AppGameKit is a powerful game development engine, ideal for Hobbyist and Indie developers. Choose to code in the easy to learn AppGameKit BASIC or use our libraries in C++ & XCode. Write your code once and deploy easily to multiple mobile & desktop platforms.
All Reviews:
Very Positive (130) - 86% of the 130 user reviews for this software are positive.
Release Date:
Nov 21, 2014
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Buy AppGameKit

SPECIAL PROMOTION! Offer ends December 3

-50%
$79.99
$39.99

Packages that include this software

Buy AppGameKit - Bumper Pack

Includes 5 items: AppGameKit - 3D Asset Pack, AppGameKit - Games Pack 1, AppGameKit - Giant Asset Pack 1, AppGameKit - Giant Asset Pack 2, AppGameKit: Easy Game Development

Buy AppGameKit - Premium Bundle

Includes 4 items: AppGameKit - Giant Asset Pack 1, AppGameKit - Giant Asset Pack 2, AppGameKit: Easy Game Development, The Official AppGameKit Tutorial Guide Vol 1

Buy AppGameKit - Beginners Bundle

Includes 3 items: AppGameKit - Giant Asset Pack 1, AppGameKit: Easy Game Development, The Official AppGameKit Beginners Guide

 

Recent updates View all (133)

November 19

AppGameKit GameGuru Loader - HUGE update!

Today we have released a huge update to AppGameKit GameGuru Loader. There are over 30 new features and improvements, including cool new visual effects and speedy performance optimisations!

Key Highlights
  • Environmental rain effect
  • Fake volumetric light
  • Environmental dust system
  • Particle bullet holes
  • Additive blending particle effect
https://youtu.be/yR2bD9r-8hI

GameGuru Loader Version 1.60 brings you all these new features!

  • Added 3D environment dust system
  • Real LOD support - 100% automated for much faster rendering
  • Fixed shadow fading errors in non PBR shaders
  • Fixed issue with rotation speed
  • Added ShadowCameraBias# to adjust shadow camera near plane, if you use a large spotlight object
  • Improved orthographic projection matrix to better centre on spot light position
  • Work in progress Shadowflashlight!
  • Added fake volumetric light - use "volumetric.lua" on a spot light to create the light cone
  • Added fake volumetric light shader that animates/rotates the light rays/smog
  • Fixed spot shadow camera rotation problem
  • Background GameGuru objects like billboard now don't get any light, results in better visual
  • Shaders expanded light ranges for improved smooth light
  • Fixed terrain distance improvement (did not work when using gamegurescale 1)
  • Improved terrain height map - it now matches GameGuru more precisely 
  • Added useVegNaturalPlacement = 1 - places grass using a formula, reduces the number of grass objects but still looks packed
  • Added PBR alpha control from AppGameKit code, so special alpha can be set per object
  • Fixed shadow bias for more precise shadows in new shaders.
  • Added speedShadows = 1 - will double the speed of your cascade shadows (really fast realtime shadows)
  • Added faster foliage/trees handling around 15 percent faster
  • Improved setup time for vegetation
  • Added makeBulletHoles = 1 - adds particle bullet holes where they hit
  • Added makeCharHitBlood = 1 , adds particle blood when you hit a NPC
  • Added environment rain, just set env_rain = 1 - many settings to control how it looks like speed/color/size/gravity!
  • Added rain_make_splash = 1 - make rain drops splash on the terrain and objects
  • Added rain_stop_when_indoor = 1 - stop rain when an object is above you ( you're indoors )
  • Added rain_sound = 1 - when raining play a rain loop sound
  • Added global maxNormalSize = 4096 - set max normal texture size to use
  • Added global maxDiffuseSize = 4096 - set max diffuse texture sizes to use
  • Improved: super sampling when using: "postprocessshaders = 5" - stops more flicker in distance
  • Added a additive blending particle effect sample
  • Improved: main game loop speed up by 50%! - Way better FPS when you have many objects on your levels
  • Improved: speed of water reflection render
  • Added tryconvertingmedia = 1 - source code can now convert .dbo to .x (no need to use fixpbr), and convert .dds to .png (Windows only)
Existing users can download these right now - and if you don't own this DLC the AppGameKit GameGuru Loader is currently on special offer, so it's a great time to grab this great DLC at a bargain price!

https://store.steampowered.com/app/623270/AppGameKit__GameGuru_Loader/

 
1 comments Read more

November 13

AppGameKit Giant Asset Pack 2 updated

The AppGameKit Giant Asset Pack #2 has been expanded again - this time with new images for Billiards, Bowling, Darts and Fantasy Football!




Existing users can download these right now. The AppGameKit Giant Asset Pack 2 is currently on special offer, so it's a great time to grab this great DLC at a bargain price!


https://store.steampowered.com/app/410531/AppGameKit__Giant_Asset_Pack_2/
0 comments Read more

About This Software

AppGameKit is a powerful game development engine, ideal for Beginners, Hobbyists & Indie developers. Now anyone can quickly code and build apps for multiple platforms using AppGameKit's BASIC scripting system. With just a few commands you can have demos/games up and running on mobile devices. Bob Duffy, Developer Relations Intel Corporation, said “AppGameKit is a great cross platform development tool. It allows developers to quickly optimize and compile apps.”

