Play to Create! Mindshow is a creative playground for making 3D animation. Publish content faster, more consistently, and with less effort. Set it up, act it out, and export to any screen. Import your own assets, or use ours!
All Reviews:
Very Positive (358) - 95% of the 358 user reviews for this game are positive.
Release Date:
Aug 30, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“VR is still in its infancy, and there’s still a lot to learn about the way players interact with VR. By staging Mindshow in Early Access, we can learn more about what players value and what they need. We are looking for an engaged community that is willing to test our assumptions and work through these challenges with us.”

Approximately how long will this game be in Early Access?

“We expect to be in Early Access for at least the next 6 months.”

How is the full version planned to differ from the Early Access version?

“Immediately, we want to build out our online infrastructure, allowing for the in-app sharing of shows back and forth between players. Creating shows is fun, but it’s even more fun when ideas bounce off each other.

At the same time, we are going to offer an experimental mode for tinkerers who want to explore interoperability between Mindshow and other creative products. As those integrations are successful, they will be migrated over to the main experience.

There are many more features and polish improvements in our backlog and we will look to the community to tell us what is most valuable.”

What is the current state of the Early Access version?

“The Mindshow sandbox allows players to create VR native stories and export them to 2D. Starting from pre-made templates or a blank scene, players can use the expanding library of characters, props, and environments to record their performances.”

Will the game be priced differently during and after Early Access?

“The core Mindshow app + base assets will always be free to use.

Eventually, we plan to introduce premium characters, social skins and tools targeted at creators who want to take their shows to the next level.”

How are you planning on involving the Community in your development process?

“We are actively engaging the community in weekly creative challenges. We have some idea of what makes a show in VR great, but not all the answers. The Mindshow platform is only as fun as the content users make with it, and the fun they have creating. We plan on learning together as we stress test the idea of remixable media.

Our community team is ready to engage on Steam and our Facebook Group. We can't wait to see how people play in Mindshow, and hear about what we can do to make the platform even more fun.”
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Valve Index. See the VR Support section for more info.
VR Only

Play Mindshow

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Recent updates View all (127)

April 15

Mindshow Unleashed Update - April 2019



Long time no talk! We’ve been busy cooking up new features for Mindshow Unleashed! Keep in mind, Unleashed is still a work in progress, so expect bugs and rough edges.

If you haven’t tried it already, you can get Mindshow Unleashed by right-clicking Mindshow in Steam, and select Properties > Betas > "mindshowunleashed". Your feedback on Discord is important to helping get this ready for prime time.

Learn how to use all the new features by watching our video tutorials here.

Download the latest Unity project here. You'll need Unity version 2019.1.0b4.

A few quick notes:
  • We’ve detached the Hand Menu from your controller to give your hands a little more freedom, so you’ll need to squeeze the controller grips to make it appear back on your hand.
  • You may notice some characters are missing from this release because we’re in the process of converting our assets to Unity 2019, although we did manage to add some sets back in!
  • To focus more on the higher fidelity asset import pipeline, we’ve removed support for Google Poly.
  • Saved shows and imported assets from the last Mindshow Unleashed will not be compatible with the latest version. You can re-convert assets in the Unity project and access the “prev” branch if you’d like to finish your exports.

New Features:
  • Import Mixamo animations.
  • Import audio.
  • Import Unity effects (e.g. fire, lightning, smoke, etc.).
  • Actor Modes. Change what you record when you hop in (e.g. just the body, audio only, etc.). Useful for layering performances with imported animation/audio.
  • Toy Modifiers change the behavior of certain toys (e.g. using audio to affect the Scale Toy).

Camera
  • Camera filters for the #InstaLyfe.
  • Camera waypoints (experimental) allow you to move the camera along a set path.
  • Camera smoothing is now visualized on the left controller.
  • Turn on the Camera View toggle on the desktop to see through the Camera’s POV when using the Camera.


Calibration Improvements
  • Faster Calibration. Hold out your arms in a T-Pose at any time to quickly re-calibrate.
  • New Microphone Calibration located on the Hand Menu.


New Toys:
  • Fly Toy - Make characters fly around (with more precision than the Force Toy). Best used with player scale!
  • Effect Toy - Apply effects (like fire) to character & props. Scale effects with the trackpad/joystick. Effects look weird in the headset, so use at your own risk!
  • Drive Toy - Make characters walk around remotely. Best used with player scale.
  • Clone Toy - Clone props/characters (and any animation associated with that character).
  • Slurp Toy - Copies the animations and audio associated with a character and adds it to the Slurp tab in your performance library.


