Drop balls, choose upgrades, and build powerful synergies in this pachinko-inspired Roguelite. 25% of profits from game sales will be donated to organizations that help treat/prevent problem gambling.

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Prochainement en accès anticipé

L'équipe de développement a l'intention de sortir ce jeu tout en continuant à travailler dessus, afin d'incorporer les retours de la communauté dans son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« Scorefall is a systems-driven game with a wide range of upgrades, relics, and synergies, and I want players to be part of the process as those systems evolve. Early Access allows me to involve the community in shaping the balance, meta progression, content variety, and long-term game feel.

While the core loop is playable, the overall design is far from locked. I'm looking to expand on the number of ball, peg, and bucket types, add more relics and meta upgrades, improve pacing, and refine difficulty scaling based on real player data and feedback. Early Access will be a collaborative phase where players help guide those decisions. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« Ideally just a few months and that's it. I want to keep the deadline tight to both force me to limit my scope but also put pressure on me to stay on top of it. I'm a dad of two young kids that works full time and I just have a short time this summer with some extra free time to work on this. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« The full version of Scorefall is planned to expand on the core systems by introducing more content, more variety, and deeper progression. This may include additional ball, peg, bucket, and relic types, more meta upgrades, and new challenge modes to extend replayability.

One area of ongoing exploration is the use of multiple visual "themes" or art styles to give the game a fresh look and feel across runs. The idea is to collaborate with different artists to create distinct visual themes that change how the game looks while preserving the core gameplay. This will depend on how development progresses and on community interest.

Overall, the full version is intended to be a more polished and content-rich experience shaped by player feedback during Early Access. The goal is to refine balance, improve UI and UX, and add meaningful options and systems that give players more ways to engage with the game. »

Quel est l'état actuel de la version en accès anticipé ?

« The Early Access version of Scorefall includes the complete core gameplay loop: dropping balls, bouncing through pegs, landing in buckets, and scoring to beat a target each round. Players can currently complete full runs across 50 rounds with scaling difficulty and a variety of strategic upgrade choices between rounds.

Implemented features include:

A working upgrade system with ball, peg, and bucket upgrades of various rarities

Dozens of unique upgrade types that affect ball physics, peg behavior, bucket scoring, coin generation, and more

A relic system with global effects that can be purchased every five rounds

A full meta progression system, allowing players to spend earned Meta Balls to unlock permanent global upgrades

An in-game run info panel that tracks chosen upgrades, stats, and timers

A functioning collection and achievement system

Full audio implementation with lo-fi-inspired music and sound effects

A complete user interface with animations, run feedback, and settings options

A working settings menu with volume sliders and control toggles

While the foundation is solid, balance tuning, upgrade variety, art theme flexibility, and overall polish are still in development. The Early Access version is stable and fully playable, and players can complete full runs, experiment with strategies, and contribute feedback to shape the game’s future content and systems. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« I do not plan on increasing the price after early access. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« I plan on engaging with them directly on Steam, social media as well as various forums, asking for feedback on design and art decisions and notifying the community of updates/announcements. I also plan on implementing some sort of "Theme competition" in the future where I would ask the community to mockup ideas of their ideal theme and have them voted on publicly and winners are included in the game. »
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Date de sortie prévue : 1ᵉʳ trimestre 2026

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Évaluations

“Well it's addicting as hell. One night I was up after 1 am playing!”
10/10 – My Dad

“I've died in the first round multiple times.”
A+ – Brian

“I played it and loved it.”
1 downvote – Random Redditor

À propos de ce jeu

Roguelikes are designed to be addicting, play with moderation. 

25% of profits from game sales will be donated to organizations that help treat/prevent problem gambling.

Scorefall is a calm roguelite based on pachinko where you drop balls into a chaotic field of pegs, chase high scores, and build powerful upgrade combos as you progress through 50 increasingly challenging rounds. Deep progression systems, strategic choices, and a relaxed lo-fi aesthetic. Chill out and drop some balls.

Drop. Bounce. Score.

Each ball you drop has a multiplier. Each bucket has a point value. When a ball lands in a bucket, its multiplier is applied to that bucket's score. Hit your target score each round to advance.

Choose Upgrades After Every Round

After completing a round, you’ll choose one of three upgrades that modify your balls, pegs, or buckets. Each upgrade has a rarity that affects its power.

Visit the Relic Shop

After every five rounds, you’ll enter the Relic Shop where you can purchase powerful relics using coins collected during your run. Relics provide global effects that can dramatically shift your strategy.

Meta Progression

Every ball you use during a run contributes to your Meta Ball total. These Meta Balls can be spent to unlock permanent upgrades that make future runs easier and more customizable. Increase your chances of finding rare upgrades, reduce your drop randomness, unlock Rerolls, Free Drops and more.

Configuration requise

    Minimale :
    • Système d'exploitation : Windows 10, 11 x64
    • Processeur : Intel Core i3
    • Mémoire vive : 1 GB de mémoire
    • Graphiques : OpenGL 2.1 compatible graphics card, integrated graphics
    • Espace disque : 200 MB d'espace disque disponible
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