Red Orchestra Series' take on Vietnam: 64-player MP matches; 20+ maps; US Army & Marines, PAVN/NVA, NLF/VC; Australians and ARVN forces; 50+ weapons; 4 flyable helicopters; mines, traps and tunnels; Brutal. Authentic. Gritty. Character customization. And napalm in the morning.
Recent Reviews:
Very Positive (311) - 80% of the 311 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (15,693) - 80% of the 15,693 user reviews for this game are positive.
Release Date:
May 30, 2017

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Recent updates View all (244)

June 17

Rising Storm 2: Vietnam Support Your Local Community Devs!

We’re happy to say that Update 1.4 (our 14th major update since launch) is now live. This update, of course, brings you more free content from AMG/Tripwire, but also the first community-made content with this update - and setting up for more.

We’ll talk about our new content and DLC in a moment, but first let’s focus on the community-made content. We’ve always tried to support that community as much as possible - and this time, we’re turning that into cash for them, setting up new rev-share deals.



The first of these that you will see is the new “Sgt. Joe’s Support Bundle” cosmetic DLC. This is based off a whole pile of the great cosmetic gear created by the team behind the Gameplay Overhaul Mutator. We’ve brought that into the game, added some extra touches - and are sharing all the revenue generated with Sgt Joe and the team. The DLC contains almost 40 different cosmetic items and is available now, with the release of Update 1.4, here: https://store.steampowered.com/app/1042390/Rising_Storm_2_Vietnam__Sgt_Joes_Support_Bundle_DLC.



The second community-built piece you will see is a new button on the Vietnam main menu screen, for the Green Army Men - “Coming Soon”! After the success of the Christmas event, we wanted to make the GAM mod much more easily available to everyone who plays RS2: Vietnam and have worked with the GAM team to turn it into a DLC add-on for Vietnam, all in one place, launchable from within the main game and accessible to everyone. Once it is released, all owners of Rising Storm 2: Vietnam will be able to play GAM for free, using the base Rifleman class. And if, like us, you want to help support the Green Army Men developers (who are a mod team, building all of this in their spare time) you will be able to go and buy the Green Army Men Upgrade, which unlocks the other classes for you. All revenue from that Upgrade is shared with the Green Army Men team to support their efforts! For the full details of the Green Army Men DLC and it’s availability, see here: https://store.steampowered.com/app/1062590/Green_Army_Men/



There’s also a new cosmetic DLC pack from us as well - the Specialist Pack, for all those of you who want to run around the jungle looking like you’re truly a hardcore special forces operator. It is available with the release of Update 1.4 and you can find the details here: https://store.steampowered.com/app/1074650/Rising_Storm_2_Vietnam__Specialist_Pack_Cosmetic_DLC

Full patchnotes
https://www.tripwireinteractive.com/#/community/rising-storm-2-vietnam-14-patchnotes
53 comments Read more

June 17

Rising Storm 2: Vietnam Update 1.4

Maps
  • Da Nang



The Da Nang Air Base (Also known by its French name of “Tourane”), was a major staging point for the American air power to quickly respond to threats coming from North of the DMZ with flights from both the US Air Force and Marine Corps. The base suffered many attacks from both the NLF and PAVN forces over the years

As a territories map, Da Nang will feature a defending Marine team attempting to hold off an NLF force as it works its way into the perimeter, aiming to capture the center of the base.

  • Khe Sanh



Khe Sanh takes us along the DMZ to the border of Laos and the US Marine garrison stationed there. The battle for this base lasted over a month and drew in much of the South’s resources to help defend it at all costs, believing it was the prize the North sought to achieve before returning to the negotiation tables. Many now believe it was a diversion to take away attention and manpower from NLF build up further south in what would then become the Tet offensive.

With the Marines once again on the defense, the attackers of this territories map will be the PAVN.

  • We have rebalanced VNTE-Demilitarized Zone and VNTE-Apace Snow, increasing the tickets across the board for attackers and defenders on both maps.




Weapons

  • K50M




The K50M submachine gun was a product of taking a Chinese Type 50 (based on the PPSH-41), rechambering it for 7.62 and shortening the barrel length along with improving the sights. It could be produced in large numbers in simple workshops set up as needed to support equipping both the NLF and PAVN forces. PAVN Sappers will find this under their loadouts with Update 1.4.

