A SAVE-EVERYONE type game where, just like a 911 operator, you make decisions based on the layout of the map or even based on past decisions. The deep psychological-horror story can only be uncovered by helping everyone. Should you save them all, the truth will finally come out...

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Indisponível em Português (Brasil)

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Este jogo ainda não está disponível no Steam

Data de lançamento planejada: dezembro de 2025

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Sobre este jogo

Description

After a rock knocks you out while climbing the erupting volcano Oden, you wake up near a strange house. People there call themselves your family... but you know they’re not. When a killer breaks in, uncovering the truth can only be done after saving everyone from a harsh and bloody death. Can you make it through all the challenges they face?

Mechanics/Features

  • Decision making

  • Multiple quests

  • Calling

  • Interaction with NPCs

  • Petting a cat

  • Throwing wood in a stove

  • Doors

  • Item pick-ups

  • Watering a plant

  • Collecting music discs

  • Playing music discs

  • Collectable notes

  • Moving/Climbing ladders

  • Animations

  • 4 Endings

Gameplay Description:

!SPOILERS!

After you get past the intro, you go to sleep and you only wake up when a loud noise is heard from somewhere inside the house. After a little investigating, you get trapped upstairs and the rest of your family gets trapped downstairs... with a merciless killer. From there on, you must help them as much as possible by calling the police, distracting the criminal and by getting them all in the basement, the single room they can actually lock. 

Should you save them all, the truth will finally come out.

How and why it was made

After failing to take part in an official game jam, me and my brother decided to compete for 20 dollars. Our mother gave us the theme "Volcano" and he had to make a drawing, while I had to make a game about it. The way the theme is related to this project can be seen in the fourth, cannon ending (which I don't want to spoil). Either way, I knew that adding many mechanics in very little time wasn't my strong dev skill at the time so I decided to make a decision based game (I'm not sure if this made things easier).  After the competition I said that I wanted to polish the final project before releasing it, but after making a new GDD, I might have gone a bit too far (I almost remade the whole game). Well, I hope you'll enjoy it! And I hope the extra effort was worth!

Requisitos de sistema

    Mínimos:
    • SO: 10
    • Processador: 2.5 GHz Quad-core Intel or AMD processor
    • Memória: 8 GB de RAM
    • Placa de vídeo: GeForce GTX 1650 Super
    • DirectX: Versão 10
    • Armazenamento: 5 GB de espaço disponível
    • Outras observações: The game at first doesn't open up with the best graphical settings. They can be changed later
    Recomendados:
    • SO: 11
    • Processador: 2.5 GHz Quad-core Intel or AMD processor
    • Memória: 10 GB de RAM
    • Placa de vídeo: GeForce GTX 1660
    • DirectX: Versão 11
    • Armazenamento: 7 MB de espaço disponível
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