Paint the Town Red is a chaotic first person melee combat game set in different locations and time periods. The voxel-based enemies can be punched, bashed, kicked, stabbed and sliced completely dynamically using almost anything that isn't nailed down.
Đánh giá gần đây:
Khá tích cực (61) - 78% trên 61 người dùng trong 30 ngày gần đây đánh giá tích cực.
Đánh giá chung:
Rất tích cực (4,935) - 90% trên 4,935 người dùng đánh giá tích cực trò chơi này.
Ngày phát hành:
13 Thg10, 2015
Nhà phát triển:
Nhà phát hành:

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Trò chơi truy cập sớm

Truy cập và bắt đầu chơi ngay lập tức; tham gia vào quá trình phát triển trò chơi khi chúng đang được hoàn thiện.

Chú ý: Trò chơi truy cập sớm này chưa hoàn thành và có thể sẽ có sự thay đổi. Nếu bạn không cảm thấy hứng thú với trạng thái hiện tại của trò chơi, bạn nên chờ đợi để theo dõi tiếp quá trình phát triển của trò chơi. Tìm hiểu thêm

Điều nhà phát triển muốn nói:

Tại sao Truy cập sớm?

“With Paint the Town Red we're developing a number of unique systems that haven't been seen before in other games. The fully destructible, voxel based characters and the melee combat system with a multitude of weapon types present numerous gameplay opportunities. We decided the best way to develop the game would be to watch and work with the community as they played the game through development so we could have more data with which to design the levels and experience. It also allows us to have a stable, optimised and simply better version of the game for final release.”

Trò chơi này sẽ ở trạng thái truy cập sớm trong khoảng bao lâu?

“We're aiming to leave Early Access in the first half of 2017.”

Phiên bản đầy đủ sẽ có sự khác biệt thế nào so với phiên bản truy cập sớm?

“The Early Access version will continue to be updated to the point where it is ready for full release.

The final version will also feature the final Achievements and Trading Cards that can't be added until the game is complete.”

Tình trạng hiện tại của phiên bản truy cập sớm là gì?

“The Early Access version features a number of Scenario levels, the first few Arena Challenges, Co-op multiplayer and a level editor/Steam Workshop support. Besides more improvements and content, the remaining major feature is the rogue-like mode Beneath.”

Liệu trò chơi sẽ có giá khác nhau giữa và sau khi Truy Cập Sớm?

“We will raise the price slightly on release and later in the early access process once some of the larger features are implemented and working correctly. We've priced the game lower for now because we don't believe people should be charged full price before most features are available in the game. Any future price adjustments will be minor.”

Bạn có kế hoạch tương tác với cộng đồng trong quá trình phát triển của mình như thế nào?

“We plan on being very involved with the community throughout development as this is the whole point of Early Access to us.

  • We'll be involved in discussions on the game with the community.
  • We'll have frequent development updates on our web site, Steam Community, Twitter, etc
  • We have a number of detailed development diaries breaking down the development process of the game planned
  • We'd also like to live stream development of the game
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Mua Paint the Town Red

 

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8 Tháng 1

Version 0.8.6.2 Changes

Patch Info

Build 0.8.6.2 is out now and is the first version utilising FMOD Studio for music. We'll eventually transition all audio to using this system. This has allowed us to add support for more file formats like MP3 and Flac in Custom Music packs and should improve loading times for levels using custom music.

We're also testing the sound occlusion system we've been developing for Beneath in this version by making the music in the Biker Bar and Disco scenarios be 3D positional audio that will occlude based on where you are. This system will be used for more sounds in the future, but for now you should notice the music becoming muffled when it has more of the level to traverse to reach you even if your direct distance to it is short. You might notice this in the Disco boss room or Biker Bar basement.

We've also fixed a number of physics issues with weapons and ragdolled enemies from the last few builds that caused some collisions to be missed and ragdolls to have false positive collisions on other enemies and the environment with high velocities.

If you notice any new bugs in this version please let us know on the community Discord server and we'll try and get them fixed as soon as possible.



Version 0.8.6.2
  • Changed all music to new fmod audio system
  • Custom Music packs now also support MP3 and FLAC files
  • Created a sound occlusion system to occlude sounds. Currently testing on music in Biker Bar and Disco Scenarios
  • Improved loading time of levels using Custom Music packs
  • Level Editor: Fixed Logic connection nodes not showing correctly after deselecting props
  • Added smoothing collision to stairs in Biker Bar
  • Fixed weapons going through walls and floor sometimes
  • Fixed enemies getting hit by fast moving ragdoll enemies that don't actually hit them
  • Fixed some modifiers still working in Workshop levels and when testing Level Editor levels
  • Fixed bugs related to body parts exploding on colliding with environment at low velocities
  • Fixed Boxer attack range
  • Fixed weapons not using interpolation when knocked around
  • Fixed blood from steak not applying to dynamic objects properly

Version 0.8.6.1
  • Fixed lots of enemies targeting a single enemy on Pirate Cove in 0.8.6
19 bình luận Đọc thêm

4 Tháng 1

Version 0.8.6 Changes

Patch Info

Build 0.8.6 is out now and includes a variety of fixes as well as performance improvements, the ability to play the Pirate Cove at day or night in Standard or Challenge modes and multiplayer and other minor improvements detailed below.

With this build we've updated the engine version which allows for some of the improvements, but also could have some unforeseen issues. If you notice any new bugs in this version please let us know on the community Discord server and we'll try and get them fixed as soon as possible. It's also a great place to post suggestions and discuss the game with other players.

