures using 150+ lifeblocks with 8 different abilities (more to come); give them basic commands; explore the tropical island biome (the first of 5); gather resources and craft them into basic items, tools, and structures; and defend against attacks. Our empathic intelligence AI is already at version 1.0 so creatures can actually learn, obey commands, express emotion, and develop relationships with the player, fellow creatures, and objects in the world.

All throughout Early Access, we’ll be updating regularly based on our roadmap and player feedback. We’ll have lots of new features and content, but we’ll also continue to improve on the current features, work on optimization and performance, and, of course, squash bugs.”

Will the game be priced differently during and after Early Access?

“Early Access pricing is currently discounted for those interested in joining us during development and to thank them for being with us from the beginning. Once the game is ready for release, with a full set of features and content, the discount will be removed. (Anyone who purchases CHKN at Early Access price will be automatically upgraded to the full version when it’s released.)”

How are you planning on involving the Community in your development process?

“We think of the community as our co-designers. We’re making CHKN together and love to hear from players about any aspect of the game.

Our Discussion Forums are open for feedback, constructive criticism, sharing ideas, bug reports, troubleshooting, or even if you just want to chat with fellow CHKN players. We check in on the boards regularly.

The development roadmap is always available for you to view and give feedback on, and you can comment and vote on what you’d like to see in the game.

We’re also available directly on Twitter, Facebook, or at heychkn@katapultstudio.com to chat. Show us a crazy creature or share any YouTube videos you’ve made (we collect them!).”
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Recent updates View all (128)

September 13

Pre-Release Update v0.6.5



We’ve got a whole new look for the player avatar! Plus Arena crowds, much-requested Life Block sizes, Creature Builder improvements based on your feedback, and more. Patch notes for this latest update are below. As always, bugs are expected in these work-in-progress builds so we really appreciate any bugs reports and feedback you send our way on the Pre-Release forum.

* If you’re not familiar with Pre-Release, it’s the unstable developer branch we use for testing new stuff. More info here.

Patch Notes

New Features/Improvements
  • The player avatar has a new look! Let us know what you think!
    • We wanted the player character to fit in with the direction of our updated art style and proportions. The old avatar stood out as cartoonish and a bit childish so we felt it was important to update it to match the fidelity and realism of the new environment and creatures. We also wanted to make sure it felt like a proper adventurer as you and your creatures explore the world of CHKN.

Old vs New. Off to adventure!
    • So, we aged it up and raised the camera higher off the ground, reworked the proportions to fit within the game and look better next to the new creatures and environments, made it gender neutral so you can tell your own story, increased the detail while still keeping it optimized, and gave it proper newbie adventuring garb.

Come, Dochickat! We have trees to chop and death to thwart!
    • And, of course, all the animations have been updated too! Run, roll, jump, and pet your way through the world.
https://youtu.be/nUAev3SQxSI
    • NOTE: Using old armor sets will turn your character back into the old avatar for now. We’re working on new armor sets soon.
    • The baddies of CHKN will need an update as well, so expect a revamped Poacher soon.

How It’s Made: Avatar Edition. Much digital sewing is required to get the new adventuring gear just right.
  • Arena battles now have an audience!
    • We’ve added creature/avatar spectators and crowd sounds to cheer your creatures on.
    • Arena ring art has been polished up and new team member support banners added.

Pay no attention to crazy zombie chicken spectators. They’re just here to enjoy the show.
  • Improved progress saves:
    • Take your Adventure Mode progress with you into Multiplayer games, so you don’t have to start over with new creatures and inventory.
    • Whatever items/creatures you have when you exit that Multiplayer game comes back with you to your Adventure.
  • New Creature Builder improvements based on community feedback:
    • Light tutorial added to help first-time builders

Prompts at the top and highlighted guides help you build your first creature: an adorable baby chicken.
    • “Creature Front” arrow graphic changed to be less intrusive when building
    • See a preview of stat changes while placing additional Life Blocks on a creature

