Detta innehåll kräver basspelet The Ardron Universe på Steam för att kunna spelas.

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Detta innehåll kräver basspelet The Ardron Universe på Steam för att kunna spelas.

Det här innehållet är ännu inte tillgängligt på Steam

Planerat lanseringsdatum: 31 dec, 2027

Det här innehållet blir upplåst om ungefär 2 år

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Om detta material

You're probably thinking:

And you would be correct,  yeah, this is the old game I had on here previously… but updated, fixed, built from the ground up from 0.

In core, code, and another "C" word I can’t think of right now.

If you played it back then. then you sh...... okay, no one played it, it’s an indie TTRPG.

I have the analytics to prove it. ANYWAYS
You looked at it and went back to play 5th Edition or Pathfinder. I know you.

BUT if you liked what you saw and thought, “This looks neat, but I won’t get people to play it” 

well, it’s back!

If you’re new here? Strap the F*** in.
Because it’s a Tophats N Tales game, and we do depth here.

 A TTRPG that feels familiar, and then doesn’t.

If D&D is Microsoft Windows and G.U.R.P.S. is Arch Linux...

Ashes of Arcanum sits comfortably in the middle, call it the Linux Mint/Ubuntu of tabletop RPGs.

You're sick of Windows, Arch is too complicated, and you just want something to work? AoA is your game.

It’s a home away from home: familiar mechanics, but twisted into something new.

Mostly narrative-driven, with light RP rules (because heavy RP rules are lame), but packed with a crunchy combat system for those who love to dig deep.

Best of both worlds. If that made no sense: think Mario Bros 1 --> Mario Bros 2. Same... but definitely not the same.

But yeah, I know all TTRPGs aren’t the same,  but this one will feel familiar.

Gameplay

Well… it’s an adventure-style, long-form TTRPG… or is it? Sure, it’s built for adventuring, but you don’t have to go traipsing across the world. I’ve run entire campaigns in a single town. No homebrew. No BS.

You’ll roll dice for skill checks and combat, and roleplay through everything else. There are a few basic rules to keep the game flowing, but overall? It’s rules-light… or rules-mid? I don’t know.

If combat happens? It can get crunchy… if you want it to.
You can play as the “all stats at 10, I just attack” type and still do fine.
Or you can be the “it’s 4 AM and I’m trying to one-turn the boss” kind of player and also do fine.
It's just built in a way that your strength might only work for THAT boss.

Same goes for roleplay:

  • You can say “Sure, I’ll do the thing,” roll the dice, and let fate decide.

  • Or you can go full theater kid, acting out every moment and avoiding dice entirely.

The system’s built to handle both ends of the spectrum, because my squad is made up of both. I had to make it work for them.

And that’s who I made this game for, them. But I'm sharing it with you fine folk.

Let's Talk Dice

You like the D20 system of D&D? So do we!
You like the D100 system of Call of Cthulhu? So do we!
You like the D6 system of PBTA? Stop lying to yourself :D (…ok, we like it too, shut up).

We took all of that and built a system that uses every die in a 7 piece set.
I paid for all the dice, I’m going to USE all the dice!

So expect to roll everything, even that disgusting little caltrop (the d4) you keep stepping on. Don’t worry, it’s rarely used.

And no, I couldn’t stop there. That’d be too easy.
You know that old saying “a natural 20 doesn’t mean anything except on an attack roll”?
Shut up, critical buzzkill. Now it’s RAW. (And yes, we did it before Pathfinder 2, I have the receipts.)

But that’s not the only twist. There’s another rule that sa… actually, no.
You’ll just have to play and find out. That one stays under wraps. 

One of the biggest things that makes a TTRPG shine is the same thing that makes zombie movies interesting.
The zombies? Definitely not.

The characters.

If you didn’t know already, Ashes of Arcanum is built from the ground up to support player choice. This includes the GM,  they’re players too. They want to have fun too. (ButTheyArentImportantRightNow)

So, anyways. Players get a lot of choice, especially when creating their characters.

Starting out (more later, I promise lol), you’ll have:
6 Classes:  Each with 3 unique, specialized Skill Trees
12 Species: Some with subspecies, some without. Each with a colourful flavor
A load of histories: To flesh out your character’s backstory so it’s actually interesting, instead of Orphan story #42069
Over 50 game-changing Upgrades: Build your character precisely how you want them to be

And yeah, I know. All TTRPGs have “this and that,” but most of ’em are like D&D 4th edition,  where the only difference between the classes or species is the name. Like… who cares?
Nah. In AoA, the difference between a Fighter and a Warrior is miles/kilometers apart.

