CRIKEY! TY is back with a brand new adventure, in this fully remastered version of TY the Tasmanian Tiger 3: Night of the Quinkan. Pick up your rangs; pull on your shorts, and prepare to rescue the SOUTHERN RIVERS from a brand new threat - the QUINKAN...
All Reviews:
Very Positive (53) - 100% of the 53 user reviews for this game are positive.
Release Date:
Mar 19, 2018

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access has proven to be a great success for our development of the updated HD versions of TY1 and TY2, so we are following the same format for our upgrading of TY the Tasmanian Tiger 3: Night of the Quinkan.

Using Early Access for TY3 will allow us to engage with fans of the series, to make the game as good as it can be.”

Approximately how long will this game be in Early Access?

“We anticipate that the game will complete Early Access in Q4, 2018.”

How is the full version planned to differ from the Early Access version?

“Once Early Access is complete, we plan to have implemented the following new features:
  • All art textures up-res'd
  • Improved effects for all weapons
  • Updated Gunyip controls and gameplay
  • New additions to the close-combat system, and how the QUINKAN react to boomerangs
  • Skins for TY, the CRABMERSIBLE and the GUNYIP
  • More achievements
  • Fully updated UI for cart racing, gunyips, shops

And we're planning on a few surprises along the way too!”

What is the current state of the Early Access version?

“The game's main story is fully playable, from start to finish. Gunyip and cart racing minigames (including multiplayer) are available from the main menu.

  • There will be various graphical bugs, optimizations required, and there may be areas of frame rate drop, and some random crashes.
  • A number of achievements and leaderboards are implemented, with more to come through the Early Access process.
  • Control and camera updates have been implemented, from the work we have done on TY2, but there are further improvements and bug fixes to be made.
  • The game should be fully playable with keyboard and mouse, though some UI areas may not work with mouse
  • A per-level collectable count is already implemented! :)
  • Close combat and gunyip controls are as per the original release.
  • All the various graphical bells and whistles have been implemented, though much of the art assets are yet to be up-res'd.

Will the game be priced differently during and after Early Access?

“At the end of the Early Access process, the price of the game will increase in price, similar to what was done at the end of the TY1 and TY2 Early Access period.
We will not put the game on sale for at least 3 months after the full release of the game.”

How are you planning on involving the Community in your development process?

“There are a variety of new items that we will be engaging the community with for implementation, including:
  • Achievement ideas
  • Close-combat feedback and ideas
  • Gunyip minigame controls and feedback
  • Feedback on any improvements for the "mission" based cart racing (destruction derby, experimental nuclear cart, etc)
  • Text-only translations to non-English languages (note - we are still determining how to approach this
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Recent updates View all (13)

September 26

Upcoming Fair Dinkum Features

Hey all!

We've been a little quiet of late, but that's only because we've been working hard on some features for the next TY3 build!

We don't quite have an ETA yet but you can soon expect to see...
  • Hardcore mode for TY3
  • A bevy of added achievements (including for hardcore mode)
  • Character and crabmersible customization. As a sneak peak...

    "Of course TY is a full-on Team Krome supporter!"

    "We slipped this skin in on the Sly." (note, the footprints are 'backwards' because we ran in a circle right as we took this screenshot)
  • Lots and lots of updated textures
  • Updated HD gallery art

And a few bug fixes, crash fixes and the like.

There's been a <lot> involved in putting the customizations together (it's a bit different to what is in TY2) - but we're on the home stretch and will be looking to get a new patch out soon.


13 comments Read more

July 22

TY3 Build r3740_v0.25 Released

Hey all,

A new TY3 build is now available.

This build is mostly a bug fix build. There are a variety of behind the scenes changes that are in place - but those are all things that are WIP for our <next> release, to handle things like skins for TY and the vehicles :)

The two major additions that are <ARE> in this release are:
  • RANG STONE MANAGEMENT - quality of life changes to assist you in sorting through all those rang stones to pick the perfect accompaniment to your favourite rang!
  • TRADING CARDS - we have implemented and released the trading cards for the game, for your collectathon enjoyment!

Any problems, please let us know!


Fixes in this build:

  • Fix clamping issue on bunyiphud power meter textures when MSAA is enabled.
  • Increase the size of the projectiles the quinkan turrets fire in M21.
  • Fix for clamping issue on the Gunyip UI frame
  • Updated textures for General Dennis
  • Updated textures for various wood walkways

  • Updates to Gunyip and NPC Gunyip sounds
  • Updates to Spiderquin sounds
  • Updates to rock shattering sounds
  • Updates to footstep SFX
  • Updates to Dragonquin sounds
  • Updates to Quinking sounds
  • Updates to a variety of minor enemy and movement sounds
  • Fix TY's glide sound disappearing when he's away from the origin.
  • Added sounds to adding / removing bunyip stones to rangs
  • Fix for corrupted WAV, causing the "accept" sound to spam
  • Fix missing shooting sounds on some npc gunyips in the frontend minigame maps.

