Feel the power of flying the AV8B Harrier II. A middle ground flight and naval combat simulator with mission planner & fully dynamic open ended campaign. Showstopping VR.
All Reviews:
Mixed (170) - 54% of the 170 user reviews for this game are positive.
Release Date:
Jun 6, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe that by releasing in EA we will make a better game. EA player feedback is invaluable in that it allows us to listen to what flight simmers think and want, which is then reflected through development.”

Approximately how long will this game be in Early Access?

“Our development road-map has a player reaction focus so the amount of time spent in EA largely depends on them.”

How is the full version planned to differ from the Early Access version?

“Development reflects EA feedback and requests. The features list in the 'About this game' section below describes what's available now and what else will be added before we transition to v1.”

What is the current state of the Early Access version?

“CAP2 is currently a single player game with fully immersive simulation and strategic gameplay. Again - see the 'About this game' section for more detail on what's currently in-game.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we add new content and features.”

How are you planning on involving the Community in your development process?

“We are closely monitoring the community forums, hubs, blogs and social media channels - we cannot respond to EVERY query or bug report, we've already learnt that's impossible! But rest assured we are observing, we will answer through improving the game and communicating what we've done!

We have a number of key communications channels:

Dev Sit Rep - behind the scenes day to day updates and discussions
http://steamcommunity.com/app/347170/discussions/0/154642447927175939/?ctp=8

Get notified when a patch drops and stay updated with other key news by submitting your email address here: http://combatairpatrol2.com/stay-updated We only email you with key news so you wont be inundated with loads of emails.

Main bug thread - so everyone can stay in the loop with whats been reported
http://steamcommunity.com/app/347170/discussions/0/357287935565323314/

Join our facebook community to see new screens as we publish them or follow us on twitter:
@sim155games
https://www.facebook.com/combatairpatrol2/

Dev Blog - more detailed and technical updates, usually reserved for a patch.
http://devblog.sim155.com/

Ultimately, we are shaping the game around EA players so come and join the crew, and if not we hope to see you back when we transition to full release!”
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Recent updates View all (40)

October 30

2 recent updates - v813.4 & 5



v813.4 & 5 were uploaded to the BETA and VR BETA channels recently. Work was focused on A/G weaponry. Updates included:

AGM65 IR Maverick
IRMAV MFD Display
Target Lock
Flight routine
Launch FX

STRS MFD Display

HUD Displays
IRMAV
Cage/Uncage display
A/G Guns & Rockets
CCIP display
Bombs
CCIP offscreen indication, reflected cue

Graphical 'tweaks'
Cockpit mirror improvements

Bug fixes included:
VR Pilot view black screen when using OpenVR/SteamVR
Glitching cockpit shadows
Flicker when using MFD containing a 3D Display

The next couple couple of minor updates (v813.6/7) will continue with A/G work. These will include:

FLIR
Heat based rendering rather than the current gray scale (which gets dark at night :) )

HUD FLIR display
with the 24hr rendering FLIR display becomes much more useful

HARM
HARM display of detected emitters/threats
updated HARM flight code

TDC (Target Designator Control)
finalising TDC use and assignment between Radar MFD/ HUD/ IRMAV/ TPOD
removal of target pod slew controls
uses TDC when it is assigned to TPOD

Weapon release tone
enabled via TONE option in STRS
volume set via rotary control on ACNIP panel

Improved cockpit illumination

AV8B cockpit updates


After the final A/G weapons/Avionics updates are released we'll move on to the v814 series updates which will add the in-mission tactical display. After that we're on to single missions.

Here are some screenshots of v813.4/5


Updated STRS (Stores) MFD display:


IRMAV FLIR MFD display:


IRMAV locked:


Cockpit mirror reflection:


Cockpit glass reflection:

Miscellaneous shots from v813.5 build:


Gratuitous Shot of cockpit glass and helmet visor reflection:











Stay tuned for loads more updates over the next few weeks! Happy flying :steamhappy:

1 comments Read more

August 7

Full Day/Night Cycle Is Here! A Campaign Pre-Requisite

v813.0 has been published to the BETA channel. This update has the full day/night sequence implemented. This is needed for the upcoming campaign mode as that runs minute by minute throughout the full 24 hour day. You'll be flying missions at various TOD and through transitions from light to darkness.

To model the day/night transition the atmospheric rendering has been massively improved. The pictures below show features such as:

Accurate sky rendering due to atmosphere modelling

Moon Display
  • Accurate rendering
  • Atmospheric fx during 'moon rise' & 'moon set' (red tinge)
  • Moon phases
  • Accurate orbital motion, speed

Stars
  • Accurate rendering through atmosphere
  • Accurate motion

Sun Display;
  • Atmospheric attenuation

Terrain/Objects
  • Generally improved environmental lighting from Sky rendering
  • Improved aerial perspective (eg distant terrain and objects lighting,
  • Attenuation and in-scatter)

You can dynamically change the TOD during free flight & training missions so give that a go to see the update in action.

They say a picture is worth a thousand words so here are ~15,000 words!:































Happy Flying :steamhappy:
3 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Reviews

“It really was another one of those VR experiences that were like - wow..so this is how it always SHOULD have been!”
Beach AV8R (Mudspike)

“Man what great potential. I basically just set up some controls and went through a few of the tutorials so far. Coming from DCS this is honestly a breath of fresh air...”
mxstylie

About This Game

Feel the power of flying the AV8B Harrier II. A flight and naval combat simulator with mission planner and fully dynamic open ended campaign. CAP2 is a middle ground simulator, you won't need to read a 300 page manual to get off the ground, nor will you be carrying dozens of missiles when you fire it up.

