The ancient civilization roguelike deckbuilder, combining deeply strategic card battle mechanics with story-driven diplomacy. Write your history through procedurally-generated campaigns with hundreds of cards ranging from great pyramids and war elephants to sneaky spies and crafty merchants.

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Kommer snart i tidlig tilgang

Utvikleren av dette spillet har planer om å gi det ut som et pågående arbeid, og utvikle det med tilbakemeldinger fra spillere.

Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«Our previous game, Age of Rivals, benefitted greatly from player feedback throughout the development process, and we would like to do the same with Bannerlands. We want to make sure we focus on the highest impact features and content, and we can only do that with the help of the community.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«This will depend greatly on what players tell us, but probably around 6 months. We intend to listen and learn and iterate quickly to address any issues and make the game as fun as possible.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«We would like to add at least 64 more cards (with more to come later) and at least 20 more story-lines and quests. We would like to add more visual polish (animations, VFX, etc...). We would like to add achievements and campaign modifiers to add even more replayability. And whatever else the community feels is important.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«All of the features currently listed in the About This Game section are fully implemented. However multiplayer is currently only local, not online. We are still iterating on content and features as players tell us what they like and don't like, so parts of the game may change.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«We will likely raise the price after the game leaves Early Access, but only if we significantly add or improve features, content, and quality.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«We plan to be active on Discord, forums, and various social media channels to gather and understand player feedback. We have experience doing this for previous games and greatly enjoy the process.»
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Last ned Bannerlands Demo

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Om spillet

Choose a ruler and set forth on a multi-year campaign to conquer the Bannerlands in this modern re-imagining of the critically acclaimed Age of Rivals.  

Strategic Card Battles

  • Draft strategic combinations of cards to outwit your opponent

  • Balance your city’s attack, defense, culture, and economy

  • Utilize powerful card abilities to turn the tide in your favor

Procedurally Generated Campaigns

  • Story-driven diplomacy where choices matter

  • Quests that adapt to the shifting attitudes between rulers

  • Research unique technologies to improve your deck

  • Gain powerful passive abilities to create unstoppable combos

Endless Replayability

  • Every campaign has unique rulers, cards, stories, quests, locations, and technologies

  • Easy to learn battle mechanics with difficult to master strategic depth

  • Nine unique playable rulers

  • Hundreds of cards with unique abilities

  • Challenging AI opponents

  • Multiplayer

Opplysning om AI-generert innhold

Utviklerne beskriver hvordan spillet bruker AI-generert innhold slik:

Adobe Firefly was used to help create some art assets for the game. Often the art was further improved by hand. I chose Adobe due to their stance on Ethics in AI: https://www.adobe.com/ai/overview/ethics.html.

For more info on why I used AI to help create the art in the game, please read my post here: https://darkinertia.com/2025/05/10/the-art-of-bannerlands/

AI was also used to help write some of the dialog/text in the game. Often this text was written first by hand, then improved by AI, then further refined by hand again.

There is no generative AI happening while the game is running.

Systemkrav

Windows
macOS
    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS *: Windows 7 or newer
    • Prosessor: 2 GHz
    • Minne: 2 GB RAM
    • Grafikk: OpenGL 2.1 compatible graphics card, integrated graphics
    • Lagring: 450 MB tilgjengelig plass
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.
    Minimum:
    • OS: OSX 10.14 or later
    • Prosessor: Intel or Apple Silicon, 2 GHz
    • Minne: 2 GB RAM
    • Grafikk: OpenGL 2.1 compatible graphics card, integrated graphics
    • Lagring: 450 MB tilgjengelig plass
    Anbefalt:
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