Colony Survival is a unique first-person voxel RTS developed by a two-man team. Build your own colony in a voxel world. Command guards, farmers, miners and other colonists. Defend your colony against the horde of monsters that attack every night!
Recent Reviews:
Very Positive (107) - 86% of the 107 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,510) - 85% of the 1,510 user reviews for this game are positive.
Release Date:
Jun 16, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We can think of a nearly infinite list of blocks, jobs and features that we could add to Colony Survival. We'd like to keep working on it for a long time, but we'd also like to hear feedback from players. The basics of the game are ready, so now we'd like to welcome other people to play the game and voice their suggestions!”

Approximately how long will this game be in Early Access?

“The game could be fully and definitively released within a year, but if there is a lot of support we'd like to keep adding new features for a longer period!”

How is the full version planned to differ from the Early Access version?

“We'd like to add news jobs, more blocks, different factions, new monsters and new biomes.
  • Animal husbandry: let your colonists care for horses, sheep and other animals
  • New biomes: cross the ocean to discover a new continent with new content
  • Science: develop new technologies!
  • New monsters: stronger, faster and more dangerous!

What is the current state of the Early Access version?

“The basics of the game are done. Multiplayer is functional. You can start a colony and recruit farmers, miners, guards, smelters, bakers, crafters and foresters. At night, monsters attack your colony. There are multiple biomes, ranging from arctic areas to fertile jungles.
Some helpful but non-essential features like dropping things from your inventory aren't present yet. Colonists don't have a lot of animations.”

Will the game be priced differently during and after Early Access?

“The early access version is discounted compared to the definitive version.”

How are you planning on involving the Community in your development process?

“We'd like to fix all bugs players encounter while playing Colony Survival. We want to add features that are in high demand, and will consider proposals for new content.”
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Recent updates View all (52)

May 18

Friday Blog 48 - Monsters might Overrun your Colony in Two Weeks!



Last Saturday, we released 0.6.1.4. It included a very small change to monster pathfinding with major consequences in some worlds. Prior to the update, monsters would search and attack guards, colonists and the player if they were within a 31 block range and the path towards them was shorter than the path to the banner.

It makes sense, but causes big issues in situations with very long paths to the banner. If the banner was very very very far away, and guards were within the 31 block range but also required a very very long path to reach them, monsters would constantly be calculating ultra long paths. Apart from causing weird monster behavior, it also caused lots of lag.

So we shortened their "search behavior". They'll only attack other targets than the banner if there is a path towards them that is shorter than ~100 blocks. In certain worlds, this causes FPS on the server to go from 0.6 to 50+ frames per second!

On Wednesday, we released 0.6.1.5. There was a slight mistake in the code making savegames which was only revealed by specific behaviour from a mod, causing loss of inventory and science. A small hotfix solved that issue.

We've also continued work on 0.6.2. We've currently got an internal testbuild with two major changes:
  • Monster spawning. The terrain in Colony Survival is generated using a 2D height map. This height map is used in the default version of the game to spawn monsters. The monsters only spawn in places where it's possible to spawn on the standard height determined in the height map, plus or minus three blocks. If the standard terrain has a a height of 65, monsters will only spawn in that place if they can spawn anywhere between 62 and 68. If you build a wall that stops at a height of 70, no monsters will spawn there, even if it's outside of the banner safe zone.
    In 0.6.2, monsters will spawn anywhere outside of the safe zone, no matter what you've changed or built. We've tested this in older worlds and it does make a significant difference. Monsters will start spawning in new and unexpected locations.

  • The new build also fixes the problem described here. In the default version of the game, colonies with long walls and mazes will encounter significantly less monsters than colonies with shorter paths towards their banner. This is pretty unfair and not sensible, so that has been fixed in our testbuild. All colonies with the same colonist count will encounter the same amount of monsters, regardless of path length and guard placement.
This means your colony might be overrun and slaughtered by monsters when we release the update! If you want to prepare your colony, keep the next things in mind. If monsters need to travel very far to get to your banner, especially if they survive this path for a long time, invest in more guards and more ammo production! If you've built walls and towers outside of the safe zone, make sure you're prepared for monsters that will spawn on top of them. Keep the path from those towers and walls into your safe zone guarded.