Think of the difference between Ed and Al in Fullmetal Alchemist.
Both are adept at combat and alchemy, but worlds apart in their skills.

If you haven’t watched Fullmetal Alchemist yet? Shame on you.
Don’t play this game.  Go watch that.
This will still be here when you get back. Probably even on sale. You don’t know.

…anyways.

Hi GM’s 👋
Are you a forever GM?
Cool, me too.

You probably are if you’re here looking at indie TTRPGs instead of just running more god damn D&D

Anyway...
Don’t you hate when you need 12 different tools to run a game and your Firefox ends up looking like a teenager with ADHD?
84 tabs open, some crashed, two of them playing music... wait, no, that’s an ad.
How did that even get past uBlock? >:(

Yeah, me too.

A lot of GM tools out there require constant internet just to do basic stuff like roll dice, play ambience, or send voice lines. (And yes, they’re all separate tabs, because why make it easy?)

So here’s the deal
The essentials: hostile creator, battle setup, loot gen, map tools, music, NPC gen, all the usual suspects,
But only what’s needed. If something’s missing and you tell me, I’ll probably add it(if i have the ability)

GM’ing is a thankless job most of the time. I get it. So I’m making tools that make it easier...
Easier to the point where players might look over and go, “Huh… that doesn’t look so bad. I could do that.”

I firmly believe the system should support the GM so they can tell their stories easier.

If fluff gets in the way? Trash it.

If you’re not convinced to buy the game and try this one out, I’m afraid it’s just not happening.
That’s fine. Trying to get people to run an indie TTRPG is an arms race, so I don’t blame you for going, “Looks cool, but nah.”

I’ve been working on this game for over 7 years now. Basically full-time. I could explain it five ways to Sunday,  hell, I didn’t even go over the Power Chain system, which is a point of annoyance in literally every other TTRPG I’ve seen for not having one.

It’s just too much to explain, honestly.
So feel free to buy it, check it out, and if you don’t like it, refunds are fine.

👉😎👉 Peace

Beskrivning av vuxet innehåll

Utvecklarna beskriver innehållet så här:

This game contains references to fantasy drug use, addiction, and withdrawal, as well as occasional mild profanity. Some settings and themes may be bleak or unsettling. There is no explicit gore or sexual content.

Systemkrav

Windows
SteamOS + Linux
    Minimum:
    • OS *: You could probably run it on windows 7.
    • Processor: A hamster fueled on G-Fuel in a exercise wheel. RGB required.
    • Minne: 1 GB RAM
    • Grafik: it MIGHT run on an etch-a-sketch... needs testing.
    • DirectX: Version 10
    • Nätverk: Bredbandsanslutning
    • Lagring: 1 GB ledigt utrymme
    • Ljudkort: Who the hell uses a sound card in this day and age?
    • VR-stöd: Nah, why would i do that?
    • Ytterligare anmärkningar: If you can read this page, you can run the game.
    Rekommenderade:
    • OS: Windows 11, Spyware optional.
    • Processor: My 2009 thinkpad T410 can run this,
    • Minne: 2 GB RAM
    • Grafik: No seriously. my thinkpad can run it. It only has integrated graphics.... from 2009.
    • DirectX: Version 11
    • Nätverk: Bredbandsanslutning
    • Lagring: 2 GB ledigt utrymme
    • Ljudkort: Just use a DAC. Why use a sound card?
    • VR-stöd: I wouldn't recommend it, but you do you.
* Från och med den 1 januari 2024 kommer Steam-klienten endast att ha stöd för Windows 10 och senare versioner.
    Minimum:
    • OS: Debby based. Preferably something Steam doesn’t cry about.
    • Processor: A rock shocked with electricity and forced to do math.
    • Minne: 1 GB RAM
    • Grafik: SLIGHTLY better than a rock and chisel should get ya goin.
    • Nätverk: Bredbandsanslutning
    • Lagring: 1 GB ledigt utrymme
    • Ljudkort: does linux even support sound cards? Pulse barely runs.
    • VR-stöd: I know linux don't support VR. Why is this even here bro.
    • Ytterligare anmärkningar: 🐧🐧🐧
    Rekommenderade:
    • OS: Ubuntu 18.04 LTS or newer
    • Processor: If it has 64 bits and SSE2, You're probably good.
    • Minne: 2 GB RAM
    • Grafik: OpenGL 3.2+ or Vulkan.
    • Nätverk: Bredbandsanslutning
    • Lagring: 2 GB ledigt utrymme
    • Ljudkort: Don't do this to yourself.
    • VR-stöd: I mean you can run VR in linux, but i'd seek therapy instead.
    • Ytterligare anmärkningar: If you’re on Arch, you're already better at Linux than me.
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