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Spil med tidlig adgang

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Bemærk: Spil i tidlig adgang er ikke færdige og ændrer sig måske eller måske ikke yderligere. Hvis du ikke er begejstret for at spille dette spil i dets nuværende tilstand, bør du vente og se, om spillet bliver videreudviklet. Læs mere

Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“This is a solo project, so there will be issues I didn't find before publishing. I plan to update this game with a new look for the UI, map, characters, enemies, and weapons before ever releasing v1.0.0.0, something that's easier for me to work with, and more fun to play.”

Hvor lang tid vil dette spil være i tidlig adgang?

“This game will be in early access for at least two years, or however long it takes to make v1.0.0.0.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“I want to make this game a DOOM/Ultrakill-esc game with a very simplistic style, in other words, I want to make the gameplay intense and the style like Totally Accurate Battle Simulator (because low-poly assets are easy to work with and kinda cool). I'm keeping the wave-based format, but I want to replace the current maps with a single, simpler map.
The enemies will still remain yellow and keep their toaster heads, but with a few changes to their design. I also want to add a 3rd enemy, which I want to be the rarest and hardest enemy to fight.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“The current state of this game is you fight 2 enemies forever unless you die. The more points you get, the more enemies that will spawn. You can save your progress if you leave, which will also upload your score to the Steam Leaderboard, but if you die, your progress is deleted, even on the leaderboard. There are also 6 weapons, 2 grenades, and 2 maps.”

Ændrer spillets pris sig under og efter tidlig adgang?

“The price will change when major features are added.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“Your feedback and suggestions are greatly appreciated so I can perfect this game before the full release, giving everyone, new and early-access players, a more fun experience. If you want to get with me about any bugs or suggestions, you can follow me here on Steam, or on TikTok, YouTube, Instagram, and X.”
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Om dette spil

Iron Onslaught is a wave-based game where you survive an endless wave of bots and mechs, and the only way to survive is to kill to unlock new weapons before you're overpowered by them. So sit back, relax, and survive the ever-growing horde.

Kill To Get New Weapons

The more enemies you kill, the more weapons you unlock, and the more enemies that'll spawn (do keep in mind that the bots regularly launch into the air or towards you, and the mechs occasionally fly).

Don't Die

If you die, you lose everything, so make sure to watch your surroundings, otherwise you may get surrounded.

Save Your Progress

When you exit to main menu, your progress is saved for next time, but if you die or start a new game, that progress is deleted.

Systemkrav

    Minimum:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Windows 10/11
    • Processor: Intel Core i5 or AMD Ryzen 5
    • Hukommelse: 8 GB RAM
    • Grafik: NVIDIA GeForce RTX 3070 or AMD Radeon RX 6800
    • DirectX: Version 12
    • Diskplads: 3 GB tilgængelig plads
    Anbefalet:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: Windows 11
    • Processor: Intel Core i7 or AMD Ryzen 7
    • Hukommelse: 16 GB RAM
    • Grafik: NVIDIA GeForce RTX 4070/5070 or AMD Radeon RX 9060 XT
    • DirectX: Version 12
    • Diskplads: 3 GB tilgængelig plads

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