There are multiple other things we want to add to 0.6.2 before we release it.
  • More advanced difficulty options when starting a new world. Currently, the options are no monsters, standard monsters, double monsters, and day monsters. We'd like to add some kind of slider that allows a better selection of the desired monster amount. For example, "half monsters" or triple monsters. Another fun challenge would be continuously increasing monster amounts, instead of keeping them in sync with the colonist count.
  • A way to easily change those settings once you've started a world would be useful too.
  • We want to port the hotbar/inventory from client to server side. It gives us and modders more options to stop cheating, and it also means it'll be easier to add features like "shift-click to transfer items from the stockpile to the inventory".
  • Last but not least, another significant optimization to monster pathfinding.
We hope to finish and release 0.6.2 in two weeks. Afterwards, we want to start working on "new real content" again, as seen in the table below. Just add "+1" to 0.6.2, 0.6.3 and 0.6.4 ;)



In last week's blog, we asked you whether you wanted underground monster spawning, below the safe zone. Opinions were very divided. Some people loved it and totally didn't mind colony-breaking updates; it's an Early Access game for a reason. Others were more concerned about the consequences. We've decided not to add monsters below your safe zone in 0.6.2, but they might still come in 0.7.0 :)

We also expressed concern about a sudden increase in negative reviews. We welcomed a lot of new players during the sale, but they also brought along lots of negative reviews. For a few days, our ratio of positive/negative reviews was roughly 50/50! We hoped this would improve later, because negative reviews are often written by people who've become bored or frustrated by the game after a couple of hours (sometimes even minutes), while positive reviews are often written by people who've spent dozens of hours in-game. We were very happy to see this prediction proven true!


Our recent review graph, last Friday versus this Friday

Apart from the positive reviews, we also received lots of kind comments praising Colony Survival and telling us not to worry too much about the negative reviews. We appreciate those comments a lot, so thank you very much! We're very grateful that so many people enjoy Colony Survival.

Bedankt voor het lezen en tot volgende week!

Reddit // Twitter // YouTube // Website // Discord
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May 11

Friday Blog 47 - The Update, the Hotfixes & the Sale


The entrance to Bilzander's Dwarven Kingdom

In last week's Friday Blog, we told you the update was finished but we wanted to wait till Saturday morning to release it, so we could be on standby to fix potential issues. That was a pretty good decision :) Shortly after releasing 0.6.1, we received complaints about guards not working properly. We found a bug, fixed it, and released 0.6.1.1 as soon as possible.

Later this week, we released 0.6.1.2. It adds a small new feature: hold left alt while placing a construction area, and you can place a second identical construction area without automatically switching to construction jobs. Previously, when you wanted to place 4 wooden walls, you had to...
  • Select the builder, select planks
  • Place the construction area
  • Game automatically switches to construction jobs, place them
  • Return to the command tool, select the builder, select planks
  • Place another construction area
  • Place construction jobs
  • Repeat all steps above
In 0.6.1.2, you can now place the same 4 wooden walls a lot quicker:
  • Select the builder, select planks
  • Place the construction area while holding left alt
  • Place 2nd, 3rd and 4th construction area
  • Place jobs and you're done!
Another small improvement is applying the "0-item" improvement to the item selection menu for construction areas. 0.6.1.2 also contains many small fixes to the server browser and significantly improves the mod support. Last and least is 0.6.1.3, which improves texture pack support.



Now that most servers have updated to 0.6.1, we can finally showcase all features of the new server browser. A check mark in the first column means a server is passworded. Passworded servers are a new feature and as you can see, it's used a lot.

A check mark in the second column means a server uses mods. To the right of the server browser, you can see which mods exactly are used by the selected server. You don't need to download them before you join, they'll be downloaded automatically! As you can see, the biggest servers all use mods.

You can also see which players are present in the selected server, how many colonists they have and for how long they have been playing. The total colonist count is also calculated. Pretty handy, right?

Plans for 0.6.2

We want to improve the monsters in 0.6.2 on a pretty technical level. Here are the three changes we want to implement:
  • Currently, monsters don't spawn in places where the terrain has been significantly altered. This means they won't spawn in tunnels, or on bridges and walls, even if they're outside of the safe zone. We want to fix this. This might also mean that we will cause monsters to spawn in your mine, and you'll need to guard it during the night. We like the idea, but don't want to destroy many colonies with an unexpected change. We'd love to hear your feedback!
  • We want to fix the problem of wildly varying monsters counts based on your defense layout described here.
  • We think we can optimize the monster spawning significantly by reusing pathfinding.
We believe we won't need a whole lot time to develop the changes above, and we want to do it now before we start working on complex new content for 0.6.3/0.6.4.



Sale

Last Tuesday, we managed to get on the frontpage of Steam with a 25% discount. Frontpage attention has worked very well for us in the past, so we're glad we got this opportunity! It reaches a whole group of users that otherwise would not have known about the game. And more sales means we can keep releasing free updates for a longer time. There's a big chance we would've stopped updating the game and left Early Access already if the game wasn't this successful :)

But there's also a slight negative affect. During the sale, our recent review score dropped from 90% positive to 80% positive. We received 9 negative reviews in a couple of days. We always try to listen to feedback, but interpreting negative reviews has become somewhat harder since 0.4.0. Before 0.4.0, 80%+ of negative reviews complained about the same problem: a lack of content. Since 0.4.0, criticism has become more diverse. For example, some people think the game is too easy, others think it's too hard. Despite that, we do our best to distill potential improvements from all reviews.