Character Customization DLC










With the release of 1.4 comes two new DLCs.

  • Sgt. Joe’s Support Bundle
  • Specialist Pack


Gameplay

  • On VNTE-Saigon we have modified the spawn protection so that defenders cannot move too far up the objective


  • Reacting to community feedback we have readjusted the amount of ammunition available to the Cobra gunner, reverting the AK1G Turret to the original 50 grenades. We have also reduced the distance at which an enemy is automatically spotted from the Cobra
  • We have decreased the time that the Molotov Cocktail flame is on the ground. The main pool of fire has been reduced by 20 seconds and the additional fire spots have been reduced by ten seconds

Bug List

Gameplay
  • Fixed an issue where players were dying immediately after exiting a helicopter
  • Fixed an issue where Molotovs were able to be thrown into spawn points and subsequently kill players during spawn
  • Fixed an issue with the ammo resupply force cooldown taking place before all ammo was restocked
  • Fixed an issue with spectating where scrolling the mouse wheel locked camera movement whilst online
  • Fixed an issue where players were unable to vote kick spectators
  • Fixed an issue where it was possible for players to hit an air vehicle with an RPG and do non lethal damage
  • Fixed an issue where the scroll wheel action whilst using all of the hand guns in iron sights performed inconsistent actions


Maps

General
  • Fixed a variety of issues on VNTE-Khe Sanh and VNTE- DaNang from our community test branch playtest. As always, thank you to everybody who attended and provided feedback!
  • Fixed an issue across all of our maps where the team select menu would flicker when Anti Aliasing was turned off


AnLao Valley
  • Fixed an issue on VNTE-AnLao Valley where a section of wooden wall was floating on Objective A
  • Fixed an issue on VNTE-AnLao Valley where players far behind enemy lines were still able to shoot after Objective D or Objective E was captured


Asau
  • Fixed an issue on VNTE-Asau where a step was floating on Objective B
  • Fixed an issue on VNTE-Asau where there was a hole in the terrain underneath the bunker near Objective E


Borderwatch
  • Fixed an issue on VNTE-Borderwatch where there was a seam in the rice paddy terrain to the south of Objective B


Chu Chi
  • Fixed an issue on VNTE-Chuchi where there was a hole in the map just outside of Objective A
  • Fixed an issue on VNTE-ChuChi where the fruit stand meshes outside of Objective B were being culled out too soon


Compound
  • Fixed an issue on VNTE and VNSK Compound where a column north of Objective A did not have correct collison
  • Fixed an issue on VNTE-Compound where the back wall of Objective C would cull out too soon revealing players on the other side
  • Fixed an issue on VNSK-Compound where the bloom was too high across the whole map
  • Fixed an issue on VNSK-Compound where foliage was clipping through an arch near Objective B


Demilitarized Zone
  • Fixed an issue on VNTE-Demilitarized Zone where players could get snagged on a sandbag on Objective A
  • Fixed an issue on VNTE-Demilitarized Zone where there were holes in the terrain on either side of the ammo resupply point on Objective A


Dong Ha
  • Fixed an issue where players could be snagged on some hidden collision between Objective A and Objective B
  • Fixed an issue on VNTE-Dong Ha where one of the attackers radios would not deactivate after team swap


Firebase
  • Fixed an issue on VNSK and VNTE-Firebase where players standing to the south west of Objective B would see their character go completely black


Firebase Georgina
  • Fixed an issue on VNTE-FirebaseGeorgina where a vine ladder did not glow to the north of Objective C
  • Fixed an issue on VNTE-FirebaseGeorgina where snipers on the towers at Objective F were seeing buildings being culled out in the distance
  • Fixed an issue on VNTE-FirebaseGeorgina where there was a hole in the terrain at Objective B


Highway 14
  • Fixed an issue on VNTE-Highway14 where a bamboo ladder had incorrect collision resulting in players being bounced back down the ladder
  • Fixed an issue on VNTE-Highway14 where a bamboo tree was floating to the north of Objective E
  • Fixed a variety of issues on VNTE-Highway14 where the interior lighting was very dark
  • Fixed a variety of issues on VNTE-Highway14 where characters were clipping with the terrain
  • Fixed a variety of issues on VNTE-Highway14 where players were not mantaling correctly over objects
  • Fixed a variety of issues on VNTE-Highway14 where objects were floating above the ground
  • Fixed an issue on VNTE-Highway14 where the chrome texture of the scooters to the south east of Objective B was too shiny
  • Fixed an issue on VNTE-Highway14 where the metal texture on a barrel nar Objective J was too shiny
  • Fixed an issue on VNTE-Highway14 where a seam was visible in the terrain on the bridge near Objective J



