Blackwake is a multiplayer naval FPS focused on teamwork and cooperation. Fire the cannons, sink enemy ships or board them with firearms and steel.
Recent Reviews:
Mixed (154) - 68% of the 154 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (9,354) - 87% of the 9,354 user reviews for this game are positive.
Release Date:
Feb 24, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a development team of two, Blackwake is our first game that originated as a small hobby project in mid 2013. After a long journey the game received funding via Kickstarter and went into Early Access in February 2017. We believe through iteration and feedback we can make Blackwake the best it can be. Early access will allow us to improve the game with testing new features, optimization and gameplay.”

Approximately how long will this game be in Early Access?

“We expect the game to feel like a complete experience by February 2018. We will continue to update the game after full release. (UPDATE: Around the middle of 2017 we began to plan an overhaul to the game and changed course, you can read more about this here:

Our current plan is to release at patch 4.0, but it is unknown at this time when that may be. We estimate late summer 2018.”

How is the full version planned to differ from the Early Access version?

“Our wishlist for full release:

  • Interesting and varied game modes
  • More cosmetic items
  • New weapons
  • New ship types
  • More voice acting
  • Improved performance
  • Improved stability

What is the current state of the Early Access version?

“As of patch 3.0 the game has been overhauled, we would strongly suggest seeing the 3.0 launch trailer. The overall game-play loop is there and near solid as we continue to refine. Once the core gamemode introduced with 3.0 is balanced and stable we will begin adding both new and old modes back to the game (the gamemode system was rewritten with 3.0 making the old modes incompatible). Along with more ships and many more outfits and hats to unlock through the game. There will be no microtransactions, we are gamers too and hate it.

The game as a whole has yet to go through extensive polishing, but any gamebreaking bug takes immediate priority.”

Will the game be priced differently during and after Early Access?

“We may keep the price the same or raise it slightly as the game will be a more complete experience.”

How are you planning on involving the Community in your development process?

“We actively look at and implement feedback as we have done since our Kickstarter testing. Reddit and Discord have helped tremendously in our alpha testing process and we will continue to work with them.”
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Recent updates View all (64)

May 19


  • Melee blocks can no longer be held and must be timed (will be hotfixed to be shorter next patch)
  • CTB base icons display if chest is dropped on ships as well
  • Hand mortar now always explodes on impact and no longer uses an RNG spread to apply damage
  • Tutorial volume default reduced to 60%
  • Can no longer equip tomahawk once empty
  • Fixed some LOD issues with bomb vessel causing you to fall through
  • Fixed issue where supply crates were difficult to grab on bombketch
  • Chest/Base icons now stay on screen in CTB but should snap to edge
  • Fixed text issue with fresh spawned chest
  • Chest 90 second respawn is now counted down in 15 second increments in chat
  • Tweaked some settings to help alleviate the (Clone) killing bug
  • Position on pump is now locked in the event of another ships nose touching you
  • Obvious UI box displayed on tutorial to explain how to skip it and that it is not finished
  • Drowning no longer pulls your camera to pitch black
  • Game SFX audio slider added, not all sounds may be organized yet
  • Fixed new issue where joining a match with the same name as someone else would break your connection

~ Your own hand mortar shots killing you 100% of the time will be addressed next hotfix.
0 comments Read more

March 25

3.83 March Patch Notes + Hotfix

Ahoy lads, a new patch will be pushed today. It will contain some balance changes to bring the side arms in line and some needed bug fixes.


March 28th HOTFIX
  • Fixed an exploit where you could instantly release grapples
  • Fixed a bug where some hits of dagger and rapier would not register
  • Healing and repairing progress bar resetting when sprinting

March 27th HOTFIX

  • Fixed a bug with cannon ramming/firing not working
  • Standard pistol damage increased to 80 from 50
  • Standard pistol now has 100% chance to bleed from 0%
  • Standard pistol now has 30% bleed rate increase over default
  • Annely revolver now has 100% chance to bleed from 20%
  • Annely revolver now has 30% bleed rate increase over default
  • Matchlock revolver now has 0% chance to bleed from 100%
  • Short pistol now has 100% chance to bleed from 75%
March 26th Patch notes

  • Short pistol fixed to 100dmg within 3 meters, 50dmg further
  • Short pistol reload time increased by 2 seconds
  • Annley now has 20% chance to bleed per shot from 0%
  • Annley now increased bleed rate of 50% from 0%
  • Annley reload anim sped up by 150%
  • Annley shoot anim sped up by 150%
  • Matchlock revolver now 100% chance to bleed from 0%
  • Axe swing speed increased by 20%
  • Standard pistol reduced to 50dmg per shot

[Bug fixes]
  • Fixed bug where demasted large ships to respawn demasted
  • Fixed bug where crew sometimes spawned in ocean after their ship had sunk
  • Fixed bug where Galleon top mast's to be unclimbable
  • Fixed bug where changing teams caused damaged ship status UI to stick
  • Fixed bug where changing teams caused grappled ship status UI to stick
  • Fixed bug where undamaged ships would have calm ocean clip through the deck
  • Fixed bug where Win Screen would not display correct CTB team win info
  • Made hitting meleeing legs through rigging more responsive

  • Added SFX to indicate cannon turning
  • Raised ship info to not obscure captain view while sailing
  • Joining while win screen up now has a wait timer for next round
  • Added the final section of boarding to the ingame tutorial

Weapon balance is not final, we will continue to tweak these. We definitely have some more bugs and polishing to do before we release the game. We are also going to be actively looking into the siege overhaul and two new island maps before our 4.0 Release.

See you on the seas!
Tyler & Dakota

23 comments Read more
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About This Game

Blackwake is a multiplayer naval FPS focused on teamwork and cooperation.

  • Fire cannons, sink ships or board them with FPS combat
  • 54 Players, small and large ships. Crews up to 13 players
  • Maintain your ship, make repairs, reload & resupply cannons
  • A large selection of weapons to snipe, slice and blow away nasty pirates
  • Captain a vessel through nomination, issue orders to yer' crew & fight tactically on the sea
  • 3 Game modes of TDM, Siege (fort attack/defend) & Capture the Booty
  • Navigate maps with variation. Different weather, time of day, avoid volcano eruptions & Icebergs
  • Customize your Character and Ship by leveling your rank!

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

Mac OS X
    • OS: Windows 7 64-bit, Windows 8 64-bit, Windows 10 64-bit
    • Processor: i5 2400, FX-6300
    • Memory: 10 GB RAM
    • Graphics: R9 270, GTX 660
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Additional Notes: This is to play the game on lowest settings with medium shadows at around 60FPS@1080p resolution.
    • OS: Windows 7 64-bit, Windows 8 64-bit, Windows 10 64-bit
    • Processor: i5 6500, AMD FX-8350
    • Memory: 12 GB RAM
    • Graphics: R9 290, GTX 970
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Additional Notes: This is to play the game on High settings at 60FPS@1080p resolution. More CPU power is required on larger servers with more players. Newer i7 CPU's should handle the game easily.
    • OS: OS X 10.8
    • Processor: i5/i7 CPU
    • Memory: 8 GB RAM
    • Graphics: R9 270, GTX 660 equivalent
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • Additional Notes: The game does have Mac support but our Mac testers are quite small to give an accurate minimum specs.
    • Network: Broadband Internet connection

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