Uma fusão única entre jogo de tiro com visão superior e estratégia de torres de defesa. Você é o invasor! Use armas de arrasar ou crie um labirinto de torres. Crie estratégias no modo de construção escolhendo com cautela entre vários tipos de torres alienígenas, ou caia direto na batalha.
Análises recentes:
Muito positivas (24) - 91% das 24 análises de usuários dos últimos 30 dias são positivas.
Todas as análises:
Muito positivas (680) - 92% das 680 análises de usuários deste jogo são positivas.
Data de lançamento:
30/ago/2017
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30 de novembro

Nintendo Switch version is almost ready - and it's good news for everyone!


Hello everyone!

It’s been quite a while since we shared the last piece of information about the X-Morph: Defense port for Nintendo Switch. We have an excuse for that, and it’s a good one - the game is almost ready! We spent the last couple of weeks working really hard to make the gaming experience on the Switch as smooth as possible. It has been an exciting process and we have also learned a lot from it. What follows is quite a detailed description of what’s been going on (there’s also a TL;DR version, just scroll down).


We made sure to transfer the whole X-Morph: Defense experience to the Nintendo Switch.

At first, we did not plan to develop X-Morph: Defense for the Nintendo Switch. Even though many people have been asking for it we just kept saying no. We were aware that porting the game to the Nintendo Switch would prove to be a challenge. Packing so much content and keeping the quality consistently high on mobile hardware is no easy feat. All the requests from players have stayed in the back of our minds and we finally decided to give it a try. So, in a sense, you have made it happen.


During the campaign, you will see all the levels, weapons and enemies known from the other versions.

X-Morph: Defense is quite a demanding game even for the latest consoles. The amount of visual effects and physics calculations keeps all the processing cores saturated with work at 100% most of the time. Nintendo Switch is a significantly less powerful device due to its portable nature. It meant we had to optimize many elements while keeping the experience largely unchanged. Therefore, we set some goals for ourselves. Stable performance, no gameplay changes, the same level of destruction, in both docked and handheld modes.


The new towers are available with the base game at launch.

Stable performance was the first one. Our aim was to achieve 30 frames per second both in handheld and docked mode. After we got the game up and running we began performance profiling to find problematic parts of the game. Through trial and error, we arrived at a stable 30FPS in 720p in handheld mode, without the visuals taking a big hit. Sure, we had to cut some props here and there and reduce some particle effects, but the game looks and plays great in handheld mode.


Our team has pushed the Switch hardware to its limits, EXOR never gives up on explosions!

As for the docked mode, we tried 1080p at first. An important fact here is that in 1080p the device has to render over twice as many pixels as in 720p. Unfortunately, the Switch does not become twice as fast in docked mode and the performance wasn’t satisfactory. Cutting objects from the game was out of the question since we didn’t want the handheld version to suffer. Therefore, we decided to reduce the resolution to 900p. Unfortunately, that wasn’t enough, so we also reduced the size of the post-processing buffer responsible for HDR bloom. The difference in rendering quality is negligible, but it gave us an extra 2-millisecond boost in frame rendering time that allowed us to equalize the handheld and docked performance.


The gameplay is dynamic and responsive, as you have to constantly adapt to the types of enemies attacking your core.

The gameplay itself is exactly what you saw in other versions of X-Morph: Defense. The number of enemies has not been reduced, all the missions are the same and all the levels play out exactly as you would expect them to. We had to reduce the amount of debris left by the enemies, but we compensate for that with added score multipliers, counting both for the resource gathering and the final score. Some maps have undergone cosmetic changes to reduce the strain on the hardware, but these changes have no effect on the gameplay.


The destructible environment has always been one of the biggest advantages of the game. Keeping this feature and maintaining performance required some clever trickery.

The destructible environment was a big challenge. Buildings consisting of physical chunks require the device to render a huge amount of polygons and it was too much for Nintendo’s handheld. To combat that, we made custom, static versions of all physically simulated destructible objects in the game, which we swap for the dynamic versions once they are damaged. This saves up performance when it comes to the polygon count, but costs 90MB of system memory in our case. It is a lot. Nintendo Switch has a lot less memory on board than the PS4 or Xbox One. Just to get the game running we had to reduce memory usage by about 30%. Code optimization, texture size reduction, and sound compression got us there, but it was not a cakewalk. Memory fragmentation was one of the greatest issues, causing crashes and rendering the game unplayable. We fixed the stability by allocating static memory pools for the game components, such as sounds, particles, GUI, videos and save files. We eventually managed to stick to the limits.


Even though we had to cut down on some visual effects, the game still looks gorgeous.

The only gameplay feature we had to cut is the co-op mode. Our split-screen mode requires the device to render almost twice as many elements as in the single-player mode. It doesn’t mean that all calculations are done twice - the physics, AI, or pathfinding require only a single operation. Our experience from working with other platforms shows that split-screen requires about 30% more processing power. Such a number exists under the assumption that we have some spare CPU cores and we can use them to parallelize some calculations. We do not have this luxury on the Switch - we use 100% of resources at all times. It means we would have to cut down on some features and do a lot of extra work. This is why we decided to leave the split-screen out from the game for now. We do not rule it out in the future, but can’t promise anything at this point.


