Gloria Victis is a MMORPG with an emphasis on realism, set in a low-fantasy medieval open world. Enjoy MMO with skill-based non-target combat, open PVP with territory control, deep crafting system and player-driven economy – all that served with beautiful graphics and immersive atmosphere.
Recent Reviews:
Mixed (64) - 57% of the 64 user reviews in the last 30 days are positive.
All Reviews:
Mixed (1,762) - 64% of the 1,762 user reviews for this game are positive.
Release Date:
Jun 9, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“2 years after getting Greenlit, thanks to the intensive full-time work of our team, Gloria Victis finally moved to Steam Early Access. We have waited with launch until now to make sure the game will be polished enough to meet your expectations. However, we know that we can achieve a lot more together, so we encourage the players to discuss the game and its core features, as well as the recent progress and future development plans.

Early Access gives us an invaluable chance to increase the development pace and make sure that the final game will be polished as much as possible. Thank you very much for your priceless support and giving us a chance to bring our dream to life!

DISCLAIMER

Please remember that the game is currently in alpha stage and you may experience some issues or some of the features may not be implemented yet. We recommend supporting us only if you want to help us develop the game!”

Approximately how long will this game be in Early Access?

“Thanks to the Steam release we will hopefully be able to expand the development team and release the complete game in 2018.”

How is the full version planned to differ from the Early Access version?

“While in Early Access you receive a solid foundation of what Gloria Victis is and will be, some of the awesome features (in big part designed in co-operation with our Community!) are still being under development and will be implemented in future updates. Our plans for future development include:

– Replacing the character’s model and hiring the motion capture studio to rework animations, particular for combat
– Implementation of the playable female characters
– Continuous increasing of the servers capability, until there is only a single server per supported region of the world (since then you can freely switch between current servers)
– Implementation of siege engines
– Implementations of sailing and naval combat
– Implementation of mounts and mounted combat
– Implementation of housing system
– Implementation of dynamic events dynamically changing the world according to the players’ actions
– Implementation of new playable factions
– Developing the available world
– Numerous minor features, including fishing, gambling and emotes”

What is the current state of the Early Access version?

“Early Access of Gloria Victis includes most of the core features planned for the final release. Some of them are still being discussed with our Community, improved or developed.

Non-Target Combat – Engage in action-based, non-target combat where your skills and tactics matter! Prove your skills and earn fame as an undefeatable duelist, eagle-eyed archer or respected commander inspiring your allies in battle! With the income from Early Access we are going to greatly improve the animations and overall combat experience, as well as to implement mounts and siege engines.
Open PVP – Fight to the death in tournaments, towns and castles sieges and epic wars where entire armies collide!
Territory Control – Conquer the lands, siege non-instantiated towns and castles and develop fortifications to earn an advantage in the everlasting conflict of the realms! In future the player guilds will be able to control and develop towns and castles with surrounding keeps, farms and mines, to forge alliances and declare wars to the other guilds.
Innovative Partial Loot System – Defeated your enemy? Take your reward, selecting which specific items you would like to loot – but hurry, the clock is ticking!
Fame and Disgrace – Be a part of a living feudal society, establish your reputation and move up the feudal hierarchy, leading your allies to victory under your guild’s banner – or run and hide as an outlaw! In the final version you will even get a chance to become the ruler of your nation or the public enemy.
Complex Crafting System – Look for the best resources and materials, use crafting workstations and co-operate with others to increase your efficiency and achieve mastery in one of 8 different realistic crafts. The economy is in your hands – swords don’t drop from wolves but are forged by the blacksmiths!
Class-less Progression – Become who you want to be, shaping your character without artificial classes and fully customizing your equipment using hundreds of available items! Thanks to income from Early Access we will be able to add playable female characters!
Open Living World – Seamless, breathtaking, unpleasant, dynamically reacting to your actions – the diversified and overwhelming world of Gloria Victis awaits you!
Low-fantasy Setting – Explore the lands based upon medieval Europe and Middle-East, discover ancient secrets, seek for forgotten treasures and face creatures designed after medieval tales!”

