Red Orchestra Series' take on Vietnam: 64-player MP matches; 20+ maps; US Army & Marines, PAVN/NVA, NLF/VC; Australians and ARVN forces; 50+ weapons; 4 flyable helicopters; mines, traps and tunnels; Brutal. Authentic. Gritty. Character customization. And napalm in the morning.
Recent Reviews:
Very Positive (1,490) - 90% of the 1,490 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (13,949) - 79% of the 13,949 user reviews for this game are positive.
Release Date:
May 30, 2017

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Buy Rising Storm 2: Vietnam - Digital Deluxe Edition

Includes 2 items: Rising Storm 2: Vietnam, Rising Storm 2: Vietnam - Digital Deluxe Edition Upgrade

Buy Rising Storm 2: Vietnam - Digital Deluxe Edition Upgrade

Buy Tripwire Complete Bundle BUNDLE (?)

Includes 40 items: Red Orchestra: Ostfront 41-45, Killing Floor, Killing Floor - Outbreak Character Pack, Killing Floor - Nightfall Character Pack, Killing Floor PostMortem Character Pack, The Ball, Killing Floor - "London's Finest" DLC Character pack, Dwarfs!?, Killing Floor - Steampunk Character Pack, Killing Floor Steampunk Character Pack 2, Killing Floor - Urban Nightmare Character Pack, Killing Floor - Harold Lott Character Pack, Killing Floor - Ash Harding Character Pack, Killing Floor - Community Weapon Pack, Killing Floor - The Chickenator Pack, Killing Floor - Robot Premium DLC Character, Killing Floor - Golden Weapons Pack, Rising Storm, Killing Floor - Mrs Foster Pack, Killing Floor - Community Weapon Pack 2, Killing Floor - Golden Weapon Pack 2, Killing Floor - Reggie the Rocker Character Pack, Killing Floor - Community Weapons Pack 3 - Us Versus Them Total Conflict Pack, Killing Floor - Camo Weapon Pack, Road Redemption, Killing Floor - Neon Character Pack, Killing Floor - Neon Weapon Pack, Killing Floor 2, Killing Floor 2 Digital Deluxe Edition Upgrade, Rising Storm 2: Vietnam, Rising Storm 2: Vietnam - Digital Deluxe Edition Upgrade, Killing Floor: Incursion, Rising Storm 2: Vietnam - Pulling Rank Cosmetic DLC, Rising Storm 2: Vietnam - Personalized Touch Cosmetic DLC, Rising Storm 2: Vietnam - Uncle Ho's Heroes Cosmetic DLC, Rising Storm 2: Vietnam - Born in the USA Cosmetic DLC, Rising Storm 2: Vietnam - Man Down Under Cosmetic DLC, Rising Storm 2: Vietnam - Rear Echelon Cosmetic DLC, Rising Storm 2: Vietnam - Southern Style Cosmetic DLC, Rising Storm 2: Vietnam - Homeland Security Cosmetic DLC

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Includes 3 items: Red Orchestra: Ostfront 41-45, Rising Storm, Rising Storm 2: Vietnam

 

Recent updates View all (213)

November 30

Rising Storm 2: AMA Roundup



Hello everyone!

As we draw closer to the end of the year, we’ve got a bit of a surprise waiting in the wings. What is it? Well that would be telling and would ruin the surprise!

For those who may have missed it, members of the Antimatter Games and Tripwire Vietnam teams took the time to answer player questions in an Ask Me Anything format and we’ve gathered up the highlights to make sure everybody knows what was talked about. Please keep in mind that any and all talk about future items is subject to change as development progresses!

Weapons:
Top 3 NLF Weapons Poll Results
  • 1) MAS-49 (On the way next!)
  • 2) MP-40 (released!)
  • 3) MG-34 (On the way next!)

Top 3 PAVN Weapons Poll Results
  • 1) K-50M (Needs more time)
  • 2) Vz. 58 (Needs more time)
  • 3) 9K32 Strela (Needs more time)

Top 3 Traps Poll Results
  • 1) Molotov (On the way next!)
  • 2) Fougasse Mine (released!)
  • 3) Viper Trap (Needs more time)


MAS-49

Factions:
  • Adding completely new factions is unlikely. Focusing more on new features that will bring something new to the game.
  • PAVN/NLF related updates have begun and will continue with the next set of weapons.
  • We want to work on creating more distinction between the various faction, including putting some time into differentiating the commander abilities between all the factions.


