Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights.
Alle anmeldelser:
Blandede (45) - 55 % av 45 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato:
27. mai 2016
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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«We want to make the best space shooter possible. With Early Access, players can steer the development of ASTROKILL in the right direction before release. Player feedback is critical to making a game enjoyable, challenging, and replayable.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«The game should be released 3-6 months after beginning Early Access. So far, development on ASTROKILL has been rapid. With just 8 months of total development time, we were ready to show it at gaming conventions. Since then, the game has progressed so much further, and we're confident we can release it after a few months of Early Access.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«Since the core gameplay mechanics are well established and polished, the full version will primarily feature more game content. This means more campaign levels, ships, scenery, characters, and dialog. And, of course, the full version will address any issues Early Access players have via bug fixing, new features, and gameplay balancing.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«In its current state, there are three game modes: practice, campaign, and survival. Each game mode is fully playable for each faction. However, there are future campaign levels, dialog, and ships that will be added throughout Early Access in preparation for a release.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«The game will be priced lower during Early Access to encourage a broad and welcoming development community.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«Any feedback from Early Access players is highly valuable to us. Is the game too hard? Are the controls intuitive? Is it stable? Is it fun? Already, we have taken player feedback (from gaming conventions) and addressed them with numerous changes in a very short time-frame (sometimes overnight). Ultimately, we want the game to be a joy to play. If it's not, we want to know why and fix it.»
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“Never has blowing stuff up been so supremely satisfying.”
9/10 – OPNOOBS

Om spillet

A modern space shooter and combat sim

Focused on combat without compromising realism, ASTROKILL is a modern space shooter drawing inspiration from old-school games like TIE Fighter and Freespace 2. Players pilot fighters, gunships, interceptors, and medics (in 1st or 3rd person) from warring factions in ballistic dogfights. Wage war flying for either the sprawling Dominion of Man or the rebellious Outer Belt Alliance!

Full-featured space combat

  • Progress through a variety of campaign-missions or instantly play standalone missions
  • Use ballistic or energy weapons to destroy hostile fighters, turrets, freighters, capital ships, and even space-mines
  • Deliver destruction downrange with high-velocity bullets, explosive flak, homing missiles, EMP missiles, and lasers
  • Control your spacecraft with true 6DoF flight-controls via directional thrusters
  • Repel enemy fire with anti-gravity using the one-of-a-kind GShield
  • Play with a mouse/keyboard, gamepad, or joystick, and customize all controller-mappings
  • AI mimics human-behavior by weighing and making decisions based on changing battle conditions
  • Beautifully detailed planets, moons, and asteroids populate unforgiving zero-G battlefields

Ballistic warfare in zero-G

In the world of ASTROKILL, kinetic weapons dominate the battlefield. Wield machine guns, flak cannons, missile launchers and rail guns in chaotic space combat. Wipe out entire squads and bring down frigates in glorious explosions. But, be wary of camping interceptors, homing space-mines, and ace-pilots. To succeed in this unforgiving zero-G battlefield, you must master your ship and its weapons.

Strategic energy weapons

When raw kinetic energy is not enough, lasers and EMP-missiles can do the trick. Penetrate hostile GShields with rapid laser fire (anti-gravity fields have no effect on beam weapons). Or, disrupt an enemy fighter's electrical system with a well-placed EMP missile. Once disabled, fighters will drift helplessly without shields until power is restored.

Not your mom's space game

To survive, you will master your spacecraft and strategically manage your squad. Command squad-members to guard areas, strictly hold positions, or rearm at the nearest hangar bay. By flying as a medic, you have the ability to repair and rearm your fellow wingmen. Protect yourself from enemy fire with anti-gravity. Use asteroids and debris as concealment from enemy-detection. Support friendly capital-ships as they reign down hellfire on enemy-positions. And, above all us, out-maneuver and outgun all who cross your path.

Systemkrav

Windows
SteamOS + Linux
    Minimum:
    • OS *: Windows 7
    • Prosessor: 2.8 GHz
    • Minne: 8 GB RAM
    • Grafikk: GeForce GTX 660 or AMD Radeon HD 6800
    • DirectX: Versjon 11
    • Lagring: 4 GB tilgjengelig plass
    • VR-støtte: SteamVR or Oculus PC. Keyboard or gamepad required
    Anbefalt:
    • OS *: Windows 7
    • Prosessor: 3.2 GHz
    • Minne: 16 GB RAM
    • Grafikk: GeForce GTX 1050 or AMD Radeon RX 460
    • DirectX: Versjon 11
    • Lagring: 4 GB tilgjengelig plass
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.
    Minimum:
    • OS: Linux or SteamOS
    • Prosessor: 2.8 GHz
    • Minne: 8 GB RAM
    • Grafikk: GeForce GTX 660 or AMD Radeon HD 6800
    • Lagring: 5 GB tilgjengelig plass
    Anbefalt:
    • OS: Linux or SteamOS
    • Prosessor: 3.2 GHz
    • Minne: 16 GB RAM
    • Grafikk: GeForce GTX 1050 or AMD Radeon RX 460
    • Lagring: 5 GB tilgjengelig plass

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