  • Fix crash when switching between levels with a crabmersible.
  • Fix for divide by zero issue in gunyip missions
  • Fix crash on exit minigame screen to do with "exit to town"
  • Fix crash when using a bus stop to travel between towns, if TY is in first person mode when the trigger is activated.
  • Fix for hang at chunk deinit if ice crystals were attached to a prop.

  • Fixed a Steam callback being called twice
  • Fixes for some resource allocations / freeing
  • Make the ExitLevel screen check which town it will return to when the screen appears, instead of when the screen is loaded.

  • Fix for dunny not animating when playing all tracks or random tracks (ie, multiple races without returning to frontend between).
  • Added missing button/key icon for the race shop "Enter Race" button text.
  • Pause Menu Savegame moved to the "Exit" submenu, ready for skins implementation in the UI
  • Rang hud: Rangs 150% larger
  • Rang hud and Pause UI - slot background is now coloured to the stone colour.
  • Rang hud and Pause UI - slot border now indicates if an "ability" is available
  • Rang hud - text added to indicate to player that they can access the slot/stone select screens
  • Rang hud and Pause UI - rang name and background on one line and scale to length of rang name.
  • Rang hud and Pause UI - empty slots are now grey and 50% transparent.
  • Added buttons to RangSelectScreen and SlotSelectScreen that allow the user to unload all stones from all rangs and all stones from current rang (respectively).
  • Added a button to pause menu rang select screen "A Configure Stones" to let the player know they can get to the slot select screen.
  • On the rang hud, also hide the gamepad stick dir pointer when the sticks are not being used.
  • For consistency with the pause menu rang select, and to allow the user access to the rang stone management system from the boomerang hud, allow the user to use the boomerang hud even if they only have one rang unlocked.
  • When playing single player in the frontend minigame gunyip battles, the AI kill count is now correctly shared between AI enemies.
7 comments Read more
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About This Game

CRIKEY! TY is back with a brand new adventure, in this fully remastered version of TY the Tasmanian Tiger 3: Night of the Quinkan. Pick up your rangs; pull on your shorts, and prepare to rescue the SOUTHERN RIVERS from a brand new threat - the QUINKAN...

Jump, bite, smash and glide your way around the Australian Outback and be prepared to use rangs like you've never used rangs before!

  • Customize your boomerangs - want a multi-flamerang? No Worries! Zappy-megarang? Grouse!
  • Learn new close-combat moves, to battle the insidious QUINKAN.
  • Take the battle for SOUTHERN RIVERS to the skies in the all new Gunyip (including two-player split screen Gunyip battles).
  • Two-player split-screen cart racing with improved handling.
  • New HD graphics; including updated shadows, reflections, HD resolutions and 60fps.
  • Steamworks integration for achievements and leaderboards.
  • For the first time, the game is easily available outside of North America!

Hot on the heels of BUSH RESCUE'S defeat of BOSS CASS and his island nation of CASSOPOLIS, TY and Shazza are whisked back to the dreaming to help the Bunyips fight a new evil… THE QUINKAN!

On their return to the present TY and Shazza are separated and TY ends up SIX MONTHS in the future. And worse still, the QUINKAN invaded SOUTHERN RIVERS, destroyed BURRAMUDGEE and caused BUSH RESCUE to disband. All would have been lost if not for “THE GENERAL”, the military leader that kept the remnants of society together.

Now it’s up to TY to get the band back together, get help from some unusual new allies, and turn back the QUINKAN invasion.

System Requirements

    • OS: Windows® 7 SP1, Windows® 8/8.1 (32bit and 64bit), Windows® 10 (32bit and 64bit)
    • Processor: Intel Core i3/i5/i7 1.8 GHz CPU dual-core. AMD 2.0 GHz dual-core.
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 260 / Radeon HD 4000 Series / Intel HD Graphics 4000 with OpenGL 3.3 minimum.
    • Storage: 3 GB available space
    • Sound Card: DirectX 9.0c-compliant
    • Additional Notes: Xinput controller compliant
    • OS: Windows® 7 SP1, Windows® 8/8.1 (32bit and 64bit), Windows® 10 (32bit and 64bit)
    • Processor: Intel quad-core 3.0 GHz or dual-core 3.2 GHz. AMD 3.4 GHz quad-core
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 770 2GB / Radeon HD 7970 3GB with OpenGL 3.3 minimum.
    • Storage: 3 GB available space
    • Sound Card: DirectX 9.0c-compliant
    • Additional Notes: Xinput controller compliant

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