Drill through a dying Earth, battle underground threats, and mine resources to fund your escape. Upgrade your rig with powerful weapons and abilities, unlock a 35-skill progression tree, and craft the rocket parts needed to reach the Moon.

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Kommer snart i tidlig tilgang

Utvikleren av dette spillet har planer om å gi det ut som et pågående arbeid, og utvikle det med tilbakemeldinger fra spillere.

Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«Texplore is in Early Access because it’s still being built and is not content-complete. The current build is playable and represents the core direction of the game (mining/drilling, combat, upgrades, and runs), but major parts are still being expanded and iterated on.

Early Access is how I want to develop Texplore with the community, so players can influence:

Combat feel and difficulty pacing

Progression balance (upgrade costs, resource pacing, run length)

What makes the Moon mechanically distinct from Earth

Which content and systems get prioritized next (bosses/enemies, Moon mechanics, onboarding, progression depth)

This is not a finished game looking for final testing. It’s a playable alpha/beta-style build that will evolve as new content and systems are added and refined.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«Current estimate: 8–14 months. That’s a target range, not a guarantee—development timelines can change as features are tested and iterated on. I’ll keep the store page and Community Hub updated as milestones shift.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«My goal for the full version is for Texplore to have more variety, stronger world identity, and deeper progression than the Early Access build.

What I’m currently planning/exploring includes:

More enemy and boss variety (with more distinct encounter patterns and rewards)

Moon changes to make it feel meaningfully different from Earth (mechanics/hazards are being tested and may evolve)

Additional replayability/progression layers beyond the current foundation (final direction depends on what best fits the game and what players respond to)

Improved onboarding/tutorialization and UI/UX quality-of-life updates

Ongoing balance and pacing adjustments across weapons, upgrades, resources, and difficulty

Plans may change as development continues, and some features may be revised or cut if they don’t improve the game.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The Early Access version of Texplore is playable, but it is not content-complete.

Currently included:

Mining/drilling, movement/jetpack, and combat

A working progression foundation (shop/skill upgrades)

Save/load

Earth and Moon are accessible

2 world boss encounters are included, with limited boss/enemy variety overall

Still in progress:

More enemy and boss variety, and better encounter pacing

Moon mechanics that clearly differentiate it from Earth

More guidance/onboarding and smoother UI/UX

Balance tuning across different playstyles

Additional accessibility and quality-of-life options over time

Because systems are still evolving, larger updates may include balance changes and occasional redesigns. I’ll document major changes in patch notes and dev updates.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«I expect the price may increase over time as major updates add significant content and features and/or when Texplore leaves Early Access. I’m not committing to exact timing for price changes.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«I plan to collect feedback primarily through Steam Discussions (and potentially Discord), and to share progress through patch notes and periodic dev updates. I also expect to run occasional polls or focused threads around major design decisions (combat feel, Moon mechanics, progression pacing, and what to prioritize next).

Community feedback and play patterns will influence what gets built next and how systems are tuned.»
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Om spillet

THE WORLD HAS FALLEN. YOUR ESCAPE LIES BELOW.

The surface is toxic. The cities are ruins. Your only hope? Drill into the depths of a ravaged Earth, extract the resources buried beneath, and build the technology needed to reach the Moon—humanity's last frontier.

CORE GAMEPLAY

⛏️ DEEP EXCAVATION Drill through 650 meters of earth across 11 unique material types—from fragile dirt to impenetrable obsidian. Upgrade your drill strength to pierce deeper layers and unlock rare artifacts worth thousands.

⚔️ COMBAT-READY MINING The underground isn't abandoned. Hostile creatures lurk in the caverns. Equip up to 4 weapons simultaneously:

  • Cannon: Reliable projectile damage

  • Laser: Rapid-fire precision

  • Missiles: Explosive area attacks

  • Bombs: Devastating tile destruction

Defeat boss creatures for legendary rewards and craft your playstyle.

📈 PROGRESSION THAT MATTERS

Skill Tree System: 35+ skills across 5 tiers. Enhance drilling speed, jetpack power, weapon damage, survival stats, or unlock game-changing ultimates.

Shop Upgrades: Spend your hard-earned coins on:

  • Drill power & directional drilling (sideways, upward)

  • Jetpack fuel capacity & thrust strength

  • Hull armor & health upgrades

  • Inventory expansion

  • Weapon damage & fire rate

Character Profiles: Create multiple characters with independent progression, stats, and skill tree builds. Master different playstyles!

🌍 TWO WORLDS TO CONQUER

Earth: The familiar wasteland. 11 resources including coal, iron, gold, diamonds, and mysterious artifacts.

The Moon: Reach the surface and discover a second world with lunar-specific ores: olivine, ilmenite, titanium, and platinum. New challenges, new rewards.

🏭 END-GAME: BUILD YOUR ESCAPE

Factory System: Deposit resources to craft rocket ship parts .

Launch Pad: Collect 50 parts and launch into space. Will you escape, or drill even deeper?

🎯 ACHIEVEMENTS & DEPTH MILESTONES

Unlock 10+ depth achievements from "First Steps" (1m) to "Earth Piercer" (1000m), each rewarding massive coin bonuses.

EARLY ACCESS FEATURES ✅ Complete Earth & Moon worlds ✅ 35+ skill tree upgrades ✅ 4 weapon types with 5 upgrade tiers each ✅ Factory & Launch Pad end-game systems ✅ Multiple character profiles ✅ Persistent save system ✅ Boss encounters ✅ Achievement system

PLANNED ADDITIONS 🔜 Additional bosses & enemy types 🔜 More unique Moon gameplay mechanics 🔜 Steam achievements integration 🔜 Daily challenges 🔜 Leaderboards (depth/speed runs) 🔜 Quality-of-life improvements based on feedback

Opplysning om AI-generert innhold

Utviklerne beskriver hvordan spillet bruker AI-generert innhold slik:

Some images, videos and or sprites were generated using Ai at the direction of specific prompts using a custom programmed ai engine and reference images for final retouch and shading. All works are the sole property of myself and the minimal use of Ai for artwork. As a solo developer with limited resources this was a nessacity.

Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS *: Windows 7/8/10/11
    • Prosessor: Intel Core i3 or equivalent
    • Minne: 4 GB RAM
    • Grafikk: DirectX 11 compatible GPU
    • Lagring: 500 MB tilgjengelig plass
    • Lydkort: Onboard or equivilant
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.
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