Hill937
  • Fixed an issue on VNTE-Hill937 where if Objective A was capped whilst a player was standing close by then the player would be pushed to an out of combat area and would be able to walk into and shoot into the US Spawn site
  • Fixed an issue on VNTE-Hill937 where players were unable to mantle over a number of fallen trees
  • Fixed an issue on VNTE-Hill937 where players were able to place a tunnel on top of a bunker on Objective C
  • Fixed an issue on VNTE-Hill937 where trees were floating on the north side of the map
  • Fixed an issue on VNTE-Hill937 where the candle flames were to the side of the candlesticks on a table on Objective A
  • Fixed an issue on VNTE-Hill937 where there were holes in the terrain on Objective C
  • Fixed an issue on VNTE-Hill937 where a tree was floating near the US Spawn on Objective A


HueCity
  • Fixed an issue on VNTE-HueCity where there was a hole in a wall asset that players could see through on Objective C
  • Fixed an issue on VNTE-HueCity where grass textures were clipping with the steps on Objective C
  • Fixed an issue on VNTE-HueCity where a wall was clipping into itself on a bridge near Objective C
  • Fixed an issue on VNTE-HueCity where some cars were floating slightly on the bridge near Objective C
  • Fixed an issue on VNTE-HueCity where a tree was clipping with itself near the first US Spawn
  • Fixed an issue on VNTE-HueCity where the sidewalk textures near Objective A were erroneously shiny


LongTan
  • Fixed an issue on VNTE-LongTan where a broken tree mesh caused rubberbanding and was unable to be mantled over
  • Fixed an issue on VNTE-LongTan where there were floating branches at the Vietnamese Spawn to the south of Objective A


Mekong
  • Fixed an issue on VNTE-Mekong where players could access an out of bounds roof on Objective C
  • Fixed an issue on VNTE-Mekong where players were able to stand on punji stakes on Objective C
  • Fixed an issue on VNTE-Mekong where some textures were not flush with the terrain on Objective B
  • Fixed an issue on VNTE-Mekong where there were a number of small holes in the terrain outside of Objective D


Operation Forrest
  • Fixed an issue on VNSU-OperationForrest where the smoke from the M18 grenades would incorrectly appear to be blue
  • Fixed an issue on VNSU and VNTE-OperationForrest where two terrain types meeting was causing dark spots on a rock on Objective A


QuangTri
  • Fixed an issue on VNTE and VNSU-QuangTri where players were snagged against a wall outside of Objective D
  • Fixed an issue on VNTE and VNSU-QuangTri where there was a hole in the map outside of Objective A
  • Fixed an issue on VNTE-QuangTri where players were able to mantle in to an out of bounds area to the north east of Objective A
  • Fixed an issue on VNTE-QuangTri where grass was floating outside of the playable area
  • Fixed an issue on VNTE-QuangTri where player’s could jump off a balcony and into an out of bounds area
  • Fixed an issue on VNTE-QuangTri where the candle flames were floating above the candlesticks on a table in the cellar of Objective C
  • Fixed an issue on VNTE-QuangTri where a number of cards were flickering on the floor inside a building to the west of Objective B


Resort
  • Fixed an issue on VNTE-Resort where a US spawn point was not on the ground
  • Fixed an issue on VNTE-Resort where a rock pile on Objective A had incorrect collision resulting in players being able to hide inside them
  • Fixed an issue on VNTE-Resort where viewing Objective A from a helicopter would cause the texture on the rice fields to become distorted


Riverbed
  • Fixed an issue on VNSK-Riverbed where the return to the combat area arrow was not pointing towards the playable space


RungSac
  • Fixed an issue on VNTE-RungSac where a pile of rocks near Objective B had no collision and players were able to hide inside


