« Life is Hard » est un jeu de stratégie 2D en temps réel avec des éléments de simulation Divin. L’objectif est la victoire de votre tribu en améliorant votre village et vous défendant contre les menaces extérieures comme les barbares, les animaux sauvages et la nature.
Toutes les éval. :
variables (252) - 64% des 252 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution :
3 nov. 2015
Éditeur :

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Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : ce jeu en accès anticipé peut changer ou ne pas changer de façon significative. Si celui-ci ne vous intéresse pas dans son état actuel, vous devriez peut-être attendre qu'il se développe davantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'accès anticipé ?

“We want to give you a high-quality product, but we realize that "Life is Hard" isn't finished at this stage yet. Early Access is a great opportunity for us to develop a product which community might like.”

Pendant environ combien de temps ce jeu sera-t-il en accès anticipé ?

UPDATE 15/10/16: Due to lots of different things, we have delayed the release. Now we're planning to release the game as soon as the storyline will be finished.

We're planning to release final version in a half of a year. During this period, we'll be adding new content, including quests, random events and another features.”

En quoi la version finale prévoit d'être différente de la version en accès anticipé ?

“We're launching Early Access with the basic gameplay structure and functioning. It means that "Life is Hard" still requires polishing with optimization and bugfixes. We'll add a big range of gameplay features and improvements. And this isn't our final point, because we're planning to keep in touch with our community to include players wishes into our TODO-list.”

Quel est l'état actuel de la version en accès anticipé ?

“The current state is Puiblic Beta with basic gameplay mechanics, some random events and the small range of quests.”

Le jeu sera-t-il tarifé différemment pendant et après l'accès anticipé ?

“We're still discussing this question. Most likely no.”

Comment comptez-vous impliquer la communauté dans le processus de développement ?

“We plan on being very involved with the community throughout development. It'll help us to collect bug-reports, tips and suggestions from community.”
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6 juin

Polishing and bug fixing

Hello everyone, friends! Pirozhok Studio is in touch. Today's patch has brought some new mechanics and significant improvements of the existing ones. Let's take a closer look!



New content.
  • New threat.



    Rebuilding another area undreground, a player may run into cobolds, searching for ore and gems. After beating the cobolds, a player will be able to claim their treasures.



  • Heroes rework.



    Heroes levelling up was reworked. The level cap was increased to 12, and every ability has 3 grades, affecting their effectiveness - spell damage, duration, cooldown, etc.
    Besides, after reaching a new level, heroes not get extra damage and health points.
    For example, on the first level of "Death call" spell the Death Knight summons one lesser skeleton, on the second - one skeleton warrior, and two skeleton warriors on the third.

  • Resource carrying.
    This mechanics was also reworked. If a minion who carries resources changes his occupation, he drops a bag with the resources on the ground. The bag can be carried to the town hall by any free minion. Moreover, a new profession - carrier - was introduced. Carriers will pick bags and flay dead animals.



  • End of the game.
    When a player goes through all chalengess, offered to him, he'll have a choice, either to leave, or to keep playing.



    Minor changes.
    • Now you can ask the ambassador to postpone the payment of tribute. After two days, he will request resources again, and there won't be such an option.



    • The size of the map has been increased.
    • Now there is a possibility to cut down a particular tree. Minions don't carry the wood to the town hall, a bag with resources apears next to the logging site.



    • Behaviour modes were added to heroes.
    • Heroes levels don't reset after death anymore.
    • Notification system was reworked.
    • Minions skills panel was reworked.



    • Heroes spell descriptions were rewritten.
    • Rations menu was reworked.



    • The ration menu and sacrifice menu indicate the current amount of food and the current god's grace.
    • The health bars of all units were aligned.
    • Control of a minion isn't removed after assigning him to job.
    • Minions automatically rebuild beams in the mine in the absence of resources in the accessible zone. After the construction of the beam minions continue their previous work.
    • Research points are given after the final construction of the town hall.
    • The term for hiring mercenaries, a priest and a jester can be extended to an indefinite number of days for money.
    • Minions breed automatically from time to time.
    • The northern citizens do not attack player units first.
    • Now, when taking damage from disease and cold, minions cough.
    • The spawn rate of animals has been reduced.
    • In winter, the subjects of the God of sun do not take damage from cold and move twice as fast as others.

    Bug fixes.
    The following bugs were fixed in this patch:
    • Units attack nearby enemy, even if you tell them to attack a different target.
    • Nord towers don't switch to the nearest target, while the first spotted one is in sight.
    • Hunters get stuck on the spot.
    • NPC workers get stuck on the spot.
    • Mage projectiles get stuck in the air.
    • Elves do not leave at the end of the Winter Solstice.
    • Villagers are running around on the spot after being kileedt.
    • Villagers do not receive damage from the "Killing touch" spell.
    • Fire elementals do not receive damage from the "Killing touch" spell.
    • Minion's disease icon appears to be too small sometimes.
    • Transparent buildings interface.
    • Incorrect display of the hero’s experience scale.
    • Incorrect display of text in the workshop.
    • Incorrect display of text in the dialogues of the hero.
    • Lack of text in the merchant's dialog window.
    • Bowmen at the gates trying to shoot themselves.
    • Mages get stuck on the spot if the distance to the attacked target is too little.
    • Hiring soldiers and mages causes lags and freezes.
    • The cursor disappears from time to time.
    • Minions appear in multiple slots on the people menu (T).

