Command the sky in a tense real-time strategy simulation where you manage a nation's air defenses. Analyze radar contacts, scramble interceptor jets, and make split-second decisions to protect your airspace from hostile threats.

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Brevemente em Acesso Antecipado

Os developers deste jogo pretendem lançá-lo como um projeto ainda em desenvolvimento, que evoluirá de acordo com o feedback dos jogadores.

Atenção: Jogos de Acesso Antecipado não estão completos e não é garantido que sejam alterados no futuro. Se não estás confiante neste jogo no estado atual, recomendamos que esperes até que o desenvolvimento avance mais um pouco Fica a saber mais

O que os criadores do jogo têm a dizer:

Porquê Acesso Antecipado?

"Since it's inception, Air Defender has had a fantastic response from many people across the globe, and now has an active and growing community of supporters who have given lots of feedback for feature improvements in the game. Early Access will give the community hands-on experience of the game whilst it is still in development, and will allow the features to be further improved with their feedback. "

Aproximadamente durante quanto tempo vai este produto estar em Acesso Antecipado?

"The game is likely to be in Early Access for around 12 months."

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

"The full version when released, is planned to have a full training suite, giving even the most novice gamer an in-depth understanding of military aviation and the world of air defence.

Also planned is the expansion of available maps, not just the UK, as this has been widely requested, along with an expanded arsenal of aircraft and weapons types.

With input from the community, there should be more generated voice lines and enhanced military/civilian procedures.

Overall, the full version should be a complete and thorough air defence experience building on what is currently available in Early Access."

Qual é o estado atual da versão de Acesso Antecipado?

"Available in the Early Access version are three options:

1. Combat Ready - an endless gameplay mode where you can play as a real world Air Defender, using a RADAR console with access to the capabilities of an Identification Officer, where you need to correctly identify the aircraft in the sky, and a Fighter Allocator, where you manage the Assets (Aircraft/Fuel/Weapons) by strategic placement and management.

In Combat Ready, you will be challenged to defend the population of the UK by ensuring no enemy aircraft breach the UK's defences.

The amount of enemy aircraft and their weapon loads (eg Conventional/Nuclear) depend on how you perform your role. Do you let the bad guys slip through our defences unnoticed, or shoot down aircraft unnecessarily? It all impacts the game play.

2. Basic Training
With a lot still to be added, Basic Training provides an overview of the functions of the game and how the player uses them to maximise their performance.

3. Trade Training
Trade Training gives the player a more advanced set scenarios that highlight the available capabilities of aircraft and systems. There is still a lot of work to do to make this complete.
While, in Early Access you will have access to the Combat Ready endless gameplay, in the full release, you will not be able to access it until you complete Trade Training and gain the Combat Ready qualification.

Currently Available Features:
You can launch Quick Reaction Alert (QRA) aircraft to intercept aircraft you believe to be enemy. These interceptions currently have voice callouts where the pilots update you on the progress of the intercept and what they find. These voice lines are still a work in progress.

As well as launching the QRA, you can select military airfields and manually launch individual interceptor aircraft (Tornado F3s) to identify potential enemy aircraft, direct them to carryout a Combat Air Patrol (CAP) anywhere on the map, and engage threats.

You can also task refueling and AWACS aircraft anywhere on the map. Interceptors and AWACS can refuel in flight to extend their coverage.

The AWACS aircraft provide a RADAR picture and this enables the player to extend RADAR coverage where there are gaps from ground based RADAR stations.

As well as enemy aircraft, the game currently includes civilian aircraft with flight plans and those flying with Visual Flight Rules (VFR). These aircraft perform realistic flight profiles and vary in type dependent on where they fly from, for example international aircraft are generally large commercial jets, whilst those flying from Aberdeen to Shetland are smaller propeller driven aircraft.

Airport departure and arrivals follow realistic flow rates, although currently, this is limited due to FPS limitations and will be improved throughout the development.

There is currently lightweight Electronic Warfare capabilities allowing the player to identify enemy aircraft through the use of Passive sensors at RADAR stations.

RADAR Jamming is represented in the game but is still to be expanded to show realistic clutter.

The RADAR stations featured include Faroes, Saxa Vord, Buchan, Brizlee Wood, Staxton Wold, Neatishead, Portreath and Benbecula. A mobile RADAR provided by 1ACC is featured, however it's placement in the game is still do be decided.

Mode 3 codes are represented and change dependent on which area the aircraft are flying in and who is controlling them.

Enemy aircraft currently include a wide range of bombers, fighters and tankers that were used by the Russian air force in 1998, as well as aircraft from one other adversary.

