Vantage is a Primitive Survival Game. Your main objective is simple... to stay alive! You explore the massive world searching for food, creating primitive tools and weapons to create, hunt, and craft other items to make your life easier.
All Reviews:
Mixed (22) - 59% of the 22 user reviews for this game are positive.
Release Date:
May 22, 2018
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early access is absolutely the best way for the game to improve at this point. Having passionate players test the game mechanics is crucial to releasing an extremely fun game. During this time all mechanics of the game with be tested and improved upon: game play, graphics, content, etc...”

Approximately how long will this game be in Early Access?

“I plan for the game to be in early access for as long as it takes to make the game as enjoyable as possible before release. I want to make sure that when this game was is released into Early Access, that it is already heavily bug tested and stability tested. There is nothing more frustrating to a player when they want to test a game and it will not even run or have game-breaking bugs. So the focus in Early Access will be on improving the gaming experience for the players.”

How is the full version planned to differ from the Early Access version?

“Aside from the usual testing and improvements. The main focus of the Early Access is to streamline the game play mechanics, test the game systems, and add some additional final content along the way, including artwork, music, etc.. As stated before the code framework of the game is complete and the difference when the game is released will mainly be a more fun, exciting experience for the players of the game by adding additional content, art and sound assets, and game play optimization.”

What is the current state of the Early Access version?

“Currently the game is in a fully playable state will all of the planned game play mechanics fully implemented, complete with full online multiplayer functionality, as well as offline play and dedicated server hosting.”

Will the game be priced differently during and after Early Access?

“The plan is that the price will not change once the game leaves Early Access.”

How are you planning on involving the Community in your development process?

“The community is the core of this phase of development! I will be reading the discussion forums and getting all the invaluable input that I can to make the game better, which is the main reason to launch the game into Early Access at this stage. Making the sure the players are happy with the game they are playing is obviously the most important aspect of developing this game. I made this game because it is the game I have always wanted to play, and I hope other feel the same way too!”
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Recent updates View all (36)

September 14

Update on Traps and Critters!



Hello, I thought I would just let you know that the next update is coming along very well! I hope to have the content ready in a week or two.

Even though this seems like I am only adding a few traps and animals into the game, I want to also say that along with this content I am implementing some more in-depth game play mechanics relating to crafting and inventory/items. This next push of content will also be using these new mechanics.

And of course, that main reason for all of this work is to make future content even more exciting as well!

Stay Tuned!
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September 10

Vantage Early Access Update 1.0.12 is Live!



This is a smaller update which fixes some bugs, items and text spelling and grammar.

I wanted to release this update before I started working on the "Traps and Critters" content. So..... here it is!

Enjoy!
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About This Game

You play a pre-historic caveman, your ultimate objective... to survive! Explore a massive seamless open world, forage for food, hunt animals, and use the complex, realistic crafting system to build new, better and stronger items. Work together with other players to form a community, form a village, and to cooperate and grow as a group! Vantage is a game I have been working on for many years now, and it is the game I have always wanted to play. Since it didn't exist, I decided to create it! So I hope you enjoy playing it as much as I enjoy creating it!

Some examples of what you can do in the game:
- Craft a large number of objects to help you survive. Everything from sharp stones, to campfires so you don't freeze at night, to primitive huts to live in!
- Find wild plants, take their seeds and plant crops to become more self-sustaining.
- Create some clothes to keep yourself warm and well protected by skinning dead animals and tanning the hides by going through a realistic primitive leather working process.
- And much, much more!

Realistic and complex crafting system - Vantage has a in-depth, well researched crafting system using the actual items you need to craft items in the real world. For example, if you wish to build a fire using a hand drill, you need to find the right stick to use as a spindle, create a piece of hearth wood, and forage for some tinder. Then if you are skillful enough, you can make your fire!

Hardcore survival / player customization - Make sure you forage for that food or grow some crops, for when you die, your character is gone! But don't despair, when your characters die they earn "player points" you can use to re-customize you next character by buying starting items and boosting your starting skills so you can try anew!

Skill-based character progression with many professions - You can try to specialize in one of the many professions, or try to master them all! Some examples are hunting, fishing, leatherworking and farming. You can also become a master bone, wood, or stone maker to help other people's professions along. Work together with other players to make items faster and stronger.

Interact with every item in the world - No more playing a game where trees and rocks are just fancy artwork! You can harvest wood from every tree, and pick up every rock you see!

Custom game engine creating massive seamless randomly generated worlds - The game uses a custom 3D game engine I created called VantEdit. It generates and renders massively sized worlds of any size I choose, and you get to explore them. Walk in a single direction and you will circumnavigate the globe with no loading screens.

The game's current development state:

What is completed (of course these will be constantly improved and updated):
- The Game's engine:( rendering/ seamless world mechanics etc ). I have refined the engine to be a great vessel in which to create the game. I have spent years on it and helps to give the game the feel it needed to have.
- Game Play Mechanics: The game play system is fully implemented as intended, has been tested and is fully playable. Again this only means that the core elements have been completed and I am of course working on improving all aspects of the game. This includes UI framework, Crafting, Skills and Item design, etc...
- Networking conversion: This took many years, but I am proud to say that the online version of the game is fully stable. The game now also supports offline servers (for playing single-player), and player hosted dedicated servers that can be publicly displayed to all players around the world.
- The Game's Editor tools: Though this is not currently available to players yet, the game's editor is designed to add in new crafts, items and skills easily into the game, as I develop the game I add in new skills, new items, and new crafts into the game. Even though I call this a primitive survival game, I plan to continue to add new content to the game constantly! What does this mean? Well at a certain point I will add in archery, more complex farming mechanics, more building types etc...

What will be added in the near future:
- PvP: Once the game has been sufficiently tested, I will be finishing the PvP aspect of the game.
- More server hosting options: Players who wish to host servers will be able to customize their servers to more specific needs and preferences (making hardcore-only servers, etc...)
- Access to VantEdit world editor: Players will be able to host servers with their own procedural generated worlds. They will have the ability to create nearly any size world with the ability to change temperatures, land and continent formations, and much more. This functionality will be later in development, most likely after the full launch.

What can be improved:
- Artwork: Many of the graphics you see in game are my own "programmer art", simple yet useful art I create in a short amount of time. There are works of art done by professionals in the industry as well however. One goal of hopefully getting the game into Early Access is to hire back some of these artists to get the artwork more professional.
- Animation system and attachments: Upgrading the animation system to have it so you can customize you character's physical attributes, actually see objects like shoes and hats being worn on a character etc. As well as have more player models and customization.



Future Plans for the Game

The content I can continue to add will never stop! I will run out of primitive technologies and keep moving forward, one item, craft, or skill at a time. So how far can I go? Will the game's technology get to the Roman Era? Medieval? Industrial Era? Modern Era? The game is a constantly evolving, ever changing universe that you exist in. It just all depends on people like you who I hope like, support, and enjoy the idea behind this game.

System Requirements

    Minimum:
    • OS: Windows Vista and later
    • Processor: 4 GHz Intel Dual Core or equivalent
    • Memory: 4 GB RAM
    • Graphics: 1 GB Graphics RAM
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
    • Sound Card: Any

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