Build and manage a medieval kingdom in this deep blend of idle simulation and RTS strategy. Master a dynamic economy, trade in a fluctuating market, and risk resources for rare gains. Train armies to command in real-time battles or automate your path to victory...

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Tapper’s Fiefdom mixes idle/clicker progression with real-time strategy, and getting that balance right depends on how the economy grows and how fast combat escalates. Early Access gives us the space to adjust those systems while people are actually playing the game. Community feedback helps us see where the pacing feels good, where it drags, and where the strategy needs more depth, so the experience becomes enjoyable rather than a simple race for bigger stats.”

Approximately how long will this game be in Early Access?

“We expect Tapper’s Fiefdom to stay in Early Access for about 6 to 12 months, but that’s a flexible window. If players point out areas that need more work or we decide to add extra features along the way, we’ll take the time needed to do it properly.”

How is the full version planned to differ from the Early Access version?

“We’re planning to grow the game a lot as it develops. Here’s what we’re working toward:

* New building tiers and more specialized production options, like an Armorer or expanded Steelworks.
* Deeper RTS combat with added mechanics and new enemy types.
* Larger Research trees to give the late game more direction and progression.
* More dynamic events and richer interactions with characters like the Trader and the Alchemist.
* Improved visuals, a cleaner UI, and additional Steam achievements.

This list may evolve, but it reflects the kind of depth and variety we want the full version to offer.”

What is the current state of the Early Access version?

“The main gameplay loop is already in place and fully playable. Right now, the game includes:

* A working resource system where you gather and manage your economy.
* Building construction and upgrades for key structures like Housing and the Barracks.
* Unit training and two ways to fight: direct RTS control or an auto-resolve option.
* A functioning event system with dynamic choices that can shift your strategy.

These systems form the foundation of the experience, and they’re already up and running.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features. Early supporters will keep the game at the lower Early Access price.”

How are you planning on involving the Community in your development process?

“We will be actively monitoring the Steam Community Hub and reading reviews. Player feedback is essential for balancing the economy (resource costs, unit stats) and fixing bugs. We invite players to share their ideas for new buildings and events to help shape the final version of our game.”
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This game is not yet available on Steam

Planned Release Date: Dec 15, 2025

This game plans to unlock in approximately 7 days

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About This Game

Tapper’s Fiefdom is not a simple clicker game. It is the responsibility of a kingdom.

You begin your journey as a small fief lord, transforming your modest village into a vast empire. Gather resources, construct buildings, and raise your army. But be careful; the path to victory is not just about “clicking.”

This is a management simulation that blends “Idle” and “Strategy” genres if you want... Bu if you don't want a strategy experience you can play classic idle like gameplay.

MANAGE YOUR ECONOMY, TAKE RISKS Mining alone is not enough.

  • Dynamic Market: Follow shifting market prices with the Trader. Buy low, sell high.

  • Risky Production: Trust the Alchemist. Will you risk turning your resources into “trash” for a chance at producing priceless rare stones, or follow the safe route?

LET YOUR STRATEGY SPEAK In this kingdom, staying Idle (AFK) is a choice, not a requirement.

  • Deep Army Management: Train, equip, and level up four different unit types (Infantry, Tank, Archer, Mage).

  • Two Battle Modes: Command your forces directly in RTS-style battles, or relax with Auto-Resolve designed for the idle audience.

ENDLESS GROWTH (PRESTIGE) Think you’ve reached the end?

  • TerraCore (Prestige System): Reset your kingdom to earn valuable TerraCore points and unlock powerful, permanent upgrades.

  • Horizontal Growth (Rebuild): Push the limits of your settlement. Rebuild the same structures repeatedly to multiply passive income and create a true empire.

A LIVING WORLD Your kingdom thrives even while you are AFK.

  • Dynamic Events: From disputes between the Alchemist and Trader to bandit raids, hundreds of events will shape your realm.

  • AFK-Friendly: The Auto-Select mode prevents events from piling up and intelligently makes decisions while you’re away.

Tapper’s Fiefdom combines the comfort of an Idle game with the Strategy game.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI generation tools were used to create specific 2D visual assets during the development of this game. This includes 2D character illustrations, event thumbnails, UI icons, and various interface elements. All AI-generated content has been manually reviewed and integrated to fit the game's artistic style.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / 11 (64-bit)
    • Processor: Intel Core i5-7500 / AMD Ryzen 3 1200
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 Ti (4 GB) / AMD Radeon RX 570 (4 GB)
    • DirectX: Version 11
    • Storage: 4 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
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