GRIP is a high octane, hardcore combat racer, packing ferocious speed and armed to the teeth with heavy weapons.
Recent Reviews:
Very Positive (106) - 94% of the 106 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,543) - 89% of the 1,543 user reviews for this game are positive.
Release Date:
Nov 6, 2018
Developer:
Publisher:

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Recent updates View all (69)

July 3

New Terra car, improved wheeled physics + it's the summer of combat!

The Stinger is ready to rip the competition to shreds...


Seemingly inspired by a certain insect, this FREE car was modeled by awesome community Meg.A.Byte! Here's one of the first shots of it



Such a beaut. Thanks to Meg.A.Byte and GRIP team members Alex and Tavis for bringing this thing to life. You can also see footage of it in the new trailer further down in this post.

We've also gone and solved a bunch of bugs (including HDR) and have improved flow and fixed issues on various tracks in the game. Jahtra's Rust racetrack also got a visual overhaul so have a look!

Lastly, another major improvement is to wheeled car physics. The cars should have more predictable behavior when turning over bumps/jumps, and just feel more stable overall. Give them a drive!

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Also, a special announcement from GRIP's publisher Wired Productions, complete with new trailer ;)

We've just announced the Summer of Combat campaign, sure to make the summer sizzle even hotter!

Kicking off on July 4th, with an Xbox Free Play Weekend (details below!) and then heading towards the beach with 3 months worth of new content, the Summer of Combat will bring even more explosions to GRIP!

Watch the reveal trailer now!

https://youtu.be/nYCfzoPgrZM
GRIP’s Summer of Combat will include:

New Artifex vehicle manufacturer containing 3 new Airblade and Roller vehicles (DLC)
Two free new Space tracks
New garage cosmetic packs to further customise your vehicles (DLC)
Free new Orbital Prime ‘Skate Style Park’ arena map
New retro car DLC pack
… and to be revealed new car, inspired by an 80’s classic

Powered by Unreal® Engine 4, GRIP: Combat Racing was first released in 2018. Since its launch, Developer Caged Element have released six free tracks, created battle lines with Red Vs Blue team modes and in May 2019, dropped the game changing update ‘AirBlades’ – which introduced anti-grav racers to the track for adrenaline pounding wheel-to-wing action, flipping the title on its head in a first for the genre!


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Plenty of new stuff coming to GRIP in the second half of the year. We're excited to see what our wonderful and dedicated community think of the improvements and new content.

As always, be sure to jump on our Discord server for exclusive news/media and to chat and play GRIP with other players!

https://discord.gg/grip




EDIT: More in-depth changelist is here!

- Added Terra Stinger vehicle
- Vehicle handling improvements
- Vehicle / vehicle collision improvements
- Fixed issues and improved flow of various racetracks. Jahtra - Rust has a visual change as well
- Missiles now less likely to prematurely explode
- Next map now shown in the multiplayer lobby
- Random votes added in network games for players that haven't registered a vote
- Vehicles no longer intersect the camera during a race
- Improvements to the smoothing of the cinematic camera views
- Improved HDR support, added a Nits value to the video settings
- Can now launch vehicle to avoid incoming Hydra
- Hydra no longer quite as effective at hitting targets
- Hydra now has maximum damage it can do to any particular vehicle
- Prompt now shown to explain that Trophies and Achievements cannot be attained when Easter Eggs are active
- Brightened up the Disruptor screen effect
- Improvements in the transition from human to AI bot at the end of a race

- Bug fix for NVIDIA highlights button showing on the post-event panel when appropriate
- Bug fix for gaining laps on rare occasions through resetting the vehicle
- Bug fix for custom music stalling the game when starting to play
- Bug fix for basic game setup in multiplayer games being preserved correctly when the host transitions to another player
- Bug fix for preventing the player ever using a locked vehicle
- Bug fixes for preventing incorrect data entering the leaderboards
18 comments Read more

May 9

Worlds in collision



Anti-gravity racing has just landed in the GRIP universe!

Oh yes, this update brings you 15 formidable new vehicles taken from those that you already know and love and fused them together with anti-gravity technology.

Carefully engineered to be strong competition against their ground-based brethren, these vehicles offer a fantastic new racing experience exclusive to GRIP. Not quite Rollcage, not quite Wipeout, but an amazing new hybrid that will set the whole genre on fire.

