IdleZomb: Manage a ruined hospital, create zombies, evolve them, or sacrifice them for DNA. Every decision counts in this post-apocalyptic management game. Early Access focuses on the basics, with content available up to level 20.

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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«IdleZomb is a solo indie project. Early Access allows players to get involved right away and provide ongoing feedback. This helps improve, balance, and expand the game in ways that reflect the community's expectations.
The current version has a solid foundation and is ready to grow based on public input.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«There is no fixed release date. The goal is to continue developing IdleZomb until it reaches a stable, feature-rich, and well-balanced 1.0 version.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«The game is expected to expand progressively. New features, content, and balancing adjustments are planned throughout development.
Community feedback will help shape development priorities.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The current version includes:

- A zombie creation system with randomized stat management.
- A central hospital acting as a main hub and allowing unit progression.
- A laboratory that allows sacrificing units to gain essential resources.
- Basic resources and their gathering systems: meat, stone, cactus fiber, DNA, and runes.
- A construction system with its own menu and progressive building unlocks.
- Integrated tutorials to guide players through the game's systems.
- Keyboard shortcuts to simplify interface navigation.
- An interface currently being refined, already designed to be as ergonomic as possible.
- A full skill tree with 22 unlockable bonuses available in this first version.
- A functional PvE system with two enemies that have unique mechanics.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«The price may be reevaluated over time as new content and features are added. No final decision has been made yet.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«Via a Discord server and Steam feedback. I will take player feedback into account to improve gameplay, add content, and prioritize certain features.»
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Om spillet

IdleZomb — Create. Sacrifice. Evolve.

Welcome to IdleZomb, a management game where the twist is… your NPCs are zombies.
No villagers to protect here you build, optimize, and experiment using the undead.
Sacrificed in the name of progress.

In a ruined world, you take control of an abandoned hospital — the starting point for a potential new species…
One that might be more evolved than the one that destroyed everything.

Start with a single zombie

Every game begins with a single randomly generated zombie.
Its stats will determine its value… and its chances of survival.
Put it to work: harvesting, producing, upgrading…
Or sacrifice it to extract precious strands of DNA.

Rebuild your base

Your hospital is the heart of the system. It's where new zombies are born.
Nearby, a rundown lab houses a strange figure — one who can butcher your zombies to harvest their DNA.
But… are you sure he has good intentions?
That’s a question worth remembering.

Content up to level 20

For now, each zombie can evolve up to level 20.
Each level requires DNA and boosts its stats.
In a future update, reaching level 20 will trigger a major evolution: new sprite, stat multiplier, and a more imposing presence in this arid wasteland.
But for now, that stage isn’t available yet.

A world to rebuild… one chicken at a time

At first, your zombies will only face chickens — harmless and barely nourishing.
With time, they’ll encounter mutant rats tougher foes...
And far worse creatures in future updates.

An Early Access in progress

IdleZomb is under active development.
This early beta is just the first slice of the project.
More content, new creatures, gameplay systems, and building types are planned for the coming months.
Your feedback is essential.

An experimental version

⚠️ This version is not representative of the final game.
Many systems are still in development, sounds are not yet integrated,
and some elements like the tutorial may contain display bugs.

Systemkrav

    Minimum:
    • OS: Windows 10 / Windows 11
    • Prosessor: Intel Core i3 or equivalent
    • Minne: 2 GB RAM
    • Grafikk: Integrated graphics card (Intel HD Graphics 4000 or higher)
    • DirectX: Versjon 11
    • Lagring: 300 MB tilgjengelig plass
    • Lydkort: DirectX compatible
    Anbefalt:
    • OS: Windows 10 / Windows 11
    • Prosessor: Intel Core i5 or equivalent
    • Minne: 4 GB RAM
    • Grafikk: Dedicated graphics card (NVIDIA GT 1030 or equivalent)
    • DirectX: Versjon 11
    • Lagring: 500 MB tilgjengelig plass
    • Lydkort: DirectX compatible

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