Improvements:
  • Mindshow now opens instantly! Bye bye loading screens!
  • Updated Player Scale UI.
  • Removed Home Space. You can now load shows from your Hand Menu. Ch-ch-ch-changes!
  • Adjusted colliders so it is now easier to place characters/props close to each other.
  • Various updates to the Track UI menu.


(Re)added Assets:
  • Talk-X Stage.
  • Pearly Gates.
  • Middle of Nowhere.
  • Operating Room.
  • Winter Village.
  • Coworking Space.
  • Fridge

New Assets:
  • Added a light prop. The prop is invisible in exports! Unity has a limit of 3 dynamic lights per scene, so only 3 dynamic lights will be rendered at any given time.

Bug fixes:
  • Fixed a bunch of bugs related to save/load, the Camera, and Player Scaling.
  • Too many bug fixes to count.

Known Issues:
  • Export may trigger your Anti-Virus scanner and close Mindshow as a result. If you encounter this issue please add Mindshow as an exception to your AV scanner, or run Mindshow as an administrator.
  • Toys under the experimental tab are very much prototypes - expect funkiness.
  • Characters with Mixamo animations will fly back when they bump into things.
  • Shadows in Talk-X environment are too crunchy.
  • Clip sliding and looping in the Tracks tab is not yet functional.
4 comments Read more

February 8

Mindshow Unleashed - 2/8/19 Release Notes

Another update before the weekend? Yasssss!

Along with bug fixes and bringing back lots of characters and props, we’re giving you magical “Alice in Wonderland” powers to scale yourself up or down. Besides looking freaking awesome, becoming giant-size lets you nail establishing shots without hacks or workarounds.

If you haven’t tried it already, you can get Mindshow Unleashed by right-clicking Mindshow in Steam, and select Properties > Betas > "mindshowunleashed". As always, your feedback on Discord is super important to helping get this ready for prime time.


New Stuff
  • A significant amount of characters and props have been added back to the Hand Menu.
  • Added player scaling, height adjustment, & movement. (The "Up" and "Down" arrows move your position up and down, while the "Scale Up" and "Scale Down" arrows makes the world from your perspective bigger or smaller. UI is temporary.)
  • You can now rotate your teleport direction by twisting your wrist.
  • Adjust the smoothing of your camera movement with the analog stick/trackpad on the controller opposite to your Camera. There’s currently no UI for the smoothing, so you’ll have to wave your Camera around to see the results.
  • Track UI on the Hand Menu has been updated significantly, but these features are still a work in progress.
  • Save/load improvements.
  • Rotation control on Force Toy is more stable.
  • Feet should be more stable, and drag less.
  • Adjusted angle of wrists to be more accurate.


Import Changes


Bug Fixes
  • Google Poly works again. Phew!
  • You can now save longer shows without getting stuck on save, although very large show files may still have issues.
  • No more purple cylinder in the Homespace. Bye Felicia!
  • Recording one character performance over another will no longer play the previous character’s expressions from the previous performance.
  • Using Scale/Force on an object before the countdown now works.
  • Western town shadows and props have returned. Yippee!
  • Level boundaries now only appear when placing a character or teleporting.

Known Issues
  • Player scale is not reset when going home or calibrating. Make sure to reset before doing any of these actions or you might feel like an ant in the Homespace.
  • When scaled up, certain UI elements like your laserline may look a bit off.
  • We’re in the process of adjusting character joint weights – elbows are a bit funky as a result.
  • Only the lower half of Ragdoll UI will adjust the floppiness of a character
  • Attempting to ragdoll a character when paused will result in the character jumping back upright when releasing your trigger.
  • Low framerate can result in audio desync on playback and export.
  • Frame rate isn’t great on lower end machines.
  • Scale effects pop in certain scenarios.
  • Characters pop in certain scenarios.
  • Starting frame is not always accurate.
3 comments Read more
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About This Game

Play to Create! Mindshow is a creative playground for making 3D animation. Publish content to your favorite social platforms faster, more consistently, and with less effort.

Set it Up
Set up your scene with hundreds of high-quality assets, or import your own!

Act it Out
Use your body and voice to record animation and play all the parts.

Film & Export
Grab your shots with a virtual camera, edit in your favorite program, and share to any screen!

Follow us!
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Join our community!
Discord

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel i5-4590 / AMD FX 8350, or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX970 / AMD R9 290
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel i5-4590 / AMD FX 8350, or equivalent
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 1060
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space

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