This is an auto-battler game featuring large turn-based elements with small real-time aspects, and it has an off-battlefield growth system. Develop your camp, upgrade your characters, refine items, freely combine cards during battles, and use well-timed construction to complete levels.
Spelupplägg | 1.0 - Trailer
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Early Access-spel

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Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“This is a game with a unique gameplay. So, it's unclear whether it will be loved by players, and sufficient feedback is needed to update the subsequent content.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“It will take approximately 6 months to 1 year for indie game developers to have enough time to process the received feedback.

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“The features planned for the full version are as follows:

More language support
Online versus mode (may take longer than expected)
New buildings and monsters (may be divided into several different factions)”

Hur är det nuvarande läget i versionen med Early Access?

“The content of the story levels has been completed, and we are currently developing the online versus mode. For the framework of the current gameplay, please refer to the detailed description in "About This Game".”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“Plan to gradually raise the price as we ship new content and features”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“Feedback will be collected through the Steam forum and other channels to be launched in the future. We will analyze whether the requirements are reasonable before making further plans.”
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Köp Unsung Heroes: Card Wars

$14.99
 
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Om detta spel

"Heroes Unnamed: Card Wars" is a unique auto-battler game with RPG elements. In this game, there is no fixed card combination. Instead, players need to adjust the cards in their hands in real time according to the battle situation and complete the game challenges by combining available buildings.

"Regarding the Camp System"

——————————————————————————————————————

  • Warehouse and Travel Loading System: Storage slots will increase as the game progresses.

  • Camp Construction System: Different types of NPCs can be recruited after construction.

  • NPC Recruitment System: It provides functions such as crafting, trading, and refining.

  • Comrade Recruitment System: Appearances are randomly generated, and each teammate has independent equipment and skills.

  • Quest System: Provides information related to current tasks.

  • Small Map Prompt System: Allows you to view the positions of your own side, the enemy, and dropped items.

  • Team Formation System: Items can be allocated, and the positions of team members can be adjusted.

  • Level Difficulty System: Levels of different difficulties will increase in length and have different enemies.

————————————————————————————————————————

"Regarding the Battle System"

  • Card Awakening System: One card will be restored at fixed intervals.

  • Card Conversion System: Different types of cards can be converted, sold, cast, or combined according to the needs of the battle.

  • Double-sided Construction System: Provides different resources, services, and battle support. Influencing factors include sequence, stamina allocation, and bonds.

  • Exploration Round System: Each round provides benefits, restoration, day-night rotation, and an increase in the number of enemies.

  • Mercenary Teammate System: You can choose between fixed teammates or mercenary teammates. Mercenaries provide training upgrades and the rebirth of support cards.

  • Team Management System: Team members can be removed and positions can be adjusted.

  • Auto Battle System: No movement operation is required, and you can focus on strategy.

  • Enemy Generation System: Fixed positions or moving and tracking.

  • Random Event System: In each level, there will be events at random positions, and team stamina needs to be consumed to obtain rewards.

  • Random Resource System: Random resources at different positions will be obtained in each level.

  • Road Switching System: Choose different directions to avoid or engage in battles.

    BOSS Challenge System: Only appears in the challenge mode.

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"All in all"

This is a indie game that attempts to explore new gameplay. It hopes to bring players a different gaming experience. Updates and fixes will be made according to feedback in the future.

Upplysning om AI-genererat innehåll

Utvecklarna beskriver hur deras spel använder AI-genererat innehåll så här:

1. Use "Midjourney" to design part of the UI
2. Use "Elevenlabs" to design part of the sound effects
3. Use "Suno" to design part of the music

Annual membership

Systemkrav

    Minimum:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 10 64-bit
    • Processor: Intel I5 4690 / AMD FX 8350
    • Minne: 8 GB RAM
    • Grafik: Nvidia GTX 970 / RX 480 (4GB+ of VRAM)
    • DirectX: Version 11
    • Lagring: 10 GB ledigt utrymme
    Rekommenderade:
    • Kräver en 64-bitars processor samt operativsystem
    • OS: Windows 11 64-bit
    • Processor: Intel i7 8700K / AMD r5 3600
    • Minne: 16 GB RAM
    • Grafik: Nvidia 2060 Super / RX 5700 XT (8GB+ of VRAM)
    • DirectX: Version 12
    • Lagring: 20 GB ledigt utrymme

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