Squad is a large scale combined arms multiplayer first-person shooter that aims to capture combat realism through communication and teamplay. Major features include vehicle-based combined arms gameplay, large scale environments, base building, and integrated positional VoIP for proximity talking & radio.
Recent Reviews:
Mixed (594) - 67% of the 594 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (18,743) - 83% of the 18,743 user reviews for this game are positive.
Release Date:
Dec 14, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Considering the scale we would like to achieve and the time it will take to reach the full array of features we plan to deliver, it makes sense for us to allow our fans and the wider public access to the game while it is still in development. The nature of the game allows us to take very clean vertical slices (for example, infantry combat, vehicle combined arms warfare) and expand on them while we continue to develop new features in other areas. This allows the community to enjoy and support the game and its developers while work continues, a scenario which our development team is very familiar with, coming from a modding background where fast iteration and immediate player feedback are important.”

Approximately how long will this game be in Early Access?

“We are anticipating for Squad to remain in Early Access until the end of 2018.”

How is the full version planned to differ from the Early Access version?

“In the full version, we are aiming for the support of 100 player servers with 50 players on each side. In addition what we have planned are a full compliment of vehicles for each faction, which goes from the small (motorbikes), all the way to helicopters. Lastly we intend to fully flesh out the Base Building system by including more deployables, refining the construction and supply systems.”

What is the current state of the Early Access version?

“Currently Squad is in a stage where infantry combat is fully implemented with vehicles added in a "first pass" iteration. We are currently refactoring many older code systems and working on optimization as well as increasing the breadth of content.”

Will the game be priced differently during and after Early Access?

“It has yet to be determined whether the price of the game will change during or after early access.”

How are you planning on involving the Community in your development process?

“Currently Squad developers are very active on the forums, discord and Reddit gathering feedback and bug reports to improve the game. We are also actively supporting the modding community, having added Mod Support in 2017.”
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Recent updates View all (119)

November 11

Hotfix for Alpha 12

We just pushed live a hotfix for Alpha 12. The biggest changes are:

- Added a feature that allows for automatic deleting / resetting of all players game settings following an update. This will be used only on major releases in the future. Doing this on each major update is important while the game is in Alpha, given how substantially the game and graphics configurations change with each update. We have added this so players no longer need to manually delete their config files to get the settings from the latest patch to avoid major bugs / issues.

- Fix to ensure the "fully load textures" setting is off by default.

- Improvement to texture streaming.

- A few minor fixes to gameplay layers.

NOTE: This hotfix will trigger the settings reset to ensure players settings have been reset with Alpha 12. People who have custom user settings such as a custom resolution, keybinds, etc, will have to reconfigure those settings. Please forgive the hassle.
91 comments Read more

November 9

Alpha 12 Release + Free Weekend

Hi Squaddies!

The shelling hasn't stopped since we opened the Squad - Public Testing app, but thanks to you fine folks, we're going live! It's been a long road getting here (paved with new physmats, at least!) and we can't thank you enough for all the support, time spent in the queue, and your dedicated feedback!

With our esteemed thanks, we're proud to announce that Squad Alpha 12 is now available!

With Alpha 12 being a large patch, we wanted to remind you about the full changelog from the latest Recap. Here are a few of the highlights to whet your appetite:

  • TANKS! The Abrams and the T-72, armored beasts both, have taken the field!
  • New map: Tallil Outskirts: A war-torn desert map featuring brutal tank combat.
  • New weapons! Ranging from the fan-favorite FAL to the RPG-29, Alpha 12 packs some big punches!
  • New mode: Randomized AAS! An upgrade to AAS gameplay now features randomized points to keep things fresh.
  • New assets! We've updated many maps, overhauled the shooting range, added new Crewman characters, and more!

Free Weekend

Squad Leaders? We're counting on you -- form up your fireteams, double check your magazines, and strap on that brand new Crewman helmet: we're going to have some new recruits inbound. There will be a free weekend beginning on Friday, November 9th, at 10 AM PDT to celebrate the launch of Alpha 12 and Veterans Day!

Let's show these recruits, new and old alike, what Squad is all about!

Be sure to join us in the Squad Community Discord to stay up to date on the latest releases, chat with developers, and get to know your fellow squaddies! You can also find technical support, just in case the common resolutions didn't fix any hiccups.
Offworld Out.
121 comments Read more
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About This Game

Squad is a large scale combined arms multiplayer first-person shooter emphasizing combat realism through communication, teamplay, emphasizing strong squad cohesion mechanics as well as larger scale coordination, tactics and planning. It features large open maps, vehicle-based combined arms gameplay, and player-constructed bases to create a heart-thumping, visceral gaming experience which mixes organized tactical multi-squad planning with split second decision-making in real-world scale firefights

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 (x64)
    • Processor: Intel Core i5-2500K CPU
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 770 or AMD Radeon HD 7870
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 35 GB available space
    • Additional Notes: A teamwork oriented mindset
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 7 SP1 (x64), Windows 8 (x64), Windows 10 (x64)
    • Processor: Intel Core i7 4790k CPU
    • Memory: 16 GB RAM
    • Graphics: Geforce GTX 970 or AMD Radeon R9 290
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 35 GB available space
    • Additional Notes: A microphone

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