Saigon
  • Fixed an issue on VNTE-Saigon where the Objective E icon was not centered on the volume objective
  • Fixed an issue on VNTE-Saigon where, there was overhanging collision on Objective F that didn’t align with the mesh of the building creating areas where players could be tripped
  • Fixed an issue on VNTE-Saigon where there was an erroneously placed blocking volume on Objective C
  • Fixed an issue on VNTE-Saigon where there were cracks in the floor on attackers spawn point on Objective A
  • Fixed an issue on VNTE-Saigon where players were unable to dismount a ladder in the tunnels under Objective B
  • Fixed an issue on VNTE-Saigon where the windows on Objective F had blocking volumes which prevented players from walking up to them
  • Fixed an issue on VNTE-Saigon where the bloom shine effect on the chrome surfaces of the Renault and Caddy cars was too high
  • Fixed an issue on VNTE-Saigon where some of the craters in the attackers spawn on Objective A did not have destroyed edges
  • Fixed an issue on VNTE-Saigon where a paper asset was stuck inside a wall on Objective A
  • Fixed an issue on VNTE-Saigon where the draw distance of two lights on Objective C would cause them to cull out too early
  • Fixed an issue on VNTE-Saigon where there was a gap between the sidewalk and the road terrain to the North of Objective B
  • Fixed a variety of floating objects on VNTE-Saigon
  • Fixed a variety of collision issues on VNTE-Saigon
  • Fixed an issue on VNTE-Saigon where players were unable to mantle over a broken pot plant on Objective A
  • Fixed an issue on VNTE-Saigon where a flag pole on Objective D was culling out too soon
  • Fixed an issue on VNTE-Saigon where a pile of bricks had a hole in the mesh outside of Objective C


SongBe
  • Fixed an issue on VNTE-SongBe where the third person animations would break when moving up steep slopes
  • Fixed an issue on VNTE-SongBe where the radios found on Objective A would not deactivate after the objective was captured
  • Fixed an issue on VNTE-SongBe where there was a hole in the map outside of Objective D
  • Fixed an issue on VNSU and VNTE-SongBe where some punji sticks were floating to the north west of Objective D
  • Fixed an issue on VNTE-SongBe where the first two radios for the Vietnamese were not disabled as the objectives moved forwards
  • Fixed an issue on VNTE and VNSU-SongBe where grass assets had been placed overlapping one another outside of Objective D
  • Fixed an issue on VNTE and VNSU-Songbe where a sandbag was floating on Objective G
  • Fixed an issue on VNSU-SongBe where a patch of grass was floating on Objective C
  • Fixed an issue on VNSU-Songbe where a soil texture was the wrong color on Objective B
  • Fixed an issue on VNSU-SongBe where a rock was clipping into the ground in the trenches on Objective B
  • Fixed an issue on VNSU-SongBe where some of the houses around Objective A were missing floor textures
  • Fixed an issue on VNSU-SongBe where foliage was clipping into a tunnel to the north east of Objective C
  • Fixed an issue on VNSU SongBe where the bloom effect was too high on fire across the map
  • Fixed an issue on VNSU-SongBe where a patch of grass was floating near Objective A
  • Fixed an issue on VNSU-SongBe where a fence post was clipping into a wall near Objective A
  • Fixed an issue on VNSU- SongBe where leaves were floating on Objective E


Temple
  • Fixed an issue on VNSK-Temple where players were able to flank through an out of bounds area due to small parts of the area being incorrectly within the bounds of play
  • Fixed an issue on VNSK-Temple where an incorrectly placed blocking volume was obstructing player movement on Objective B


Audio
  • Fixed an issue with VOIP audio where players were hearing teammates and squadmates at low volume levels
  • Fixed an issue where the L1A1 was not playing an audio cue when a magazine is inserted into the weapon during an ammo check


Art and Animation
  • Fixed an issue with weapons that have collapsible bump stocks, where the third person animation broke whilst iron sighting
  • Fixed an issue with the M1919 LMG where reloading when the end of the belt was visible would show the new belt at the length of that the old belt was when it was reloaded
  • Fixed an issue with the RP-46 third person animation where the finger did not fully squeeze the trigger when firing
  • Fixed an issue with the M2 Browning and the DShK where the weapon jerked at the end of any movement
  • Fixed an issue with the third person Claymore animations where the player did not grasp the detonator correctly
  • Fixed an issue where if white phosphorus was placed in front of a smoke grenade then the smoke from the white phosphorus would appear in front of the smoke from the smoke grenade
  • Fixed an issue where the fougasse mine dig animation would continue to play after the trap was already placed
  • Fixed an issue with the first person Stakeout Shotgun animation when shot from the hip the attachment for the sling would not move around
  • Fixed an issue with the third person animation for the F1 SMG where the bolt reciprocates whilst firing erroneously
  • Fixed an issue with a variety of our scopes where the field of view and magnification were inconsistent