The red-hot rivers of lava on Iceland are one of the most eye-catching features in X-Morph: Defense.

We know that download sizes are a big concern in the Switch community. Through numerous optimizations, we have reduced the package size from over 4GB to just a little bit over 1.6GB. Among other things, we have used OGG Vorbis compression on our audio files and removed the 4K-ready textures, as they would never be utilized anyway. Moreover, this is the first release of the game on the Switch, meaning we do not need to keep older versions of the maps just to keep save files compatible. This way you will be able to have X-Morph: Defense installed alongside other games, without worrying about the free space on your device.


The boss fights remain as epic as ever.

X-Morph: Defense will be available together with all the updates that were previously released on other platforms. It means that you will be able to enjoy the survival mode, additional tower types and all the little changes that happened over the course of the game’s lifetime. All the pieces of premium DLC will be available for purchase day one. We also do not raise the cost of the game - it will be around the $20 price point, with currency-specific adjustments.


Tricking your enemies into taking a suboptimal route is very important. The control scheme remained unchanged, so you have perfect control over the battlefield.

Last, but not the least important is the release date. We wanted the game to be released before the end of 2018. The reality has verified our plans, but the delay is not that big. X-Morph: defense will become available on Nintendo eShop in very early 2019. We are also looking into releasing a physical edition of the game - we will share more info about this as soon as everything is 100% confirmed.

And finally - TL;DR:
  • Very early 2019.
  • The base game has all the free updates that were previously released on other platforms.
  • All DLC available for purchase at launch.
  • 720p/30FPS handheld, 900p/30FPS docked.
  • All gameplay features including fully destructible environments and building physics remain except split-screen co-op.
  • 1.6GB install size.
  • $20 price point with currency-specific adjustments (check Steam pricing for reference).
  • No gameplay changes.
  • Digital download from Nintendo eShop.
  • We’re looking into physical release options.

Developing the Nintendo Switch version has been a challenge, pointing out problems we did not know about and allowing us to optimize the game beyond what we imagined. All the optimizations will also find their way onto other platforms with future patches. This way our fans can enjoy improved performance on all devices. We hope you’ll have as much fun playing it as we had working on it.

Let us know if you have any further questions!
EXOR Studios

www.facebook.com/exorstudios
www.twitter.com/exorstudios
www.discord.gg/exorstudios
www.mixer.com/exor_studios
www.instagram.com/exor_studios
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16 de novembro

Community Map Spotlight - Oasis



Long time no see!

First of all, we would like to apologize for being so quiet here lately. We’ve had our hands full working on the Nintendo Switch version and the recently released mouse and keyboard support patch for Xbox One. We aren’t the only ones who have been at work, however! One of our community members, Makichika, known here as Daisy 023 created an awesome map we would like to showcase today.



The map is called Oasis and it’s Makichika’s first one ever. And, oh boy, what a first map it is! The setting enchanted us with all the little details spread around the city. Just to give an example - there are emergency team cars standing beside the buildings on fire. It’s minute, but evokes the feeling of invading a city that is actually inhabited!



When it comes to gameplay we have to give you a word of warning. Oasis is really hard. The number of enemy units, especially the air support is through the roof. You can easily control the ground units with proper mazing and most of them can be forced to take a single path, but you’re going to have a lot of things to take care of. We recommend starting on easy and then working your way up, once you’ve got a grip on the specific waves’ power levels.



Once you jump the hurdle of 1000 (sic!) jet fighters you are going to be rewarded with something we have not seen before on a custom map - dialog lines and cutscenes implemented from the original campaign, Makichika has chosen the elements which fit the narrative of the Oasis and added them to the level. It’s another small thing that just adds to the awesomeness, You will also encounter Manticores and Tortugas, the enemies from the latest DLC (even if you don’t have the DLC)!



There is one small bug you have to look out for - there is an armored door to the south of the core. It is supposed to be destroyed in the bomber cutscene, but sometimes it does not happen. It can lead to some errors, but it’s resolved by simply bombing the door. We know it’s going to be fixed soon, though! Makichika is also working on more custom maps, so we’re very excited to see what’s next.



When Pacanus saw me playing the map he just said “What pretty chaos!”. Do you have what it takes to survive this madness? Find out today, download the map from the Steam Workshop!

https://steamcommunity.com/sharedfiles/filedetails/?id=1559327901

Have a good one,
EXOR Studios

www.facebook.com/exorstudios
www.twitter.com/exorstudios
www.instagram.com/exor_studios
www.discord.gg/exorstudios
www.twitch.tv/exorstudios
www.mixer.com/exor_studios

2 comentários Leia mais

Análises

“X-Morph Defense is a fantastic meeting of 2 popular genres, and Exor Studios have made it work, and it works well”
9/10 – Adult Gaming Underground

84% – PC Guru - Printed Magazine

“X-Morph: Defense is a marvel of physics, visuals, and that incredibly fulfilling arcade feeling.”
8.5/10 – TechRaptor