Gameplay and Other Mechanics:
  • Campaign balance is a major issue that the team is currently looking at.
  • There are tasks under consideration to update Skirmish.
  • We are continuing to look at some old RO/RS community favorite maps to bring forward.
  • We are bringing over some of the weapons from older RO franchise games.
  • We'll be looking at doing some level of destruction with the inclusion of the M113.
  • No plans for tanks at the moment. However, the M113 may show up in a few existing maps
  • Party system for friends is on the list of new features to consider.
  • Black April was purchased. It will include polish to map-specific art assets and gameplay changes.


General Development:
  • Hard to compare RS2 to older RO1/RO2 games. Sales wise we are pleased. Seems as though players find the Vietnam theater is more accessible compared to the older weaponry found in WW2.
  • The development of RS2 is a collaborative effort between TWI and AMG, the nature of which is constantly evolving. Prior to the game's launch, a good deal of the Game Design was also handled in-house at AMG, however as time has continued on, there's been a far more collaborative approach to the game's core feature design. Some areas of the game are handled almost entirely one office or the other. Example: AMG handles Level Design, Code, Animation, Art, and TWI handles QA, Sound, Engine Programming (which gave us systems like Instanced Rendering) and Distribution.
  • Improving lack luster areas of the game is going to continue to be a major focus for us through 2019.
  • "Updating" voice packs is not likely to happen - very expensive for what it is. Given a choice, we’re more likely to put resources elsewhere for greater returns.
  • In general, we (TWI) like to keep working on our games for as long as we are able. In a general nut shell (and this is abstract and not to be taken too literally) - new game sales help us invest in the next game, while optional DLC and other purchases is how we invest in our current titles.


Cosmetics/ Customization:
  • We are considering different types of customization in the future. Vehicle, weapon, squad tunnel, etc are certainly areas we could allow players to choose realistic alternatives. However, this really isn't our priority at the moment.
  • Per-class customization is being actively worked on, however it is a massive new feature which touches a lot of other features. Making sure it doesn't destroy your old configs, and is presented in a good way takes a lot of time both on design and on code for implementation.


Beyond Rising Storm 2:
  • There are plans for the Red Orchestra/Rising Storm franchise to continue, but the big questions are still being discussed by the team which include:
    • When?
    • What front?
    • What factions?
    • What target specs/platforms?

  • Some of the big community requested features will likely be built into the future titles such as staged reloading


Bagels or Doughnuts?
  • Yes, next question (Please do not look at the fight happening over this very debate every Friday)


As always, thank you for your continued interest in our games and support! Keep an eye on the Road Map to see more of what's coming next and what ideas we are prototyping (not all will see a release)!

Have a happy and safe new year!
118 comments Read more

November 14

Hotfix 1.2.1 Is Now Live



Hi folks!

We hope you’ve been enjoying the release of Rising Storm 2: Vietnam update 1.2 - Rearmed and Reloaded. Thanks to your feedback and bug reports we’ve been able to make the following changes to the game:

MP40 Audio Changes
  • Following community feedback we have adjusted the third person firing sounds for the MP40, reducing volume and remixing the audio for players hearing the weapon fire at range

Ho Chi Minh Trail Changes
  • Adjusted the Ho Chi Minh trail to affect players waiting in the deployment queue when the ability is triggered, rather than only affecting players who died and were added to the queue after the ability was called. This reduces the spawn timer for all players waiting to spawn on the Northern team.
  • Additionally, the Ho Chi Minh Trail now halves the Northern team’s resupply point cooldown timer from 60 seconds to 30, allowing players to rearm at resupply points more frequently.

Bugfixes
Gameplay
  • Fixed an issue where ‘weapon bob’ would cause unnatural and exaggerated movement or ‘flickering’ during moments of low performance
  • Fixed an issue where players would be unable to pick up placeable DSHKs from resupply points due to inventory weight limits
  • Fixed an issue where placeable DSHKs would not despawn as intended if a player was killed while using it rather than manually dismounting
  • Fixed an issue where Southern Forces Pointmen would not be able to use their trap-sight ability to detect Fougasse mines
  • Fixed an issue where the placeable DSHK would appear to ‘sway’ after a player had mounted the HMG

Audio
  • Fixed an issue where gunshots would sound muffled if the player firing their weapon was partially obscured by cover
  • Fixed an issue where firing the M2 Browning using the middle mouse button in semi-automatic would be silent

