You get the motorcycle and now you're trying to outrun the death. Riding the ruined world, you should choose: save or be saved, live or survive, kill or be killed. Press the gas and find a way to survive.
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to make a good product and therefore we have to send our game to Early Access in order to test the game mechanics (craft system, combat system and its balance, content generation system and others). It is very important for our development team that people who liked our project will have an ability to contribute to it and tell us about all the bugs and negative points that they found at earlier stages of development.”

Approximately how long will this game be in Early Access?

“The product will be in Early Access stage until all mechanics are finally be approved by the community. It is in our interests that this will happen as soon as possible. We hope that by Fall 2018 the product is guaranteed to leave Early Access.”

How is the full version planned to differ from the Early Access version?

“In the full version of the game, there will be available a full storyline, a fully functioning game content generation system (probably, we're currently really actively working on this one), more languages and probably new game modes.”

What is the current state of the Early Access version?

“The current state of Early Access version includes several episodes from the storyline where core gameplay mechanics such as crafting, exploring, decision-making and combat systems are introduced to players. All features from 'About This' section are implemented in the current state and we are continuously working on their further improvement.

Note that the first original release of Early Access version of the game includes only several playable levels and lacks the biggest part of the intended content. We plan to release big updates periodically. That updates will include new levels, characters, items, and will extend gameplay possibilities.

Will the game be priced differently during and after Early Access?

“During Early Access, product price will not change. After leaving out the Early Access program, the amount of content in the game will be significantly increased, so the price of our game will be increased too.”

How are you planning on involving the Community in your development process?

“We are already actively communicating with players in social networks and in discussions of the game on Steam. We're focusing on direct interaction with our fans and players for collecting feedback about new features or content. Actually, our Failed State project wouldn't be that what it is nowadays without big community support, that always judges us strictly and helps to make the project better.

A lot of feedback so far comes from our social networks (VK (Russian Only): https://vk.com/redspinnerstudio and Twitter: https://twitter.com/Red_Spinner).”
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Download Failed State Demo

Failed State Demo Version
 

Recent updates View all (10)

March 30

State of the Project

Many of you have been waiting for the Early Access release of this game today as we do. You can not even imagine how we can't wait to show you the results of months of work, all for the sake of the final product proper quality, even if it comes only in Early Access. In our team philosophy, there are several important principles, and one of them is hitting the highest possible quality of the game content and providing unique experiences to the players, at any cost. And we sincerely hope that in the nearest future you will be able to see this and will strictly judge the Early Access version in your Steam Reviews.

Nobody wants to play in games with bugs, crashes, and other problems. For some reason, in modern realities, it became normal to release unpolished projects, and justify it just with "early access". We do not think so, and the Demo version proved it. Now Demo is ultimately an independent finished product, released for you and you've enjoyed it.

At the moment we have a completed game build, which we were going to release on March 30, as planned earlier. But now we face other kinds of organizational problems. We will try to solve them as soon as possible, and in order to no longer make promises that we can not fulfill, we can only say that the game will be exactly available for download soon.

We hope that people will understand us. We are not gods. We are just 2 people who want to create something truly unique and interesting. The project has grown in scale and quality, now it contains unique things, for example, an inventory system with gravity, which we personally have not seen in any other game. There is a discussion of this concept on Reddit, and the user reviews pleasantly surprise us: Our New Backpack System Showcase.

FAQ

Since the release will soon take place, here is a short list of answers to frequently asked questions:

Will the game be released on PS Vita, Nintendo Switch and mobile platforms?
#Discussions_QuoteBlock_Author
We seriously consider the possibility of releasing the game on these platforms, but we can not give any concrete dates or promises. All depends first of all on the project success on Steam platform and your feedback.

What is included in the first version of Early Access? How much time the full walkthrough takes?
#Discussions_QuoteBlock_Author
Note that the first original release of Early Access version of the game includes only several playable levels and lacks the biggest part of the intended content. We plan to release big updates periodically. That updates will include new levels, characters, items, and will extend gameplay possibilities. At the same time, with our save system your progress will not be lost with a new update, you will be able to continue playing exactly where you left off in the previous "episode".

The first version contains about one hour of gameplay.

So, what is the genre of this game?
#Discussions_QuoteBlock_Author
We think this game is an interactive quest with the action elements. This is primarily a game telling the story, and only in the last place, this is a 2D shooter about zombies.

