Construct mighty steampunk airships and fly them into battle, waging war and conquering the skies!
Recent Reviews:
Very Positive (74) - 91% of the 74 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,917) - 94% of the 1,917 user reviews for this game are positive.
Release Date:
Aug 16, 2018
Developer:
Publisher:

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Buy Airships: Conquer the Skies

Buy Airships: Conquer the Skies Soundtrack Edition

Includes 2 items: Airships: Conquer the Skies, Airships: Conquer the Skies - Soundtrack

 

Recent updates View all (180)

January 21

Hi!

With the sale concluded, we have a great number of new players. Welcome! I hope you're having a good time.

If you'd like to talk to other players, we've got a Discord you can join.

If you have questions or suggestions, feel free to contact me directly at zarkonnen@gmail.com .

If you're experiencing problems, have a look at the troubleshooting page and contact me if needed.

There will be a small bug-fix release in the next few days, after which I'll post more on the future development of the game.

In the meantime, if you get bored, there's a whole universe of mods and user-created contraptions for you to explore. And if you'd like to learn how to mod, check out this video.
2 comments Read more

January 18

Version 1.0.6 - New Modules!

Version 1.0.6 is out, bringing new modules, balance adjustments, and quality of life improvements.

Sponsons



Light and medium cannons sticking out of the side of ships. They have no placement restrictions but a narrow fire arc.

Medium Turrets



Available in top and bottom versions, these turrets have some of the flexibility of the larger dorsal and ventral turrets but can be placed in a staggered line.

Ballistas



A cheap, low-tech weapon that offers better range than muskets or grenades.

Aerial Charges



How about a bomb that goes up? That's what an aerial charge is.

Torpedo Bombers



A new high-tech plane based on the historical Fairey Swordfish. Torpedo planes take off and release a single aerial torpedo before returning to base to re-arm.



The tech tree has been expanded with three new techs:



Aerodynamics, which now unlocks Biplanes and more accurate bombs.



Sponsons, a Tier 2 tech that gives you sponsons.



Torpedo Planes, which is a high-level tech that gives you Torpedo Bombers.



To support the new modules, there are both updated and new sets of AI ship designs, some created by me, some contributed by players.



In terms of balance adjustments, many types of armour are now significantly lighter and cheaper, making them more viable options. Planes and Aerial Hussars have also been strengthened significantly. Large Suspendium Chambers and Heavy Turrets now require less free space around them. A full list of changes is available below.

I've also re-worked the game physics a bit, which means that airships now fly in more of a straight line and landships are faster.

The ship editor GUI no longer lists flipped versions of modules and decals seperately. Instead, there's now horizontal and vertical flipping buttons in the list, which makes the list more compact.



Finally, there is now an option to turn off the cooldown between commands issued for ships, letting you micro the movement, priorities, and targeting of your ships as fast as your hands can manage. Available both in individual combats and in conquest mode.



Enjoy!

Full List of Balance Changes

Normal Difficulty Level

Capital City Income 70 -> 80
AI Attack Interval 25s -> 32s

Hard Difficulty LEvel

Player Extra Money for Ships and Defences 300 -> 600
Final Player Extra Money after Placing Ships and Defences 500 -> 200
Extra AI Starting Techs 3 -> 2
Guaranteed Player Starting Ship No -> Yes

Wooden Armour

HP 40 -> 50
Weight 3 -> 2

Reinforced Wooden Armour

Weight 18 -> 15

Steel Armour

Cost 8 -> 6
HP 40 -> 50
Weight 16 -> 10

Heavy Steel Armour

Cost 14 -> 10
Weight 30 -> 20

Brick Wall

Cost 1 -> 0

Heavy Stone Wall

Cost 8 -> 6
HP 120 -> 100

Aerial Hussar

Weapon Reload 2s -> 1.8s
HP 15 -> 20

Triplane

Piercing Damage 6 -> 9
HP 19 -> 23

Bomber

Weapon Reload 2.2s -> 1.3s
HP 30 -> 36

Biplane

Piercing Damage 4 -> 6
HP 14 -> 18

Air Dragoon

Speed 25km/h -> 50km/h
HP 7 -> 8

Aerial Torpedo

Blast Splash Radius 5m -> 7m

Bomb Bay

Max Accurate Range 271m -> 195m (386m with Aerodynamics)

