Play to Create! Mindshow is a creative playground for making 3D animation. Publish content faster, more consistently, and with less effort. Set it up, act it out, and export to any screen. Import your own assets, or use ours!
All Reviews:
Very Positive (348) - 95% of the 348 user reviews for this game are positive.
Release Date:
Aug 30, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“VR is still in its infancy, and there’s still a lot to learn about the way players interact with VR. By staging Mindshow in Early Access, we can learn more about what players value and what they need. We are looking for an engaged community that is willing to test our assumptions and work through these challenges with us.”

Approximately how long will this game be in Early Access?

“We expect to be in Early Access for at least the next 6 months.”

How is the full version planned to differ from the Early Access version?

“Immediately, we want to build out our online infrastructure, allowing for the in-app sharing of shows back and forth between players. Creating shows is fun, but it’s even more fun when ideas bounce off each other.

At the same time, we are going to offer an experimental mode for tinkerers who want to explore interoperability between Mindshow and other creative products. As those integrations are successful, they will be migrated over to the main experience.

There are many more features and polish improvements in our backlog and we will look to the community to tell us what is most valuable.”

What is the current state of the Early Access version?

“The Mindshow sandbox allows players to create VR native stories and export them to 2D. Starting from pre-made templates or a blank scene, players can use the expanding library of characters, props, and environments to record their performances.”

Will the game be priced differently during and after Early Access?

“The core Mindshow app + base assets will always be free to use.

Eventually, we plan to introduce premium characters, social skins and tools targeted at creators who want to take their shows to the next level.”

How are you planning on involving the Community in your development process?

“We are actively engaging the community in weekly creative challenges. We have some idea of what makes a show in VR great, but not all the answers. The Mindshow platform is only as fun as the content users make with it, and the fun they have creating. We plan on learning together as we stress test the idea of remixable media.

Our community team is ready to engage on Steam and our Facebook Group. We can't wait to see how people play in Mindshow, and hear about what we can do to make the platform even more fun.”
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Notice: Requires the HTC Vive virtual reality headset. See the VR Support section for more info.

Play Mindshow

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Recent updates View all (126)

February 8

Mindshow Unleashed - 2/8/19 Release Notes

Another update before the weekend? Yasssss!

Along with bug fixes and bringing back lots of characters and props, we’re giving you magical “Alice in Wonderland” powers to scale yourself up or down. Besides looking freaking awesome, becoming giant-size lets you nail establishing shots without hacks or workarounds.

If you haven’t tried it already, you can get Mindshow Unleashed by right-clicking Mindshow in Steam, and select Properties > Betas > "mindshowunleashed". As always, your feedback on Discord is super important to helping get this ready for prime time.


New Stuff
  • A significant amount of characters and props have been added back to the Hand Menu.
  • Added player scaling, height adjustment, & movement. (The "Up" and "Down" arrows move your position up and down, while the "Scale Up" and "Scale Down" arrows makes the world from your perspective bigger or smaller. UI is temporary.)
  • You can now rotate your teleport direction by twisting your wrist.
  • Adjust the smoothing of your camera movement with the analog stick/trackpad on the controller opposite to your Camera. There’s currently no UI for the smoothing, so you’ll have to wave your Camera around to see the results.
  • Track UI on the Hand Menu has been updated significantly, but these features are still a work in progress.
  • Save/load improvements.
  • Rotation control on Force Toy is more stable.
  • Feet should be more stable, and drag less.
  • Adjusted angle of wrists to be more accurate.


Import Changes


Bug Fixes
  • Google Poly works again. Phew!
  • You can now save longer shows without getting stuck on save, although very large show files may still have issues.
  • No more purple cylinder in the Homespace. Bye Felicia!
  • Recording one character performance over another will no longer play the previous character’s expressions from the previous performance.
  • Using Scale/Force on an object before the countdown now works.
  • Western town shadows and props have returned. Yippee!
  • Level boundaries now only appear when placing a character or teleporting.

Known Issues
  • Player scale is not reset when going home or calibrating. Make sure to reset before doing any of these actions or you might feel like an ant in the Homespace.
  • When scaled up, certain UI elements like your laserline may look a bit off.
  • We’re in the process of adjusting character joint weights – elbows are a bit funky as a result.
  • Only the lower half of Ragdoll UI will adjust the floppiness of a character
  • Attempting to ragdoll a character when paused will result in the character jumping back upright when releasing your trigger.
  • Low framerate can result in audio desync on playback and export.
  • Frame rate isn’t great on lower end machines.
  • Scale effects pop in certain scenarios.
  • Characters pop in certain scenarios.
  • Starting frame is not always accurate.
1 comments Read more

February 5

Mindshow Unleashed - 2/5/19 Release Notes

*THUD* - A new Mindshow update has appeared!
We’ve refreshed Mindshow Unleashed - the new experimental version of Mindshow - with big stability and UI improvements!

If you haven’t tried it already, you can get it by right-clicking Mindshow in Steam, and select Properties > Betas > "mindshowunleashed". As always, your feedback on Discord is super important to helping get this ready for prime time.

