Life is Hard is a godsim town simulator game developed by a two-man-team. Your main aim here is to manage your town. Expand your domain, prevent famine, make war, trade with others, attract new people. Make history!
All Reviews:
Mixed (249) - 64% of the 249 user reviews for this game are positive.
Release Date:
Nov 3, 2015
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to give you a high-quality product, but we realize that "Life is Hard" isn't finished at this stage yet. Early Access is a great opportunity for us to develop a product which community might like.”

Approximately how long will this game be in Early Access?

UPDATE 15/10/16: Due to lots of different things, we have delayed the release. Now we're planning to release the game as soon as the storyline will be finished.

We're planning to release final version in a half of a year. During this period, we'll be adding new content, including quests, random events and another features.”

How is the full version planned to differ from the Early Access version?

“We're launching Early Access with the basic gameplay structure and functioning. It means that "Life is Hard" still requires polishing with optimization and bugfixes. We'll add a big range of gameplay features and improvements. And this isn't our final point, because we're planning to keep in touch with our community to include players wishes into our TODO-list.”

What is the current state of the Early Access version?

“The current state is Puiblic Beta with basic gameplay mechanics, some random events and the small range of quests.”

Will the game be priced differently during and after Early Access?

“We're still discussing this question. Most likely no.”

How are you planning on involving the Community in your development process?

“We plan on being very involved with the community throughout development. It'll help us to collect bug-reports, tips and suggestions from community.”
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Recent updates View all (71)

May 13

Bug fixing



Hello everyone! Just wanted to announce that I'm currently focused on bug fixing and thank you for your help.
Together we've managed to fix about 30 bugs and small glitches in 10 days!
I'm also working on new content - new gathering system and decorations are to appear really soon!

If you want to help me in bug fixing, join our Discord: https://discord.gg/pirozhok

Sincerely yours,
Life is Hard dev.
3 comments Read more

April 28

Random events, world generation, personal traits

Good day everyone! Pirozhok Studio is in touch.
Today's patch affects the late game. Many players told us there was nothing left to do after beating the nords and the necromancer. Well, the time has come to change it.

Random events.

I've done a great work on new random events, which may happen with your settlement in the late game.

  • First event that I proudly present to you is the undead scourge.

    All the world plunges into chaos and destruction during the event:

    • Weather. The sun is shrouded by the plague fumes that rise from the ground, and at night the bloodmoon shines:





    • Invasion of the undead. Numerous graves full of undead ready to massacre everyone alive appear all over the world. In this situation living beings unite in attempt to save their lives. The sun does not burn the undead armies down during the day, making it even more difficult to fight them off.



    • Refugees. Catastrophe like that will undoubly cause people from other settlements flee to cover behind the walls of your settlement. The player will have to choose either to let them stay or to drive them off (you don't need more eaters, do you?). Some of them will obediently go away, but others might try to take what's theirs by force.



    • Fallen peasants and soldiers will turn into undead, slaughtering their former brothers-in-arms, whatever the matter of death is.



    • The event ends in a few days but might happen again in the span of the next 15 days.

  • The second event is the peasant uprising. Peasants that are displeased with your rule might start an uprising. You can distinguish them from the loyal ones by the masks and special icons above their heads.



  • The third event is lycanthropy. Some of your subjects get sick with a strange disease. It might lead to irreversible consequences if you don't take care of them...



  • Besides, many small random events were added, like crop diseases or hop weevil (Hi, Stronghold!)



    World map.

    • I've seriously reworked world generation in this patch. Now the world is created randomly from one of pre-packaged presets and gets filled with random ruins, towns and bandit camps. Such a way of world generation was chosen, as it allows to combine replayability with the advantages of manual level design.




      A nothern town may now spawn to the left of the player's settlement

    • A serious work on the minimap was done.
      Now it shows the current situation on the global map. Besides, the fog of war affects it too.



      New personal traits.

      Player's subjects now have 6 new traits:



      • Quick - this minion moves 10% faster than others.
      • Hesitant - this minion moves 10% slower than others.
      • Drunkard - this minion's mood can be increased only with booze.
      • Holy - this minion doesn't drink beer. At all.
      • Tireless - this minion's energy decreases twice slower.
      • Sleepyhead - this minion's energy decreases twice faster.

      Miscellaneous.

      • The "game over" window was also updated. There will be at least three types of it depending on the player's success during his reign and the end of it.





      • Leather armor was also redrawn. The old armor looked bad and didn't fit. The new armor looks like that:



        This peasant lost his head over himself

      • New northern raiders have arrived!



      • Many dialogues and descriptions were rewritten. Okri and Maxold had sunk into the abyss, meet Berthold the craftsman and Godric the fletcher instead:




      • New sounds were added to the game - 4 for each type of weapon and armor!
      • I'm also proud to introduce you to the new nordern raiders theme. This theme was heavily inspired with the northern folklore and culture. Vocal and drums are widely used in the Scandinavian music, so we used them in this soundtrack to make it sound authentic. Hope you'll like it:
        https://www.youtube.com/watch?v=TyK3kV-_35g

      Bug fixes.