Art and Animation
  • Fixed an issue where the Mosin Nagant and M40 both had incorrectly sized shell ejects
  • Fixed an issue where crouching while aiming down sights could cause the player’s weapon to appear to stutter slightly
  • Fixed an issue with the M2 Browning’s reload animation where a single bullet would appear on the empty ammo box before being replaced
  • Fixed an issue where performing a full-reload of the M2 Browning caused the player’s right hand to jerk unexpectedly during the animation


Maps
VNTE-Mekong
  • Fixed several areas across the map where players could mantle out of bounds or become stuck in rocks
  • Fixed an issue on Mekong where smoke grenades would not spread as intended
  • Fixed an issue where tiny fires would hurt players who moved near them
  • Added a missing light source to a lamp asset which had an emissive (glowing) texture
  • Added a lamp asset to a point light which had been added to the level with no apparent light source from

UI
  • Fixed an issue which caused the ingame cosmetics/DLC shop to display incorrectly

As always, thank you for your continued support! We are continuing to work hard on Rising Storm 2: Vietnam, and would not be able to provide fixes like these without your feedback.

Antimatter Games & Tripwire Interactive
49 comments Read more

Reviews

“The game hits a sweet spot between realism, fun, and required teamwork that few games do.”
4/5 – Attack of the Fan Boy

“Rising Storm 2: Vietnam is a must have for tactical shooter fans. Tripwire‘s latest release strikes a perfect balance between realism and fun”
9/10 – Gaming on PC

“There isn’t a gun that I don’t like using, and I’m never disappointed to be stuck as a grunt if I don't snag a special class fast enough.”
85/100 – PC Gamer

Update 12 - Rearmed and Remastered


With this, the 12th free content update in 18 months, we are bringing you a long list of performance improvements, audio occlusion, new weapons for the North Vietnamese forces, new maps, new heads - and a specific community request.

New weapons for the North Vietnamese:

  • MP40 - the famous German sub-machine gun from WW2, issued to the NLF from Soviet stockpiles of captured weapons.
  • 200-round belt for the RPD - this new variant will be selectable from the Role Select menu.
  • Deployable DShK - players on the North Vietnamese team will be able to pick up a DShK 12.7mm heavy machine-gun from a resupply point, carry it to a new location and deploy it wherever they need it.
  • Fougasse mine - a new trap for the Northern Sappers to use, this is basically a large improvised explosive device, detonated unwary Southern players standing on a pressure plate

New weapon for the Southern forces:

  • The M2 Browning .50-caliber heavy machine gun will appear as a static support weapon in the new maps.

Performance improvements:

A considerable number of performance improvements have been implemented for this update, to player characters, particle effects, level optimizations, changes to the Instanced Rendering system, a new set of weapon LODs and a set of changes to textures, with an emphasis on improving how texture streaming is handled.

New maps:

This update marks the release of two ‘remasters’ of fan-favourite Red Orchestra 2/Rising Storm maps, taking them from their original settings and into the war-torn jungles of Vietnam:

  • Mekong (remastered from "Hanto") - the NLF, fighting their way through the jungle to a US Marine Corps base.
  • Dong Ha (remastered from "Guadalcanal") - a night-time assault by the NLF, through the jungle, against the outskirts of an airbase defended by the US Army.

Audio Occlusion:

We have implemented a new system where gunshots and other ingame sounds are appropriately affected by their environment. This does not apply to all sounds in the game, but will affect any sound loud enough to be heard through walls, and be muffled/occluded by obstacles such as buildings or terrain.

6 new heads:

For a little more variety, we are providing you with 3 new heads for the North Vietnamese, plus 3 for the US Army and Marine Corps. The 3 US heads represent the diverse ethnicity of the US forces of the period, with one being Hispanic, one Native American and one Asian.

And last, but by no means least, cinematics for the conclusion of a campaign!

After we released the Multiplayer Campaign update, players requested suitable cinematic sequences for the end of a Campaign. You spoke, we listened, we agreed - so here they are!

Multiplayer Campaign Content Update


With this update, we are bringing back the much-loved Multiplayer Campaign Mode from previous games, adapted to the Vietnam War. The key features:

  • Full 64-player Campaign Mode
  • Play as the Northern or Southern forces battling for control region by region
  • Fight from 1965 through 1975, with the forces and weapons available varying with the year
  • Help select the region to compete for, the army to use and the actual map to fight over
  • The Northern forces can choose to make strategic use of the Ho Chi Minh Trail option to bring stronger PAVN forces to bear
  • The Southern forces can respond with carefully-timed use of the Search and Destroy option to cause the maximum damage to the enemy
  • Fight over familiar maps with different armies, different Commander abilities and weapons, different attackers and defenders
  • Help decide the fate of the war in Vietnam!

