Feel the power of flying the AV8B Harrier II. A middle ground flight and naval combat simulator with mission planner & fully dynamic open ended campaign. Showstopping VR.
All Reviews:
Mixed (193) - 50% of the 193 user reviews for this game are positive.
Release Date:
Jun 6, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We believe that by releasing in EA we will make a better game. EA player feedback is invaluable in that it allows us to listen to what flight simmers think and want, which is then reflected through development.”

Approximately how long will this game be in Early Access?

“Our development road-map has a player reaction focus so the amount of time spent in EA largely depends on them.”

How is the full version planned to differ from the Early Access version?

“Development reflects EA feedback and requests. The features list in the 'About this game' section below describes what's available now and what else will be added before we transition to v1.”

What is the current state of the Early Access version?

“CAP2 is currently a single player game with fully immersive simulation and strategic gameplay. Again - see the 'About this game' section for more detail on what's currently in-game.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we add new content and features.”

How are you planning on involving the Community in your development process?

“We are closely monitoring the community forums, hubs, blogs and social media channels - we cannot respond to EVERY query or bug report, we've already learnt that's impossible! But rest assured we are observing, we will answer through improving the game and communicating what we've done!

We have a number of key communications channels:

Dev Sit Rep - behind the scenes day to day updates and discussions
http://steamcommunity.com/app/347170/discussions/0/154642447927175939/?ctp=8

Get notified when a patch drops and stay updated with other key news by submitting your email address here: http://combatairpatrol2.com/stay-updated We only email you with key news so you wont be inundated with loads of emails.

Main bug thread - so everyone can stay in the loop with whats been reported
http://steamcommunity.com/app/347170/discussions/0/357287935565323314/

Join our facebook community to see new screens as we publish them or follow us on twitter:
@sim155games
https://www.facebook.com/combatairpatrol2/

Dev Blog - more detailed and technical updates, usually reserved for a patch.
http://devblog.sim155.com/

Ultimately, we are shaping the game around EA players so come and join the crew, and if not we hope to see you back when we transition to full release!”
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VR Supported

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Recent updates View all (41)

February 9

v813.10 is here!

Hi All,

Build v813.10 was recently posted to all channels. This should be the last in the v813.x series of updates provided there are no showstopping issues.

This update includes:
  • Update to atmosphere rendering
    'Multiple Scattering' and Ozone contribution added to atmospheric lookup tables
    This adds atmospheric haze, improves sunrise, sunset
  • Mission weather options include 'Light Haze', 'Light Haze - High' & 'Strong Haze'
  • AV8B skin updates
    Navigation lights
  • Bug Fixes
    • Several minor bugs fixed including:
      fixed issue where a class of memory buffer was not set to 'canGrow' - accessing all regions in one session could lead to a crash.
I'm currently working on the v814.x series of updates. These will comprise:
  • Mission editor - You're able to:
    • Select region
    • Select time of day, weather
    • Place Aircraft, ships, weapon systems
    • Add routes, armament, ROE
    • Assign mission targets
    • Set completion & failure criteria
  • Mission Browser
    • Select from local mission files and Steam Workshop missions
  • In-mission tactical view
  • UI Update
    • Initially to facilitate mission editor, browser etc.
  • Steam Workshop Browser
    • Initially for mission files, later for AC skins

Here are some screenshots from v813.10



Happy Flying! :steamhappy:
5 comments Read more
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Reviews

“If you're a flight simmer and you buy this title, you won't be sorry. If you don't have it, you're depriving yourself of a very good flight sim. One sunset run through the Mach Loop or across the Arizona desert and you'll know what I mean.”
oubassusa

“Cockpit is around 80% clickable and BEAUTIFUL! Even for such early access it blows the doors of most flight sims I have played. I will be playing this Sim for the next decade. 100% fully worth the price for me.”
Jawsman01

“Just tried with the new UK options ski jump take off and lake district following lead low through the landscape, a lot of fun, smooth and great terrain.”
wingco65

About This Game

Feel the power of flying the AV8B Harrier II. A flight and naval combat simulator with mission planner and fully dynamic open ended campaign. CAP2 is a middle ground simulator, you won't need to read a 300 page manual to get off the ground, nor will you be carrying dozens of missiles when you fire it up.

Key Features - All of the features listed here are currently available unless otherwise stated. They are perhaps not 100% polished (after all its EA!) but enough to give players an idea of where the game is heading.

