Relive Half-Life in this highly acclaimed, fan-made recreation
Recent Reviews:
Very Positive (157) - 91% of the 157 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (13,691) - 93% of the 13,691 user reviews for this game are positive.
Release Date:
May 5, 2015
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Making a game with the scope and scale of Black Mesa is a massive undertaking. Back in 2012 we made the decision to release what we had completed up to that point, and were blown away by the community’s response, feedback, and improvements to our work. We want to keep that relationship alive and well by using Early Access as a tool for allowing our community to participate in the final phase of Black Mesa’s development.

In addition, our ambitions go beyond the original Xen chapters found in Half-Life. We have a standard of quality that we have to achieve. Early Access allows us to commit resources to bring you the remaining chapters with the quality that you expect.”

Approximately how long will this game be in Early Access?

“We currently have the first ~85% of our single player campaign completed (8-12 hours). For the last 15% we want to not only recreate it, but improve upon it to make it an enjoyable and memorable experience.

Xen will be available soon in 2019”

How is the full version planned to differ from the Early Access version?

“The conclusion of the single player campaign, with the addition of the Xen chapters
Final polish on the Earth-based chapters of the single player campaign”

What is the current state of the Early Access version?

“Over 8-12 hours of single player campaign. Multiplayer deathmatch and team deathmatch with 8 completely re-imagined Half-Life 1 maps on the Source Engine.”

Will the game be priced differently during and after Early Access?

“Black Mesa will be $19.99 USD during the Early Access phase. This price will not change after we move out of Early Access.”

How are you planning on involving the Community in your development process?

“We intend to work closely with our community as we complete the final portions of Black Mesa. We started out as a modding team aiming to do true justice to a Half-Life: Source port, and we won’t forget our roots.

The Black Mesa game hub and forums will be the primary points of interaction with our users. Many team members regularly browse these areas to discuss ideas with the community, and to show progress on game development. Community feedback will be sorted into groups and taken into account as we develop.

We also support Steam Workshop, and will be watching and encouraging developments there.”
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Recent updates View all (37)

May 2

May News Update



Hello from the Black Mesa team! We have been GRINDING on this Xen thing, so let’s get right into where we are at:

Xen - Final Art/Polish
We are driving though each of the six maps, capping off the final tasks, and doing little bits of housekeeping to make the levels shine. We are also taking a hard look at the performance of each level to make sure the game runs as smooth as possible on the myriad of machines out there. Thus far, we have made significant progress with deep engine optimisations, as well as several sweeping game-wide asset optimisation passes. We are also looking into other engine fixes, such as batch rendering for props and displacements to further increase performance.





Gonarch - Final Art/Polish
We now have Gonarch arted and lit, with all the technical effects and animations implemented. All that’s left is to polish the animations and effects, and to make sure the player clipping is smooth throughout (as well as some water features). We are really proud of the many encounters, interactions, and fights with Gonarch throughout the chapter, and can’t wait to see how they play out there in the wild.

Show ‘em, Giphy...











Interloper - Design Lock/Art
We’re design locking the chapter while also building out the art and lighting. In order to get the art completed in record time, both the artists and level designers are creating placeholder assets so that we can detail the play space, then simply drop in the final art by overwriting the placeholders. We want to keep Interloper mostly under wraps, and the parts we do want to show off aren't quite ready for the spotlight. So instead, here is some art to give everyone a hint of what is in store for Interloper:

Old Concept for Interloper Exteriors By Eddie Hinestroza


Interloper Materials By Mark Foreman


Console Models Built with Modularity in Mind By Robert Chinner


Release


This is how we plan to release in the coming months:

Technical Beta - This will be a couple of maps to test the latest engine, and test the performance of our maps. This will be public, but more or less of a stealth release for people who are interested in helping us test. This way we can test on a lot of machines quickly, and have time to implement any crucial feedback.

Open Beta - After we have implemented the feedback from the technical test, we will push the entire game to open beta. This will give us testing for the rest of the levels to again make sure the game releases as smooth as possible.

Release - Though we are expecting all the betas to run well, if you have been waiting for the full Black Mesa experience, this is what you want to wait for. Once we know the beta does not set people’s machines on fire, we will switch the full game over to the main Steam branch and announce its full release! After this, we will continue to monitor feedback and ideas from the community for Xen, and release periodic bug fixes and updates.


Discord
In addition to these staggered releases, we plan on launching a public discord to work in conjunction with our Steam forums. This will be a great place to chat, report bugs, and get mini updates from the team. We are not sure when we will be launching this, but it will probably be with one of the betas. This is one of the ways we hope to engage a bit more with the community, and provide more regular updates and interactions.



