AppGameKit is a powerful game development engine, ideal for Hobbyist and Indie developers. Choose to code in the easy to learn AppGameKit BASIC or use our libraries in C++ & XCode. Write your code once and deploy easily to multiple mobile & desktop platforms.
All Reviews:
Very Positive (123) - 86% of the 123 user reviews for this software are positive.
Release Date:
Nov 21, 2014
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Buy AppGameKit

SPECIAL PROMOTION! Offer ends May 7

-50%
$79.99
$39.99

Packages that include this software

Buy AppGameKit - Beginners Bundle

Includes 3 items: AppGameKit - Giant Asset Pack 1, AppGameKit: Easy Game Development, The Official AppGameKit Beginners Guide

Buy AppGameKit - Education Bundle

Includes 5 items: AppGameKit - 3D Asset Pack, AppGameKit - Games Pack 1, AppGameKit - Giant Asset Pack 1, AppGameKit - Giant Asset Pack 2, AppGameKit: Easy Game Development

Buy AppGameKit - Premium Bundle

Includes 4 items: AppGameKit - Giant Asset Pack 1, AppGameKit - Giant Asset Pack 2, AppGameKit: Easy Game Development, The Official AppGameKit Tutorial Guide Vol 1

 

Recent updates View all (98)

April 20

AppGameKit Visual Editor Updated

The AppGameKit Visual Editor has today received a big update with new features, fixes and tweaks.
http://store.steampowered.com/app/650840/AppGameKit__Visual_Editor/
You can read the full list of improvements here;

Particles
  • Colour key frames, scale key frames and forces can be edited for particles.
  • Particles can now be scaled using the gripper on the bottom right of the selection box.
  • Particles now support cut, copy, paste, duplicate, lock/unlock and send to back/front etc.
  • Added enable / disable particles option to the Scene menu.


New controls let you set key frames for particle colour, scale and force values.

Virtual Buttons
  • Virtual buttons now support cut, copy, paste, duplicate and lock/unlock.
  • Can now set dynamic res. on/off for Virtual Buttons.
Sprites
  • Several new properties are available for sprites such as damping, mass and restitution.
  •  
Main Interface
  • Resolution drop-down menu now lists some example devices for the resolution. This is also mirrored in the resolution settings dialog.
  • Any media that cannot be loaded will be replaced with a red cross image.
  • The status bar will show if you are in a non base resolution, letting you know that editing is limited.
  • User guide has been updated.
  • Updated the example projects.
Export
  • Export data file option added to the File menu. Useful if you want to save a copy of the project data to another location.
  • Tier 2 project has been added to the projects folder. This code can be used to load and work with Visual Editor projects in Tier 2. 
Bug Fixes & Tweaks
  • Fix for editing size and scale properties children.
  • Fixed a crash on saving relating to missing images.
  • Fixed a crash in cut and paste.
  • Fixed a crash relating to animation data and invalid images being used.
  • Fixed a problem with scene colours not being applied correctly.
  • Extra error checking has been added for file access. In the event the editor cannot access files (possibly due to permissions) then an error message will be displayed and the editor will close.
  • A large number of properties were not copied when pasting or duplicating sprites. This has been corrected.
  • Copying an entity, then deleting it and pasting would cause a crash. This no longer happens, although you will be unable to paste an entity when deleting the source. This will be fixed in a future version.
  • Fixed a resource problem when opening projects multiple times.
  • Fixed an incorrect path for the Example Projects on Windows.
  • When pasting entities you previously needed to release the control key to paste again. This is no longer the case.
  • Fixed a problem when dragging particles & virtual buttons in from the Scene tab.
  • Fixed a crash when dragging over unrecognised files from the Media tab.
  • Cutting an entity and then immediately dragging over an entity from the Scene tab resulted in the cut entity being shown. This has been fixed.
  • Keyboard focus could have been lost when dragging entities over from the Scene and Media tab, resulting in needing to click on the main editing area to return focus. This has been fixed.
Existing owners of the Visual Editor get all these features for FREE and can expect more updates from the team in future.

http://store.steampowered.com/app/650840/AppGameKit__Visual_Editor/
1 comments Read more

April 18

New art for AppGameKit Giant Asset Pack 2!

Today we're adding even more media to the ever expanding AppGameKit Giant Asset Pack 2.
http://store.steampowered.com/app/410531/AppGameKit__Giant_Asset_Pack_2/
We've added art for these board games:
  • Dominoes
  • Chinese Checkers
  • Draughts
There's also a selection of background images you can use in any of your projects. All owners of the pack will receive these new graphics for free.

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Here are some mock ups using these new graphics:



 





http://store.steampowered.com/app/410531/AppGameKit__Giant_Asset_Pack_2/
0 comments Read more

About This Software

AppGameKit is a powerful game development engine, ideal for Beginners, Hobbyists & Indie developers. Now anyone can quickly code and build apps for multiple platforms using AppGameKit's BASIC scripting system. With just a few commands you can have demos/games up and running on mobile devices. Bob Duffy, Developer Relations Intel Corporation, said “AppGameKit is a great cross platform development tool. It allows developers to quickly optimize and compile apps.”

