Survive the heat and the undead in this isometric horror game set in the Australian outback. Manage stamina, hydration, hunger, and fatigue while exploring random maps, leveling up, crafting gear, and to fight in the heat of the day or the darkness of night.

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„Red Soil is a complex survival horror game built on modular systems — from stamina, hydration, and fatigue to crafting, missions, and terrain generation. These systems are deeply interconnected, and balancing them for both challenge and fairness requires real-world feedback from a diverse player base.

As a solo developer, I’ve spent years refining Red Soil in isolation — designing, testing, and iterating every system to create a grounded, punishing survival experience. Early Access gives me the opportunity to open that process up, working directly with players to fine-tune mechanics, improve pacing, and expand the game’s depth. Your input will help shape Red Soil into the brutal, rewarding experience it’s meant to be.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„I expect Red Soil to remain in Early Access for roughly 12–18 months. As a solo developer, my focus during this period is on balancing systems, refining mechanics, and incorporating community feedback to strengthen the core survival experience.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„I plan for the full version of Red Soil to include refined end-game content, improved balance across survival systems, and mechanics polished through community feedback. Early Access is focused on testing and tuning — my goal is to shape a more cohesive experience with expanded mission chains, better pacing, and deeper progression.
The scope of future development will depend on the size and engagement of the community, with ongoing improvements to the core survival experience at the heart of my plans. As players highlight what works and what needs adjustment, Red Soil is expected to evolve into a more challenging, rewarding survival game.“

Was ist der derzeitige Stand der Early Access-Version?

„Red Soil is fully playable and offers several hours of survival content, including a tutorial mission and multiple randomly generated maps built from handcrafted sets. The core systems — stamina, hydration, hunger, fatigue, crafting, and progression — are functional and interconnected. I’ve developed the tools and architecture to scale the game further without needing major technical development — what remains is the creative effort of art, design, and balance. As a solo developer, I’ve tested the game extensively to ensure stability and minimize bugs, and I’m looking forward to seeing it stress-tested by players who will interact with its systems in ways I could never anticipate. Early Access is the perfect space for that kind of discovery — and for shaping the game through real-world play.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„Red Soil will launch with an initial 30–50% discount for Early Access. The final price may vary depending on how much scope is added based on community feedback. As a solo developer, I’m committed to making the game stable, balanced, and bug-free — and I’m open to expanding its content in technical non-technical areas like missions and UI design. The Early Access price reflects the current experience, and any future adjustments will be based on the value added through collaboration with players.

System Requirements will be updated as game features are added/refined and on advice from community.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„Community involvement is essential to Red Soil’s development. As a solo developer, I’ve built a game I’m proud of — but I won’t truly know its strengths and weaknesses until players get their hands on it. I’m inviting the community to help refine Red Soil through feedback, bug reports, balance suggestions, and creative ideas. Whether it’s tuning survival mechanics, improving mission flow, or expanding content, your input will directly shape the game’s evolution.
Players can share feedback through the Steam Community forums, or reach me directly via business email at redsoil@bentongaming.com. I also post updates and welcome comments on Instagram @bentongaming. If the community grows significantly, I plan to develop a dedicated website to centralize updates and resources.“
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Geplantes Veröffentlichungsdatum: Bevorstehende Ankündigung

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Infos zum Spiel

Red Soil is an isometric top-down gritty survival horror game set in the scorched outback of Australia where you’ll battle not just the undead — but the land itself. Every step drains your stamina. Every hour brings thirst, hunger, and fatigue. The heat is relentless. The silence is never safe.

Core Features:

  • Dynamic Survival Maps – Explore procedurally activated environments where no two runs are the same.

  • Undead & Environmental Threats – Face infected enemies while managing heat, thirst, hunger, and exhaustion.

  • Mission & Free-Roam Modes – Progress through structured missions or test your endurance in randomized survival runs.

  • Character Progression – Level up your survivor, unlock specialized skills, and tailor your playstyle.

  • Crafting & Equipment – Scavenge resources to craft weapons, tools, and survival gear.

  • Resource Management – Balance hydration, nutrition, and stamina to stay alive.

  • Atmospheric Presentation – Gritty isometric visuals and immersive soundscapes that capture the harsh Australian outback.

Red Soil demands more than reflexes — it demands discipline. Equip wisely. Move deliberately. Adapt constantly. In Red Soil, survival isn’t given. It’s earned.

Offenlegung von KI-generierten Inhalten

Der Spieleentwickler beschreibt den Einsatz von KI-generierten Inhalten in diesem Spiel wie folgt:

The games cursors and exe. icon (featured in marketing content) was created with AI.

Beschreibung nicht jugendfreier Inhalte

Der Entwickler beschreibt die Inhalte wie folgt:

The player will attack undead in hand-to-hand combat using clubs/knives/spears etc.
There are no blood or dismemberment effects during combat.
The enemy models have been selected to depict undead and therefore contain elements of gore.
Some static gore may be present for atmospheric purposes.
As the game is top-down isometric, all gore is viewed at a distance.
The games icon depicts an undead animal in a cartoon style.

Systemanforderungen

    Mindestanforderungen:
    • Betriebssystem: Windows 11 64 bit
    • Prozessor: Intel Core i5 or AMD Ryzen 5 3Ghz
    • Arbeitsspeicher: 16 GB RAM
    • Grafik: Nvidia GeForce RTX 3060 or Radeon RX 6600 XT
    • DirectX: Version 11
    • Speicherplatz: 5 GB verfügbarer Speicherplatz
    • Soundkarte: g
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