A tactical roguelike where you throw flares to briefly pierce the darkness, draw a path in pitch black, and race dripping lava following you through the volcanic tunnels. Plan fast, dig deep, and descend to the safe place before the lava swallows everything.

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앞서 해보기 곧 출시

이 게임의 개발자는 플레이어의 피드백을 반영하여 개발 중인 게임을 출시할 예정입니다.

참고: 앞서 해보기 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 게임의 현재 상태가 흥미롭지 않게 느껴진다면, 개발이 더 진행될 때까지 기다려 보세요. 앞서 해보기에 대해 자세히 알아보세요.

개발자의 한마디:

왜 앞서 해보기를 진행하나요?

“Flarebound is a handcrafted passion project being developed by a solo dad during nights and weekends. Early Access gives me a chance to involve players directly as I shape the game’s world, mechanics, and balance. Your feedback will help refine the core loop, uncover fun strategies, and shape how deep into the darkness the game should go. This is also a way for early supporters to get in at a lower price and influence development from the start.”

얼마나 오래 앞서 해보기를 진행할 계획인가요?

“Flarebound will remain in Early Access as long as it needs to reach its full potential — though I’m aiming to keep development focused and scope-controlled. I want to grow the game responsibly without getting stuck in a cycle of never-ending updates. Somewhere between 3-6 months is my plan.”

정식 버전은 앞서 해보기 버전과 어떻게 달라지나요?

“The core gameplay — exploring in darkness, throwing flares, and drawing your path while time is stopped — is already in place. The full version is planned to include more of everything that makes Flarebound shine: additional enemy types, more environmental variety, expanded upgrades, new trap mechanics, and possibly some light story or progression structure. Nothing is promised, but the goal is to expand the challenge and discovery without losing the tight, focused feel.”

앞서 해보기 버전은 현재 어떤 상태인가요?

“The Early Access version includes a fully playable core experience with:
  • The complete time-stop and path-drawing mechanic
  • Procedurally generated levels in the dark
  • Several enemy types, including spiders and snakes
  • A light upgrade and progression system (flares, helmet light, etc.)
  • A minimal but atmospheric art style and audio direction
  • The game is stable and fun — but still evolving in terms of content depth, polish, and balance.

앞서 해보기 기간 전후로 게임 가격이 달라지나요?

“Yes. Early Access is available at a lower price to reward early supporters. Once the game leaves Early Access, the price will increase. The Early Access discount will not return after full release, though occasional event-based sales may apply to the full price in the future.”

개발 과정에서 어떻게 커뮤니티와 소통할 계획인가요?

“I’ll be listening closely to player feedback on Steam forums, social media, and through direct messages. I will send out surveys from time to time to make data-driven decisions about game features, what is fun gets improved and what isn't gets cut. ”
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Flarebound Demo 다운로드

이 게임은 아직 Steam에 출시되지 않았습니다

출시 예정

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모든 토론 보기

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게임 정보

Flarebound is a tense roguelite digging adventure where players descend into dangerous volcanic caverns to recover ancient treasures. Armed only with flares, time slows down when you stop moving — letting you plan your next risky step.

Every run is unique, every artifact brings the museum closer to survival, and the lava never stops chasing you down the caverns.

Volcano

The volcano is about to erupt, threatening to bury a lifetime of treasures. You play as a daring explorer who partners with Elena, a museum curator desperate to preserve history before it’s lost forever.

Once you start digging, the volcano erupts and from here on there is only one way - down.

Runs

In each run, you:

  • Throw flares to light your path through pitch darkness.

  • Draw routes through collapsing tunnels and monster-infested chambers.

  • Collect artifacts, fossils, coins, and rare items.

  • Reach the escape pod to take your loot back to the museum

  • Complete collections and unlock upgrades

  • Balance risk and reward — deeper treasures are more valuable, but one mistake loses everything.

Monsters

Drawing a path into the darkness is dangerous - you never know what might lurk in the shadows...

...better throw flares to light up the dark before planning your path.

Upgrades

Every section ends with a gate that provides random temporary upgrades.

Museum

The home base, the Museum, serves as a display of your collections. Once you unlock the Upgrade Cellar you can also purchase permanent upgrades down there!

Helm-lamp upgrades, brighter bouncing flares, and path-length boosts become vital as you dig toward harsher biomes filled with snakes, skittering spiders, and stranger predators the deeper you go.

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I am making Flarebound in my spare time after kids’ bedtime, so every update is a labour of late-night love of game development.

Wishlist if you’d like to follow the journey down into the dark.

Key Features

Draw-and-Go Movement
Trace tiles in darkness to plan the way and then watch how it plays out.

Dynamic Flares
Upgrade burn time, radius, stickiness, bounces, pulses, infrared vision, and more.

Dripping Lava Pressure
Constant time limit keeps every choice tense.

Upgrade Gates
Upgrade your archaeologist after each section; pick one of three run-defining perks.

Vault Rooms
Optional side gates with riches unlocked by scarce keys: extra loot vs. valuable seconds.

Treasure Chests
Mid-segment rewards: flares, coins for meta-progression, or keys for vaults.

Pixelated Atmosphere
Retro 2D pixel art, dynamic lighting, and reactive soundscape.

One-More-Run Loop
Permanent upgrades, collectible fossils and more. Just one more dig!

Roadmap to Release

Demo & Next Fest
I will participate in the upcoming "Steam Next Fest" if I manage to get a stable and fun demo together until then.

Early Access
Flarebound will be released at the end of 2025 in Early Access for community-driven balancing and to start the development of new biomes/volcanoes.

1.0 Launch
Date unclear, depends how early access goes and how much time I have, but some time in 2026. When launching the full version you will be able to complete the descent in many volcanoes and have proper Steam integration for achievements and trading cards etc.

Follow my blog for updates: 42bytes.rocks

AI 생성 콘텐츠 사용 공개

개발사는 게임에서 AI 생성 콘텐츠를 사용하는 방법을 다음과 같이 설명합니다.

As a single indie developer I had to use AI to help with creating some of the assets for store pages and logos.

시스템 요구 사항

    최소:
    • 운영 체제: Windows 10 (64-bit)
    • 프로세서: Intel Core i3-7100 or AMD FX-6300
    • 메모리: 4 GB RAM
    • 그래픽: Intel UHD Graphics 620 / NVIDIA GT 1030 / AMD Radeon R7
    • DirectX: 버전 11
    • 네트워크: 초고속 인터넷 연결
    • 저장 공간: 500 MB 사용 가능 공간
    • 사운드카드: DirectX compatible
    • VR 지원: Not supported
    • 추가 사항: Requires a mouse
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