Null anchor is a space-sim-lite where you fly, fight, scavenge, steal, trade, refuel, upgrade, repair, evade cops, hunt bounties and run, because you can't hide.

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Kommer snart i tidlig tilgang

Utvikleren av dette spillet har planer om å gi det ut som et pågående arbeid, og utvikle det med tilbakemeldinger fra spillere.

Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«Null Anchor has been my passion project for nearly 6 years. I have lots more to add to it, but while I move towards the full version, I intend to keep the game fully playable at every step.

Should the game achieve any success in early access, it would also help me spend more time working on it. If this fails, however, development will just continue at the current slow pace - as it has been for almost 6 years.

The plan is to pull a "No Man's Sky" with continued updates:
1. Release to early access with all current features as a fully playable stable game - basically the current feature set, but with bugs and kinks sorted out. Mainly saving/loading needs to be sorted out.
2. Release updates over the coming months/years until completion of my feature list. - Each new update will remain fully playable, just like Hello Games have achieved.

I have so far achieved an update to alpha at least once per year for 5 years.

Upcoming features (Order may change):
1. Estate agents and building ownership.
2. Shop ownership and manufacturing.
3. A third flyable ship. And more to be added along with feature updates from time to time
4. A weapons update adding at least 4 new weapons. And later updates from time to time.
5. Get multiplayer RPG mode running.(Note, this will be an MRPG, not an MMORPG.)
6. Ship customization update - paint and name your ship.
7. Ship recovery - recover and rebuild your beloved wreck. Visit a scrapyard to scavenge parts.
8. New areas on the map to be released along with features now and then - WoW style.
9. Dynamic economy and better AI trading.

Testing and feedback has been happening on the game's Discord server for all these years. My community have helped with decisions such as which map area to build next, priority of features as well as reporting bugs and providing inspiration/concept art. This will continue as it has been.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«The plan is to always to make the game fun and playable during each phase in Early Access.
It is unclear how long the game will take to fully complete. If I could do this full-time, I predict a year or two. Part-time could be anywhere from 4-20 years, depending on what life throws at me.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«Some stuff to look forward to:
- building ownership
- shop ownership
- manufacturing
- dynamic economy
- better AI
- multiplayer RPG & deathmatch
- more weapons
- more upgrades
- more ships
- wreck-recovery
- new cavern area
- new canyon area
- new ice area
- new desert area
- black-market»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«Current features and content:
- 3 craters to explore
- 2 ships - Gypsy and Loggerhead for sale
- 5 weapons
- ship upgrades
- AI: basic movement, trading and combat
- Wreck and cargo scavenging
- Trading, upgrading and repairing at shops
- Mining, then selling ore
- AI taxis
- Police, wanted levels and bounty hunting»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«We plan to gradually raise the price as we ship new content and features that were out of the scope of the full version description. If the scope doesn't change, the price won't increase.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«The community is welcome to join the Discord server and chat, share ideas and input. Occasionally a poll will be opened to decide on which content to prioritize next.»
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Om spillet

You're one in 9 million. A citizen of a dystopia far from earth. 

Unrest threatens, authority crushes, over-population smothers.
You're a scav, a pilot. One of the free, one able to escape the crowding - to fly and earn. 
The skies beckon.. threaten..

But will you use your freedom for good?

Null Anchor gives you the simple joy of customization, combat and flight WITHOUT needing a joystick, a 1 hour YouTube tutorial or a pledge for the game to release in over a decade ;-P 

Born out of a 90s kid's dream to be an adult in a SCIFI future; you survive in a teeming city, earning a living by whatever means, upgrading your hunk of metal, honing your dogfighting skills and building an empire in this crater-land. 

We've tried to shatter the barrier to entry by using simple WASD and FPS control schemes, steering clear of complex game logic and implementing intuitive combat and damage systems. Utilizing a simplified flight model with no inversion, helps players concentrate on strategy. 

Beskrivelse av voksent innhold

Utviklerne beskriver innholdet slik:

Mild violence depicted in the form of ships being destroyed. Pirate factions and the ability to commit theft is present. Ability to trade in illegal goods, such as drugs and thematically(non-real-world) banned substances or devices.

Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS *: Windows 7 and up
    • Prosessor: Intel i5 Gen 6 and up
    • Minne: 8 GB RAM
    • Grafikk: Nvidia GTX 750
    • DirectX: Versjon 9.0
    • Lagring: 10 GB tilgjengelig plass
    • VR-støtte: No VR support yet
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 10 and up
    • Prosessor: Intel i7 Gen 8 and higher
    • Minne: 16 GB RAM
    • Grafikk: Nvidia GTX 1070
    • DirectX: Versjon 11
    • Nettverk: Bredbåndstilkobling
    • Lagring: 10 GB tilgjengelig plass
    • VR-støtte: No VR support yet
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.
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