Green shows stat increases. Red shows decreases. Placement also matters! Try different positions to see how the creature’s stats are affected.
  • Life Blocks:
    • New half-sized chicken blocks added for more variety and creative opportunities in your creature designs
    • Life Block naming made consistent (which also makes ordering of the Life Blocks in the Creature Builder more consistent and easier to find)
    • Missing Life Block icons added
  • Stats are better balanced for more challenging survival:
    • Creature stat formulas changed to have diminishing returns
    • Life Block stats, item stats, and ability values have been tuned for balance
    • Creature defense now shows average defense amongst damage types (rather than total) to give you a better overall comparison
  • Improved UI:
    • You can now access inventory and other tabs while using the Creature Builder
    • You can now add/edit descriptions for your Bonded creatures on the Party screen
    • New achievements are in progress (You’ll see some achievement tracking notices pop up in the UI. We’ll hook these up to Steam once we’re tracking)
  • Tech:
    • Upgraded to latest version of Unity engine (for bug fixes, new development features, and better performance)
Bug Fixes
  • Multiplayer fixes:
    • Active scene synced on multiplayer games
    • World data syncing issues solved on first connect
    • Static objects display correctly in multiplayer
    • Trees now animate when being struck in multiplayer games
    • Trees now fall over for clients when broken in multiplayer games
  • Creature thumbnail image generation fixed
  • Infinite loop caused by creature flinch animations fixed
  • Bad polygons fixed for the snake mouth
  • Creature builder root assignment bug fixes
  • Creature leg offsetting corrected
Quick links for testers:
  • If you want to see what’s new on Pre-Release, here are the instructions
  • Please post your bugs and feedback on our forums
  • You can also join us on our CHKN discord to post bugs, feedback, or questions (or just hang out!)
Thanks for all your testing help, everyone! We hope you like these latest updates. Our next Pre-Release update is coming in about 2 weeks and will be all about Adventure Mode survival.

- Team CHKN

https://store.steampowered.com/app/420930/CHKN/
5 comments Read more

August 21

Pre-Release Update v0.6.4


Happy Tuesday, everyone! Here’s a list of patch notes for the latest Pre-Release update. Bugs are always expected in these work-in-progress builds so we could really use your help testing! We appreciate any bug reports and feedback you send our way on the Pre-Release forum.

* If you’re not familiar with Pre-Release, it’s the unstable developer branch we use for testing new stuff. More info here.

Patch Notes [Pre-Release v0.6.4]

New Features:
  • New Arena Mode - Exhibition Match:
    • Now there are two ways to play the Arena. In Exhibition Mode, battle creatures in 1 vs 1 matches. First to score 3 points wins! Play in spectator mode (CPU vs CPU) if you want to watch the action, or Player vs CPU if you want to control a creature directly in battle. Points are awarded by scoring a knockdown or by how well a creature did offensively before the round time ends.
    • Added in this “Exhibition” arena mode release:
      • Knockdowns trigger a snazzy slow down moment.
      • In the “corners” between rounds, apply bandages and feed to prepare for the next round.
      • New Arena art and sounds of crowds

  • Automated Cameras in Arena modes
    • Cameras will now automatically follow the creatures and capture all the action (when you’re not directly controlling a creature). If you want to control the camera yourself, launch a game in Elimination Mode.
  • Dev Console Added - Helpful for bug reports
    • This new console replaces the / (slash) commands previously used in the chat window.
    • Press ` (accent) to access the dev console.
    • Use /help to view all available commands.
    • You can now output logs directly from console, which is especially useful when sending us bug reports. Use the /savetxt command and find your file in your CHKN directory. (Usually in C:\Program Files (x86)\Steam\steamapps\common\CHKN\ on Windows.)
Improvements:
  • Many creature building improvements