Will the game be priced differently during and after Early Access?

“No, since the price is calculated to cover the costs of the constant development of Gloria Victis, upkeep the servers and supporting the game after release. If a free-to-play option ever becomes viable and necessary for us -- which will be something that may only happen long after the official release -- we will make sure that the players who bought the game for the original price will receive much more than what they paid for.”

How are you planning on involving the Community in your development process?

“We are continuously looking for insightful feedback and brilliant ideas from our Community, often discussing them and applying the best ones to the game. We also invite the most active players to check the latest features and changes during internal tests before they are released in the official updates.”
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Recent updates View all (165)

July 11

Synchro and other system improvements, PvP quest and skins for helmets! (Update v.0.8.5.0 – Steam Patch 129)



Hello, warriors!

This update includes many improvements which were frequently requested by our Community. There’s a significant synchronization update that fixed numerous issues, including the constant slight desync which stayed until snapping the character. We have also updated the NPC guards system so now they are properly spawning after capturing a flag. Moreover, from now on the NPC enemies can properly attack a player who stands on smaller objects, such as barrels.

Also, our controller/synchronization team, which is continuously working hard on improving the combat and servers’ performance, has recently found a significant issue causing degrading the server’s performance overtime after restart, which is especially noticeable on servers which aren’t located in Europe. This issue is related to old database system. The only system which is still using it is crafting, so we’re going to focus hard on migrating it to new system as soon as possible, since moving it will significantly reduce lag/desync and improve the overall experience in combat. It is also a moment when we’ll be able to improve crafting itself, add new features and update its’ interface.



Improving the crafting system is one of these tasks which may not actually appeal to PVP players, especially considering the fact that every player has their own expectations. It is absolutely required though, since it will lead to improving the servers’ performance and attracting more players who aren’t that much PVP focused.

We believe that there are 3 main pillars of Gloria Victis, as we see it for the final game: open PVP, territory control and player-driven economy. The latter aspect, however, hasn't offered that much as an independent gameplay layer yet, so we'd love to expand it with some more interesting gameplay loops. The recent addition of cooking and herbalism, as well as planned farming system and improving crafting system, are part of this goal – to make it more fun and interesting. It also brings us towards the completion of the game.

We’d love to hear your voice about possible improvements to crafting system which you’d like to see in game. Feel invited to an official discussion on it!



And the last but not least. We’ve been asked many times about further possibilities to customize a character and support the game’s development. Now you can do it, because we added skins for first 3 helmet models! With addition of skins, we hope to be able to increase our team and develop the game faster.

There are 16 skins available in Supporter Shop and a special skin which can only be obtained by earning a title for the top 3 positions in the Glory ranking. So, every player who has earned God of War, Warlord or Champion title at least once, has been given this unique skin which can’t be obtained in any other way. Also, one of the skins from Supporter Shop can be obtained by completing just added PVP quest - read the details below!

More skins will be added later, since working on them is a secondary task for our artists done in the meantime between gameplay-related tasks. Moreover, some of skins change color of detail depending on the player’s nation! We’re going to apply this system to other models too later - we’ll be working on it iteratively. Also, with this system we’ll be able to add displaying the guild’s Coat of Arms on shields in future too!

P.S. We have created our official Steam Developer profile. If you enjoy the game, follow this page to let the world know about Gloria Victis!

See you in battle!