UI Features:
- Select individual RADAR stations, enable range rings, disable the RADAR
- Cycle through different levels of track data (the digital layer of information shown on screen over the RADAR contact)
- Hook tracks and dynamically zoom/follow selected tracks
- View the flight plan of aircraft by clicking on it's track
- Flight Information is displayed on a panel which includes the aircrafts height/speed/mode 3. This panel also lets you change the tracks identity and also launch the QRA
- The Flight Information Panel has a tab that gives you basic information about that aircraft. What the aircraft is/should be, its flight characteristic and some hints on identification.
- An Assets Panel allows you to see all of the available assets along with remaining fuel/weapons. This panel also lets you task aircraft, or redeploy them to other bases, for strategic placement.
- The Airfield panel which you open by clicking on the airfield on the map, shows the available aircraft/fuel and weapons at that airfield and also lets you task aircraft.
- A Flight Plan panel shows you a list of the aircraft in the game alongside their Flight Plan data
- A Track List gives you a filterable list of all of the tracks in the game and allows you to hook or jump to individual aircraft.
- You can right click on military aircraft to get access to additional functions and commands.
- The main interface includes a contextual menu system based off the ICCS RADAR console.
- The game includes an overlay for a limited number Air-To-Air Refueling Areas (AARA) and Danger Areas.
- You can turn on/off the names of Airfields/Cities and Strategic Assets
- There is an intel feed and basic chat function (ASMA console) that allows you to see what important events are happening in the game and also allow you to send asset update requests. This chat function also has hidden capabilities and access to easter eggs.

Voice/Radio Features:
Currently there are internal radio comms between positions in the bunker, other military bases, and radio calls with aircraft. This is not currently comprehensive.

I am working on a radio channel system to switch between radios as this can be overwhelming when many missions/intercepts are happening at the same time.

The game is playable and challenging, yet there is still a lot of work to do before it is a slick and comprehensive air defence experience.

Be aware that some saved games may break as updates are rolled out. I will do everything to make sure this doesn't happen, but it might."

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

"The price is likely to increase on the release of more comprehensive features and content."

Como estão a planear incluir a comunidade durante o processo de desenvolvimento?

"There is currently an active Discord server with over 700 members actively giving feedback on what they've seen so far, as well as input from social media marketing.

I would actively encourage any professionals with far more experience than me to help improve the accuracy of radio comms, flight procedures and capabilities."
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Acerca deste jogo

TAKE COMMAND OF THE NATION'S AIR DEFENSE

The sky is your battlefield. A hostile contact appears on radar. Is it a civilian airliner off course, or the prelude to a full-scale attack? Your job is to find out.

Air Defender is a high-stakes, real-time strategy simulation that puts you in the command chair of a national Air Defence network. From a top-down strategic view, you are the unseen hand responsible for detecting, identifying, and intercepting airborne threats. This is not a dogfighting game; you are not a pilot. You are the commander with access to the capabilities of multiple roles in the bunker, and the fate of the nation rests on your split-second decisions.

Analyse radar returns, scramble your Quick Reaction Alert (QRA) fighters, and manage your assets to protect your airspace. Every choice matters, and the consequences of failure are devastating.

Key Features

  • High-Fidelity Command & Control: Take on the role of an Air Defense Commander. Manage a detailed radar network, interpret IFF (Identification Friend or Foe) data, and issue commands to your forces.

  • Scramble QRA Interceptors: Launch your fighter aircraft to investigate, shadow, or engage hostile contacts. Manage their fuel, weapons, and mission objectives in real-time.

  • Deep Information Warfare: Utilise authentic-inspired systems to build a complete picture of the battlespace. Monitor flight plans, analyse electronic warfare (EW) intelligence, and stay one step ahead of the enemy.

  • Intelligent Enemy AI: Face a dynamic adversary that will probe your defenses, launch coordinated attacks, and adapt to your strategy, creating a challenging and replayable experience.

  • Play Endless or complete Training Missions to become Combat Ready. In Endless, you will be challenged to spot the bad guys, ensure they don't sneak through, if you do, it could lead to all out war.

Welcome to the command center. The watch is yours.

Divulgação de conteúdo gerado por IA

Descrição fornecida pelos developers acerca do conteúdo gerado por IA no jogo:

Some in-game voice overs have been created using the developers voice and adapted to realistic pilot/controller styles with the assistance of Ai.

Requisitos do Sistema

    Mínimos:
    • Sistema Operativo: Windows 10 (64-bit)
    • Processador: 4‑core CPU, e.g., Intel Core i3‑6100 / i5‑4570 or AMD Ryzen 3 1200
    • Memória: 8 GB de RAM
    • Placa gráfica: DirectX 11–compatible GPU with 1 GB VRAM (e.g., Intel HD 4000+, NVIDIA GTX 600 series+, AMD HD 7000 series+)
    • DirectX: Versão 11
    • Espaço no disco: Requer 1 GB de espaço livre
    Recomendados:
    • Sistema Operativo: Windows 10/11 (64‑bit)
    • Processador: 6‑core CPU, e.g., Intel Core i5‑9600K / i5‑10400 or AMD Ryzen 5 3600 (or newer)
    • Placa gráfica: NVIDIA GTX 960/1050 Ti or AMD RX 560 (or better) with 2 GB+ VRAM.
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