Games can be developed and deployed to your chosen mobile devices for rapid prototyping. AppGameKit does all the heavy lifting for you - making it easy to code, compile and then export apps to each platform. All you need to focus on is your game/app idea. It's that simple!

NEW!

The Visual Editor is the perfect DLC to accompany AppGameKit
http://store.steampowered.com/app/650840/


AppGameKit also caters for more seasoned developers, allowing you to use the AppGameKit C++ libraries and benefit from all the features of AppGameKit's core game engine. Two great examples of this are the games 1982 and Echoes+ developed by Binary Zoo and both are FREE to download on STEAM;
http://store.steampowered.com/app/639650/1982/
http://store.steampowered.com/app/338000/

Features


Platforms
You can create games with AppGameKit on Windows, Mac or Linux devices. The games you make with it can then be exported to run on;
  • Windows
  • Mac
  • Linux
  • iOS
  • Android (inc Google, Amazon & Ouya)
  • HTML5
  • Raspberry Pi (free from TGC website)

AppGameKit IDE
  • Cross platform Geany editor
  • IntelliSense
  • Code folding
  • Colour schemes
  • Edit multiple projects
  • Fast Compiler
  • Full de-bugger
  • Broadcast direct to device
  • Export to exe, app, ipa, apk



Commands
AppGameKit has commands for all the important areas of game creation. These can all be called as BASIC commands or as library calls in C++ and XCode.

3D Graphics
  • 3D Primitives
  • 3D Bone Animations
  • Shaders
  • Lighting
  • Ray Casting
  • Camera controls
  • Meshes
  • Formats supported: .x .fbx .dae .3ds .obj .b3d .3d

3D Physics
  • Character controller
  • Ragdoll
  • Joints
  • Rigid Bodies
  • Contact reports
  • Raycasts
  • Physics world commands
  • Compound collision shapes

2D Graphics
  • Sprites
  • Particles
  • Shapes
  • Text
  • Fonts
  • Tweening
  • Spine support
  • Blend modes
  • Image formats: jpeg, png

Physics
  • Box 2D collision

Rendering Control
  • Shaders
  • Render to Image

Sounds & Music
  • Play sound files
  • Play music files
  • Sound formats: Wav
  • Music formats: Mp3, Ogg, M4a
  • Blending Sounds
  • Change sound pitch and balance

User Input
  • Mouse
  • Multi Touch
  • Controller support
  • Joystick/Virtual Joystick
  • Keyboard
  • Edit box
  • Buttons



Misc
  • Video playback
  • Screen Video Recording (iOS & Android)
  • Network (broadcasting, messages, shared variables)
  • File I/O
  • Shared variables
  • HTTP
  • Memblocks
  • Sensors
  • GPS
  • Social feeds - Facebook & Twitter (iOS & Android)
  • Adverts
  • Firebase support
  • JSON support
  • In-app purchase (iOS & Android)
  • Game Centre (iOS & Android)
  • Notifications (iOS)
  • Rate this app (iOS)
  • Time & Date
  • Camera access
  • QR codes
  • Zip archiving
  • Extensive Help & tutorials

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2 or better
    • Processor: Intel Celeron / Athlon Sempron or better
    • Memory: 1 GB RAM
    • Graphics: Open GL 2.0 compatible or better
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: N/A
    Recommended:
    • OS: Windows 7 or better
    • Processor: Intel Core 2 / Athlon 2 X2 or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 470GTX Titan / ATI Radeon 5850 or better
    • Storage: 2 GB available space
    • Sound Card: N/A
    Minimum:
    • OS: Mountain Lion 10.8 or better for IDE (10.7 for compiled apps)
    • Processor: Intel Celeron or better
    • Memory: 1 GB RAM
    • Graphics: Open GL 2.0 compatible or better
    • Storage: 3 GB available space
    • Sound Card: N/A
    Recommended:
    • OS: Mountain Lion 10.9 or better
    • Processor: Intel Core 2 or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia / ATI (shader model 4.0+, year 2009) or better
    • Storage: 3 GB available space
    • Sound Card: N/A
    Minimum:
    • OS: Ubuntu 14.04 (may work with others)
    • Processor: Intel Celeron / Athlon Sempron or better
    • Memory: 1 GB RAM
    • Graphics: Open GL 2.0 compatible or better
    • Storage: 2 GB available space
    • Sound Card: N/A
    • Additional Notes: Requires Zenity for file browsing
    Recommended:
    • OS: Ubuntu 14.04 (may work with others)
    • Processor: Intel Core 2 / Athlon 2 X2 or better
    • Memory: 2 GB RAM
    • Graphics: Nvidia Geforce 470GTX Titan / ATI Radeon 5850 or better
    • Storage: 2 GB available space
    • Sound Card: N/A
    • Additional Notes: Requires Zenity for file browsing

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