In addition, one more map from the RISING STORM 2: VIETNAM $40,000 Modding Contest makes it to an official release:

  • Highway 14 - this massive map features the US Army fighting their way along a highway through difficult terrain, clearing objective after objective, with the NLF guerrillas trying to stop them.

As always, there are a large number of smaller updates, bug fixes and enhancements, this time including:

  • Tripwire traps and tunnel spawns can be placed in more surface types, making them more useful in urban environments - it just takes longer to dig in concrete!
  • The ARVN now get their own variant of ERDL camoflage, plus a tiger stripe boonie, while the US get Mitchell Cloud camo
  • And, as a special request for a mapper, we have created a single sound effect for a clap of thunder, instead of the existing looping one. We hope you enjoy using it!

And finally, 3 other maps are out of beta, featuring updates driven by feedback from the players:

  • Operation Forrest - the Territories version of this official map
  • Firebase Georgina
  • Border Watch

ARVN Content Update


This update adds the Army of the Republic of Vietnam (ARVN) as a full playable faction in the game. The update also brings new weapons, specifically for the ARVN:

  • M1 Garand
  • M1D Garand Sniper Rifle
  • Thompson M1A1 SMG
  • M1918A2 Browning Automatic Rifle (BAR)
  • M1919A6 .30-cal Browning LMG
  • Douglas A-1 Skyraider ground-attack aircraft as a new Commander ability

There are also 2 new maps, showcasing the ARVN forces:
  • Quang Tri: Set during 1972, Quang Tri is a daytime supremacy map set in the citadel of the provincial capital, pitting the new ARVN forces with limited US helicopter support against NVA main-force units.
  • A Sau: Set on an airfield and fortified camp in the A Sau valley, this nighttime territory attack map finds ARVN forces defending against attacking NVA main-force units. Visibility is limited under the cover of darkness with occasional flares lighting up the battlefield.

In addition, the update also includes 3 maps, made by fans for the fans, from the RISING STORM 2: VIETNAM $40,000 Modding Contest, now being officially introduced to the game:
  • Firebase Georgina: Daytime attack by main-force NVA on a series of positions held by the US Army.
  • Borderwatch: Australian forces attack territory held by the NLF (Viet Cong), pushing through jungles and across open fields to the VC’s final hidden base.
  • Resort: US Marines stage a heliborne assault from the sea on a resort area held by Viet Cong guerrillas.

Bushranger Content Update











Digital Deluxe Edition



Purchase the Digital Deluxe Edition and receive 2 character customization items, 4 early item unlocks and the Official Soundtrack.

Exclusive Content

  • 2 Exclusive Customization Items - Camouflaged Boonie Hats for both factions
  • The Official Soundtrack made from original composed music will be available to Digital Deluxe Edition owners after the release of Rising Storm 2: Vietnam.

Early Unlocks

United States Army/Marines
  • Lowland ERDL Camouflaged Helmet
  • Darkhorse Pilot Helmet
North Vietnamese
  • Headscarf
  • Camouflaged Ushanka



Owners of Killing Floor 2 will receive 4 Vietnam-era weapon skins for the RPG-7, M1911 pistol, Lever Action Rifle and M16 M203.

About This Game

Rising Storm 2: Vietnam is the next in the series that has twice been PC Gamer’s ‘Multiplayer Game of the Year’, bringing the franchise into the era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Still with the authentic look and feel and realistic weapon handling that the series is known for.



Continuing the Tripwire tradition of providing strong support for games post-launch, Vietnam has already been updated multiple times, providing the player with:
  • 64-player battles
  • 6 different armies to play, each with their own weapons and abilities:
  • United States Army and Marine Corps
  • North Vietnamese Army (PAVN) and National Liberation Front (Viet Cong)
  • Australian Army
  • Army of the Republic of Vietnam (ARVN)
  • Over 50 weapons, covering everything from rifles and pistols to flamethrowers and rocket launchers
  • 4 flyable helicopters - Huey, Cobra, Loach and Bushranger
  • Asymmetric warfare - VC traps and tunnels vs. US napalm and choppers
  • More than 20 maps
  • 3 distinct game-modes
  • Proximity VOIP
  • And hundreds of character customization options.