CAP2 uses a custom built engine that delivers a totally unique, immersive and realistic experience. After initial flight and tactical training you will be pitched into an immersive scenario against aggressive ground, sea and air based enemies. Use the fully articulated cockpit, your skills as a pilot and your tactical awareness to engage in dogfights, carry out ground attacks and command your fleet to ultimately ensure the safety of your comrades and the final capitulation of the enemy.

Strategic decisions such as commanding your fleet on the tactical map and your performance in the air will affect the final outcome: Go 'gung ho' with a full out assault and the outcome will be in the balance or plan ahead and the end result will be your ultimate victory!

Should you buy CAP2 now?
If you don’t yet own CAP2 obviously we’d love for you to join the crew. We encourage you to read the features list carefully, particularly with reference to what's currently enabled so that you have the correct expectation.

Key Features - All of the features listed here are currently available unless otherwise stated. They are perhaps not 100% polished (after all its EA!) but enough to give players an idea of where the game is heading.

AV-8B HARRIER II
  • 3D Cockpit: AA and AG radar modes, MFD and HUD displays. Current selectable controls include: water injection, canopy latch, MFD buttons, gear, flap settings and more. Night illumination is also enabled, with separate adjustable lighting for self illuminated instruments and the cockpit floodlights. Current animated controls include: flightstick, throttle and nozzle angle. We plan to make every part of the cockpit selectable during EA.
  • Fuel tanks including associated fuel flow logic and displays, you’ll be able to mod them soon.
  • Weapons: Litening pod, AIM-9 Sidewinder, AIM-120 AMRAAM, AGM-65 Maverick, AGM-84 Harpoon, AGM-88 Harm, MK82 Bomb, MK83 Bomb, MK84 Bomb, LAU76.
  • Air to air refueling: KC767 tanker, realistic hose physics, 3 difficulty levels or toggle to off.
  • Radio comms: Radio exchanges, background chatter and formation control commands.
  • Moddability: Harrier fuselage and cockpit photo is available now. Helmet art and fuel tanks to be added soon.
  • Sound: 3D environmental audio

A BEAUTIFUL WORLD 100% BASED ON REALITY
  • Protect the straits of Hormuz and train in some of the most iconic sites across the globe including: Yuma (Arizona), Kaneohe Bay (Hawaii) and The Mach Loop (Wales)
  • Geographically accurate environmental lighting, based on longitude, latitude, date and time.
  • OpenStreetMap data accurately places buildings, vegetation, rail and roads. There are already thousands of objects in game and we are continuously adding more which drop with each new patch. Of course, a host of custom objects are also included, such as: power lines, lighthouses, water tanks, ATC towers, rigs etc. We've recently added lighting to roads, runways, taxiways and buildings, illuminating villages and cities which really adds to immersion.
  • TOD/lighting controls. Once the updated day/night sky shader is complete you'll be able to adjust the full 24hr cycle, plus advancing mission time will be added.
  • Accurate star map & realistic weather effects

FULLY DYNAMIC, OPEN ENDED CAMPAIGN
  • Misson Genres: ​Air to air, air to land, maritime, training
  • Mission planner: Control your fleet and air assets, plan your mission waypoints and target ingress/egress together with your fleet formation, route and speed
  • Civilian traffic transit shipping lanes, enter & leave ports
​Please note: mission cycles and planner are currently under priority development and will be finalised soon.

VR
Oculus Rift, HTC Vive an Open VR compatible headsets

MULTI PLAYER
CAP2 is currently a single player game, but here's what will be available when we enable MP:
  • Campaign co-op mode: take part in other players campaign missions or ask for help.
  • Fleet vs Fleet: play co-op against an AI fleet or against other players.
  • Send requests or opt for open invitation.

ASSETS
The following assets are in game now, we plan to add more assets during EA.
  • USS Nassau (LHA-4) with animated elevators, deck crane and deck tugs. Deck crew will be added soon.
  • MiG-21 (Recently improved)
  • F4 Phantoms
  • Fast attack boats
  • Ships & Submarines
  • ​KC767 tanker

CONTROLLERS / HARDWARE
  • Flightstick
  • HOTAS
  • Rudder and MFD panel support
  • Gamepad mode
  • Track IR support
  • Supports very wide screen aspect ratios

MANUAL
The CAP2 manual is more of a 'quickstart' guide at the moment. Obviously, its a work in progress which we will continue to add to as we move through EA. We have also recently activated the keyboard default controls. You can view the guide here: http://combatairpatrol2.com/manual

EA player requests - currently under consideration for development AFTER the key features above
Falklands campaign, dynamic weather system, additional aircraft

System Requirements

    Minimum:
    • OS: 64 bit Windows 7
    • Processor: Core i3
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX750/AMD R7 250/AMD A10 APU
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: 2 channel audio
    Recommended:
    • OS: 64 bit Windows 10
    • Processor: Core i7
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX970/AMD Radeon R9 280
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: 5.1 channel audio
    • Additional Notes: TrackIR and multiple controllers

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