Can I use my non-Xbox 360 / One compatible controller?
#Discussions_QuoteBlock_Author
The answer is yes, the game should work with absolutely any controllers that have 2 analog sticks and the required number of buttons without any problems. In this case, control tips will be displayed as for the X360 / One gamepad.

Where I can get the latest project news updates?
#Discussions_QuoteBlock_Author
A lot of feedback so far comes from our social networks VK (Russian Only) and Twitter. Also recently we created a page on Reddit.
15 comments Read more

March 9

EA Release coming March 27th

We have release date updates to share with you, our fans, along with a new screenshot from renewed Hub Location.

Those who played throughout the Demo version know that Hub Location is a temporary home for the main protagonist. Here you prepare for your motorcycle journeys, crafting needed items and deciding your plans. And those players know that in Demo Hub was entirely controlled by the mouse and had a very limited gamepad support. In EA version we completely reimagined Hub Location (that’s right, reimagined again). Since now like on adventure locations you control your character and interact with available objects and things. The interface now also have a full gamepad (controller) support.

Here is a small glance at the new Hub Location:



And also, we have to shift our release date one more time, but we hope that this will be the last one! The Early Access will be arriving on March 27th as a digital download via Steam.

In addition, we have a good news for players on macOS. We heard about your problems with Mac version of the Demo and we worked on fixing all those problems. Now the game runs pretty smoothly even on macOS High Sierra with new Apple File System (AFS). But for your best experience, we recommend you to prepare for game release and update your High Sierra to the current actual version 10.13.3. For users of previous versions of macOS including Mavericks, Yosemite, El Capitan and Sierra there is no need to update to High Sierra in order to launch the game, but if you will meet any bugs or incompatibility issues, feel free to write on Discussions Forum in Steam.

That’s all for today. In several days we will upload a new Early Access Launch Trailer so keep an eye on updates in Steam and our Twitter: @Red_Spinner.
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About This Game



The old world is gone. The Earth decided to get rid of humanity that has poisoned it for thousand years. Earthquakes, tsunamis, volcano erupts and following technological catastrophes - results of the first wave. The most of cities are in ruins, and people search the way to prevent future catastrophes and save the ashes of civilization. But nature has its own plans. The second wave started in Ukraine, and so did the story of Rose, the girl that almost forgot what the old world used to be like.



You know how to survive, you need to prepare for the upcoming Winter as soon as possible. Explore the city, find everything you need and try not to die when choosing lesser of two evils.

In this unusual adventure:

  • Introductory chapters from Rose story with an intriguing plot
  • Scrupulous developed game-levels set up in the sceneries of the dying world
  • Dynamic combat system, that is quite easy to learn and handle
  • Shelter with a crafting workbench, map, and a secret storage. Basically, everything you need for survival is there
  • Gorgeous 2D-pixel art stylized graphics
  • You can use either a keyboard and mouse or various game controllers such as Xbox 360 / One, DualShock 3 / 4, Steam Controller or others. All in-game mechanics and interfaces automatically adapt to the device you use currently
  • Game save data is compatible with all the platforms on PC
  • Exclusive features for the Steam version are available: Steam Cloud service support, Big Picture mode, achievements and Steam Trading Cards (coming soon)

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista
    • Processor: Any Dual Core processor 2.1 GHz (Intel Core 2 Duo)
    • Memory: 512 MB RAM
    • Graphics: Any Embedded Graphics Solution (Intel HD Graphics)
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • Sound Card: Any
    • Additional Notes: Also supports OpenGL ES rendering method
    Minimum:
    • OS: OSX 10.8 Mountain Lion
    • Processor: Intel Core 2 Duo
    • Memory: 512 MB RAM
    • Graphics: Any Embedded Graphics Solution (Intel HD Graphics)
    • Storage: 460 MB available space
    • Sound Card: Any
    • Additional Notes: Supports API Metal
    Minimum:
    • OS: Debian, Ubuntu 12.04 LTS, Steam OS
    • Processor: Any Dual Core processor 1.0 GHz (Intel Core 2 Duo)
    • Memory: 512 MB RAM
    • Graphics: Any Embedded Graphics Solution (Intel HD Graphics)
    • Storage: 470 MB available space
    • Sound Card: Any
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