Games can be developed and deployed to your chosen mobile devices for rapid prototyping. AppGameKit does all the heavy lifting for you - making it easy to code, compile and then export apps to each platform. All you need to focus on is your game/app idea. It's that simple!

NEW!

The Visual Editor is the perfect DLC to accompany AppGameKit
http://store.steampowered.com/app/650840/


AppGameKit also caters for more seasoned developers, allowing you to use the AppGameKit C++ libraries and benefit from all the features of AppGameKit's core game engine. Two great examples of this are the games 1982 and Echoes+ developed by Binary Zoo and both are FREE to download on STEAM;
http://store.steampowered.com/app/639650/1982/
http://store.steampowered.com/app/338000/

Features


Platforms
You can create games with AppGameKit on Windows, Mac or Linux devices. The games you make with it can then be exported to run on;
  • Windows
  • Mac
  • Linux
  • iOS
  • Android (inc Google, Amazon & Ouya)
  • HTML5
  • Raspberry Pi (free from TGC website)

AppGameKit IDE
  • Cross platform Geany editor
  • IntelliSense
  • Code folding
  • Colour schemes
  • Edit multiple projects
  • Fast Compiler
  • Full de-bugger
  • Broadcast direct to device
  • Export to exe, app, ipa, apk



Commands
AppGameKit has commands for all the important areas of game creation. These can all be called as BASIC commands or as library calls in C++ and XCode.

3D Graphics
  • 3D Primitives
  • 3D Bone Animations
  • Shaders
  • Lighting
  • Ray Casting
  • Camera controls
  • Meshes
  • Formats supported: .x .fbx .dae .3ds .obj .b3d .3d

3D Physics
  • Character controller
  • Ragdoll
  • Joints
  • Rigid Bodies
  • Contact reports
  • Raycasts
  • Physics world commands
  • Compound collision shapes

2D Graphics
  • Sprites
  • Particles
  • Shapes
  • Text
  • Fonts
  • Tweening
  • Spine support
  • Blend modes
  • Image formats: jpeg, png

Physics
  • Box 2D collision

Rendering Control
  • Shaders
  • Render to Image

Sounds & Music
  • Play sound files
  • Play music files
  • Sound formats: Wav
  • Music formats: Mp3, Ogg, M4a
  • Blending Sounds
  • Change sound pitch and balance

User Input
  • Mouse
  • Multi Touch
  • Controller support
  • Joystick/Virtual Joystick
  • Keyboard
  • Edit box
  • Buttons



Misc
  • Video playback
  • Screen Video Recording (iOS & Android)
  • Network (broadcasting, messages, shared variables)
  • File I/O
  • Shared variables
  • HTTP
  • Memblocks
  • Sensors
  • GPS
  • Social feeds - Facebook & Twitter (iOS & Android)
  • Adverts
  • Firebase support
  • JSON support
  • In-app purchase (iOS & Android)
  • Game Centre (iOS & Android)
  • Notifications (iOS)
  • Rate this app (iOS)
  • Time & Date
  • Camera access
  • QR codes
  • Zip archiving
  • Extensive Help & tutorials

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2 or better
    • Processor: Intel Celeron / Athlon Sempron or better
    • Memory: 1 GB RAM
    • Graphics: Open GL 2.0 compatible or better
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: N/A
    Recommended:
    • OS: Windows 7 or better
    • Processor: Intel Core 2 / Athlon 2 X2 or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 470GTX Titan / ATI Radeon 5850 or better
    • Storage: 2 GB available space
    • Sound Card: N/A
    Minimum:
    • OS: Mountain Lion 10.8 or better for IDE (10.7 for compiled apps)
    • Processor: Intel Celeron or better
    • Memory: 1 GB RAM
    • Graphics: Open GL 2.0 compatible or better
    • Storage: 3 GB available space
    • Sound Card: N/A
    Recommended:
    • OS: Mountain Lion 10.9 or better
    • Processor: Intel Core 2 or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia / ATI (shader model 4.0+, year 2009) or better
    • Storage: 3 GB available space
    • Sound Card: N/A
    Minimum:
    • OS: Ubuntu 14.04 (may work with others)
    • Processor: Intel Celeron / Athlon Sempron or better
    • Memory: 1 GB RAM
    • Graphics: Open GL 2.0 compatible or better
    • Storage: 2 GB available space
    • Sound Card: N/A
    • Additional Notes: Requires Zenity for file browsing
    Recommended:
    • OS: Ubuntu 14.04 (may work with others)
    • Processor: Intel Core 2 / Athlon 2 X2 or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 470GTX Titan / ATI Radeon 5850 or better
    • Storage: 2 GB available space
    • Sound Card: N/A
    • Additional Notes: Requires Zenity for file browsing

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