Soon! ™

Thanks Again
Apologies for the silence over the last few months. We have been really diving into our work. Every once in a while we poke our heads up to see how far we have come, and how close we are to finishing this massive undertaking. We have more planned updates and fun stuff to show off on the way to the borderworld! Thanks!

https://store.steampowered.com/app/362890/Black_Mesa/


361 comments Read more

January 31

January 2019 News Update



Hope the new year started off great for everyone.

We are really happy with the progress we made this month. We wanted to show some of it off and keep the information flowing while we wrap up the last 5 chapters.

Gonarch
Our biggest effort went into getting the entirety of the Gonarch chapter arted. Now it is in the hands of our animators, who will take the artists hard work and destroy it!

Displacement/Sculpted/Arted - By Matt Young


Cinematic Physics - By Russ Briggeman


Nihilanth
No pretty pictures for this one, but we would be remiss if we didn’t mention we have made huge strides with the end boss of Xen. Our lead programmer Chetan Jaggi and lead animator Nate Ayres have worked together to build out an entire feature set of attacks, defenses, AI, as well as effects for the Nihilanth. Now we’re balancing all these features and building the planned finale. I’d normally say “more to come” but we probably won’t have any more updates on this last fight as we want to keep it a surprise for everyone.

Before and After
In October we revisited some of our released media and posted some #Blocktober dev diaries. Here is the comparison of how far these shots have come since when we first posted them (You can open the image in a new tab for better viewing). Full disclosure: I did some light Photoshop work to make them read better at size and because our sun effect is just a bit too hot in its current form.





We really enjoyed putting together the #Blocktober posts, and want to do more write ups like it in the future.

Again, hope the new year started off great for everyone! We’ll be back with more updates before launch.

-Crowbar Collective
636 comments Read more
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Reviews

“This is Half-Life updated just enough to make it palatable for contemporary tastes, but not so much as to deviate from the original vision.”
YES – Kotaku

“Black Mesa Source winds up being exactly what it always promised to be – a modernised, faithful recreation of a deservedly landmark first-person shooter.”
Rock Paper Shotgun

“It's a brilliant tribute to one of the greatest videogames ever made, and it's also a good game in its own right.”
8/10 – Destructoid

About This Game

Relive Half-Life in this highly acclaimed, fan-made recreation.

Main Info
Black Mesa is the award winning fan-made re-imagining of Gordon Freeman's landmark journey through the Black Mesa Research Facility. Relive Half-Life, Valve Software's revolutionary debut, and experience the game that raised the bar for the entire game industry all over again!

Key Features
Nostalgia has never felt so fresh - Expect tremendously detailed environments, old-school tough-as-nails combat, and a gripping story with memorable characters. The all-new soundtrack, voice acting, choreography and dialogue create a more expansive and immersive experience than ever before!

Heavily updated single player experience - The over 10 hour single player experience has greatly improved from the mod release; new visuals, new voice over, updated gameplay encounters, stability changes and more. Xen is not part of the Early Access release, but will be included as a free update when it is ready.

Black Mesa Multiplayer - Fight with or against your friends, in two game modes across 10 iconic maps from the Half-Life universe including Bounce, Gasworks, Stalkyard, Undertow and Crossfire!

Custom Modding Tools & Workshop - Use the same tools as the developers! Create your own mods, modes and maps for Black Mesa and Black Mesa Multiplayer and then share your work, and subscribe to others, on the Steam Workshop!

Complete Steam Integration - Collect the full set of trading cards, backgrounds, emoticons, and achievements! Steam Cloud, Steam Workshop and partial controller support!

Run. Think. Shoot. Source.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows® 7 (32/64-bit)/Vista or Greater
    • Processor: 2.4 Dual Core Processor or Greater
    • Memory: 4 GB RAM
    • Graphics: 1 GB Dedicated Video Card or Greater
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    Recommended:
    • OS: Windows® 7 (32/64-bit) or Greater
    • Processor: 3.0 Quad Core Processor or Greater
    • Memory: 6 GB RAM
    • Graphics: 2.5 GB Dedicated Video Card or Greater
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    Minimum:
    • OS: Ubuntu 14.0 or Greater
    • Processor: 2.4 Dual Core Processor or Greater
    • Memory: 4 GB RAM
    • Graphics: 1 GB Dedicated Video Card or Greater
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Additional Notes: Does not support the Nouveau display driver
    Recommended:
    • OS: Ubuntu 14.0 or Greater
    • Processor: 3.0 Quad Core Processor or Greater
    • Memory: 6 GB RAM
    • Graphics: 2.5 GB Dedicated Video Card or Greater
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Additional Notes: Does not support the Nouveau display driver

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