Deck Gun

HP 50 -> 40
Max Accurate Range 480m -> 675m

Dorsal and Ventral Turrets

HP 180 -> 240
Piercing Damage 70 -> 80

Flak Cannon

Blast Damage 8 -> 14

Gatling Gun

Crew Required 1 -> 2
Shoot Troops/Planes Range 36m -> 57m
Clip 50 -> 35
Clip Reload Time 3s -> 2.5s
Max Accurate Range 271m -> 226m

Grapeshot Cannon

Piercing Damage 10 -> 9
Number of Shots Fired 12 -> 14

Heavy Turret

HP 500 -> 650
Cost 450 -> 500
Reload 4s -> 3s
Fire Arc 70deg -> 100deg

Musket

Reload 1.5s -> 1s
Max Accurate Range 338m -> 226m
Piercing Damage 9 -> 8

Slopes and Blocks

Cost / Block (approximate) 8 -> 4
Weight / Block (approximate) 10 -> 4
HP / Block (approximate) 40 -> 30

Suspendium Cannon

Max Accurate Range 13km -> 3km
Piercing Damage 70 -> 90
19 comments Read more

About This Game

In Airships: Conquer the Skies you'll need to use all of your creativity and skill to design and build fearsome airships and land vehicles to give you the edge in massive aerial battles.



Construct your vehicles by piecing together a vast array of modules, choosing weapons, armour types, structures, equipment and resources in near endless configurations to allow you to prevail against even the toughest foes.

The vehicles are highly detailed, teeming with sailors moving around performing their individual tasks to stay in the fight. Your choices of vehicle layouts are crucial, exploring the design space of different crafts and their matching tactics to make sure your fleet emerges victorious.



Once your vehicles are ready for the fight, you’ll give high-level commands to your small fleet, swooping, soaring, ramming and boarding others to gain the upper hand in battle. Ships and terrain are fully destructible: they can catch fire, explode, break apart, and fall, so you’ll need to choose your tactics wisely.



Face off against giant aerial kraken, fleshcracker mechs, huge venomous spiders, clockwork wasps, and more. Defeat them and reap the rewards.



Play across three distinctly different modes: taking on (or creating your own) bespoke Missions; building a mighty empire in Conquest, or destroying your friends in Multiplayer matches online or via LAN.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or later
    • Processor: 1.8 Ghz+
    • Memory: 256 MB RAM
    • Graphics: 128 MB VRAM+
    • Storage: 1 GB available space
    • Additional Notes: Not currently compatible with Intel HD graphics controllers
    Recommended:
    • OS: Windows 7 or later
    • Processor: 2.2 Ghz+ Dual-core
    • Memory: 2 GB RAM
    • Graphics: 1 GB VRAM+
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Not currently compatible with Intel HD graphics controllers
    Minimum:
    • OS: 10.7
    • Processor: 1.8 Ghz+
    • Memory: 256 MB RAM
    • Graphics: 1 GB VRAM+
    • Storage: 1 GB available space
    • Additional Notes: Not currently compatible with Intel HD graphics controllers
    Recommended:
    • OS: 10.10
    • Processor: 2.2 Ghz+ Dual-core
    • Memory: 2 GB RAM
    • Graphics: 2 GB VRAM+
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Not currently compatible with Intel HD graphics controllers
    Minimum:
    • OS: Ubuntu/Debian/Mint
    • Processor: 1.8 Ghz+
    • Memory: 256 MB RAM
    • Graphics: 1 GB VRAM+
    • Storage: 1 GB available space
    • Additional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros, but no guarantees.
    Recommended:
    • OS: Ubuntu/Debian/Mint
    • Processor: 2.2Ghz+ Dual-core
    • Memory: 2 GB RAM
    • Graphics: 2 GB VRAM+
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Not currently compatible with Intel HD graphics controllers. May run on other Linux distros, but no guarantees.

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