      • Firing units from farms doesn't cause problems anymore
      • Minions don't get stuck at the hospital anymore
      • Minions don't get stuck after having a bath
      • Several sprites were shown incorrect at the necromancer's hideout
      • Northern citizens used to behavy incorrect after their defeat

      That's all for now, folks! Leave your comments and criticism. You help the game to get better!

      Yours,
      Life is Hard dev :eitolstii:

      -----------------------------
      Some useful links:

      Discord: https://discord.gg/pirozhok
      Twitter: https://twitter.com/pirozhokstudio
      VK: https://vk.com/pekaclub

12 comments Read more
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Reviews

“We highly recommend Life is Hard to everyone who likes god simulator genre”
Wrong Gamers

“Life is Hard is a sandbox strategy game by our compatriots. It will be a good choice for everyone who likes strategy games.”
Special Games Club

“This game has a huge potential, an interesting setting, nice pixel graphics and good soundtrack. The developer is responsive, and this is the most important thing for indie games in Early Access.”
QQ Review

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About This Game

Life is Hard is a godsim town simulator game. It contains classic strategy games mechanics, referring to such diamonds as Stronghold and Settlers, combining them with survival and RPG elements in aim to create unique game experience.

Game concept


Your main aim here is to manage your town. Start with a small village with just 4 settlers and turn it into a prosper town with beautiful buildings, crowded markets and strong walls. Expand your domain, prevent famine and pestilence, make war, trade with other settlements, attract new people, craft armor and weapons. Make history!

Godsim element


Start the path by choosing your patron - one of six ancient gods. Every one of them provides unique magic spells and a hero to help your reign. Would you use Light spells to heal your soldiers or is it more fun to raise your enemies as obedient undead soldiers with help of the God of Darkness? It's up to you to deside! But be careful - if you don't appease your god he will call his wrath upon your settlement!

Storyline


Protect your settlers from Tenebris the Necromancer and find out what happened to these lands. Free yourself from the yoke of the Northern Kingdom. Or is it better to become their loyal vassal? Make you choice, but remember - every medal has its reverse.

Hard and challenging, because Life is Hard


Whatever you choose, your path won’t be easy. You'll have to start over and over again, trying many different playing styles, before finding your own way to survive in this unfriendly world. With every failure you'll get a little bit closer to success.

Every attempt is unique


Your settlers have personal traits and skills, so your settlements will never be the same. Drunkard miners and chatterbox woodcutters will make the game even more fun!

Beautiful soundtrack and professional voiceover


An original soundtrack with more than 10 themes by Vitaliy Ruzankin awaits you in Life is Hard along with a voiceover in two languages (English and Russian) done by professional actors.

We're here to help!

Feel free to share your opinion about our game. As Life is Hard is still in Early Access, we're always open to new ideas and comments!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Microsoft® Windows® 7 with Service Pack 1, 64-bit installation
    • Processor: 32 or 64-bit, with clock frequency higher than 1.6GHz
    • Memory: 4 GB RAM
    • Graphics: with memory size larger than 2 GB and DirectX® 10/OpenGL 3.0 support
    • DirectX: Version 10
    • Storage: 2 GB available space
    • Sound Card: Сompatible with DirectX® sound card (if you want to play with sounds)
    • Additional Notes: 64-bit system configuration, last graphic drivers.
    Recommended:
    • OS: Microsoft® Windows® 10, 64-bit installation
    • Processor: 64-bit, with clock frequency higher than 2.5GHz
    • Memory: 6 GB RAM
    • Graphics: with memory size larger than 4 GB and DirectX® 11/OpenGL 4.2 support
    • DirectX: Version 11
    • Storage: 3 GB available space
    Minimum:
    • OS: Apple® Mac OS X® 10.8
    • Processor: 64-bit, with clock frequency higher than 1.6GHz
    • Memory: 6 GB RAM
    • Graphics: with memory size larger than 2 GB and DirectX® 10/OpenGL 3.0 support
    • Storage: 2 GB available space
    • Sound Card: Сompatible with DirectX® sound card (if you want to play with sounds)
    • Additional Notes: 64-bit system configuration, last graphic drivers.
    Recommended:
    • OS: Apple® Mac OS X® 10.10 or newer
    • Processor: 64-bit, with clock frequency higher than 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: with memory size larger than 4 GB and DirectX® 11/OpenGL 4.2 support
    • Storage: 3 GB available space
    Minimum:
    • OS: Ubuntu 14.10, SteamOS
    • Processor: 64-bit, with clock frequency higher than 1.6GHz
    • Memory: 6 GB RAM
    • Graphics: with memory size larger than 2 GB and DirectX® 10/OpenGL 3.0 support
    • Storage: 2 GB available space
    • Sound Card: Сompatible with DirectX® soundcard (if you want to play with sounds)
    • Additional Notes: 64-bit system configuration, last graphic drivers.
    Recommended:
    • OS: Ubuntu 16.10 or newer
    • Processor: 64-bit, with clock frequency higher than 2.5GHz
    • Memory: 8 GB RAM
    • Graphics: with memory size larger than 4 GB and DirectX® 11/OpenGL 4.2 support
    • Storage: 3 GB available space

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