UI
  • Fixed an issue with the Campaign map voting where players were able to jump the vote counter to the maximum number of votes by changing teams
  • Fixed an issue where players were unable to double click on squad tunnels to respawn on them
  • Fixed an issue where the SxS Hunting Shotgun, Coach Gun, and Sawn Off Shotgun were classified as pump action shotguns in the load out description
  • Fixed an issue where opening the overhead map after closing the escape menu would cause the overhead map to lag
  • Fixed an issue where the auto select feature on the deployment screen did not recall player’s previous choice of spawn location
  • Fixed an issue on the server browser menu where the right click menu on the server would start with all the options disabled
  • Fixed an issue where the text on artillery marks on the overhead map would not always appear with a drop shadow
  • Fixed an issue where opening the stats screen from the main menu caused log spam
  • Fixed an issue on servers with the message of the day screen enabled where certain UI elements were not scaling on certain resolutions
  • Fixed an issue where Squad Leaders who are under level fifteen and are demoted by a higher level player would not receive a message stating what had occurred
  • Fixed an issue on the ‘Player View and HUD’ settings menu where selecting ‘Reset To Defaults’ would erroneously cause all the sliders to move to the left
  • Fixed an issue on the primary weapon drop down menu where the MAS-49 with grenade launcher attachment image was missing the grenade at the end of the barrel
  • Fixed an issue where level 99 rank emblems on the role select menu would appear at a lower rank
  • Fixed an issue where the back and apply button arrows on the settings screen when viewed in a 4k resolution would be cropped
  • Fixed an issue with the commander overview screen where elements were cropped off in certain resolutions
  • Fixed an issue where when the radioman has been killed the option to spawn on the commander lags behind the other options in the spawn menu


Misc
  • Fixed a multitude of crashes throughout the game
  • Fixed an issue where players would cause log spam by picking up a dropped weapon and jumping at the same time
  • Fixed a variety of issues with our localisation, in all languages, including incorrect translations and abbreviations, localisation not existing for specific text, and fonts that were too large for the UI


As always, thank you for your continued support!

Antimatter Games & Tripwire Interactive

Twitter - https://twitter.com/rs2vietnam
Facebook - https://www.facebook.com/RS2Vietnam/
57 comments Read more

Reviews

“The game hits a sweet spot between realism, fun, and required teamwork that few games do.”
4/5 – Attack of the Fan Boy

“Rising Storm 2: Vietnam is a must have for tactical shooter fans. Tripwire‘s latest release strikes a perfect balance between realism and fun”
9/10 – Gaming on PC

“There isn’t a gun that I don’t like using, and I’m never disappointed to be stuck as a grunt if I don't snag a special class fast enough.”
85/100 – PC Gamer

Update 14 - Summer Holiday Update

With our 14th update, we are bringing you both new content for Vietnam AND setting up for a completely new addition - Green Army Men will be going official!

Within Vietnam itself, you will get:

2 new maps - the “Airbase Special”:

  • Khe Sanh - with this map, we play out the “what if” the PAVN forces had succeeded in penetrating the perimeter and the fighting had spilled over onto the airfield itself, as the USMC fight to hold the attackers at bay.
  • Da Nang - in another “what-if” scenario, the NLF guerillas breach the defenses of the huge Da Nang Air Base, with the USMC defenders trying to hold them back.

Green Army Men:

In addition, we will be taking the Green Army Men mod official, as a single DLC download, in the near future. Once it is released, all owners of Rising Storm 2: Vietnam will be able to play for free, using the base Rifleman class. And if, like us, you want to help support the Green Army Men developers (who are a mod team, building all of this in their spare time) you will be able to go and buy the Green Army Men Upgrade, which unlocks the other classes for you. All revenue from that Upgrade is shared with the Green Army Men team to support their efforts! For the full details of the Green Army Men DLC and it’s availability, see here: https://store.steampowered.com/app/1062590/Green_Army_Men/

Update 13 - Phoenix Rising!