Head to the garage right now and grab yourself a new ride, then hit the races and slice through the air like never before. Ladies and gentlemen, we give you, AirBlades.

https://www.youtube.com/watch?v=fz5Hm-1wbqY

Also in this 1.4.0 update:
  • Two brand new race tracks added, Atlas Station and Impact, set off-planet
  • Two bangin’ new music tracks: Full Kontakt – Tornado, Xtigma – Overdrive
  • Five new community-made car skins added to the Nyvoss Mirage vehicle (winners of the competition)
  • Improved race flow, vehicle collision and AI behaviour on various race tracks, including; FIC Outpost, Lit, Transport, Rust, Yuri Industrial, Mindbender, Naptha Valley, Serpent’s Run, Haze, Spin Cycle and Sprawl
  • Improved vehicle camera control
  • HDR display support
  • Many small improvements and fixes to both game and UI (below)
store.steampowered.com/app/396900/GRIP_Combat_Racing/
General fixes and improvements
  • Added two new AirBlade focused loading screen images
  • Added updated AirBlade key art to the initial loading screen
  • Updated Main Menu scene to have different vehicles and skins
  • Added the options 'Ground', 'Air' and 'Both', allowing players to choose vehicle type
  • Added new tracks to the Game Manual
  • Added all new tracks to the Statistics panel within Game Info
  • Added the new tracks to campaign tiers
  • Reduced the amount of XP gained during Carkour to prevent exploitation
  • AI bots now use the launch ability more often
  • The visual FX for when vehicle launches are now more obvious
  • Improved terrain following for the Hydra and charged Ramraider
  • Improved the firing effectiveness of the charged Ramraider
  • Improved target tracking for the Hydra
  • Fixed AI bots not moving in View to a Kill arena
  • Fixed some UI issues with the vehicle garage
  • Fixed having no rivals for periods of time
  • Fixed the Play buttons in the audio menu to also work in-game
Multiplayer fixes and improvements
  • Winning track and settings are now displayed within an Online lobby once voting has ended
  • Added the garage option to the Online UI during voting timer
  • Fixed reset exploit whereby players could produce false race times
  • Elimination times now estimated in MP when all human players have finished
  • Prevented garage upgrade dialog from blocking MP games
  • Vehicle elimination now made more robust in MP games
59 comments Read more

Reviews

“An absolute must for racing fans”
8/10 – Spieletester

“There's still nothing else on the grid quite like this”
Kotaku UK

“GRIP deserves your attention”
8/10 – Jeux Video

About This Game

WHEELED AND ANTI-GRAV RACING FUSION


GRIP is a high octane, hardcore combat racer, packing ferocious speed and an arsenal of heavy weapons.



Harness the power of gravity-defying wheeled or airborne vehicles, and smash your way through opponents with a bristling arsenal of outlandish weapons. GRIP delivers one of the fastest and most unique racing experiences ever as you scale walls, ceilings and anything else you can get your ride onto. Master twisting tracks, tricks and perform ridiculous stunts, fighting your way across alien planets to become the ultimate vehicular assailant.

REACH MACH 1 SPEEDS


Hit speeds of up to 767mph and beyond on floors, walls, ceilings and anywhere you can get your ride to… just keep that pedal pressed hard.

RACE ACROSS THE COSMOS


Race your way through 29 tracks across a host of 4 exotic planets; from hostile, icy worlds to foreign, non-terrestrial cities to the outer reaches of space.

CREATE THE ULTIMATE RIDE


Choose from a roster of 30 armored vehicles to suit your style – some swift and agile, others brutish and heavily armed. Progress your player level and customize your ride with unlocked paint jobs, decals, tires and rims.

TEAM MODES


Battle it out with online team racing and deathmatch modes.

DEVASTATE YOUR OPPONENTS


Pick-up an array of 9 power-ups and weapons, from shields and turbos, to rail-guns, missiles and explosive darts - all with alternate fire modes.

COMPETE ON THE COUCH


Compete with friends in SPLIT-SCREEN multiplayer, with up to four players.

TAKE THE RACE ONLINE


Build your own tournament, line the grid with up to 10 players and compete online with full matchmaking & lobby support.

ENTER THE DEATHMATCH ARENA


Duke it out with intense action in 5 Arena battle maps.

BECOME ONE WITH THE CAR IN CARKOUR


Beat the clock, avoid obstacles and find new pathways in 19 point-to-point Carkour runs.

CONQUER THE SINGLE PLAYER CAMPAIGN


Be the best, beat in-game rivals and rise to the top in the single player campaign. Gain XP and customize your ride’s appearance with hard-earned upgrades.

SICK BEATS


Race to a 24 track thumping licensed electronic soundtrack, ranging from techno and trance to our main jam, drum n bass.

BUILT WITH UNREAL


Built in Unreal Engine 4, GRIP will take you back to your nostalgic past, while simultaneously propelling you into an electrifying future.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64bit
    • Processor: Intel Core i3-3220 or AMD FX-6300
    • Memory: 4 GB RAM
    • Graphics: Geforce 560 or Radeon 6850
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Additional Notes: Microsoft Xbox Controller for Windows® (or equivalent) is recommended.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 64bit or Newer
    • Processor: Intel Core i5-3570K or AMD FX-8320
    • Memory: 8 GB RAM
    • Graphics: Nvidia 970 or Radeon 380
    • DirectX: Version 11
    • Storage: 8 GB available space
    • Additional Notes: Microsoft Xbox Controller for Windows® (or equivalent) is recommended.

What Curators Say

72 Curators have reviewed this product. Click here to see them.

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