GCM2 is fierce arena combat with an RPG job system for 1-4 local players. Battle to the top of the class tree and get massively powered-up!
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Data di rilascio:
2 feb 2015
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Gioco con accesso anticipato

Ottieni l'accesso anticipato ed inizia a giocare ora; prendi parte a questo gioco mentre viene sviluppato.

Nota: i giochi in accesso anticipato non sono completi e potrebbero venire modificati in futuro, oppure rimanere incompleti. Se non vuoi giocare a questo gioco nel suo stato attuale, ti conviene aspettare per vedere se verrà sviluppato ulteriormente. Altre informazioni

Cosa dicono gli sviluppatori:

Perché l'accesso è anticipato?

UPDATED 02/21/17: Grand Class Melee 2 is a fun & furious LOCAL MULTIPLAYER fight and we're taking it further with Steamworks integration so we can offer players a fully featured Steam game with achievements, trading cards, leaderboards, Workshop support, the whole shebang. Your interest now is important because it provides us the feedback and resources to better focus on building more game <3”

Per quanto tempo questo gioco rimarrà in accesso anticipato?

“New stuff has been coming together update by update through Early Access and sooner or later we'll be satisfied that the game fulfills the definition of full release. It's already been in the oven awhile and if GCM2 needs to cook a bit longer, so be it!”

Quali saranno le differenze fra la versione completa e quella ad accesso anticipato?

“A fleshed out set of Steam features and additional game modes are the big ticket items in active Early Access development. In addition to good stuff like trading cards & achievements which we've been rolling out since Early Access launch, the whole thing's only going to become more polished, bugfixed and complete as development continues.”

Qual è lo stato attuale della versione in accesso anticipato?

“The current build offers a stable and thoroughly tested couch multiplayer brawl with full controller support, audio/video/gameplay configurability, near-finished assets and no shortage of fantasy fisticuffs to be found in that giant class tree. Have a peek down below at the store page to get the full scoop of features :)”

Il prezzo del gioco varierà durante e dopo l'accesso anticipato?

“The price of Grand Class Melee 2 will not change for it's official release.”

Come pensi di coinvolgere la Comunità durante il processo di sviluppo?

“As more people play and get to know the game, we're paying close attention to player feedback to help us prioritize features in development. In addition, bug reports received from the Steam community have been an invaluable aid towards this game being as seamless as possible and we seriously dig the exciting ideas our fans share with us for things they'd like to see in GCM2. Don't hesitate to let us know what's on your mind, we'd love to hear it! :D

Thank you for taking the time to read through this Early Access interview and for informing yourself on the status of Grand Class Melee 2's development. Here's to a game that's fun today, tomorrow and in between.”
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17 luglio

GCM2 v1.1.12 - AI Improvements

Patchnotes - v1.1.12

AI Improvements
AI's has been adjusted so that the classes now behave more like they should.(Mages keep their distance, Warriors approach, Thieves run around) This should help to create more dynamic situations in games with a lot of bots.

General
This patch will reset game options for all users.
The default scoring option for normal games has changed to 'Standard'. The FFA and 3v1 AI Challenges will continue to use the 'Tournament' setting.
The duration of Health Drops has increased to 6 from 3.

Round 4
The damage of Monk's Soul Strike has increased to 2 from 1.
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13 luglio

GCM2 v1.1.11 - Class Balance and Improvements

Patchnotes - v1.1.11

Significant adjustments have been made to several classes in order to round out the class tree. Thanks for all your excellent feedback!

Round 1
The duration of Apprentice’s Sprint has been reduced to 4 from 5
The cooldown of Apprentice’s Sprint has been reduced to 8 from 10
The cooldown of Savant’s Scorch has been reduced to 1.25 from 1.5

Round 2
The cooldown of Militia’s Lunge has been decreased to 3 from 4
The cast time of Acolyte’s Pray has been increased to 0.65 from 0.5
The cooldown of Scribe’s Fireball has been increased to 0.4 from 0

Round 3
The cooldown of Halberdier’s Whirlwind has been decreased to 4 from 5
The cooldown of Archer’s Poison Arrow has been decreased to 3 from 4
The cast time of Disciple’s Pillar of Light has been decreased to 0 from 0.35
The cooldown of Disciple’s Pillar of Light has been increased to 2 from 0.4
The cast time of Sorcerer’s Flame Wisp has been increased to 0.75 from 0.5
The cooldown of Sorcerer’s Flame Wisp has been reduced to 0 from 0.4

Round 4
The cooldown of Lancer’s Jump has been decreased to 3.5 from 5
The cast time of Marksman’s Volley has been increased to 0.3 from 0.25
The cast time of Chemist’s Fortitude Potion has been increased to 1.25 from 1
Mage's Wreath of Flame now explodes after its 12 second duration