Changelog v. 0.8.5.0

Gameplay Changes:

– Added skins for 3 helmets models – 16 skins in total available in Supporter Shop, one of them can also be unlocked by completing the just added PVP quest (read below)
– Added an unique skin called God of War's Hood which is obtained by every player who has earned God of War, Warlord or Champion title at least once, or will earn it in future
– Added skins system
– Updated model for the top light helmets: Karleonian Padded Hood, Black Guard’s Padded Hood and Praetorian's Padded Hood
– Added the PVP quest which requires killing 3 enemies, taking 10 assists and reviving 3 allies; the quest is available after completing “For Motherland!” quest and is rewarded with a skin for helmet
– Updated algorithm selecting the defenders in after-tournament siege event
– Added hints to hunger system and just-added PVP quest
– Added possibility to select the attack and block direction by pressing the movement keys
– Added “progress bar” displayed on items in inventory showing the time remaining before an item will change into other, such as fermentation, cooling down food etc.
– Added markers on items’ icons in inventory to show items of +5/+6/+7 quality

Fixes:

– Updated players’ position synchronization – the constant slight desync which stayed until snapping the character should be fixed now
– Updated the NPC guards spawning system – issue causing that they were not spawning after claiming a location has been fixed; keep in mind that if location isn’t linked to capital city, there will be no guards but in any other case it should work properly
– Fixed NPC guards balance in Mereley Lumbermill – Sangmarian guards were stronger than Ismirean ones
– Fixed an issue causing that NPC enemies couldn’t properly attack a player who stands on smaller objects, such as barrels
– Fixed an issue causing getting stuck in “The Forsaken Path” dungeon
– Fixed displaying eyes color
– Fix to Invalid Steam Token issue
6 comments Read more

July 5

Medium helmets updated & improvements to State of War (Update v.0.8.4.1 - Steam Patch 128)



Hello, warriors – new update just hit the servers! We have improved the State of War formula in response to your feedback and added full crafting branch of medium helmets which were missing for Midlanders and Ismirs. There’s also a lot of gameplay improvements, tweaks and bugfixes.

Also, be sure to join the PVP event which will take place on [WestEurope] Wolfield server! The event will start on Sunday, July 8th at 8:30 GMT. Join us in the arena and fight for fame in 5v5 battles. The winners will be immortalized on the in-game monuments and every participant will be rewarded, so sharpen your weapons!

See you in battle!

Changelog v. 0.8.4.1

Gameplay:

– From now on, guild tokens are global instead of server-based, so you don’t have to control guild castles on all servers in order to compete in the guild ranking; this change also prevents a single guild from dominating all servers, which was especially visible on servers with lower population where small guilds couldn’t stand guilds from Wolfield and Aquilla
– Due to this change, if a guild managed to have more than 2 tokens, the value will be changed to 2 – but, they will still keep control over already claimed castles as long as they can defend them
- From now on, each token placed to compete for a province costs 2 gold - this change was needed because some guilds were placing them randomly just to trigger the State of War
– From now on, purchasing a token for competing over a province doesn’t trigger State of War the same day but the day after, so it will be no longer possible to put a token right before the SoW timeframe
– Reduced the State of War duration to 45 minutes because in some cases it overlapped with tournaments
– From now on, NPC’s attack can be interrupted with full-power attack
– From now on, NPCs will stop holding block 2 seconds after choosing a wrong blocking direction
– Improved algorithm which selects defenders for the after-tournament siege
– Introduced full branch of Midlandic and Ismirean medium helmets and their recipes
– Model of Flat Top Helm with Mask and Mail Coif is now used as the top-tier Midlandic medium helmet
– Renamed Flat Top Helm with Mask and Mail Coif into War Great Helm
– Updated model of Rabritter’s Sallet
– Added Digestion Tincture to assortment of Food and Herb Merchant in flags located in central areas of each link
– Improved the food tooltip layout

Fixes:

– Further fixes to selecting the blocking direction
– Fixed an issue which used to cause teleporting player to random location after starting moving (there might still be other cases so if you’ll experience such issue, please report them to us)
– Fixed displaying the blocks indicators on other players with wrong rotation
– Fixed an issue allowing to headshot a player who covers his head with a shield
– Fixes to after-tournament events
– Fixed The Lord of the Mountains event
– Fixed an issue causing that the reputation buffs were displayed only in the first session
– Various improvements and fixes to quests and events
2 comments Read more
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About This Game

Gloria Victis is a MMORPG with an emphasis on realism, set in a low-fantasy medieval open world. Enjoy MMO with skill-based non-target combat, open PVP with territory control, deep, expanded crafting system, player-driven economy and a mature, extensive storyline – all that served with beautiful, realistic graphics and immersive atmosphere.