    That's all for now, folks! Leave your comments, share your opinion, as it helps me to improve the game!
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13 mai

Bug fixing



Hello everyone! Just wanted to announce that I'm currently focused on bug fixing and thank you for your help.
Together we've managed to fix about 30 bugs and small glitches in 10 days!
I'm also working on new content - new gathering system and decorations are to appear really soon!

If you want to help me in bug fixing, join our Discord: https://discord.gg/pirozhok

Sincerely yours,
Life is Hard dev.
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Articles

“We highly recommend Life is Hard to everyone who likes god simulator genre”
Wrong Gamers

“Life is Hard is a sandbox strategy game by our compatriots. It will be a good choice for everyone who likes strategy games.”
Special Games Club

“This game has a huge potential, an interesting setting, nice pixel graphics and good soundtrack. The developer is responsive, and this is the most important thing for indie games in Early Access.”
QQ Review

Join us on Discord!

À propos de ce jeu

Life is Hard is a godsim town simulator game. It contains classic strategy games mechanics, referring to such diamonds as Stronghold and Settlers, combining them with survival and RPG elements in aim to create unique game experience.

Game concept


Your main aim here is to manage your town. Start with a small village with just 4 settlers and turn it into a prosper town with beautiful buildings, crowded markets and strong walls. Expand your domain, prevent famine and pestilence, make war, trade with other settlements, attract new people, craft armor and weapons. Make history!

Godsim element


Start the path by choosing your patron - one of six ancient gods. Every one of them provides unique magic spells and a hero to help your reign. Would you use Light spells to heal your soldiers or is it more fun to raise your enemies as obedient undead soldiers with help of the God of Darkness? It's up to you to deside! But be careful - if you don't appease your god he will call his wrath upon your settlement!

Storyline


Protect your settlers from Tenebris the Necromancer and find out what happened to these lands. Free yourself from the yoke of the Northern Kingdom. Or is it better to become their loyal vassal? Make you choice, but remember - every medal has its reverse.

Hard and challenging, because Life is Hard


Whatever you choose, your path won’t be easy. You'll have to start over and over again, trying many different playing styles, before finding your own way to survive in this unfriendly world. With every failure you'll get a little bit closer to success.

Every attempt is unique


Your settlers have personal traits and skills, so your settlements will never be the same. Drunkard miners and chatterbox woodcutters will make the game even more fun!

Beautiful soundtrack and professional voiceover


An original soundtrack with more than 10 themes by Vitaliy Ruzankin awaits you in Life is Hard along with a voiceover in two languages (English and Russian) done by professional actors.

We're here to help!

Feel free to share your opinion about our game. As Life is Hard is still in Early Access, we're always open to new ideas and comments!

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimale :
    • Système d'exploitation : Microsoft® Windows® 7 with Service Pack 1, 64-bit installation
    • Processeur : 32 or 64-bit, with clock frequency higher than 1.6GHz
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : with memory size larger than 2 GB and DirectX® 10/OpenGL 3.0 support
    • DirectX : Version 10
    • Espace disque : 2 GB d'espace disque disponible
    • Carte son : Сompatible with DirectX® sound card (if you want to play with sounds)
    • Notes supplémentaires : 64-bit system configuration, last graphic drivers.
    Recommandée :
    • Système d'exploitation : Microsoft® Windows® 10, 64-bit installation
    • Processeur : 64-bit, with clock frequency higher than 2.5GHz
    • Mémoire vive : 6 GB de mémoire
    • Graphiques : with memory size larger than 4 GB and DirectX® 11/OpenGL 4.2 support
    • DirectX : Version 11
    • Espace disque : 3 GB d'espace disque disponible
    Minimale :
    • Système d'exploitation : Apple® Mac OS X® 10.8
    • Processeur : 64-bit, with clock frequency higher than 1.6GHz
    • Mémoire vive : 6 GB de mémoire
    • Graphiques : with memory size larger than 2 GB and DirectX® 10/OpenGL 3.0 support
    • Espace disque : 2 GB d'espace disque disponible
    • Carte son : Сompatible with DirectX® sound card (if you want to play with sounds)
    • Notes supplémentaires : 64-bit system configuration, last graphic drivers.
    Recommandée :
    • Système d'exploitation : Apple® Mac OS X® 10.10 or newer
    • Processeur : 64-bit, with clock frequency higher than 2.5GHz
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : with memory size larger than 4 GB and DirectX® 11/OpenGL 4.2 support
    • Espace disque : 3 GB d'espace disque disponible
    Minimale :
    • Système d'exploitation : Ubuntu 14.10, SteamOS
    • Processeur : 64-bit, with clock frequency higher than 1.6GHz
    • Mémoire vive : 6 GB de mémoire
    • Graphiques : with memory size larger than 2 GB and DirectX® 10/OpenGL 3.0 support
    • Espace disque : 2 GB d'espace disque disponible
    • Carte son : Сompatible with DirectX® soundcard (if you want to play with sounds)
    • Notes supplémentaires : 64-bit system configuration, last graphic drivers.
    Recommandée :
    • Système d'exploitation : Ubuntu 16.10 or newer
    • Processeur : 64-bit, with clock frequency higher than 2.5GHz
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : with memory size larger than 4 GB and DirectX® 11/OpenGL 4.2 support
    • Espace disque : 3 GB d'espace disque disponible

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