Round 5
The cooldown of Phalanx’s Heroism has been reduced to 6 from 10
The cast time of Mystic’s Kai Beam has been increased to 1.35 from 0.8
The cooldown of Mystic’s Kai Beam has been decreased to 3.5 from 8
The cast time of Sage’s Dukkha has been increased to 0.35 from 0
The cast time of Magus’s Fireblast has been decreased to 0 from 0.25
The cooldown of Magus’s Fireblast has been increased to 2 from 0.75

Round 6
The duration of Transcendent’s Reprisal has been decreased to 3 from 5
The cooldown of Dragoon’s Leap has been decreased to 5 from 7
The forward momentum of Dragoon’s Leap has been increased, making it easier to hit opponents
The cast time of Priest’s Afterlife has been decreased to 0 from 0.4
The cooldown of Priest’s Afterlife has been decreased to 18 from 25
The cast time of Transmuter’s Living Fire has been decreased to 0.25 from 0.4
The cooldown of Transmuter’s Living Fire has been increased to 0.75 from 0.5
The duration of Transmuter’s Living Fire has been increased to 2.65 from 2

Round 7
The effect of Angel's Eternal Warrior has been increased to 1 heart from 1/2
The duration of Vinewalker’s Wild Snare has been reduced to 6 from 10
The cooldown of Vinewalker’s Wild Snare has been reduced to 10 from 15
The cast time of Preserver’s Kai Bomb has been increased to 0.75 from 0.5
The cooldown of Preserver’s Kai Bomb has been decreased to 2 from 3
The cast time of Vicar’s White Fire has been increased to 1 from 0.75
Archmage's Arcane Mind will now also teleport you to a random location
The cooldown of Archmage's Arcane Mind has been increased to 8 from 5

Round 8
The duration of Lightblade’s Subduction has been reduced to 5 from 10
The effect of Lightblade’s Subduction has been reduced to 30% from 40%
The cast time of Archmagus’s Shadow Blast has been decreased to 0.35 from 0.9
The cooldown of Archmagus’s Shadow Blast has been increased to 4 from 0
The damage of Archmagus’s Shadow Blast has been decreased to 1 from 2

All 'white' magic will now correctly destroy 'fire' magic upon collision.

Edited Jul 14, 18 - To reflect changes not included in original patchnotes
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Recensioni

“A new challenger approaches in the realm of tournament fighting games.”
8/10 – Co-op Couple

“GCM2 delivers on its promise of a frantic local arena game.”
Indie Roundup

“Whether you’re playing alone or with friends, the replay value is enormous.”
GamersFTW

Informazioni sul gioco

Grand Class Melee 2 is an RPG job system arena fighter featuring a huge roster of over 60 character classes to battle with. Drawing inspiration from JRPG favorites and the competitive classics of console multiplayer, players progress through 8 intensifying rounds of fierce combat, gain new abilities each round and build up their arsenals to the top of the class tree.

To bolster the slash/thrust/parry weapons-based melee, every player pairs the new ability of their chosen job with one earned from an earlier job for an ever-evolving, two-fisted loadout. With up to 4 players mixing & matching, the possibilities are sprawling!

The fight gets fleshed out further by bots, teams, custom scoring, deeply tweakable procedurally generated battlefields and beyond with additional gameplay options.

GCM2 offers a stable, configurable, extensively tested couch multiplayer brawl supporting up to 4 players on gamepads & keyboard.

Features currently available include:


  • 'Critters' wander each biome, dropping a heart when killed (live as of v1.1.7!)
  • 'Selection Hiding' to prevent opponents from counter-picking classes (live as of v1.1.4!)
  • 'Terrain Generation Customization' that gives players the power to deeply customize the terrain generator (live as of v1.1.2!)
  • 'Steam Workshop Class Tree Modding' that gives players the power to create & customize classes (live as of v1.1.0!)
  • 'AI Challenges' with leaderboard support to bring fame to your hard-fought victories (live as of v1.0.16 & v1.0.14!)
  • 'Achievements & Trading Cards' to round out the Steam game experience (live as of v1.0.16 & v1.0.13!)
  • 'Spectator Mode' to set the AI on autopilot and relax as the melee unfolds (live as of v1.0.12!)



In the tradition of Street Fighter II, Warcraft II, Bomberman 2, Seiken Densetsu 2 and other greats you may not have played until they hit with part two, we present Grand Class Melee 2 -- a game for those who like a little variety in their job system arena combat.

Requisiti di sistema

    Minimi:
    • Sistema operativo: Windows XP SP3
    • Processore: Intel Atom 1.6 GHz
    • Memoria: 3 GB di RAM
    • Scheda video: Shader Model 2.0 support
    • DirectX: Versione 9.0
    • Memoria: 250 MB di spazio disponibile
    • Note aggiuntive: XNA Framework 4.0, .NET Framework 4.0 Client Profile

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