Ambitious dungeon simulator with roguelike and RPG elements. Take the role of an evil wizard and study the methods of black magic. Equip your minions and explore the world, murder innocent villagers and burn their homes. Build your dungeon, lay traps and prepare for an assault of angry heroes.
All Reviews:
Very Positive (376) - 86% of the 376 user reviews for this game are positive.
Release Date:
Mar 31, 2015
Developer:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Making the game available since its early stages has been vital to its development. Feedback received from players was priceless. Now I feel that KeeperRL is ready to be shown to a wider audience.”

Approximately how long will this game be in Early Access?

“For at least one year, maybe more.”

How is the full version planned to differ from the Early Access version?

“The full version will be more stable and polished, and more complete in every aspect. Maps will be larger, monsters more intelligent, and loot more plentiful.

Individual games will last much longer.”

What is the current state of the Early Access version?

“It's very playable, and stable enough to work for most players. A single game will give you up to two hours of fun. And you won't win on your first try :)

There are still some bugs though, and the game is incomplete in many ways.”

Will the game be priced differently during and after Early Access?

“The price will stay the same.”

How are you planning on involving the Community in your development process?

“I've already involved the community by taking feature requests and openly discussing the game's design.”
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Buy KeeperRL

Buy KeeperRL + Soundtrack

Includes 2 items: KeeperRL, KeeperRL Soundtrack

-5%
$17.08
 

Recent updates View all (127)

June 4

Alpha 28 is available for testing

I've uploaded a pre-release build of Alpha 28 for all three platforms. I invite all seasoned players to take a look and post their feedback in this thread or in the comments below.

Please don't opt in if you are new to the game, as this build is very unstable, and the tutorial doesn't work at the moment.

To opt-in into the build, please go into the game's properties, BETA tab, and choose the "dev" branch.
4 comments Read more

May 20

New stuff coming in Alpha 28

It's been almost two months since the last patch came out, and during that time I've been working full time on bringing you Alpha 28. At this point I'm done with adding major new features, and will work on finishing everything up and turning it into something that can be released. Here's a rundown of what you can expect. Tighten your seat belts!
  • New, fully modable, spells and spell schools. You can add new spells using the same effect system that is used for potions, special weapons, etc. Spells are grouped together into spell schools, and every creature can have a custom set of schools that they study in the library. Alpha 28 will likely feature the following spell schools to start with: evocation, shaman, healing, fire, illusion, and possibly necromancy. In addition, the same system is used to give abilities to fighter classes, such as shoving, swapping positions, intimidation, etc. I've also added more effects, for example custom area effects, fire, and teleportation.
  • New, general spell/effect AI, which works with custom effects. For example, knowing that blindness is a good offensive effect, it will try to cast any spell or throw any potion that causes it at an enemy. If a mod adds an area blindness spell, for whatever reason, the AI will try to cast it in such a way that only enemies are harmed by it. Similarly, area healing would only be cast at wounded allies. My aim is that the AI knows how to use most effects in the game, even ones added in mods.
  • Furniture modding. This includes all static objects that are found on maps or can be built in dungeons. I was able to add double-tile gates using just mods, so it works pretty well. I also added the possibility of adding custom effects to floors, eg. floor of magic cancellation or insanity (every creature that stands on the floor gets the effect). The result is a bit crazy and OP, but I'm sure modders will find some good use for them. You can also add new traps.
  • Custom sprites. Finally you can add your own sprites to the game! They can be used for both furniture and creatures. I've also added custom color variants for existing sprites, which lets you recolor them without having to edit the sprites themselves.


  • Modding has caused some issues with the dungeon retiring system, but I've made it so that any mods that don't add new sprites are contained in the dungeon file itself, so the only time you need to share your mod is when you've added custom sprites. The retired dungeons list will warn about requiring mods to load a dungeon. In the future mod sharing will be built into the game, so you won't have to worry about all of this.
  • Some of the current game modes will be merged. I noticed that very few players play the free play and endless modes, admittedly because they are pretty hidden in the menus. This is very bad, because sharing retired dungeons is a major feature of KeeperRL. Because of this, I will merge the main campaign mode with free play and endless modes, and this will become the main mode that everyone will play. I also want to improve the experience of downloading retired dungeons by adding ratings and better search. This may be added in later patches though.
13 comments Read more
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About This Game



KeeperRL is an ambitious dungeon simulator with roguelike and RPG elements. Take the role of an evil wizard and study the methods of black magic. Equip your minions and explore the world, murder innocent villagers and burn their homes. Build your dungeon, lay traps and prepare for an assault of angry heroes.

When you control your minions the game changes into a classic roguelike, with turn-based and very tactical combat. You can also play as an adventurer and assault dungeons made by you or other players.

Dungeon management

You will dig deep into the mountain and build dozens of rooms, corridors and traps. Your minions will train and produce weapons and armor. Prisoners will be tortured. You will research new technologies like alchemy, beast mutation and sorcery.

Roguelike mechanics

The world is simulated on a very detailed level. Creatures use equipment and consumable items. There are dozens of special items, spells, attributes and special attacks. You can cut off heads and limbs and blind or poison your enemies. If you're not careful with fire, you can burn an entire forest or even your own dungeon.

Large, procedurally generated maps

In your neighborhood you'll find castles, villages, other dungeons and special locations. Slay heroes, dragons and witches for their loot. Every game you play will be different.

Online map sharing

Download dungeons made by other players and explore them as an adventurer.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP
    • Processor: 1GHz
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Dual-Core
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Minimum:
    • OS: 10.7 Lion
    • Processor: 1GHz
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Recommended:
    • OS: 10.7 Lion
    • Processor: Intel Dual-Core
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu
    • Processor: 1GHz
    • Memory: 1 GB RAM
    • Storage: 500 MB available space
    Recommended:
    • OS: Ubuntu
    • Processor: Intel Dual-Core
    • Memory: 1 GB RAM
    • Storage: 500 MB available space

What Curators Say

27 Curators have reviewed this product. Click here to see them.

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