Hurtworld is a hardcore multiplayer survival FPS with a focus on competitive gunplay and strategic map control. Built for hardcore gamers, Hurtworld aims to punish.
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Julkaisupäivä:
3.12.2015
Kehittäjä:
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Early Access -peli

Voit pelata näitä pelejä viipymättä - jo niiden kehitysvaiheissa.

Huomio: Tämä Early Access -peli on keskeneräinen ja se saattaa vielä muuttua. Jos sinua ei kiinnosta pelata tätä peliä tällä hetkellä saatavilla olevassa muodossa, odota ja tarkista peli myöhemmin uudelleen. Lue lisää

Kehittäjien kertomaa:

Miksi Early Access?

“Hurtworld has been in development for roughly 4 years. We have come leaps and bounds since we started, but we're no where near finished. We started with a 3 month limited closed alpha which allowed us to optimize client and server performance and clear out any game breaking bugs. We then launched into early access at the start of 2016 with some solid foundations and big plans. Since then we've been working hard to define where the game is going while constantly upgrading out systems to be best in class. We feel the only way to develop a multiplayer game is to grow it organically with its player base. The foundations are laid, join the community and help us shape a game with endless possibilities!”

Miten kauan Early Access -vaihe suunnilleen kestää?

“Good things take time, we've been in Early Access for 3 years and have checked off most of the systems we planned on in the beginning. Now with Hurtworld V2 out in the wild we will be focusing on refining the experience to a point we can remove the Early Access title, we're not quite there yet.

Our current aim is to leave early access by the end of 2019”

Miten täysi versio eroaa Early Access -versiosta?

“We don't plan on stopping development of Hurtworld any time soon, we feel the current feature set is mostly representative of something we would be happy to remove the Early Access label. We still have a bit of work to do in refining the experience and making sure the features that we do have are well executed and communicated well to new players.”

Millainen on Early Access -version nykyinen tila?

“Hurtworld is fairly stable and well optimised. The release of V2 and expanded server capacity has stretched our server performance a bit, we aim to resolve these issues within the week.

We are mainly feature complete with the list we set ourselves 3 years ago when we launched into Early Access.”

Hinnoitellaanko peli toisin Early Accessin aikana ja sen jälkeen?

“The price will be discounted during early access and return to its full price once the game is more complete.”

Miten yhteisö otetaan mukaan kehitysprosessiin?

“The team is very active on the Steam discussions, if you have feedback we'd love to hear it. Keep in mind that feedback in a public forum is a discussion with not only the developers, but other players. Well thought out calm discussion yields best results.

We also run a weekly dev blog where each member of the team outlines what they are working on which usually opens a discussion thread on the forums.
(hurtworld.com)

Nothing we have planned is set in stone, we will be constantly coming up with new ideas to flesh out the Hurtworld universe and taking cues from our community to set our priorities. We know that in most cases, the players know the metagame much better than the developers. We leave our ego at the door and let you decide what matters.”
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Osta Hurtworld

 

Uusimmat päivitykset Katso kaikki: (267)

11.heinäkuu

Dev Update 158



Hi Hurtworldians!

In this weeks dev update we check out a new town event, our first watercraft the Barra and detail the next content patch.

Check out the full update here:

http://hurtworld.com/hurtworld-update-158/
14 kommenttia Lue lisää

5.heinäkuu

Patch/Wipe 0.8.1.0 Is Live



Hi Hurtworldians,

This patch focuses on server and client stability and performance. There is still a lot of work to do, more performance updates coming in next patch.

Official servers will wipe with this patch. Wipe is optional for community servers.

Next wipe will go back to our Thursday night 2 week schedule for each timezone and will be accurate in the server browser and will kick off automatically.

As per usual, servers slow to update can still be accessed by switching to the oldversion branch on steam.

Change Log
  • Improved handling of Mozzy to be more predictable
  • Added profiling diagnostic info to help locate rendering bottlenecks
  • Reduced VRAM usage on lower end machines
  • Changed allocation of Items back to use pooled structures to reduce server spikes
  • Fixed issue with lod colliders popping in for towns
  • Fixed various build bounds issues with construction prefabs
  • Fixed crash caused by too many audio sources
  • Improved creature animation lodding
13 kommenttia Lue lisää
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Tietoja pelistä

Hurtworld is a hardcore multiplayer survival FPS with a focus on competitive gunplay and strategic map control. It was a super raw experience when we launched into early access three years ago but with the help of the community we have refined and ironed out the majority of issues to a point where we are happy to start expanding our player base.

Brave the elements with friends or alone as you gather the necessities to survive, grow and defend your place amongst Hurtworld’s unforgiving environment. Populated by fierce creatures, rich resources and ever evolving challenges, Hurtworld is an immersive multiplayer experience sure to captivate even the most seasoned gamer.

Craft tools, weapons and clothing to help you survive and defend what’s yours.
Construct a stronghold to stash loot and take refuge in.
Find and restore vehicles abandoned throughout the map.
Explore the many biomes to discover exotic resources and rare items.

Built from the ground up with solid multiplayer foundations designed for fast skill based PVP and PVE. Hurtworld is extremely optimised with highly scalable graphics to perform well on the most budget of machines.

Järjestelmävaatimukset

Windows
Mac OS X
    Vähintään:
    • Vaatii 64-bittisen prosessorin ja käyttöjärjestelmän
    • Käyttöjärjestelmä: Windows XP 64
    • Prosessori: 2 GHz
    • Muisti: 4 GB RAM
    • Grafiikka: GeForce 460/Radeon HD 5850/Intel HD 4600 with at least 1024 MB video RAM
    • DirectX: Versio 9.0c
    • Tallennus: 2 GB kiintolevytilaa
    Suositus:
    • Vaatii 64-bittisen prosessorin ja käyttöjärjestelmän
    • Käyttöjärjestelmä: Windows 7 64
    • Prosessori: 3 GHz
    • Muisti: 8 GB RAM
    • Grafiikka: GeForce 660/Radeon HD 6970
    • DirectX: Versio 11
    • Verkko: Laajakaistayhteys
    • Tallennus: 4 GB kiintolevytilaa
    Vähintään:
    • Vaatii 64-bittisen prosessorin ja käyttöjärjestelmän
    • Käyttöjärjestelmä: OS X Lion 10.7
    • Prosessori: 2 GHz
    • Muisti: 4 GB RAM
    • Grafiikka: GeForce 460/Radeon HD 5850/Intel HD 4600 with at least 1024 MB video RAM
    • Tallennus: 2 GB kiintolevytilaa
    Suositus:
    • Vaatii 64-bittisen prosessorin ja käyttöjärjestelmän
    • Käyttöjärjestelmä: OS X Mavericks
    • Prosessori: 3 GHz
    • Muisti: 8 GB RAM
    • Grafiikka: GeForce 660/Radeon HD 6970
    • Verkko: Laajakaistayhteys
    • Tallennus: 4 GB kiintolevytilaa

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