Rising Storm 2: Vietnam offers intense action for up to 64 players in battles between the forces of South Vietnam (the US and their Allies) and those of the North - the regular, main-force units of North Vietnamese Army, plus the guerilla fighters of the National Liberation Front (or Viet Cong).

SOUTHERN FORCES - US, Australian and ARVN




The Southern forces have firepower and mobility on their side, with each army having its own unique supporting arms:
  • US Army/Marine Corps - airburst artillery, the Spooky gunship and napalm strikes
  • Australian Army - Pair of Canberra bombers and heavy artillery
  • ARVN - medium mortar barrage and napalm strikes from older A-1 Skyraiders


For mobility, they have access to full helicopter support:
  • UH-1 “Huey”: provides rapid transport for a squad across the map
  • OH-6 “Loach”: acts as both a spotter and airborne command post, as well as a fast gunship, with its miniguns
  • AH-1G “Cobra”: heavily-armed gunship with massive firepower for a pilot and weapons officer
  • Australian “Bushranger”: a Huey, with dual M60 machine guns, minigun and rockets

Tactically, the Southern squad leaders become important - so long as the squad leader is alive and in a smart location, the rest of his squad can spawn in on his location. So keep your squad leaders alive at critical moments!

As for weapons, the Southern forces had a wide range of the best weaponry of Western nations, ranging from older, WWII-era leftovers, through to the latest technology of the time:
  • M1 Garand, M2 Carbine, M3 “grease gun”, BAR and M1919 .30-cal LMG
  • M14 Battle Rifle, M40 and XM21 sniper rifles
  • M60 LMG and M16 automatic rifle
  • For heavier support - the M79 grenade launcher and M9A1-7 flamethrower
  • Explosives - M61 frag grenade, M8 smoke, C4 explosives and M18 Claymore

NORTHERN FORCES - NVA and VC




The Northern forces offer a broader mix, with the People’s Army of Vietnam (PAVN - or NVA) as the regular, disciplined and better-equipped main fighting force, in comparison to the National Liberation Front (NLF) guerrilla fighters, equipped with whatever weaponry was passed down the chain to them from Russia and China - known as the Viet Cong. For supporting weapons each has:
  • PAVN/NVA - heavy artillery, surface-to-air missile defenses and rapid reinforcement from the Ho Chi Minh trail
  • NLF/VC - a mix of ordnances (mortars, rockets, white phosphorous) used in a heavy barrage


To compete with the Southern forces’ mobility, the Northern forces have their own mobility - and stealth:
  • NVA and VC squad leaders can place spawn tunnels widely across the maps, allowing themselves and their squads to spawn much closer to the action - or even behind the lines
  • Given their “home field advantage”, any NVA or VC crouching or prone in cover can’t be spotted by Southern helicopters or aircraft
  • SA-2 Missiles - the quick way to counter Southern air assets is by calling on surface-to-air missiles, if the commander can time it right
  • “Ho Chi Minh Trail” ability - the NVA/VC commander can activate this ability to accelerate his team’s spawning rate, when times get desperate
  • “Ambush Spawn” ability - the NVA/VC commander can also cause anyone on his team who is waiting, to spawn on his location for potentially devastating ambushes.

The weaponry for the Northern forces is wide-ranging - the PAVN well-equipped with modern weapons delivered from Russia and China, while the VC have to work with a wide variety of weapons:
  • AK-47 and Type 56 Assault rifles
  • Russian SKS-45 and US M1 Carbines and Mosin Nagant 91/30 rifle
  • MN 91/30 and SVD sniper rifles
  • PPSh-41 and French MAT-49 SMGs
  • IZh-58 double-barrelled shotgun
  • DP-28 and RPD LMGs
  • RPG-7 rocket launcher
  • MD-82 toe-popper mines, Tripwires and Punji traps

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
    • Processor: Intel Core i3 @ 2.5GHz or AMD Phenom @ 2.5GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 460 or ATI Radeon HD 5850
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 50 GB available space
    • Additional Notes: UNSUPPORTED HARDWARE: 32-bit Operating Systems
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
    • Processor: Intel Core i5 @ 3.2GHz or AMD @ 4.0GHz or better
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GeForce GTX 760 or AMD R9 270X or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 50 GB available space

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