We think there's another phenomenon at work behind the 'avalanche' of negative reviews. Negative reviews are often written by people who grew bored or frustrated with the game after a couple of hours (or sometimes, minutes). But the writers of positive reviews have often spent 40, 80 or even 120 hours in-game. It's nearly impossible to do that within a couple of days - so we cannot expect these reviews to appear during or directly after a sale. We hope this theory will be proven correct by new reviews during the coming weeks :)



Bedankt voor het lezen en tot volgende week!

Reddit // Twitter // YouTube // Website // Discord
24 comments Read more
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About This Game

Dynamic 3D Pathfinding


Both colonists and monsters can find their way in your world. Build bridges, tunnels, stairs, overpasses and underpasses to make sure your colonists get where they want to go, and monsters don't! Plant a banner to start your colony. As you recruit more colonists, more monsters will try to invade your colony! Build walls, dig moats and construct forts to deal with the increasing threat.

Dozens of different jobs, unlockable with science


Use an extensive science system to unlock jobs, blocks, upgrades and new weapons! Your colony will start small, with a couple of berry farmers, slingers and a copper miner. Expand your colony and start using new metals like bronze, iron and steel. Producing them will require new fuels like charcoal and cokes. Use more advanced metals to unlock crossbows and matchlock guns for your guards! Add wheat farmers, bakers, flax farmers, tailors and many other jobs to your colony.

Regular updates


We regularly release fixes, improvements, tweaks and content updates. Here's a small example:

  • June 1, 0.1.0.
  • June 16, 0.1.15. Public release. Contained countless tweaks and fixes and small content updates like clay and bricks.
  • June 22, 0.2.0. Contained among other things berry farmers and grinders.
  • July 13, 0.2.6. Huge performance improvements for big colonies and multiplayer servers.
  • August 25, 0.3.0. Scientists, multiple science bags, tailors, carpet, technologists.
  • October 31, 0.4.0. Three new weapons, monsters now have three different HP levels and three different speeds, five new crafting jobs, multiple new metals.
  • November 22, 0.4.3. Overhaul to the early game and the science system.
  • December 22, 0.5.0. Five new jobs, dozens of new blocks, lanterns in different colors and herbs.
  • January 19, 0.5.2. Five different types of stairs.
  • March 23, 0.6.0. New builder and digger jobs, increased view range, crouching, big performance improvements.

The complete package: lots of settings, fan translations, mods, cheats and more!


Colony Survival contains everything you'd hope to find in a game -except for proper animations.

  • Translations: fans from all over the world have translated the game into their native language. Play the game in German, Japanese, Russian, Chinese, Spanish, French or any other of the many supported languages!
  • Cheats: bored of playing the way it's intended? Use cheats to quickly recruit more colonists, spawn blocks and unlock research.
  • Detailed graphics settings: don't like bloom or depth of field? Want to adjust the FOV? Change it quickly in the graphics menu.
  • Game settings: turn off monsters if you want to build in peace. Or allow them to spawn during the day for a difficult challenge!
  • Mods: we've developed the game to be as moddable as possible, and we're in close contact with mod developers to help them create awesome mods.
  • Advanced server tool: every player can use our intuitive server tool to host a private server for friends, or a public server for the entire community.
  • Transparent development: we explain what we're working on and why every Friday in a detailed blog. We're continuously trying to figure out what the community would like to see tweaked and added next by being active on the Steam Forums and the official Discord.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista SP1 & newer, 64-bit
    • Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalent
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 5000, 1280x720 display
    • DirectX: Version 11
    • Storage: 300 MB available space
    • Additional Notes: Work in progress: new features may raise the bar, optimizations may lower the bar
    Recommended:
    • OS: Windows 7 SP1 & newer, 64-bit
    • Processor: Intel i5-2300 (2.8 GHz quad core) or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 750 or equivalent, 2 GB VRAM, 1920x1080 display
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Work in progress: new features may raise the bar, optimizations may lower the bar
    Minimum:
    • OS: OS X 10.11+
    • Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalent
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 5000, 1280x720 display
    • Storage: 300 MB available space
    • Additional Notes: Work in progress: new features may raise the bar, optimizations may lower the bar
    Recommended:
    • OS: OS X 10.12+
    • Processor: Intel i5-2300 (2.8 GHz quad core) or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 750 or equivalent, 2 GB VRAM, 1920x1080 display
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Work in progress: new features may raise the bar, optimizations may lower the bar
    Minimum:
    • OS: Ubuntu 12.04+, SteamOS+; 64-bit
    • Processor: Intel Pentium G620 (2.5 Ghz dual core) or equivalent
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 5000, 1280x720 display
    • Storage: 300 MB available space
    • Additional Notes: Work in progress: new features may raise the bar, optimizations may lower the bar
    Recommended:
    • OS: Ubuntu 12.04+, SteamOS+; 64-bit
    • Processor: Intel i5-2300 (2.8 GHz quad core) or equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 750 or equivalent, 1920x1080 display, supporting openGL 4.2+
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Work in progress: new features may raise the bar, optimizations may lower the bar
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