Choose one of three nations: proud Midlanders inhabiting vast green lands, vengeful Ismirs from the frosty North or determined warriors of the Sangmar Empire and join the conflict!

FEATURES:

Non-Target Combat – Engage in action-based, non-target combat where your skills and tactics matter! Prove your skills and earn fame as an undefeatable duelist, eagle-eyed archer or respected commander inspiring your allies in battle!
Open PVP – Fight to the death in tournaments, towns and castles sieges and epic wars where entire armies collide!
Territory Control – Conquer the lands, siege non-instantiated towns and castles and develop fortifications to earn an advantage in the everlasting conflict of the realms!
Innovative Partial Loot System – Defeated your enemy? Take your reward, selecting which specific items you would like to loot – but hurry, the clock is ticking!
Fame and Disgrace – Be a part of a living feudal society, establish your reputation and move up the feudal hierarchy, leading your allies to victory under your guild’s banner – or run and hide as an outlaw!
Complex Crafting System – Look for the best resources and materials, use crafting workstations and co-operate with others to increase your efficiency and achieve mastery in one of 8 different realistic crafts. The economy is in your hands – swords don’t drop from wolves but are forged by the blacksmiths!
Class-less Progression – Become who you want to be, shaping your character without artificial classes and fully customizing your equipment using hundreds of available items!
Open Living World – Seamless, breathtaking, challenging, dynamically reacting to your actions – the diversified and overwhelming world of Gloria Victis awaits you!
Low-fantasy Setting – Explore the lands based upon medieval Europe and Middle-East, discover ancient secrets, seek for forgotten treasures and face creatures designed after medieval tales!

DISCLAIMER

Please remember that the game is currently in alpha stage and you may experience some issues or some of the features may not be implemented yet. Read the "Early Access" section above for details!
We are continuously improving and expanding all the described features according to the Community voice, while the others are under development or on our to-do list.

Features which will come with the future updates:

Mounts – Tired of walking? Get on a horse, take your lance and charge the enemy – or prove your incomparable skills in mounted archery!
Full-scale Sieges – Rams, ballistae, trebuchets, and catapults – medieval warfare in all its beauty and glory!
Sailing and Naval Combat – Build a cog to deliver goods to distant realms, lead your fleet in naval warfare or make your mark as a world-known corsair!
Housing – Build your own house, develop and decorate it – home sweet home!
Freedom and Immersion – Want to rest for a while? Enjoy numerous side-activities, such as fishing, gambling, and the beer drinking contest!
Mature storyline – Choose one of three playable nations based upon the old powers from medieval Europe and the Middle-East – Midlanders, Ismirs, and Sangmars – and enjoy an epic adventure to discover their rich culture, history and an own beliefs system!

We are currently hosting servers for following regions:
- West Europe
- East Europe/Russia
- North America
- South America
- South East Asia

System Requirements

    Minimum:
    • OS: Windows 7 Sp. 64-bit
    • Processor: Intel Core i3 or AMD Athlon II X4 with at least 2,7 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GeForce GT 740, Radeon HD 7750 - at least 1GB GPU memory
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Additional Notes: Game requirements may change in time (optimization).
    Recommended:
    • OS: Windows 7 64-bit
    • Processor: Intel Core i5 or AMD Phenom II X4 with at least 3.2 GHz
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 760, Radeon HD 7950 - at least 2GB GPU memory
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Additional Notes: Game requirements may change in time (optimization).
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