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开发者的话:

为何要采用抢先体验这种模式?

“We want players to experience Motocross The Force as early as possible and take part in shaping its future. By joining during Early Access, you’ll help us decide what to improve and which features to prioritize. We’ll actively engage with the community—especially through Discord—to gather feedback, discuss ideas, and build the best motocross game together.”

这款游戏的抢先体验状态大约持续多久?

“Our goal is to stay in Early Access for around 24 months, or as long as it takes to develop the features and improvements the community values most.”

计划中的完整版本和抢先体验版本到底有多少不同?

“We plan to add:
• Multiplayer support
• Non-playable characters
• Improved sound
• Crashes
• Improved physics
• Leaderboards
• Female riders
• More features as requested by the community”

抢先体验版本的现状如何?

“Our Early Access build is a fully functional single player game featuring:
• 6 bikes
• 6 tracks
• MXS compatibility”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“Yes. We plan to gradually increase the price as new content and features are released, rewarding early supporters with a lower entry price.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We’ll involve the community through our official Discord server and social media. Players will be encouraged to share feedback, report issues, suggest improvements, and vote on upcoming priorities. We plan to release regular updates—about once per month—to keep development transparent and the experience evolving.”
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关于此游戏

Motocross The Force delivers a high octane racing experience that is easy to pick up but demands true dedication to master. Whether you are a casual rider looking for "pick up and play" fun or a hardcore racer chasing the perfect lap, our physics-driven engine provides the feedback and freedom you need to own the track.

Key Features:

  • Infinite Track Compatibility: Never run out of dirt to shred. With the ability to import tracks from MXS, you have access to a massive library of community created content and professional grade tracks from day one.

  • The "Easy to Learn, Hard to Master" Curve: Jump in and feel fast instantly. As you dig deeper, you’ll discover a high skill ceiling where precision, timing, and body positioning separate the weekend warriors from the pros.

  • Responsive Ground Physics: Feel the terrain like never before. Our "soft" physics model avoids the stiffness of traditional arcade racers, offering reactive feedback that makes railing ruts feel natural and satisfying.

  • Total Aerial Control: Take to the skies with a fully manual air-physics system. Inspired by the legends of the genre but refined for modern play, every whip and scrub is the direct result of your input. If it looks good, it’s because you made it happen.

  • Deep Tuning & Customization: Dial in your ride. Tweak a vast array of physics settings to find the perfect setup for your riding style, from engine inertia to traction bias.

Motocross The Force isn’t just another moto game, it’s a physics-first playground built for the long haul. Are you ready to find your flow?

Review from one of our early playtesters:

I managed to sneak in about 3 hours of playtime so far.

First impressions: It was immediately noticeable how easy it is to just pick up and play. I enjoyed it a lot, even my 3 year old enjoyed it! I could tell right off the bat that this game is going to be easy to pick up and play but it's going to take some serious dedication to be smooth & fast, which is awesome.

Ground physics: The ground physics are super nice. I enjoy the feeling of looseness that there is to the overall physics. Things feel "soft," as opposed to stiff like a lot of games in this space feel. It's got that nice reactive feedback from the terrain that I enjoy a lot in these kinds of games. The feeling of railing ruts is unmatched. They just work and they work so well. Overall, I really really enjoy what you have going with the ground physics so far.

Air physics: I will say, I don't fully mind the complete manual control that we have in the air in this type of game. It gives me old school moto game vibes but a lot more free. The amount of air time you get and how you pop off of the lip of jumps feels pretty spot on already, I am very surprised at how well some of these MXS tracks work. I like that it is up to the player to actually perform nice whips because if the player doesn't do the right inputs, they can look really bad.

Other notes: Importing tracks from MXS is awesome, that level of compatibility and the amount of tracks available right from the start is seriously cool. Endless replay value even for a play test. I enjoy the amount of settings we have at our disposal as well, it's great to be able to adjust so many different factors while we test out the physics.

Fun factor: It's already there. The game is so fun right off rip and I am thoroughly enjoying the learning phase, which is perfect to get new players into the game and then keep them hooked for the long haul.

- Durrik, Motocross Game Tester

AI 生成内容披露

开发者对其游戏如何使用 AI 生成内容的描述如下:

Minimal use of AI to enhance some store artwork.

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 10 (64-bit)
    • 处理器: Intel Core i5-4460 / Ryzen 3 1200
    • 内存: 8 GB RAM
    • 显卡: GTX 950 / Radeon R9 270
    • DirectX 版本: 11
    • 存储空间: 需要 2 GB 可用空间
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统: Windows 11
    • 处理器: Intel Core i7-9700 / Ryzen 5 3600
    • 内存: 16 GB RAM
    • 显卡: GTX 1660 / RX 580 or better
    • DirectX 版本: 12
    • 存储空间: 需要 10 GB 可用空间
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