    • Click to select block/place is back, in addition to the existing drag & drop mode.
    • Lock mode added that lets you repeatedly reuse a selected block.
      • When toggled on, whatever block you currently have selected in the Life Block tray can be used repeatedly, without re-selecting it each time.
      • Toggle it off to clear the selection and allow for manipulating blocks already placed on the creature.
    • Traits added. Traits are automatically granted based off how a creature is built.
    • Undo/Redo functionality improved
    • Builder UI simplified and cleaned up (better creature filtering selection, clearer Life Block tooltips, consolidated tool buttons, improved block highlighting, cleaner abilities browsing/selecting, etc.)
    • Code stabilized and many bugs squashed
    • Block/Block chain rotation fixes
    • Bug fixes with interacting with root block
  • Creature animation system updates
    • Fixes to bounds issues, strikes, block separation, leg bends, creature look direction, root identification for certain block configurations
    • Animation smoothing improvements
    • Creature flinching functional again
  • Creature block changes
    • Added icons for updated creature Life Blocks. (There are still a few missing that we’ll add on the next pass.)
    • Half-sized crab blocks added (will be adding more in the future)
    • Fixes to leg animations, snake texturing, highlight materials
    • Fur visual improved
  • Crafting/Character screens overhauled... again!
    • UX made consistent, fullscreen UI, and cleaned up look
    • Many bugs squashed
    • Unneeded features have been removed

New fullscreen character/inventory tab.
  • UI overhaul (in progress)
    • Changing all screens to work in fullscreen for all aspect ratios.
    • Creatures in UI now animate and can be rotated with the mouse
    • Compare creature power with a new stats radar graphic.
      • Stats themselves are still being adjusted. Once we’ve standardized this, the radar will become more clear.
    • Arena mode selection and options now broken into its own flow

New fullscreen, animated Arena creature selection! Some creatures are angrier than others.

Bug Fixes:
  • Pathfinding fixes. Creatures should no longer walk through walls.
  • Dog buffs now properly increase stats.
  • Electric shock ability now uses energy.
  • Multiplayer world syncing improved (trees/bushes) in Creative Mode. NOTE: Initial connect is still buggy. You may have to try multiple times.
Quick links for testers:
  • Instructions for how to get on Pre-Release
  • Please post your bugs and feedback on our forums
  • You can also join us on our CHKN discord to post bugs, feedback, or questions (or just hang out!)
Thank you for helping us test these updates! We hope you like them.

- Team CHKN

https://store.steampowered.com/app/420930/CHKN/
2 comments Read more
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Reviews

“The game was fun already, just making weird creatures, but now I can go around collecting resources and make my own creatures. [...] This game is awesome now. I can't wait to play more of it.”
jacksepticeye

“CHKN's focus on giving value and life to your creations outside of the simple joy of building may be the first big step in the genre since Minecraft.”
Curse Gamepedia

“I actually really like the idea. [...] A world populated by tame-able creatures.”
Kotaku

About This Game


CHKN is an open-world sandbox game where life itself is your strongest tool! Create fantastic creatures in an open-world sandbox game like no other. Explore, craft, and survive—all with the help of your very own creations.

* We're in Early Access! Players can always check out all the latest content and features on our unstable developer branch ("Pre-Release").

Features:


  • Create life: Build block by block to bring living, breathing creatures to life
  • Adventure: Work with your creatures to survive on a mysterious island
  • Creative: Build anything you can imagine
  • Arena: Battle your creature's new abilities against other Players' combinations (* Only on Pre-Release!)
  • Multiplayer: Invite your friends to join you
  • Plus more new features and content (updated regularly on Pre-Release)

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2+, 64-bit
    • Processor: 2 GHz Equivalent CPU
    • Memory: 4 GB RAM
    • Graphics: DirectX9 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows XP SP2+, 64-bit
    • Processor: i5 Quad Core
    • Memory: 8 GB RAM
    • Graphics: Nvidia 900 series
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: SSD storage
    Minimum:
    • OS: Mac OS X 10.8+, 64-bit
    • Processor: 2 GHz Equivalent CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Recommended:
    • OS: Mac OS X 10.8+, 64-bit
    • Processor: i5 Quad Core
    • Memory: 8 GB RAM
    • Graphics: Nvidia 900 series
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: SSD storage
    Minimum:
    • OS: Ubuntu 12.04+, 64-bit; SteamOS+
    • Processor: 2 GHz Equivalent CPU
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3 Compatible GPU
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    Recommended:
    • OS: Ubuntu 12.04+, 64-bit; SteamOS+
    • Processor: i5 Quad Core
    • Memory: 8 GB RAM
    • Graphics: Nvidia 900 series
    • Network: Broadband Internet connection
    • Storage: 5 GB available space
    • Additional Notes: SSD storage

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