This is now the 13th content update for you, bringing:

3 New Maps


The last 2 remastered maps brought forward from RO2/RS1:
  • Apache Snow (remastered from “Winterwald”) - ARVN forces fighting their way steadily up a heavily-wooded hill, clearing NLF positions as they go.
  • Demilitarized Zone (remastered from “Mamayev”) - main-force North Vietnamese PAVN troops assaulting dug-in ARVN units, across a burned-out and blasted hill in the DMZ area.

The third map is a favorite community map made official:
  • Saigon - PAVN forces fighting their way through Saigon, past the US Embassy, the cathedral and on to the Presidential palace, as ARVN troops try to hold them off.

New Weapons


This update brings in some new weapons for the Northern forces:
  • RP-46 light machine gun - a modernized variant of the classic DP-28, also license-built in China and North Korea, with stocks being supplied to the North Vietnamese
  • MAS-49 - stocks of this semi-automatic rifle were left behind by the French and were used by the Northern forces in standard, sniper and rifle-grenade formats
  • Molotov cocktail - the classic homemade weapon of guerilla forces the world over

Many other changes and fixes, including:

  • Balance pass on many maps
  • Radiomen can now spawn on their commander
  • Leaning system overhauled
  • Individual Class Customization
  • Campaign Role and Weapon Balance changes
  • Helicopter Aiming decoupled from the vehicle rotation
  • And hundreds of bug fixes!

Update 12 - Rearmed and Remastered


With this, the 12th free content update in 18 months, we are bringing you a long list of performance improvements, audio occlusion, new weapons for the North Vietnamese forces, new maps, new heads - and a specific community request.

New weapons for the North Vietnamese:

  • MP40 - the famous German sub-machine gun from WW2, issued to the NLF from Soviet stockpiles of captured weapons.
  • 200-round belt for the RPD - this new variant will be selectable from the Role Select menu.
  • Deployable DShK - players on the North Vietnamese team will be able to pick up a DShK 12.7mm heavy machine-gun from a resupply point, carry it to a new location and deploy it wherever they need it.
  • Fougasse mine - a new trap for the Northern Sappers to use, this is basically a large improvised explosive device, detonated unwary Southern players standing on a pressure plate

New weapon for the Southern forces:

  • The M2 Browning .50-caliber heavy machine gun will appear as a static support weapon in the new maps.

Performance improvements:

A considerable number of performance improvements have been implemented for this update, to player characters, particle effects, level optimizations, changes to the Instanced Rendering system, a new set of weapon LODs and a set of changes to textures, with an emphasis on improving how texture streaming is handled.

New maps:

This update marks the release of two ‘remasters’ of fan-favourite Red Orchestra 2/Rising Storm maps, taking them from their original settings and into the war-torn jungles of Vietnam:

  • Mekong (remastered from "Hanto") - the NLF, fighting their way through the jungle to a US Marine Corps base.
  • Dong Ha (remastered from "Guadalcanal") - a night-time assault by the NLF, through the jungle, against the outskirts of an airbase defended by the US Army.

Audio Occlusion:

We have implemented a new system where gunshots and other ingame sounds are appropriately affected by their environment. This does not apply to all sounds in the game, but will affect any sound loud enough to be heard through walls, and be muffled/occluded by obstacles such as buildings or terrain.

6 new heads:

For a little more variety, we are providing you with 3 new heads for the North Vietnamese, plus 3 for the US Army and Marine Corps. The 3 US heads represent the diverse ethnicity of the US forces of the period, with one being Hispanic, one Native American and one Asian.

And last, but by no means least, cinematics for the conclusion of a campaign!

After we released the Multiplayer Campaign update, players requested suitable cinematic sequences for the end of a Campaign. You spoke, we listened, we agreed - so here they are!

Multiplayer Campaign Content Update


With this update, we are bringing back the much-loved Multiplayer Campaign Mode from previous games, adapted to the Vietnam War. The key features:

  • Full 64-player Campaign Mode
  • Play as the Northern or Southern forces battling for control region by region
  • Fight from 1965 through 1975, with the forces and weapons available varying with the year
  • Help select the region to compete for, the army to use and the actual map to fight over
  • The Northern forces can choose to make strategic use of the Ho Chi Minh Trail option to bring stronger PAVN forces to bear
  • The Southern forces can respond with carefully-timed use of the Search and Destroy option to cause the maximum damage to the enemy
  • Fight over familiar maps with different armies, different Commander abilities and weapons, different attackers and defenders
  • Help decide the fate of the war in Vietnam!