AV-8B HARRIER II
  • 3D Cockpit: AA and AG radar modes, MFD and HUD displays. Current selectable controls include: water injection, canopy latch, MFD buttons, gear, flap settings and more. Night illumination is also enabled, with separate adjustable lighting for self illuminated instruments and the cockpit floodlights. Current animated controls include: flightstick, throttle and nozzle angle. We plan to make every part of the cockpit selectable during EA.
  • Fuel tanks including associated fuel flow logic and displays, you’ll be able to mod them soon.
  • Weapons: Litening pod, AIM-9 Sidewinder, AIM-120 AMRAAM, AGM-65 Maverick, AGM-84 Harpoon, AGM-88 Harm, MK82 Bomb, MK83 Bomb, MK84 Bomb, LAU76.
  • Air to air refueling: KC767 tanker, realistic hose physics, 3 difficulty levels or toggle to off.
  • Radio comms: Radio exchanges, background chatter and formation control commands.
  • Moddability: Harrier fuselage and cockpit photo is available now. Helmet art and fuel tanks to be added soon.
  • Sound: 3D environmental audio

A BEAUTIFUL WORLD 100% BASED ON REALITY
  • Protect the straits of Hormuz and train in some of the most iconic sites across the globe including: Yuma (Arizona), Kaneohe Bay (Hawaii) and The Mach Loop (Wales)
  • Geographically accurate environmental lighting, based on longitude, latitude, date and time.
  • OpenStreetMap data accurately places buildings, vegetation, rail and roads. There are already thousands of objects in game and we are continuously adding more which drop with each new patch. Of course, a host of custom objects are also included, such as: power lines, lighthouses, water tanks, ATC towers, rigs etc. We've recently added lighting to roads, runways, taxiways and buildings, illuminating villages and cities which really adds to immersion.
  • TOD/lighting controls. Once the updated day/night sky shader is complete you'll be able to adjust the full 24hr cycle, plus advancing mission time will be added.
  • Accurate star map & realistic weather effects

FULLY DYNAMIC, OPEN ENDED CAMPAIGN
  • Misson Genres: ​Air to air, air to land, maritime, training
  • Mission planner: Control your fleet and air assets, plan your mission waypoints and target ingress/egress together with your fleet formation, route and speed
  • Civilian traffic transit shipping lanes, enter & leave ports
​Please note: mission cycles and planner are currently under priority development and will be finalised soon.

VR
Oculus Rift, HTC Vive an Open VR compatible headsets

MULTI PLAYER
CAP2 is currently a single player game, but here's what will be available when we enable MP:
  • Campaign co-op mode: take part in other players campaign missions or ask for help.
  • Fleet vs Fleet: play co-op against an AI fleet or against other players.
  • Send requests or opt for open invitation.

ASSETS
The following assets are in game now, we plan to add more assets during EA.
  • USS Nassau (LHA-4) with animated elevators, deck crane and deck tugs. Deck crew will be added soon.
  • MiG-21 (Recently improved)
  • F4 Phantoms
  • Fast attack boats
  • Ships & Submarines
  • ​KC767 tanker

CONTROLLERS / HARDWARE
  • Flightstick
  • HOTAS
  • Rudder and MFD panel support
  • Gamepad mode
  • Track IR support
  • Supports very wide screen aspect ratios

EA player requests - currently under consideration for development AFTER the key features above
Falklands campaign, dynamic weather system, additional aircraft

Should you buy CAP2 now?
If you don’t yet own CAP2 obviously we’d love for you to join the crew. We encourage you to read the above features list carefully, particularly with reference to what's currently enabled so that you have the correct expectation. It's worth remembering that as we add new features and content to CAP2 throughout EA, the price will increase.

CAP2 uses a custom built engine that delivers a totally unique, immersive and realistic experience. After initial flight and tactical training you will be pitched into an immersive scenario against aggressive ground, sea and air based enemies. Use the fully articulated cockpit, your skills as a pilot and your tactical awareness to engage in dogfights, carry out ground attacks and command your fleet to ultimately ensure the safety of your comrades and the final capitulation of the enemy.

Strategic decisions such as commanding your fleet on the tactical map and your performance in the air will affect the final outcome: Go 'gung ho' with a full out assault and the outcome will be in the balance or plan ahead and the end result will be your ultimate victory!

System Requirements

    Minimum:
    • OS: 64 bit Windows 7
    • Processor: Core i3
    • Memory: 2 GB RAM
    • Graphics: Nvidia GTX750/AMD R7 250/AMD A10 APU
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: 2 channel audio
    Recommended:
    • OS: 64 bit Windows 10
    • Processor: Core i7
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX970/AMD Radeon R9 280
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: 5.1 channel audio
    • Additional Notes: TrackIR and multiple controllers

What Curators Say

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