Enhanced for the PC

  • Uncapped frame rate, works even in 144FPS
  • Support for panoramic resolutions 21:9 included
  • Custom Keyboard + Mouse Controls, created specifically for the PC. No artificial constraints.
  • Customizable controls
  • NVIDIA Game Ready Certified

Sobre este jogo


Uma fusão única entre jogo de tiro com visão superior e estratégia de torres de defesa. Você é um X-Morph - uma raça alienígena que invade a Terra em busca de recursos. Crie estratégias no modo de construção escolhendo entre vários tipos de torres alienígenas, ou caia direto na batalha. Erga labirintos para deter os inimigos em um ambiente com espantosa liberdade de planejamento. Arrase edifícios e derrube pontes para apoiar sua defesa, ou apenas para assistir à destruição sem precedentes. Tenha à mão várias armas alienígenas únicas e use estratégias de defesa como você nunca viu antes neste gênero de jogo.


Seu objetivo é defender os coletores X-Morph de ondas de soldados humanos. Antes de cada onda há uma fase de preparação, na qual o jogador pode ver quais os inimigos que vão atacar e que caminho eles tomarão. Esta fase não tem limite de tempo, logo o jogador pode planejar suas defesas com calma e cuidado, ou ir direto para o combate e ir construindo as torres conforme necessário. Uma das principais características do jogo é a habilidade de construir torres em praticamente qualquer lugar e construir cercas de laser entre elas para influenciar a rota dos inimigos. O jogador pode escolher entre construir longos labirintos de torres básicas ou utilizar torres avançadas que são mais eficazes em destruir certos tipos de inimigos. Por exemplo, torres lança-chamas são boas em destruir unidades terrestres rápidas, torres de artilharia funcionam contra grupos grandes de inimigos lentos, e lasers antiaéreos são ideais para derrubar bombardeiros pesados.


Como o caça X-Morph, você pode enfrentar o inimigo diretamente com um arsenal diversificado de armas. O caça pode tomar quatro formas diferentes, cada uma eficaz contra um tipo de ameaça. O Caça de Plasma é o modo mais versátil, capaz de destruir tanto unidades terrestres quanto aéreas. O Bombardeiro de Matéria Escura, que dizima grupos de unidades terrestres, é capaz de desacelerar o tempo e de soltar uma bomba de matéria escura que pode derrubar prédios. O caça Destruidor é perfeito para aniquilar grupos grandes de unidades aéreas para limpar os céus. Por fim, o Destroier Laser funciona melhor destruindo unidades singulares muito resistentes. Ele também pode carregar uma anomalia gravitacional que suga inimigos menores. Uma enorme variedade de armas e inimigos, em conjunto com um ambiente dinâmico e totalmente destrutível entrega uma divertida experiência arcade.


Os ambientes do jogo são construídos nos mínimos detalhes e são quase que completamente destrutíveis, de pequenas cercas de jardim a enormes arranha-céus. Qualquer ponte ou edifício do jogo pode ser colapsado, e sua destruição é simulada dinamicamente com física realista. A destruição, além de ser um efeito visual, altera significativamente a disposição do campo de batalha. O jogo apresenta cenários únicos, criados com a combinação de um ambiente dinâmico, as cercas de laser e rotas inimigas calculadas em tempo real.


Os humanos lutam desesperadamente para proteger o planeta deles. Eles criaram máquinas de guerra mecânicas do tamanho de prédios para matarem uns aos outros, mas agora, eles vão usá-las contra os X-Morph. Cada batalha de chefe é diferente e tem um enorme impacto no ambiente de jogo. Cidades inteiras virão abaixo.


X-Morph: Defense inclui um modo cooperativo com tela dividida. Todas as missões têm uma seleção de cenários desenhados especificamente para o jogo cooperativo. Os inimigos enviam mais tropas e de novas direções, o que torna o trabalho em equipe essencial para a vitória. Neste modo, o jogo pode ser jogado de várias formas diferentes, com um jogador se focando em otimizar a colocação das torres enquanto outro elimina os inimigos diretamente, ou então com ambos focando seus ataques nos inimigos mais fortes.

Requisitos de sistema

    Mínimos:
    • Requer um processador e sistema operacional de 64 bits
    • SO: Windows 7 64bit Service Pack 1
    • Processador: Processor: i3 2.6Ghz or AMD equivalent
    • Memória: 4 GB de RAM
    • Placa de vídeo: GeForce GTX 460 or AMD equivalent
    • DirectX: Versão 11
    • Armazenamento: 4 GB de espaço disponível
    • Placa de som: DirectX compatible sound card
    Recomendados:
    • Requer um processador e sistema operacional de 64 bits
    • SO: Windows 10
    • Processador: Processor: i5 2.6Ghz or AMD equivalent
    • Memória: 6 GB de RAM
    • Placa de vídeo: GeForce GTX 960 or AMD equivalent
    • DirectX: Versão 11
    • Armazenamento: 4 GB de espaço disponível
    • Placa de som: DirectX compatible sound card

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