In addition, one more map from the RISING STORM 2: VIETNAM $40,000 Modding Contest makes it to an official release:

  • Highway 14 - this massive map features the US Army fighting their way along a highway through difficult terrain, clearing objective after objective, with the NLF guerrillas trying to stop them.

As always, there are a large number of smaller updates, bug fixes and enhancements, this time including:

  • Tripwire traps and tunnel spawns can be placed in more surface types, making them more useful in urban environments - it just takes longer to dig in concrete!
  • The ARVN now get their own variant of ERDL camoflage, plus a tiger stripe boonie, while the US get Mitchell Cloud camo
  • And, as a special request for a mapper, we have created a single sound effect for a clap of thunder, instead of the existing looping one. We hope you enjoy using it!

And finally, 3 other maps are out of beta, featuring updates driven by feedback from the players:

  • Operation Forrest - the Territories version of this official map
  • Firebase Georgina
  • Border Watch

ARVN Content Update


This update adds the Army of the Republic of Vietnam (ARVN) as a full playable faction in the game. The update also brings new weapons, specifically for the ARVN:

  • M1 Garand
  • M1D Garand Sniper Rifle
  • Thompson M1A1 SMG
  • M1918A2 Browning Automatic Rifle (BAR)
  • M1919A6 .30-cal Browning LMG
  • Douglas A-1 Skyraider ground-attack aircraft as a new Commander ability

There are also 2 new maps, showcasing the ARVN forces:
  • Quang Tri: Set during 1972, Quang Tri is a daytime supremacy map set in the citadel of the provincial capital, pitting the new ARVN forces with limited US helicopter support against NVA main-force units.
  • A Sau: Set on an airfield and fortified camp in the A Sau valley, this nighttime territory attack map finds ARVN forces defending against attacking NVA main-force units. Visibility is limited under the cover of darkness with occasional flares lighting up the battlefield.

In addition, the update also includes 3 maps, made by fans for the fans, from the RISING STORM 2: VIETNAM $40,000 Modding Contest, now being officially introduced to the game:
  • Firebase Georgina: Daytime attack by main-force NVA on a series of positions held by the US Army.
  • Borderwatch: Australian forces attack territory held by the NLF (Viet Cong), pushing through jungles and across open fields to the VC’s final hidden base.
  • Resort: US Marines stage a heliborne assault from the sea on a resort area held by Viet Cong guerrillas.

Bushranger Content Update











Digital Deluxe Edition



Purchase the Digital Deluxe Edition and receive 2 character customization items, 4 early item unlocks and the Official Soundtrack.

Exclusive Content

  • 2 Exclusive Customization Items - Camouflaged Boonie Hats for both factions
  • The Official Soundtrack made from original composed music will be available to Digital Deluxe Edition owners after the release of Rising Storm 2: Vietnam.

Early Unlocks

United States Army/Marines
  • Lowland ERDL Camouflaged Helmet
  • Darkhorse Pilot Helmet
North Vietnamese
  • Headscarf
  • Camouflaged Ushanka



Owners of Killing Floor 2 will receive 4 Vietnam-era weapon skins for the RPG-7, M1911 pistol, Lever Action Rifle and M16 M203.

About This Game

Rising Storm 2: Vietnam is the next in the series that has twice been PC Gamer’s ‘Multiplayer Game of the Year’, bringing the franchise into the era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Still with the authentic look and feel and realistic weapon handling that the series is known for.



Continuing the Tripwire tradition of providing strong support for games post-launch, Vietnam has already been updated multiple times, providing the player with:
  • 64-player battles
  • 6 different armies to play, each with their own weapons and abilities:
  • United States Army and Marine Corps
  • North Vietnamese Army (PAVN) and National Liberation Front (Viet Cong)
  • Australian Army
  • Army of the Republic of Vietnam (ARVN)
  • Over 50 weapons, covering everything from rifles and pistols to flamethrowers and rocket launchers
  • 4 flyable helicopters - Huey, Cobra, Loach and Bushranger
  • Asymmetric warfare - VC traps and tunnels vs. US napalm and choppers
  • More than 20 maps
  • 3 distinct game-modes
  • Proximity VOIP
  • And hundreds of character customization options.