First thing you might notice: “Hey! Where’d are all the assets go, dude?” Yeah, the Hand Menu is a little barren right now. We’ve upgraded our underlying asset tech, which means characters, sets, and props need to be converted and made compatible with the new update. This will take some time, so we’ve temporarily removed some assets in order to get you a more stable build sooner!

New Stuff
  • Added a new and improved Camera Review State.
  • Added UI for Camera Zoom.
  • Moved the Record Toys button off the hand menu and onto the left controller to mirror the behavior of recording as a character.
  • Moved Track UI into the Hand Menu as a new tab. (The Tracks tab is a work in progress and doesn’t accurately reflect tracks attached to characters/props yet.)
  • New Focus Button icon - icons only appear above props/characters when the Tracks tab is selected.
  • Increased the length of the timeline UI to allow for more precision when scrubbing.
  • Timeline now resets when ejecting from a character, or reaching the end of your timeline.
  • Underlying asset tech has been overhauled to be more future proof. (We’re in the process of converting old assets to the new tech.)
  • Save/load has also been overhauled to be faster and more future proof.

Import Changes:
  • There’s a new import project in our Google Drive folder called “MindshowImport_UnityProject_0.3.zip”.
  • Please note: Imported characters that were created and saved in “MindshowImport_UnityProject_0.2” will not work in the new project, “MindshowImport_UnityProject_0.3”, because the script has changed from “CharacterProxy” to “ActorData”.
  • To fix this, you will have to run the “Fix My Characters Please” option located underneath the “Mindshow” menu in Unity. This will fix all prefabs in the Resources/Database folder.
  • Step 1: Copy old files from your Raw folder in MindshowImport_UnityProject_0.2 into MindshowImport_UnityProject_0.3.
  • Step 2: Copy old files from your Database folder in MindshowImport_UnityProject_0.2 into MindshowImport_UnityProject_0.3.
  • Step 3: Click “Fix My Characters Please” under the Mindshow Unity heading.
  • Step 4: Re-export your characters.
  • Alternatively, you can re-convert your characters through the traditional pipeline.
  • The Actor Data script now has a “Regenerate Preview” button.
  • The old import pathway (MindshowImport_UnityProject_0.2) has been deleted from the Mindshow Import Google Drive folder.
  • Imports created in MindshowImport_UnityProject_0.2 or earlier are not forward compatible and will not work in the new version of Mindshow Unleashed.
  • Imports created in MindshowImport_UnityProject_0.3 are not backwards compatible, and most likely do not work with the previous version of Mindshow Unleashed/the version available on the “prev” beta branch.

Meoples:
  • We’ve added a section to the Google Drive for “Meople” assets, which can be found here. These characters are meant to be “blank slate” characters you can customize! For example, you can draw new “sticker face” facial expressions, re-texture their clothing, or even accessorize them with a hat or sunglasses. You do not need to convert these characters. Simply update the prefab found in the Unity project under “Recourses\Database\Characters” and click “Regenerate Preview” on the root of the prefab.

Bug Fixes:
  • Grab has been overhauled, and should be much more reliable on playback.
  • Fixed multiple bugs which would result in characters freezing on playback.
  • Fixed a common scenario where grabbed objects stuck to a player’s hand.
  • Rift users can open/close their hands using the grips again.
  • Characters that have been ragdolled will no longer stand up unexpectedly.
  • Character fingers should no longer be jittery.
  • Toy recordings on a character/prop are no longer deleted when using that Toy outside of recording.
  • Playback of props which collide with one another should be more reliable/consistent.
  • Objects should now collide with other objects when scaled up.
  • Fixed multiple issues which would result in unreliable prop playback and freezing.
  • Audience Marker is now visible when loading a show.
  • Level boundaries should no longer appear in exports.
  • Adjusted Ragdoll UI to allow for more precision.

Known Issues
  • There’s a purple cylinder in the Homespace. Lol?
  • Saving a show with too much data (about 90 seconds of recorded character performance) will fail and leave the user stuck saving.
  • Cannot import Google Poly objects.
  • Recording one actor performance over another will play the actor’s expressions from the previous performance if no new expressions are added.
  • Using Scale/Force on an object before the countdown finishes will cause issues.
  • Attempting to ragdoll a character when paused will result in the character jumping back upright when releasing your trigger.
  • Western town lacks shadows, and its normal environmental props.
  • Low framerate can result in audio desync on playback and export.
  • Frame rate isn’t great on lower end machines.
  • Scale effects pop in certain scenarios.
0 comments Read more
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About This Game

Play to Create! Mindshow is a creative playground for making 3D animation. Publish content to your favorite social platforms faster, more consistently, and with less effort.

Set it Up
Set up your scene with hundreds of high-quality assets, or import your own!

Act it Out
Use your body and voice to record animation and play all the parts.

Film & Export
Grab your shots with a virtual camera, edit in your favorite program, and share to any screen!

Don’t have a VR headset? Click here to apply to the Creator Program.

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Join our community!
Discord

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel i5-4590 / AMD FX 8350, or equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX970 / AMD R9 290
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel i5-4590 / AMD FX 8350, or equivalent
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GTX 1060
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 4 GB available space

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