We'll likely have one or more small updates over the next couple of weeks to implement and test changes being implemented for Beneath so we can ensure they are all already working well for when Beneath is added.



Version 0.8.6
  • Significantly improved weapon collision detection on enemies
  • Added some more colour variation in the waves on the ocean water
  • Added separate Scenario options for Day/Night Pirate Cove
  • Pirate Cove Night playable in Multiplayer
  • Decreased time before first frame draws when you open the game
  • Made Splash screen skippable quicker
  • Reduced chance that weapons pass through voxels to damage inner voxels
  • Added decals for more liquid water particles
  • Weapons will now stay in 'Thrown' state longer allowing them to damage enemies after rising and falling
  • Reduced size of bathroom combat trigger in Disco
  • Level Editor: Logic Zones can now be duplicated
  • Level Editor: Fixed bug with decimal numbers not working in some input fields
  • Fixed bug with weapon hold positions during animations on some weapons
  • Fixed friend icons not showing in Arena
  • Fixed some bottles swinging very fast after breaking
  • Fixed bug constraining the mouse cursor to wrong area after resolution change
  • Fixed thrown weapons going through ground and walls sometimes
  • Fixed cigarette lighting not being based on smoking animation
  • Fixed modifiers working on user created levels
  • Fixed one handed enemies trying to pickup shields
  • Fixed enemies not jumping between platforms
  • Fixed Smite location for knocked out enemies
  • Fixed Leaderboard displaying in menu when Sandbox selected
  • Fixed a bug where severed body parts would disappear or appear at wrong position
  • Fixed a bug where severed limbs could kill an enemy if falling through world
  • Fixed a bug where some severed body parts would duplicate

Version 0.8.5.1
  • Level Editor: Added additional float sanitize step to try and prevent integer rounding on property fields
  • Fixed bug with friends not working in Level Editor/Workshop levels
  • Fixed players weapon attack animations snapping position after attacking
  • Fixed enemies attacking during reacting to arm cut, face clutching or shield stagger
  • Fixed enemies breaking out of arm cut reaction if it triggers their combat state
  • Fixed decimal numbers not working in Level Editor for some regions with workaround to engine bug
26 bình luận Đọc thêm
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Về trò chơi này

Paint the Town Red is a chaotic first person melee combat game set in different locations and time periods. The voxel-based enemies can be punched, bashed, kicked, stabbed and sliced completely dynamically using almost anything that isn't nailed down.

You'll need to use your wits, speed and anything you can get your hands on in epic bar fights, disco brawls, old west saloon rumbles, college frat house beat-downs and a lot more.

We'll be adding more levels to the Early Access versions leading up to release and look forward to creating the best level ideas from the community. Please follow and add to your Wishlist to keep up to date on development and be notified on release.

Current Features

  • Completely destructible voxel-based enemies
  • Biker Bar, Disco, Prison and Pirate Cove scenarios with unique enemies, weapons, etc
  • Arena mode with new challenges added frequently
  • Online Co-op Multiplayer
  • Level Editor and Steam Workshop support with hundreds of user created levels
  • Leaderboards
  • Sandbox level to test features, weapons and mechanics
  • Vast array of level and period appropriate weaponry
  • Boss enemies that present unique challenges and rewards
  • Full controller support

Upcoming Features

  • A rogue-like mode with character progression and persistent unlockables
  • More scenario levels set in the past, present and future
  • An endless Arena mode for single player and co-op
  • Many more enemy and weapon types

Yêu cầu hệ thống

Windows
Mac OS X
SteamOS + Linux
    Tối thiểu:
    • HĐH: Windows XP SP2
    • Bộ xử lý: Intel Dual-Core 2 GHz (or AMD equivalent)
    • Bộ nhớ: 2 GB RAM
    • Đồ họa: DirectX 9c, Shader Model 3 GPU with 512MB Video RAM
    • DirectX: Phiên bản 9.0c
    • Lưu trữ: 2 GB chỗ trống khả dụng
    • Ghi chú thêm: If you are on or around the min spec then you may need to run with Low graphics options and at a lower resolution.
    Khuyến nghị:
    • HĐH: Windows 7 or later, 64 Bit
    • Bộ xử lý: Intel Quad Core i5 @ 2.5 GHz (or AMD equivalent)
    • Bộ nhớ: 3 GB RAM
    • Đồ họa: NVIDIA GeForce GTX 670+
    • DirectX: Phiên bản 11
    • Lưu trữ: 2 GB chỗ trống khả dụng
    Tối thiểu:
    • HĐH: OSX 10.9 or Higher
    • Bộ xử lý: Intel Dual-Core 2 GHz
    • Đồ họa: OpenGL 3 Compatible GPU with 512MB Video RAM
    • Lưu trữ: 2 GB chỗ trống khả dụng
    • Ghi chú thêm: If you are on or around the min spec then you may need to run with Low graphics options and at a lower resolution.
    Tối thiểu:
    • HĐH: 64-bit Ubuntu 12.04+/Equivalent or SteamOS
    • Bộ xử lý: 2 GHz 64-bit CPU
    • Đồ họa: OpenGL 3 Compatible GPU with 512MB Video RAM
    • Lưu trữ: 2 GB chỗ trống khả dụng
    • Ghi chú thêm: If you are on or around the min spec then you may need to run with Low graphics options and at a lower resolution.

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