Rising Storm 2: Vietnam offers intense action for up to 64 players in battles between the forces of South Vietnam (the US and their Allies) and those of the North - the regular, main-force units of North Vietnamese Army, plus the guerilla fighters of the National Liberation Front (or Viet Cong).

SOUTHERN FORCES - US, Australian and ARVN




The Southern forces have firepower and mobility on their side, with each army having its own unique supporting arms:
  • US Army/Marine Corps - airburst artillery, the Spooky gunship and napalm strikes
  • Australian Army - Pair of Canberra bombers and heavy artillery
  • ARVN - medium mortar barrage and napalm strikes from older A-1 Skyraiders


For mobility, they have access to full helicopter support:
  • UH-1 “Huey”: provides rapid transport for a squad across the map
  • OH-6 “Loach”: acts as both a spotter and airborne command post, as well as a fast gunship, with its miniguns
  • AH-1G “Cobra”: heavily-armed gunship with massive firepower for a pilot and weapons officer
  • Australian “Bushranger”: a Huey, with dual M60 machine guns, minigun and rockets

Tactically, the Southern squad leaders become important - so long as the squad leader is alive and in a smart location, the rest of his squad can spawn in on his location. So keep your squad leaders alive at critical moments!

As for weapons, the Southern forces had a wide range of the best weaponry of Western nations, ranging from older, WWII-era leftovers, through to the latest technology of the time:
  • M1 Garand, M2 Carbine, M3 “grease gun”, BAR and M1919 .30-cal LMG
  • M14 Battle Rifle, M40 and XM21 sniper rifles
  • M60 LMG and M16 automatic rifle
  • For heavier support - the M79 grenade launcher and M9A1-7 flamethrower
  • Explosives - M61 frag grenade, M8 smoke, C4 explosives and M18 Claymore

NORTHERN FORCES - NVA and VC




The Northern forces offer a broader mix, with the People’s Army of Vietnam (PAVN - or NVA) as the regular, disciplined and better-equipped main fighting force, in comparison to the National Liberation Front (NLF) guerrilla fighters, equipped with whatever weaponry was passed down the chain to them from Russia and China - known as the Viet Cong. For supporting weapons each has:
  • PAVN/NVA - heavy artillery, surface-to-air missile defenses and rapid reinforcement from the Ho Chi Minh trail
  • NLF/VC - a mix of ordnances (mortars, rockets, white phosphorous) used in a heavy barrage


To compete with the Southern forces’ mobility, the Northern forces have their own mobility - and stealth:
  • NVA and VC squad leaders can place spawn tunnels widely across the maps, allowing themselves and their squads to spawn much closer to the action - or even behind the lines
  • Given their “home field advantage”, any NVA or VC crouching or prone in cover can’t be spotted by Southern helicopters or aircraft
  • SA-2 Missiles - the quick way to counter Southern air assets is by calling on surface-to-air missiles, if the commander can time it right
  • “Ho Chi Minh Trail” ability - the NVA/VC commander can activate this ability to accelerate his team’s spawning rate, when times get desperate
  • “Ambush Spawn” ability - the NVA/VC commander can also cause anyone on his team who is waiting, to spawn on his location for potentially devastating ambushes.

The weaponry for the Northern forces is wide-ranging - the PAVN well-equipped with modern weapons delivered from Russia and China, while the VC have to work with a wide variety of weapons:
  • AK-47 and Type 56 Assault rifles
  • Russian SKS-45 and US M1 Carbines and Mosin Nagant 91/30 rifle
  • MN 91/30 and SVD sniper rifles
  • PPSh-41 and French MAT-49 SMGs
  • IZh-58 double-barrelled shotgun
  • DP-28 and RPD LMGs
  • RPG-7 rocket launcher
  • MD-82 toe-popper mines, Tripwires and Punji traps

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
    • Processor: Intel Core i3 @ 2.5GHz or AMD Phenom @ 2.5GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or ATI Radeon HD 5850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 60 GB available space
    • Additional Notes: UNSUPPORTED HARDWARE: 32-bit Operating Systems
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
    • Processor: Intel Core i5 @ 3.2GHz or AMD @ 4.0GHz or better
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce GTX 760 or AMD R9 270X or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 60 GB available space

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